本文整理汇总了C#中UnityEngine.UI.Windows.Plugins.Flow.FlowWindow.IsFunction方法的典型用法代码示例。如果您正苦于以下问题:C# FlowWindow.IsFunction方法的具体用法?C# FlowWindow.IsFunction怎么用?C# FlowWindow.IsFunction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.UI.Windows.Plugins.Flow.FlowWindow
的用法示例。
在下文中一共展示了FlowWindow.IsFunction方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawTransitionChooser
public void DrawTransitionChooser(UnityEngine.UI.Windows.Plugins.Flow.FlowWindow.AttachItem attach, FlowWindow fromWindow, FlowWindow toWindow, bool doubleSided) {
if (toWindow.IsEnabled() == false) return;
if (toWindow.IsContainer() == true) return;
if (toWindow.IsSmall() == true) {
if (toWindow.IsFunction() == false) return;
}
const float size = 32f;
const float offset = size * 0.5f + 5f;
if (doubleSided == true) {
var q = Quaternion.LookRotation(toWindow.rect.center - fromWindow.rect.center, Vector3.back);
var attachRevert = FlowSystem.GetAttachItem(toWindow.id, fromWindow.id);
this.DrawTransitionChooser(attachRevert, toWindow, fromWindow, q * Vector2.left * offset, size);
this.DrawTransitionChooser(attach, fromWindow, toWindow, q * Vector2.right * offset, size);
} else {
this.DrawTransitionChooser(attach, fromWindow, toWindow, Vector2.zero, size);
}
}
示例2: OnFlowWindowGUI
public override void OnFlowWindowGUI(FlowWindow window) {
var data = FlowSystem.GetData();
if (data == null) return;
var flag = (window.IsFunction() == true &&
window.IsSmall() == true &&
window.IsContainer() == false);
if (flag == true) {
var alreadyConnectedFunctionIds = new List<int>();
// Find caller window
var windowFrom = data.windows.FirstOrDefault((item) => item.HasAttach(window.id));
if (windowFrom != null) {
var attaches = windowFrom.GetAttachedWindows();
foreach (var attachWindow in attaches) {
if (attachWindow.IsFunction() == true) {
alreadyConnectedFunctionIds.Add(attachWindow.GetFunctionId());
}
}
}
foreach (var win in data.windows) {
if (win.IsFunction() == true &&
win.IsContainer() == true) {
var count = alreadyConnectedFunctionIds.Count((e) => e == win.id);
if ((window.GetFunctionId() == win.id && count == 1) || count == 0) {
} else {
if (win.id == window.functionId) window.functionId = 0;
alreadyConnectedFunctionIds.Remove(win.id);
}
}
}
var functionId = window.GetFunctionId();
var functionContainer = functionId == 0 ? null : data.GetWindow(functionId);
var isActiveSelected = true;
var oldColor = GUI.color;
GUI.color = isActiveSelected ? Color.white : Color.grey;
var result = GUILayoutExt.LargeButton(functionContainer != null ? functionContainer.title : "None", GUILayout.MaxHeight(60f), GUILayout.MaxWidth(150f));
GUI.color = oldColor;
var rect = GUILayoutUtility.GetLastRect();
rect.y += rect.height;
if (result == true) {
var menu = new GenericMenu();
menu.AddItem(new GUIContent("None"), window.functionId == 0, () => {
window.functionId = 0;
});
if (windowFrom != null) {
alreadyConnectedFunctionIds.Clear();
var attaches = windowFrom.GetAttachedWindows();
foreach (var attachWindow in attaches) {
if (attachWindow.IsFunction() == true) {
alreadyConnectedFunctionIds.Add(attachWindow.GetFunctionId());
}
}
}
foreach (var win in data.windows) {
if (win.IsFunction() == true &&
win.IsContainer() == true) {
var count = alreadyConnectedFunctionIds.Count((e) => e == win.id);
if ((window.GetFunctionId() == win.id && count == 1) || count == 0) {
var id = win.id;
menu.AddItem(new GUIContent(win.title), win.id == window.functionId, () => {
window.functionId = id;
});
} else {
//.........这里部分代码省略.........
示例3: DrawWindowToolbar
private void DrawWindowToolbar(FlowWindow window) {
//var edit = false;
var id = window.id;
var buttonStyle = ME.Utilities.CacheStyle("FlowEditor.DrawWindowToolbar.Styles", "toolbarButton", (name) => {
var _buttonStyle = new GUIStyle(EditorStyles.toolbarButton);
_buttonStyle.stretchWidth = false;
return _buttonStyle;
});
GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.ExpandWidth(true));
if (this.waitForAttach == false || this.currentAttachComponent == null) {
if (this.waitForAttach == true) {
if (id != this.currentAttachId) {
var currentAttach = FlowSystem.GetWindow(this.currentAttachId);
if (currentAttach != null) {
//var attachTo = FlowSystem.GetWindow(id);
//var hasContainer = currentAttach.HasContainer();
if (currentAttach.IsContainer() == false) {
if (FlowSystem.AlreadyAttached(this.currentAttachId, id) == true) {
if (GUILayout.Button(string.Format("Detach Here{0}", (Event.current.alt == true ? " (Double Direction)" : string.Empty)), buttonStyle) == true) {
FlowSystem.Detach(this.currentAttachId, id, oneWay: Event.current.alt == false);
if (Event.current.shift == false) this.WaitForAttach(-1);
}
} else {
if (GUILayout.Button(string.Format("Attach Here{0}", (Event.current.alt == true ? " (Double Direction)" : string.Empty)), buttonStyle) == true) {
FlowSystem.Attach(this.currentAttachId, id, oneWay: Event.current.alt == false);
if (Event.current.shift == false) this.WaitForAttach(-1);
}
}
}
}
} else {
if (GUILayout.Button("Cancel", buttonStyle) == true) {
this.WaitForAttach(-1);
}
}
} else {
if (window.IsSmall() == false ||
window.IsFunction() == true) {
if (GUILayout.Button("Attach/Detach", buttonStyle) == true) {
this.ShowNotification(new GUIContent("Use Attach/Detach buttons to Connect/Disconnect a window"));
this.WaitForAttach(id);
}
}
if (GUILayout.Button("Destroy", buttonStyle) == true) {
if (EditorUtility.DisplayDialog("Are you sure?", "Current window will be destroyed with all links", "Yes, destroy", "No") == true) {
this.ShowNotification(new GUIContent(string.Format("The window `{0}` was successfully destroyed", window.title)));
FlowSystem.DestroyWindow(id);
return;
}
}
}
if (window.IsSmall() == false) {
//var isExit = false;
var functionWindow = window.GetFunctionContainer();
if (functionWindow != null) {
if (functionWindow.functionRootId == 0) functionWindow.functionRootId = id;
if (functionWindow.functionExitId == 0) functionWindow.functionExitId = id;
//.........这里部分代码省略.........
示例4: OnCompilerTransitionAttachedGeneration
public override string OnCompilerTransitionAttachedGeneration(FlowWindow windowFrom, FlowWindow windowTo, bool everyPlatformHasUniqueName) {
if (windowTo.IsFunction() == true &&
windowTo.IsSmall() == true &&
windowTo.IsContainer() == false &&
windowTo.GetFunctionId() > 0) {
return FlowFunctionsTemplateGenerator.GenerateTransitionMethod(this.flowEditor, windowFrom, windowTo);
}
return base.OnCompilerTransitionAttachedGeneration(windowFrom, windowTo, everyPlatformHasUniqueName);
}
示例5: IsCompilerTransitionAttachedGeneration
public override bool IsCompilerTransitionAttachedGeneration(FlowWindow windowFrom, FlowWindow windowTo) {
return windowTo.IsFunction() == true &&
windowTo.IsSmall() == true &&
windowTo.IsContainer() == false &&
windowTo.GetFunctionId() > 0;
}
示例6: OnFlowWindowGUI
public override void OnFlowWindowGUI(FlowWindow window) {
var data = FlowSystem.GetData();
if (data == null) return;
var flag = window.IsFunction() == true &&
window.IsSmall() == true &&
window.IsContainer() == false;
if (flag == true) {
var functionId = window.GetFunctionId();
var functionContainer = data.GetWindow(functionId);
var isActiveSelected = true;
var oldColor = GUI.color;
GUI.color = isActiveSelected ? Color.white : Color.grey;
var result = GUILayoutExt.LargeButton(functionContainer != null ? functionContainer.title : "None", 60f, 150f);
GUI.color = oldColor;
var rect = GUILayoutUtility.GetLastRect();
rect.y += rect.height;
if (result == true) {
var menu = new GenericMenu();
menu.AddItem(new GUIContent("None"), window.functionId == 0, () => {
window.functionId = 0;
});
foreach (var win in data.windows) {
if (win.IsFunction() == true &&
win.IsContainer() == true) {
var id = win.id;
menu.AddItem(new GUIContent(win.title), win.id == window.functionId, () => {
window.functionId = id;
});
}
}
menu.DropDown(rect);
}
}
}
示例7: DrawNodeCurve
public void DrawNodeCurve(FlowWindow from, FlowWindow to, bool doubleSide) {
if (from.IsEnabled() == false || to.IsEnabled() == false) return;
var fromRect = from.rect;
Rect centerStart = fromRect;
var toRect = to.rect;
Rect centerEnd = toRect;
var fromComponent = false;
var toComponent = false;
if (from.IsFunction() == true &&
from.IsContainer() == false) {
var func = FlowSystem.GetWindow(from.GetFunctionId());
if (func != null) {
var selected = FlowSystem.GetSelected();
var isSelected = selected.Contains(from.id) || (selected.Count == 0 && this.editor.focusedGUIWindow == from.id);
if (isSelected == true) {
var color = new Color(0f, 0f, 0f, 0.1f);
var backColor = new Color(0.5f, 0.5f, 0.5f, 0.1f);
this.DrawPolygon(new Vector3(from.rect.xMin, from.rect.yMin, 0f),
new Vector3(func.rect.xMin, func.rect.yMin, 0f),
new Vector3(func.rect.xMin, func.rect.yMax, 0f),
new Vector3(from.rect.xMin, from.rect.yMax, 0f),
backColor);
this.DrawPolygon(new Vector3(from.rect.xMin, from.rect.yMin, 0f),
new Vector3(func.rect.xMin, func.rect.yMin, 0f),
new Vector3(func.rect.xMax, func.rect.yMin, 0f),
new Vector3(from.rect.xMax, from.rect.yMin, 0f),
backColor);
this.DrawPolygon(new Vector3(from.rect.xMax, from.rect.yMin, 0f),
new Vector3(func.rect.xMax, func.rect.yMin, 0f),
new Vector3(func.rect.xMax, func.rect.yMax, 0f),
new Vector3(from.rect.xMax, from.rect.yMax, 0f),
backColor);
this.DrawPolygon(new Vector3(from.rect.xMax, from.rect.yMax, 0f),
new Vector3(func.rect.xMax, func.rect.yMax, 0f),
new Vector3(func.rect.xMin, func.rect.yMax, 0f),
new Vector3(from.rect.xMin, from.rect.yMax, 0f),
backColor);
this.DrawNodeCurveDotted(new Vector3(from.rect.xMin, from.rect.yMin, 0f),
new Vector3(func.rect.xMin, func.rect.yMin, 0f),
color
);
this.DrawNodeCurveDotted(new Vector3(from.rect.xMin, from.rect.yMax, 0f),
new Vector3(func.rect.xMin, func.rect.yMax, 0f),
color
);
this.DrawNodeCurveDotted(new Vector3(from.rect.xMax, from.rect.yMin, 0f),
new Vector3(func.rect.xMax, func.rect.yMin, 0f),
color
);
this.DrawNodeCurveDotted(new Vector3(from.rect.xMax, from.rect.yMax, 0f),
new Vector3(func.rect.xMax, func.rect.yMax, 0f),
color
);
}
}
}
if (FlowSystem.GetData().flowWindowWithLayout == true) {
var comps = from.attachedComponents.Where((c) => c.targetWindowId == to.id && c.sourceComponentTag != LayoutTag.None);
foreach (var comp in comps) {
var component = from.GetLayoutComponent(comp.sourceComponentTag);
if (component != null) {
fromRect = centerStart;
var rect = component.tempEditorRect;
fromRect = new Rect(fromRect.x + rect.x, fromRect.y + rect.y, rect.width, rect.height);
this.DrawNodeCurve(from.GetContainer(), to.GetContainer(), centerStart, centerEnd, fromRect, toRect, doubleSide, 0f);
fromComponent = true;
}
}
if (doubleSide == true) {
comps = to.attachedComponents.Where((c) => c.targetWindowId == from.id && c.sourceComponentTag != LayoutTag.None);
//.........这里部分代码省略.........
示例8: CreateTransition
public static void CreateTransition(FlowWindow flowWindow, FlowWindow toWindow, string localPath, System.Action<TransitionInputTemplateParameters> callback = null) {
if (flowWindow.GetScreen() == null) return;
var screenPath = AssetDatabase.GetAssetPath(flowWindow.GetScreen());
screenPath = System.IO.Path.GetDirectoryName(screenPath);
var splitted = screenPath.Split(new string[] {"/"}, System.StringSplitOptions.RemoveEmptyEntries);
var packagePath = string.Join("/", splitted, 0, splitted.Length - 1);
var path = packagePath + localPath;
FlowChooserFilterWindow.Show<TransitionInputTemplateParameters>(
root: null,
onSelect: (element) => {
// Clean up previous transitions if exists
var attachItem = flowWindow.GetAttachItem(toWindow);
if (attachItem != null) {
if (attachItem.transition != null && attachItem.transitionParameters != null) {
AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(attachItem.transitionParameters.gameObject));
attachItem.transition = null;
attachItem.transitionParameters = null;
}
}
if (System.IO.Directory.Exists(path) == false) {
System.IO.Directory.CreateDirectory(path);
}
if (element == null) return;
var elementPath = AssetDatabase.GetAssetPath(element.gameObject);
var targetName = "Transition-" + element.gameObject.name + "-" + (toWindow.IsFunction() == true ? FlowSystem.GetWindow(toWindow.functionId).directory : toWindow.directory);
var targetPath = path + "/" + targetName + ".prefab";
if (AssetDatabase.CopyAsset(elementPath, targetPath) == true) {
AssetDatabase.ImportAsset(targetPath);
var newInstance = AssetDatabase.LoadAssetAtPath<GameObject>(targetPath);
var instance = newInstance.GetComponent<TransitionInputTemplateParameters>();
instance.useAsTemplate = false;
EditorUtility.SetDirty(instance);
attachItem.transition = instance.transition;
attachItem.transitionParameters = instance;
if (callback != null) callback(instance);
}
},
onEveryGUI: (element) => {
// on gui
var style = new GUIStyle(GUI.skin.label);
style.wordWrap = true;
if (element != null) {
GUILayout.Label(element.name, style);
} else {
GUILayout.Label("None", style);
}
},
predicate: (element) => {
var elementPath = AssetDatabase.GetAssetPath(element.gameObject);
var isInPackage = FlowProjectWindowObject.IsValidPackage(elementPath + "/../");
if (element.transition != null && (isInPackage == true || element.useAsTemplate == true)) {
var name = element.GetType().FullName;
var baseName = name.Substring(0, name.IndexOf("Parameters"));
var type = System.Type.GetType(baseName + ", " + element.GetType().Assembly.FullName, throwOnError: true, ignoreCase: true);
if (type != null) {
var attribute = type.GetCustomAttributes(inherit: true).OfType<TransitionCameraAttribute>().FirstOrDefault();
if (attribute != null) {
return true;
} else {
Debug.Log("No Attribute: " + baseName, element);
}
//.........这里部分代码省略.........