本文整理汇总了C#中UnityEngine.WebCamTexture.GetPixels方法的典型用法代码示例。如果您正苦于以下问题:C# WebCamTexture.GetPixels方法的具体用法?C# WebCamTexture.GetPixels怎么用?C# WebCamTexture.GetPixels使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.WebCamTexture
的用法示例。
在下文中一共展示了WebCamTexture.GetPixels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
GameObject timestreamGo = GameObject.Find("TimeStream");
tss = timestreamGo.GetComponent<TimeStreamScript>();
counter = PlayerPrefs.GetInt("videoInterval");
audioCounter = PlayerPrefs.GetInt("audioInterval");
centerLabelStyle = new GUIStyle(skin.label);
centerLabelStyle.alignment = TextAnchor.MiddleCenter;
// Debug.Log(PlayerPrefs.GetString("captureVideo"));
if (IsTrue(PlayerPrefs.GetString("captureVideo"))) {
Debug.Log("captureVideo on");
webCamDevice = new WebCamDevice();
webcamTexture = new WebCamTexture(webCamDevice.name,1024,768,1);
// renderer.material.mainTexture = webcamTexture;
webcamTexture.Play();
cubeTexture = new Texture2D(webcamTexture.width, webcamTexture.height, TextureFormat.RGB24, false);
photoCube.renderer.material.mainTexture = cubeTexture;
videoCube.renderer.material.mainTexture = webcamTexture;
Color[] cols = webcamTexture.GetPixels();
cubeTexture.SetPixels(cols); //(Texture2D)Instantiate(webcamTexture);
cubeTexture.Apply();
StartCoroutine(DecrementCounter());
}
if (IsTrue(PlayerPrefs.GetString("captureAudio"))) {
Debug.Log("captureAudio on");
if (audioCounter > 0) {
StartCoroutine(DecrementAudioCounter());
} else {
StartCoroutine(DecrementAudioCounter2());
}
}
if (IsTrue(PlayerPrefs.GetString("captureAccel"))) {
Debug.Log("captureAccel on");
StartCoroutine(AccelSampleCounter());
StartCoroutine(AccelStoreCounter());
}
DateTime dt = DateTime.Now;
// sessionInfo = SetupEventHandlerScript.session+"\n"+SetupEventHandlerScript.location+"\n"+dt.ToString(@"d/M/yyyy HH:mm"); //.ToString();
sessionInfo = PlayerPrefs.GetString("session")+"\n"+PlayerPrefs.GetString("location")+"\n"+dt.ToString(@"d/M/yyyy HH:mm"); //.ToString();
}