当前位置: 首页>>代码示例>>C#>>正文


C# WWW.Dispose方法代码示例

本文整理汇总了C#中UnityEngine.WWW.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# WWW.Dispose方法的具体用法?C# WWW.Dispose怎么用?C# WWW.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.WWW的用法示例。


在下文中一共展示了WWW.Dispose方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadAssetBundle

 public IEnumerator LoadAssetBundle()
 {
     state = DownloadState.Init;
     downLoader = new WWW(path + fileName);
     state = DownloadState.Loading;
     yield return downLoader;
     if(downLoader.error!=null)
     {
         state = DownloadState.LoadFailed;
         downLoader.Dispose();
         yield break;
     }
     else
     {
         size = downLoader.bytesDownloaded;
         assetBundle = downLoader.assetBundle;
         if(assetBundle==null)
         {
             state = DownloadState.LoadFailed;
         }
         else
         {
             state = DownloadState.Loaded;
         }
         downLoader.Dispose();
     }
 }
开发者ID:monitor1394,项目名称:UnityGameClient,代码行数:27,代码来源:AssetBundleLoader.cs

示例2: getStatusFromFinishedWWW

        //throws TransportException,ApplicatonLevelException,HttpErrorCode
        public WebServiceReturnStatus getStatusFromFinishedWWW(WWW www, Stopwatch sw,
            ITransfluentParameters originalCallParams)
        {
            UnityEngine.Debug.Log("WWW:" + www.url);

            var status = new WebServiceReturnStatus
            {
                serviceParams = originalCallParams
            };
            sw.Stop();
            status.requestTimeTaken = sw.Elapsed;

            if(!www.isDone && www.error == null)
            {
                throw new TransportException("Timeout total time taken:");
            }
            if(www.error == null)
            {
                status.text = www.text;
            }
            else
            {
                string error = www.error;
                if(knownTransportError(error))
                {
                    www.Dispose();
                    throw new TransportException(error);
                }
                status.httpErrorCode = -1;
                int firstSpaceIndex = error.IndexOf(" ");

                if(firstSpaceIndex > 0)
                {
                    www.Dispose();

                    int.TryParse(error.Substring(0, firstSpaceIndex), out status.httpErrorCode);
                    //there has to be a better way to get error codes.
                    if(status.httpErrorCode == 0)
                    {
                        throw new Exception("UNHANDLED ERROR CODE FORMAT:(" + error + ")");
                    }
                    if(status.httpErrorCode >= 400 && status.httpErrorCode <= 499)
                    {
                        throw new ApplicatonLevelException("HTTP Error code, application level:" + status.httpErrorCode,
                            status.httpErrorCode);
                    }
                    throw new HttpErrorCode(status.httpErrorCode);
                }
                throw new Exception("Unknown error:" + error); //can't parse error status
            }
            www.Dispose();
            return status;
        }
开发者ID:hardcoded2,项目名称:strangerocks,代码行数:54,代码来源:WWWFacade.cs

示例3: Start

        protected virtual IEnumerator Start()
        {
            Application.targetFrameRate = 30;
            GlobalState.Instance.SceneToSwitchTo = Config.Scenes.None;

            // Initialize all text fields and button texts.
            GameObject.Find("QuestionProgressText").GetComponent<Text>().text = string.Format(StringResources.QuestionProgressText, "?", "?");
            GameObject.Find("CoinProgressText").GetComponent<Text>().text = string.Format(StringResources.CoinProgressText, "?", "?");
            GameObject.Find("TitleText").GetComponent<Text>().text = StringResources.MainMenuHeading;
            GameObject.Find("GoButton").GetComponentInChildren<Text>().text = StringResources.GoButtonText;
            GameObject.Find("HelpButton").GetComponentInChildren<Text>().text = StringResources.HelpButtonText;

            // Load questions from API.
            var questionsWww = new WWW(Config.ApiUrlQuestions);

            // Wait for download to complete
            yield return questionsWww;

            // Store loaded questions in GlobalState.
            GlobalState.Instance.AllQuestions = JsonUtility.FromJson<Questions>(questionsWww.text);

            questionsWww.Dispose();

            // Update progress texts.
            GameObject.Find("QuestionProgressText").GetComponent<Text>().text = string.Format(StringResources.QuestionProgressText,
                GlobalState.Instance.UnlockedCoinCount(), GlobalState.Instance.AllQuestions.questions.Length);
            GameObject.Find("CoinProgressText").GetComponent<Text>().text = string.Format(StringResources.CoinProgressText,
                GlobalState.Instance.CollectedCoinCount(), GlobalState.Instance.AllQuestions.questions.Length);
        }
开发者ID:mervyn-mccreight,项目名称:unity-cardboard-qr,代码行数:29,代码来源:MainMenuUi.cs

示例4: LoadTexture_YIELD

		protected override IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) {

			var filePath = resource.GetStreamPath();

			var task = new WWW(filePath);
			while (task.isDone == false) {

				asyncOperation.SetValues(isDone: false, progress: task.progress, asset: null);
				yield return false;

			}

			var movie = task.movie;

			asyncOperation.SetValues(isDone: false, progress: 1f, asset: movie);

			task.Dispose();
			task = null;
			System.GC.Collect();

			//Debug.LogWarning("GetTexture_YIELD: " + filePath + " :: " + movie.isReadyToPlay);

			while (movie.isReadyToPlay == false) {

				yield return false;

			}

			asyncOperation.SetValues(isDone: true, progress: 1f, asset: movie);

		}
开发者ID:Cyberbanan,项目名称:Unity3d.UI.Windows,代码行数:31,代码来源:MovieStandaloneModule.cs

示例5: getCollabEditDocument

 //
 public IEnumerator getCollabEditDocument()
 {
     var build = ResourceLoader.Load<BuildConfigSO>();
     var www = new WWW(string.Format("{0}?User={1}&Platform={2}&BUILD_NUMBER={3}&BUILD_TYPE={4}",
         RequestUrl, SystemInfo.deviceUniqueIdentifier, Application.platform, build.BuildNumber, build.BuildType));
     yield return www;
     try
     {
         if(string.IsNullOrEmpty(www.error))
         {
             output.map = www.text.JsonDeserialize<InterfaceMap>();
             //output.text = www.text;
             output.success = true;
         }
         else
         {
             output.error = www.error;
             Debug.LogError("ERROR downloading mappings:" + www.error);
         }
     }
     catch(Exception e)
     {
         output.error = "Unhandled exception:" + e;
         Debug.LogError("Unhandled exception message when handling www call:" + e.Message + " stack:" + e.StackTrace);
     }
     finally
     {
         www.Dispose();
     }
 }
开发者ID:tolfaine,项目名称:Coalition,代码行数:31,代码来源:DownloadInterfaceMapFromMyHost.cs

示例6: ReceiveCallback

 protected override IEnumerator ReceiveCallback(WWW www, string id)
 {
     yield return www;
     if (www.error == null)
     {
         string contentEncoding = string.Empty;
         foreach (var kvp in www.responseHeaders)
         {
             if (kvp.Key.Equals(CONTENT_ENCODING, System.StringComparison.OrdinalIgnoreCase) == true)
             {
                 contentEncoding = kvp.Key;
                 break;
             }
         }
         if (string.IsNullOrEmpty(contentEncoding) == false &&
             www.responseHeaders[contentEncoding].Equals(ENCODING_ENCRYPT, System.StringComparison.OrdinalIgnoreCase) == true)
         {
             byte[] decryptedData = AES.Decrypt(www.bytes, 0, www.bytes.Length);
             if (decryptedData != null)
                 OnReceive(id, decryptedData, 0, decryptedData.Length);
             else
                 OnError(id, "Decrypt fail", null);
         }
         else
         {
             OnReceive(id, www.bytes, 0, www.bytes.Length);
         }
     }
     else
         OnError(id, www.error, null);
     www.Dispose();
 }
开发者ID:jungrok5,项目名称:SpiderNET,代码行数:32,代码来源:EncryptSession.cs

示例7: Start

 IEnumerator Start()
 {
     string url = "file://" + Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/GameData/OLDD/DockingCam/dockingcameraassets";
     while (!Caching.ready)
         yield return null;
     Debug.Log("AssetLoader::Start caching ready");
     // Start a download of the given URL
     WWW www = new WWW(url);
     // Wait for download to complete
     yield return www;
     // Load and retrieve the AssetBundle
     Debug.Log("AssetLoader:finished");
     AssetBundle bundle = www.assetBundle;
     matOldTV = (Material)bundle.LoadAsset("OldTV");
     matNightVisionNoise1 = (Material)bundle.LoadAsset("NightVisionNoise1");
     matNoise = (Material)bundle.LoadAsset("Noise");
     matNoiseNightVision = (Material)bundle.LoadAsset("NoiseNightVision");
     matNightVisionClear = (Material)bundle.LoadAsset("NightVisionClear");
     texSelfRot = (Texture2D)bundle.LoadAsset("selfrot");
     texTargetRot = (Texture2D)bundle.LoadAsset("targetrot");
     texTargetPoint = (Texture2D)bundle.LoadAsset("targetPoint");
     texLampOn = (Texture2D)bundle.LoadAsset("lampon");
     texLampOff = (Texture2D)bundle.LoadAsset("lampoff");
     texDockingCam = (Texture2D)bundle.LoadAsset("dockingcam");
     Debug.Log("AssetLoader: get all materials");
     www.Dispose();
 }
开发者ID:FormalRiceFarmer,项目名称:KerbalMods,代码行数:27,代码来源:AssetLoader.cs

示例8: LoadTexture

 public static Texture2D LoadTexture(string path, bool repeat)
 {
     Texture2D texture;
     WWW www = new WWW(SysPath.GetWwwPath(path));
     while (!www.isDone); // FIXME: Blocks, thread this?
     texture = www.texture; // Compare with www.LoadImageIntoTexture(texture)?
     texture.wrapMode = (repeat) ? TextureWrapMode.Repeat : TextureWrapMode.Clamp;
     texture.Compress(true);
     www.Dispose();
     return texture;
 }
开发者ID:hjrhjr,项目名称:Beats2,代码行数:11,代码来源:SpriteLoader.cs

示例9: ReceiveCallback

 protected override IEnumerator ReceiveCallback(WWW www, string id)
 {
     yield return www;
     if (www.error == null)
     {
         string contentEncoding = string.Empty;
         foreach (var kvp in www.responseHeaders)
         {
             if (kvp.Key.Equals(CONTENT_ENCODING, System.StringComparison.OrdinalIgnoreCase) == true)
             {
                 contentEncoding = kvp.Key;
                 break;
             }
         }
         if (string.IsNullOrEmpty(contentEncoding) == false && www.responseHeaders[contentEncoding].Equals(ENCODING_GZIP, System.StringComparison.OrdinalIgnoreCase) == true)
         {
             using (MemoryStream inputStream = new MemoryStream())
             {
                 using (GZipInputStream zipStream = new GZipInputStream(new MemoryStream(www.bytes)))
                 {
                     byte[] buffer = new byte[4096];
                     int count = 0;
                     do
                     {
                         count = zipStream.Read(buffer, 0, www.bytes.Length);
                         inputStream.Write(buffer, 0, count);
                     } while (count != 0);
                 }
                 byte[] receiveData = inputStream.ToArray();
                 OnReceive(id, receiveData, 0, receiveData.Length);
             }
         }
         else
         {
             OnReceive(id, www.bytes, 0, www.bytes.Length);
         }
     }
     else
         OnError(id, www.error, null);
     www.Dispose();
 }
开发者ID:jungrok5,项目名称:SpiderNET,代码行数:41,代码来源:CompressSession.cs

示例10: RealLoadImage

        //This is where the actual code is executed
        //A URL where the image is stored
        private IEnumerator RealLoadImage(string url, UnityEngine.UI.Image imageView)
        {
            if (imageCashe.ContainsKey (url)) {
                if (imageView != null) {
                    imageView.sprite = imageCashe[url];
                }
            } else {
                //Call the WWW class constructor
                WWW imageURLWWW = new WWW (url);

                //Wait for the download
                yield return imageURLWWW;

                //Simple check to see if there's indeed a texture available
                if(imageURLWWW.error == null){
                    if (imageURLWWW.texture != null) {

                        //Construct a new Sprite
                        Sprite sprite = new Sprite ();

                        //Create a new sprite using the Texture2D from the url.
                        //Note that the 400 parameter is the width and height.
                        //Adjust accordingly
                        sprite = Sprite.Create (imageURLWWW.texture, new Rect (0, 0, imageURLWWW.texture.width, imageURLWWW.texture.height), Vector2.zero);
                        if(!imageCashe.ContainsKey(url))
                        {
                            imageCashe.Add (url, sprite);
                        }
                        //Assign the sprite to the Image Component
                        if (imageView != null) {
                            imageView.sprite = sprite;
                        }
                    }
                }
                imageURLWWW.Dispose ();
                imageURLWWW = null;
            }
            yield return null;
        }
开发者ID:xsolla,项目名称:xsolla-unity-sdk,代码行数:41,代码来源:ImageLoader.cs

示例11: CoLoadBundle

		IEnumerator CoLoadBundle(string name, string path)
		{
			DebugStr = "CoLoadBundle";
			using (WWW www = new WWW(path))
			{
				if (www == null)
				{
					Debugger.LogError(name + " bundle not exists");
					yield break;
				}

				yield return www;

				if (www.error != null)
				{
					Debugger.LogError(string.Format("Read {0} failed: {1}", path, www.error));
					yield break;
				}

				--bundleCount;
				LuaFileUtils.Instance.AddSearchBundle(name, www.assetBundle);
				www.Dispose();
			}                     
		}
开发者ID:liangxiegame,项目名称:QFramework,代码行数:24,代码来源:QBundleLoader.cs

示例12: Process

        private IEnumerator Process(WWW www)
        {
            yield return www;

            if(www.error == null)
            {
                if (www.responseHeaders.ContainsKey("STATUS"))
                {
                    //LOG Google analitic
                    if (www.responseHeaders["STATUS"] == "HTTP/1.1 200 OK")
                    {
                        //Debug.Log ("GA Success");
                    } else {
                        //Debug.LogWarning(www.responseHeaders["STATUS"]);
                    }
                }else{
                    Debug.LogWarning("Event failed to send to Google");
                }
            }else{
                Debug.LogWarning(www.error.ToString());
            }

            www.Dispose();
        }
开发者ID:xsolla,项目名称:xsolla-unity-sdk,代码行数:24,代码来源:XsollaPaymentImpl.cs

示例13: Update

 private void Update()
 {
     if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(_keybind))
     {
         Toggle();
     }
     if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(_keybind))
     {
         _showList = !_showList;
     }
     if (_imageList == null) return;
     if (_lastimg == _selectionGridInt) return;
     Destroy(_image);
     _imagefile = _imageList[_selectionGridInt];
     _imagetex = new WWW(_imageurl + _imagefile);
     _image = _imagetex.texture;
     _imagetex.Dispose();
     _lastimg = _selectionGridInt;
 }
开发者ID:hashashin,项目名称:ksp-img_viewer,代码行数:19,代码来源:img_viewer.cs

示例14: DownloadImage

        /// <summary>
        /// Downloads an image at the given URL and converts it to a Unity Texture2D.
        /// </summary>
        /// <param name="url">The URL of the image to download.</param>
        /// <returns>The image as a Unity Texture2D object.</returns>
        public static Texture2D DownloadImage(string url)
        {
            bool timedout = false;
            Stopwatch stopwatch = new Stopwatch();
            stopwatch.Start();

            WWW request = new WWW(url);
            while (!request.isDone)
            {
                if (stopwatch.ElapsedMilliseconds >= 750)
                {
                    //LogVerbose("Downloading image timed out! Took more than 750ms.");

                    request.Dispose();
                    stopwatch.Stop();
                    timedout = true;
                    break;
                }
            }

            if (!timedout && !string.IsNullOrEmpty(request.error))
            {
                LogVerbose(request.error);
            }

            Texture2D result = null;

            if (!timedout && string.IsNullOrEmpty(request.error))
            {
                result = request.texture;
            }

            return result;
        }
开发者ID:GlitchEnzo,项目名称:NuGetForUnity,代码行数:39,代码来源:NugetHelper.cs

示例15: LoadAudioClip

        /// <summary>
        /// Loads a base <see cref="AudioClip"/> from disk
        /// </summary>
        /// <returns>
        /// A base <see cref="AudioClip"/>
        /// </returns>
        /// <param name='path'>
        /// Path to audio file
        /// </param>
        /// <param name='stream'>
        /// Whether or not the <see cref="AudioClip"/> should be fully loaded into memory or streamed from disk
        /// </param>
        private static AudioClip LoadAudioClip(string path, bool stream)
        {
            string filePath = SysPath.FindFile(path, SysPath.AudioExtensions);
            if (filePath == null) {
                Logger.Error(TAG, String.Format("Unable to find audio file: \"{0}\"", path));
                return null;
            }

            string url = SysPath.GetWwwPath(filePath);
            WWW www = new WWW(url);
            //while (!www.isDone); // FIXME: Is blocking here necessary?

            AudioClip clip;
            clip = www.GetAudioClip(false, stream);
            while(!clip.isReadyToPlay); // Wait for buffer
            www.Dispose(); // FIXME: What does this even do? Documentation is blank...

            if (clip == null) {
                Logger.Error(TAG, String.Format("Unable to load audio file: \"{0}\"", url));
            }
            return clip;
        }
开发者ID:hjrhjr,项目名称:Beats2,代码行数:34,代码来源:AudioLoader.cs


注:本文中的UnityEngine.WWW.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。