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C# WebCamTexture.GetPixels方法代码示例

本文整理汇总了C#中UnityEngine.WebCamTexture.GetPixels方法的典型用法代码示例。如果您正苦于以下问题:C# WebCamTexture.GetPixels方法的具体用法?C# WebCamTexture.GetPixels怎么用?C# WebCamTexture.GetPixels使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.WebCamTexture的用法示例。


在下文中一共展示了WebCamTexture.GetPixels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    // Use this for initialization
    void Start()
    {
        GameObject timestreamGo = GameObject.Find("TimeStream");
        tss = timestreamGo.GetComponent<TimeStreamScript>();

        counter = PlayerPrefs.GetInt("videoInterval");
        audioCounter = PlayerPrefs.GetInt("audioInterval");

        centerLabelStyle = new GUIStyle(skin.label);
        centerLabelStyle.alignment = TextAnchor.MiddleCenter;

        //		Debug.Log(PlayerPrefs.GetString("captureVideo"));
        if (IsTrue(PlayerPrefs.GetString("captureVideo"))) {
            Debug.Log("captureVideo on");
            webCamDevice = new WebCamDevice();

            webcamTexture = new WebCamTexture(webCamDevice.name,1024,768,1);
        //		renderer.material.mainTexture = webcamTexture;
            webcamTexture.Play();

            cubeTexture = new Texture2D(webcamTexture.width, webcamTexture.height, TextureFormat.RGB24, false);
            photoCube.renderer.material.mainTexture = cubeTexture;

            videoCube.renderer.material.mainTexture = webcamTexture;

            Color[] cols = webcamTexture.GetPixels();
            cubeTexture.SetPixels(cols);	//(Texture2D)Instantiate(webcamTexture);
            cubeTexture.Apply();
            StartCoroutine(DecrementCounter());
        }

        if (IsTrue(PlayerPrefs.GetString("captureAudio"))) {
            Debug.Log("captureAudio on");
            if (audioCounter > 0) {
                StartCoroutine(DecrementAudioCounter());
            } else {
                StartCoroutine(DecrementAudioCounter2());
            }
        }

        if (IsTrue(PlayerPrefs.GetString("captureAccel"))) {
            Debug.Log("captureAccel on");
            StartCoroutine(AccelSampleCounter());
            StartCoroutine(AccelStoreCounter());
        }

        DateTime dt = DateTime.Now;
        //		sessionInfo = SetupEventHandlerScript.session+"\n"+SetupEventHandlerScript.location+"\n"+dt.ToString(@"d/M/yyyy HH:mm");	//.ToString();
        sessionInfo = PlayerPrefs.GetString("session")+"\n"+PlayerPrefs.GetString("location")+"\n"+dt.ToString(@"d/M/yyyy HH:mm");	//.ToString();
    }
开发者ID:robin-notts,项目名称:Timestreams-Unity-Android-app,代码行数:51,代码来源:CaptureGUIScript.cs


注:本文中的UnityEngine.WebCamTexture.GetPixels方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。