本文整理汇总了C#中UnityEngine.Terrain.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Terrain.GetComponent方法的具体用法?C# Terrain.GetComponent怎么用?C# Terrain.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Terrain
的用法示例。
在下文中一共展示了Terrain.GetComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateTerrainReference
void UpdateTerrainReference(Terrain terrain)
{
_terrain = terrain;
MeshRenderer quad = GetComponent<MeshRenderer>();
if (_terrain==null) {
if (!quad.enabled)
quad.enabled = true;
if (transform.parent!=null) {
transform.SetParent(null);
transform.localScale = new Vector3(100,100,1);
transform.localRotation = Quaternion.Euler(0,0,0);
}
MeshCollider mc = GetComponent<MeshCollider>();
if (mc==null) gameObject.AddComponent<MeshCollider>();
} else {
transform.SetParent(_terrain.transform, false);
if (quad.enabled) {
quad.enabled = false;
}
if (_terrain.GetComponent<TerrainTrigger>()==null) {
_terrain.gameObject.AddComponent<TerrainTrigger>();
}
MeshCollider mc = GetComponent<MeshCollider>();
if (mc!=null) DestroyImmediate(mc);
lastCamPos = Camera.main.transform.position - Vector3.up; // just to force update on first frame
FitToTerrain ();
lastCamPos = Camera.main.transform.position - Vector3.up; // just to force update on first update as well
if (CalculateTerrainRoughness ()) {
refreshMesh = true;
// Clear geometry
if (cellLayer != null) {
DestroyImmediate (cellLayer);
}
if (territoryLayer != null) {
DestroyImmediate (territoryLayer);
}
}
}
}