本文整理汇总了C#中UnityEngine.GUISkin.FindStyle方法的典型用法代码示例。如果您正苦于以下问题:C# GUISkin.FindStyle方法的具体用法?C# GUISkin.FindStyle怎么用?C# GUISkin.FindStyle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.GUISkin
的用法示例。
在下文中一共展示了GUISkin.FindStyle方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: setProperties
public void setProperties(Rect windowContentRect, GUIContent windowGuiContent, GUISkin skin,
Action doMyWindowMethod, Action onExitByEscOrClose, Action onClickOutsideOfWindow)
{
if (windowStyle==null)
windowStyle = skin.FindStyle(windowStyleName);
closeButtonStyle = skin.FindStyle(closeButtonStyleName);
this.doMyWindowMethod = doMyWindowMethod;
this.onExitByEscOrClose = onExitByEscOrClose;
this.onClickOutsideOfWindow = onClickOutsideOfWindow;
this.skin = skin;
this.windowGuiContent = windowGuiContent;
windowRect = new Rect ( windowContentRect.x - windowStyle.padding.left,
windowContentRect.y - windowStyle.padding.top,
windowContentRect.width + windowStyle.padding.horizontal,
windowContentRect.height + windowStyle.padding.vertical);
windowContentRect.x = windowStyle.padding.left;
windowContentRect.y = windowStyle.padding.top;
this.windowContentRect = windowContentRect;
this.windowDragHeight = windowStyle.padding.top;
updateDragRect();
closeButtonHeight = closeButtonStyle.normal.background.height - closeButtonStyle.overflow.vertical;
closeButtonWidth = closeButtonStyle.normal.background.width - closeButtonStyle.overflow.horizontal;
int top = 8;
int left = (int)( windowRect.width - closeButtonWidth) - 12;
closeButtonRect = new Rect(left,
top,
closeButtonWidth,
closeButtonHeight);
}
示例2: UpdateStyles
private static void UpdateStyles(GUISkin skin)
{
if (SearchFieldStyle == null)
{
SearchFieldStyle = skin.FindStyle("ToolbarSeachTextField");
SearchCancelStyle = skin.FindStyle("ToolbarSeachCancelButton");
ToolbarStyle = skin.FindStyle("Toolbar");
}
}
示例3: setProperties
public void setProperties(int left, int top, int contentWidth, int contentHeight, int margin, GUISkin skin)
{
propSingleton = PropertiesSingleton.instance;
canvas = propSingleton.canvasWorkspaceController.canvas;
this.left = left;
this.top = top;
this.margin = margin;
this.contentWidth = contentWidth;
this.contentHeight = contentHeight;
horizontalScrollHeight =(int) skin.FindStyle("horizontalscrollbar").fixedHeight;
verticalScrollWidth =(int) skin.FindStyle("verticalscrollbar").fixedWidth;
recalculatePositions();
}
示例4: setTopLeftPosition
public void setTopLeftPosition(int left, int top, GUISkin skin)
{
config.activeColorStyle = skin.FindStyle(config.activeColorStyleName);
config.left = left;
config.top = top;
recalculatePositions();
}
示例5: setStyle
//TODO - remove this part, there is skin.findStyle extension
public static void setStyle(GUISkin skin, string styleName, out GUIStyle style)
{
style = skin.FindStyle(styleName);
if (style == null){
Debug.LogWarning("cant find "+styleName+" style, will use button one");
style = new GUIStyle();
}
}
示例6: MessageWindow
public MessageWindow(Vector2 size, GUISkin skin)
{
this.size = size;
this.skin = skin;
if(skin.FindStyle("messageitem") == null) {
//Debug.Log("Skin does not contain 'messageitem' style, reverting to default.");
useCustomStyle = false;
}
scrollBarWidth = skin.verticalScrollbar.fixedWidth;
messageWidth = size.x - scrollBarWidth - 1;
lastTotalMessageHeight = size.y;
}
示例7: setTopLeftPosition
public void setTopLeftPosition(int left, int top, GUISkin skin)
{
config.activeToolStyle = skin.FindStyle(config.activeToolStyleName);
config.activePassiveTooLStyle = new GUIStyle(config.activeToolStyle);
config.activePassiveTooLStyle.hover.background = null;
config.activePassiveTooLStyle.active.background = null;
config.top = top;
config.left = left;
activeToolRect = new Rect(left, top,config.width,config.activeToolHeight);
stampRect = activeToolRect;
stampRect.x+= config.iconPadding;
stampRect.y+= config.iconPadding;
stampRect.width = getActiveStampIcon().width;
stampRect.height = getActiveStampIcon().height;
PropertiesSingleton.instance.guiStampList.stampList[PropertiesSingleton.instance.activeStampId].releaseTextures();
cloudRect = stampRect;
cloudRect.width = config.regionOnIcon.width;
cloudRect.height = config.regionOnIcon.height;
setDictionaryCache();
}
示例8: LoadStyle
public static bool LoadStyle()
{
if (IsSkinLoaded)
return true;
//first check if we've stored the right path
string storedpath = EditorPrefs.GetString("xffect editor assets:");
if (!string.IsNullOrEmpty(storedpath))
{
EditorAssets = storedpath;
}
string projectPath = Application.dataPath;
if (projectPath.EndsWith("/Assets"))
{
projectPath = projectPath.Remove(projectPath.Length - ("Assets".Length));
}
//if can't load at the default path or the last stored path, then re-check it.
if (!System.IO.File.Exists(projectPath + EditorAssets + "/Xskin.guiskin"))
{
//Initiate search
System.IO.DirectoryInfo sdir = new System.IO.DirectoryInfo(Application.dataPath);
Queue<System.IO.DirectoryInfo> dirQueue = new Queue<System.IO.DirectoryInfo>();
dirQueue.Enqueue(sdir);
bool found = false;
while (dirQueue.Count > 0)
{
System.IO.DirectoryInfo dir = dirQueue.Dequeue();
if (System.IO.File.Exists(dir.FullName + "/Xskin.guiskin"))
{
string path = dir.FullName.Replace('\\', '/');
found = true;
//Remove data path from string to make it relative
path = path.Replace(projectPath, "");
if (path.StartsWith("/"))
{
path = path.Remove(0, 1);
}
EditorAssets = path;
Debug.Log("Located editor assets folder to '" + EditorAssets + "'");
EditorPrefs.SetString("xffect editor assets:", EditorAssets);
break;
}
System.IO.DirectoryInfo[] dirs = dir.GetDirectories();
for (int i = 0; i < dirs.Length; i++)
{
dirQueue.Enqueue(dirs[i]);
}
}
if (!found)
{
Debug.LogWarning("Could not locate editor assets folder\nXffect");
return false;
}
}
XSkin = AssetDatabase.LoadAssetAtPath(EditorAssets + "/Xskin.guiskin", typeof(GUISkin)) as GUISkin;
InspectorSkin = EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector);
Xtoggle = XSkin.FindStyle("xtoggle");
Xbutton = XSkin.FindStyle("xbutton");
XbuttonClicked = XSkin.FindStyle("xbutton_clicked");
XLabelField = XSkin.FindStyle("xlabelfield");
XArea = XSkin.FindStyle("xarea");
XTexture = XSkin.FindStyle("xtexture");
XToggle2 = XSkin.FindStyle("xtoggle2");
//XInfoArea = XSkin.FindStyle("xinfoarea");
XInfoArea = InspectorSkin.FindStyle("HelpBox") ?? InspectorSkin.FindStyle("Box");
IsSkinLoaded = true;
//load color bkg mat
ColorBkgMat = AssetDatabase.LoadAssetAtPath(XEditorTool.GetXffectPath() + ColorBkgMatPath, typeof(Material)) as Material;
return true;
}
示例9: InitializeSkins
private static void InitializeSkins() {
Print("Initializing Skins");
GUIStyle tempStyle;
List<GUIStyle> customStyles;
gameSkin = GUI.skin;
expSkin = AssetBase.GetGUISkin("ExperimentsDialogSkin");
managerSkin = (GUISkin)MonoBehaviour.Instantiate(expSkin);
customStyles = new List<GUIStyle>(managerSkin.customStyles);
Print("Initial customStyles copied");
tempStyle = managerSkin.window;
tempStyle.padding = new RectOffset(8, 8, 20, 8);
//tempStyle.fixedWidth = 375f;
tempStyle.contentOffset = new Vector2(0, -18);
tempStyle.overflow = new RectOffset(10, 0, 0, 0);
Print("window modified");
customStyles.Add(tempStyle = new GUIStyle(managerSkin.FindStyle("resultfield")));
tempStyle.name = "selectBox";
tempStyle.overflow = new RectOffset(0, 1, 1, 2);
Print("selectBox added.");
customStyles.Add(tempStyle = new GUIStyle(gameSkin.button));
tempStyle.name = "expandButton";
tempStyle.margin = new RectOffset(4, 0, 0, 0);
tempStyle.padding = new RectOffset(0, 0, 0, 0);
tempStyle.fixedHeight = 18f;
tempStyle.fixedWidth = 20f;
tempStyle.alignment = TextAnchor.MiddleCenter;
tempStyle.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
Print("expandButton added.");
customStyles.Add(tempStyle = new GUIStyle(expSkin.button));
tempStyle.name = "deselectButton";
tempStyle.margin = new RectOffset(4, 4, 2, 2);
tempStyle.padding = new RectOffset(0, 0, 0, 0);
tempStyle.fixedHeight = 25f;
tempStyle.fixedWidth = 25f;
tempStyle.alignment = TextAnchor.MiddleCenter;
tempStyle.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
customStyles.Add(tempStyle = new GUIStyle(gameSkin.button));
tempStyle.name = "selectButtonUp";
tempStyle.margin = new RectOffset(0, 4, 0, 0);
tempStyle.padding = new RectOffset(0, 0, 0, 0);
tempStyle.fixedHeight = 18f;
tempStyle.alignment = TextAnchor.MiddleLeft;
tempStyle.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
Print("selectButtonUp added.");
customStyles.Add(tempStyle = new GUIStyle(tempStyle));
tempStyle.name = "selectButtonDown";
tempStyle.normal = tempStyle.active;
tempStyle.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
Print("selectButtonDown added.");
customStyles.Add(tempStyle = new GUIStyle(gameSkin.label));
tempStyle.name = "expandLabel";
tempStyle.margin = new RectOffset(4, 0, 0, 0);
tempStyle.padding = new RectOffset(0, 0, 0, 0);
tempStyle.fixedHeight = 18f;
tempStyle.fixedWidth = 20f;
tempStyle.alignment = TextAnchor.MiddleCenter;
tempStyle.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
Print("expandLabel added.");
customStyles.Add(tempStyle = new GUIStyle(expSkin.FindStyle("discard button")));
tempStyle.name = "transferButton";
tempStyle.normal.background = managerTransferNormal;
tempStyle.hover.background = managerTransferOver;
tempStyle.active.background = managerTransferActive;
Print("transferButton added.");
customStyles.Add(tempStyle = new GUIStyle(expSkin.button));
tempStyle.name = "expandWinButton";
tempStyle.margin = new RectOffset(8, 4, 0, 0);
tempStyle.fixedHeight = 16f;
tempStyle.fontSize = 11;
tempStyle.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
tempStyle.alignment = TextAnchor.MiddleCenter;
Print("expandWinButton added.");
managerSkin.customStyles = customStyles.ToArray();
Print("customStyles copied to managerSkin");
}
示例10: OnGUI
void OnGUI()
{
wantsMouseMove = true;
// set up the skin if not done yet.
if (editorSkin==null)
{
editorSkin = MyUtils.Utils.GetGuiSkin("VolcanicGuiSkin",out editorSkinPath);
bg = (Texture2D)(Resources.LoadAssetAtPath(editorSkinPath+"images/bg.png",typeof(Texture2D))); // Get the texture manually as we have some trickes for bg tiling
GUIStyleArrowInBuildSettings = editorSkin.FindStyle("Help Arrow 90 degree");
}
// draw the bg properly. Haven't found a way to do it with guiskin only
if(bg!=null)
{
if (bg.wrapMode!= TextureWrapMode.Repeat)
{
bg.wrapMode = TextureWrapMode.Repeat;
}
GUI.DrawTextureWithTexCoords(new Rect(0,0,position.width,position.height),bg,new Rect(0, 0, position.width / bg.width, position.height / bg.height));
}
if (scenes==null)
{
//Debug.Log("Scenes = null");
OnProjectChange();
GUIUtility.ExitGUI();
return;
}
if (!DiscreteTooBar || ShowToolBar || ShowHelp)
{
DrawToolStrip();
}
_scroll = GUILayout.BeginScrollView(_scroll);
GUI.skin = editorSkin; // should design the scroll widgets so that it can be matching the skin.
if (ShowHelp)
{
BuildHelpUI();
}
if (Event.current.type == EventType.Repaint)
rowsArea = new Rect[scenes.Length];
for(int i=0;i<scenes.Length;i++)
{
BuildSceneEntryUI(i);
}
GUILayout.FlexibleSpace();
if (ShowHelp)
{
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
GUILayout.Label("","Label Jean Fabre Sign");
GUILayout.EndVertical();
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
GUILayout.Label("","Label Jean Fabre Url");
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
if (Event.current.type == EventType.MouseMove)
{
Repaint ();
}
// detect mouse over top area of the browser window to toggle the toolbar visibility if required
if (Event.current.type == EventType.Repaint)
{
if (lastMousePosition!= Event.current.mousePosition)
{
int topDelta = ShowToolBar || ShowHelp || !DiscreteTooBar ? 20:0;
// check if we are few pixels above the first row
if(new Rect(0,-15,position.width,30).Contains(Event.current.mousePosition))
{
ShowToolBar = true;
}else{
ShowToolBar = false;
}
int j=0;
mouseOverRowIndex = -1;
foreach(Rect _row in rowsArea)
{
Rect _temp = _row;
_temp.x = _temp.x -_scroll.x;
//.........这里部分代码省略.........
示例11: Init
public static void Init()
{
#if (UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4)
if (isProSkin != tk2dPreferences.inst.isProSkin)
{
skin = null;
isProSkin = tk2dPreferences.inst.isProSkin;
}
#else
if (isProSkin != EditorGUIUtility.isProSkin)
{
skin = null;
isProSkin = EditorGUIUtility.isProSkin;
}
#endif
if (skin == null)
{
skin = AssetDatabase.LoadAssetAtPath(GetSkinPath(), typeof(GUISkin)) as GUISkin;
if (skin != null)
{
sc_inspectorBG = skin.FindStyle("SC_InspectorBG");
sc_inspectorHeaderBG = skin.FindStyle("SC_InspectorHeaderBG");
sc_listBoxBG = skin.FindStyle("SC_ListBoxBG");
sc_listBoxItem = skin.FindStyle("SC_ListBoxItem");
sc_listBoxSectionHeader = skin.FindStyle("SC_ListBoxSectionHeader");
sc_bodyBackground = skin.FindStyle("SC_BodyBackground");
sc_dropBox = skin.FindStyle("SC_DropBox");
toolbarSearch = skin.FindStyle("ToolbarSearch");
toolbarSearchClear = skin.FindStyle("ToolbarSearchClear");
toolbarSearchRightCap = skin.FindStyle("ToolbarSearchRightCap");
anim_BG = skin.FindStyle("Anim_BG");
anim_trigger = skin.FindStyle("Anim_Trigger");
anim_triggerSelected = skin.FindStyle("Anim_TriggerSelected");
whiteBox = skin.FindStyle("WhiteBox");
selection = skin.FindStyle("Selection");
}
}
}
示例12: UseSkin
//.........这里部分代码省略.........
LeftTabStyle = new GUIStyle(EditorStyles.miniButtonLeft)
{
name = "PLYLeftTab",
richText = false,
alignment = TextAnchor.MiddleLeft,
fontSize = 10,
fixedHeight = 24,
stretchWidth = true,
padding = new RectOffset(3, 3, 5, 5),
margin = new RectOffset(3, 0, 0, 3),
}; ArrayUtility.Add<GUIStyle>(ref customStyles, LeftTabStyle);
TinyButton = new GUIStyle(EditorStyles.miniButton)
{
name = "PLYTinyButton",
richText = false,
fontSize = 10,
padding = new RectOffset(2, 2, 0, 0),
margin = new RectOffset(0, 0, 0, 0),
}; ArrayUtility.Add<GUIStyle>(ref customStyles, TinyButton);
ToolbarStyle = new GUIStyle(Skin.button)
{
name = "PLYToolbar",
fontStyle = FontStyle.Bold,
fontSize = 11,
padding = new RectOffset(5, 5, 5, 5),
overflow = new RectOffset(0, 0, 0, 1),
onNormal = { background = Texture_ToolButtonSelected, textColor = Color.white },
onActive = { background = Texture_ToolButtonSelected, textColor = Color.white },
}; ArrayUtility.Add<GUIStyle>(ref customStyles, ToolbarStyle);
ToolbarButtonLeftStyle = new GUIStyle(Skin.FindStyle("ButtonLeft"))
{
name = "PLYToolbarLeft",
fontStyle = FontStyle.Bold,
fontSize = 11,
padding = new RectOffset(5, 5, 5, 5),
border = new RectOffset(4, 2, 2, 2),
onNormal = { background = Texture_ToolButtonSelectedLeft },
onActive = { background = Texture_ToolButtonSelectedLeft },
}; ArrayUtility.Add<GUIStyle>(ref customStyles, ToolbarButtonLeftStyle);
ToolbarButtonMidStyle = new GUIStyle(Skin.FindStyle("ButtonMid"))
{
name = "PLYToolbarMid",
fontStyle = FontStyle.Bold,
fontSize = 11,
padding = new RectOffset(5, 5, 5, 5),
border = new RectOffset(2, 2, 2, 2),
onNormal = { background = Texture_ToolButtonSelectedMid },
onActive = { background = Texture_ToolButtonSelectedMid },
}; ArrayUtility.Add<GUIStyle>(ref customStyles, ToolbarButtonMidStyle);
ToolbarButtonRightStyle = new GUIStyle(Skin.FindStyle("ButtonRight"))
{
name = "PLYToolbarRight",
fontStyle = FontStyle.Bold,
fontSize = 11,
padding = new RectOffset(5, 5, 5, 5),
border = new RectOffset(2, 4, 2, 2),
onNormal = { background = Texture_ToolButtonSelectedRight },
onActive = { background = Texture_ToolButtonSelectedRight },
}; ArrayUtility.Add<GUIStyle>(ref customStyles, ToolbarButtonRightStyle);
示例13: StyleSettingsGUI
private GUIStyle StyleSettingsGUI(GUIStyle style)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Name");
style.name = EditorGUILayout.TextField(style.name);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginVertical("Box");
showCopyStyle = EditorGUILayout.Foldout(showCopyStyle, "Copy Style from Skin");
if (showCopyStyle)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Copy From");
copyStyleSkin = (GUISkin)EditorGUILayout.ObjectField(copyStyleSkin, typeof(GUISkin), false);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Style Name");
copyStyleName = EditorGUILayout.TextField(copyStyleName);
EditorGUILayout.EndHorizontal();
GUI.enabled = copyStyleSkin && !string.IsNullOrEmpty(copyStyleName);
if (GUILayout.Button("COPY"))
{
GUIStyle copyStyle = copyStyleSkin.FindStyle(copyStyleName);
if (copyStyle != null)
style = new GUIStyle(copyStyle);
else
Debug.LogWarning("ERROR : No style named " + copyStyleName + " in GUISkin " + copyStyleSkin.name + " could be found!");
copyStyleSkin = null;
copyStyleName = "";
}
GUI.enabled = true;
}
EditorGUILayout.EndVertical();
#region EnumPopups
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Alignment");
style.alignment = (TextAnchor)EditorGUILayout.EnumPopup(style.alignment);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Clipping");
style.clipping = (TextClipping)EditorGUILayout.EnumPopup(style.clipping);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Image Position");
style.imagePosition = (ImagePosition)EditorGUILayout.EnumPopup(style.imagePosition);
EditorGUILayout.EndHorizontal();
#endregion
#region Simple
style.contentOffset = EditorGUILayout.Vector2Field("Content Offset", style.contentOffset);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Fixed Width");
style.fixedWidth = EditorGUILayout.FloatField(style.fixedWidth);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Fixed Height");
style.fixedHeight = EditorGUILayout.FloatField(style.fixedHeight);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Stretch Width?");
style.stretchWidth = EditorGUILayout.Toggle(style.stretchWidth);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Stretch Height?");
style.stretchHeight = EditorGUILayout.Toggle(style.stretchHeight);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Word Wrap?");
style.wordWrap = EditorGUILayout.Toggle(style.wordWrap);
EditorGUILayout.EndHorizontal();
#endregion
#region Groups/Complex
#region Font
foldFont = EditorGUILayout.Foldout(foldFont, "Font");
if (foldFont)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Font");
style.font = (Font)EditorGUILayout.ObjectField(style.font, typeof(Font), false);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Font Size");
style.fontSize = EditorGUILayout.IntField(style.fontSize);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Font Style");
//.........这里部分代码省略.........
示例14: setProps
public void setProps(Rect itemRect, int padding, GUISkin skin)
{
if (styleName == "")
_style = GUIStyle.none;
else
_style = skin.FindStyle(styleName);
if (_style == null)
_style = GUIStyle.none;
if (textStyleName=="")
_textStyle = GUIStyle.none;
else
_textStyle = skin.FindStyle(textStyleName);
if (_textStyle == null)
_textStyle = GUIStyle.none;
_itemRect = itemRect;
int middleY =(int)( _itemRect.y + _itemRect.height / 2);
if (contentSize.y < itemRect.height ){
int padd =(int)( (itemRect.height - contentSize.y) / 2);
_contentRect = new Rect (0, _itemRect.y + padding, contentSize.x, contentSize.y);
_textRect = new Rect(_contentRect.width + padding, _itemRect.y, 0, _itemRect.height);
_textRect.width = _itemRect.width - _textRect.x ;
} else {
int width =(int)((float)itemRect.height / (float)contentSize.y * (float) contentSize.x);
_contentRect = new Rect(0, _itemRect.y , width, itemRect.height);
_textRect = new Rect(_contentRect.width + padding, _itemRect.y, itemRect.width - _contentRect.width - padding, itemRect.height);
}
_textRect.width -= textOffset.horizontal;
_textRect.height -= textOffset.vertical;
_textRect.x += textOffset.left;
_textRect.y += textOffset.top;
}