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C# UnityEngine.GUIContent类代码示例

本文整理汇总了C#中UnityEngine.GUIContent的典型用法代码示例。如果您正苦于以下问题:C# GUIContent类的具体用法?C# GUIContent怎么用?C# GUIContent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GUIContent类属于UnityEngine命名空间,在下文中一共展示了GUIContent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            if (IsEnabled) {
                var propertyType = fieldInfo.FieldType;
                var target = fiSerializedPropertyUtility.GetTarget(property);
                var metadata = fiSerializedPropertyUtility.GetMetadata(property);
                var editor = PropertyEditor.Get(propertyType, fieldInfo).FirstEditor;

                if (property.prefabOverride) fiUnityInternalReflection.SetBoldDefaultFont(true);

                var savedHierarchyMode = EditorGUIUtility.hierarchyMode;
                EditorGUIUtility.hierarchyMode = true;

                EditorGUI.BeginChangeCheck();
                target = editor.Edit(position, label, target, metadata);

                if (EditorGUI.EndChangeCheck()) {
                    fiSerializedPropertyUtility.WriteTarget(property, target);
                    EditorUtility.SetDirty(property.serializedObject.targetObject);
                }

                EditorGUIUtility.hierarchyMode = savedHierarchyMode;

                if (property.prefabOverride) fiUnityInternalReflection.SetBoldDefaultFont(false);

                fiSerializedPropertyUtility.RevertPrefabContextMenu(position, property);
                return;
            }

            EditorGUI.PropertyField(position, property, label);
        }
开发者ID:JoeYarnall,项目名称:something-new,代码行数:31,代码来源:fiInspectorOnly_PropertyDrawer.cs

示例2: GetPropertyHeight

        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
        {
            float height = base.GetPropertyHeight(property, label);
            CheckRequiredComponents(property.GetValue<EntityBehaviour>());

            return height;
        }
开发者ID:Magicolo,项目名称:PseudoFramework,代码行数:7,代码来源:EntityBehaviourDrawer.cs

示例3: OnGUI

		public override void OnGUI (Rect pos, SerializedProperty prop, GUIContent label) {


			SerializedProperty selection = prop.FindPropertyRelative("selection");
			SerializedProperty gameObject = prop.FindPropertyRelative("gameObject");

			CacheOwnerGameObject(prop.serializedObject);


			// draw the enum popup Field
			int oldEnumIndex = selection.enumValueIndex;

			EditorGUI.PropertyField(
				GetRectforRow(pos,0),
				selection,new GUIContent("Target"),true);

			if (oldEnumIndex !=selection.enumValueIndex)
			{
				if (selection.enumValueIndex==1)
				{
					gameObject.objectReferenceValue = ownerGameObject;
				}
			}

			if (selection.enumValueIndex==1)
			{
				EditorGUI.indentLevel++;

				EditorGUI.PropertyField(
					GetRectforRow(pos,1),
					gameObject,new GUIContent("Game Object"),true);
			}
	
		}
开发者ID:OmegaDEVAU,项目名称:Simulator,代码行数:34,代码来源:OwnerPropertyDrawer.cs

示例4: IntField

		/** Draws an integer field */
		public int IntField (GUIContent label, int value, int offset, int adjust, out Rect r) {
			GUIStyle intStyle = EditorStyles.numberField;
	
			EditorGUILayoutx.BeginIndent ();
			Rect r1 = GUILayoutUtility.GetRect (label,intStyle);
			
			Rect r2 = GUILayoutUtility.GetRect (new GUIContent (value.ToString ()),intStyle);
			
			EditorGUILayoutx.EndIndent();
			
			
			r2.width += (r2.x-r1.x);
			r2.x = r1.x+offset;
			r2.width -= offset+offset+adjust;
			
			r = new Rect ();
			r.x = r2.x+r2.width;
			r.y = r1.y;
			r.width = offset;
			r.height = r1.height;
			
			GUI.SetNextControlName ("IntField_"+label.text);
			value = EditorGUI.IntField (r2,"",value);
			
			bool on = GUI.GetNameOfFocusedControl () == "IntField_"+label.text;
			
			if (Event.current.type == EventType.Repaint) {	
				intStyle.Draw (r1,label,false,false,false,on);
			}
			
			return value;
		}
开发者ID:JoseRego,项目名称:summer-rush,代码行数:33,代码来源:GridGeneratorEditor.cs

示例5: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);
            {
                if (EditorGUI.PropertyField(position, property))
                {
                    EditorGUILayout.PropertyField(property.FindPropertyRelative("type"));

                    switch (property.FindPropertyRelative("type").enumValueIndex)
                    {
                        case 0: // None
                            break;
                        case 1: // Sphere
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("center"));
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("radius"));
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("physicsMaterial"));
                            break;
                        case 2: // Box
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("center"));
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("size"));
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("physicsMaterial"));
                            break;
                        case 3: // Capsule
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("center"));
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("direction"));
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("radius"));
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("height"));
                            EditorGUILayout.PropertyField(property.FindPropertyRelative("physicsMaterial"));
                            break;
                    }
                }
            }
            EditorGUI.EndProperty();
        }
开发者ID:pencilking2002,项目名称:Tails-of-Fury-movement-prototype,代码行数:34,代码来源:ColliderSettingsDrawer.cs

示例6: GetPropertyHeightSafe

 internal float GetPropertyHeightSafe(SerializedProperty property, GUIContent label)
 {
     ScriptAttributeUtility.s_DrawerStack.Push(this);
     float propertyHeight = this.GetPropertyHeight(property, label);
     ScriptAttributeUtility.s_DrawerStack.Pop();
     return propertyHeight;
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:7,代码来源:PropertyDrawer.cs

示例7: GetPropertyHeight

        public override float GetPropertyHeight(SerializedProperty _property, GUIContent _label)
        {
            if (_property.isArray)
                return EditorGUI.GetPropertyHeight(_property);

            return EditorGUI.GetPropertyHeight(_property) + kButtonHeight + kOffset;
        }
开发者ID:ASchvartzman,项目名称:518Project-ASK,代码行数:7,代码来源:InspectorButtonDrawer.cs

示例8: Foldout

        public static bool Foldout(bool open, GUIContent header, Action content)
        {
            if (foldoutStyle == null)
            {
                foldoutStyle = new GUIStyle(GUI.skin.FindStyle("ShurikenModuleBg"));
                foldoutStyle.padding = new RectOffset(10, 10, 10, 10);

                headerStyle = new GUIStyle(GUI.skin.FindStyle("ShurikenModuleTitle"));
                headerStyle.contentOffset = new Vector2(3, -2);
            }

            GUILayout.BeginVertical("ShurikenEffectBg", GUILayout.MinHeight(1f));

            open = GUI.Toggle(GUILayoutUtility.GetRect(0, 16), open, header, headerStyle);
            if (open)
            {
                GUILayout.BeginVertical(foldoutStyle);

                content();

                GUILayout.EndVertical();
            }
            GUILayout.EndVertical();

            return open;
        }
开发者ID:jitendrac,项目名称:TouchScript,代码行数:26,代码来源:GUIElements.cs

示例9: OnGUI

        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, prop);
            int indent = EditorGUI.indentLevel;
            EditorGUI.indentLevel = 0;
            position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(label.text, (attribute as SingleLineAttribute).Tooltip));
            const float labelWidth = 32.0f;
            float widthAvailable = position.width - (labelWidth * 2.0f);
            float textFieldWidth = widthAvailable * 0.5f;

            switch (prop.type)
            {
                case "RangeOfIntegers":
                    DrawRangeField(position, labelWidth, textFieldWidth, prop, false);
                    break;

                case "RangeOfFloats":
                    DrawRangeField(position, labelWidth, textFieldWidth, prop, true);
                    break;
           
                default:
                    EditorGUI.HelpBox(position, "[Compact] doesn't work with type '" + prop.type + "'", MessageType.Error);
                    break;
            }

            EditorGUI.indentLevel = indent;
            EditorGUI.EndProperty();
        }
开发者ID:OAMKPelienOhjelmointi2016,项目名称:DescentRemake,代码行数:28,代码来源:SingleLineAttribute.cs

示例10: GetPropertyHeight

        /// <summary>
        ///   Gets the total height of this editor.
        /// </summary>
        /// <param name="property">Property to get the total height of the editor for.</param>
        /// <param name="label">The parameter is not used.</param>
        /// <returns>Total height of this editor.</returns>
        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
        {
            SerializedProperty sourceProperty = this.GetSourceProperty(property);
            SerializedProperty memberProperty = this.GetMemberProperty(property);

            return EditorGUI.GetPropertyHeight(sourceProperty) + EditorGUI.GetPropertyHeight(memberProperty);
        }
开发者ID:jixiang111,项目名称:slash-framework,代码行数:13,代码来源:MemberReferenceDrawer.cs

示例11: GetPropertyHeight

        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
        {
            float height = 0f; // since no stylesheet title (yet)

            /**
             * NOTE: This is weird (the following 3 lines
             * I commented out these on 20131129 because eDrivenGuiStyleSheet didn't render properly
             * (measured height of each declaration was zero)
             * It's weird because it worked fine with eDrivenStyleSheet and they both have the same base class
             * */
            /*if (!property.isExpanded)
            {
                return height;
            }*/

            SerializedProperty declarations = property.FindPropertyRelative("Declarations");
            int size = declarations.arraySize;

            if (size == 0)
            {
                return height; // +16f;
            }

            for (int i = 0; i < size; i++)
            {
                height += EditorGUI.GetPropertyHeight(declarations.GetArrayElementAtIndex(i));
            }

            // gaps
            if (size > 0)
                height += VerticalGap*(size - 1);

            return height;
        }
开发者ID:groov0v,项目名称:edriven-gui,代码行数:34,代码来源:StyleSheetPropertyDrawer.cs

示例12: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            if (list == null) initList(property, label);

            list.serializedProperty = property.FindPropertyRelative("tagList");
            list.DoList(position);
        }
开发者ID:RabitBox,项目名称:FlickBattler,代码行数:7,代码来源:TagsDrawer.cs

示例13: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            var left  = position; left.xMax -= 40;
            var right = position; right.xMin = left.xMax + 2;

            EditorGUI.PropertyField(left, property);

            if (GUI.Button(right, "List") == true)
            {
                var menu = new GenericMenu();

                if (LeanLocalization.Instance != null)
                {
                    for (var j = 0; j < LeanLocalization.Instance.Languages.Count; j++)
                    {
                        var language = LeanLocalization.Instance.Languages[j];

                        menu.AddItem(new GUIContent(language), property.stringValue == language, () => { property.stringValue = language; property.serializedObject.ApplyModifiedProperties(); });
                    }
                }

                if (menu.GetItemCount() > 0)
                {
                    menu.DropDown(right);
                }
                else
                {
                    Debug.LogWarning("Your scene doesn't contain any languages, so the language name list couldn't be created.");
                }
            }
        }
开发者ID:gjrfytn,项目名称:planet-survival,代码行数:31,代码来源:LeanLanguageNameAttribute.cs

示例14: OnEnable

		private void OnEnable()
		{
			_inputEvents = serializedObject.FindProperty("_inputEvents");
			_plusButtonContent = new GUIContent(EditorGUIUtility.Load("ol plus.png") as Texture, "Insert a new event after this one.");
			_minusButtonContent = new GUIContent(EditorGUIUtility.Load("ol minus.png") as Texture, "Delete this event.");
			_eventManager = (InputEventManager)target;
		}
开发者ID:wbigoljr,项目名称:InputManager,代码行数:7,代码来源:InputEventManagerEditor.cs

示例15: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            rtpc = property.GetValue<AudioRTPC>();

            Begin(position, property, label);

            string rtpcName = string.Format("{4}{0} | {1} [{2}, {3}]", rtpc.Name, rtpc.Type, rtpc.MinValue, rtpc.MaxValue, rtpc.Scope == AudioRTPC.RTPCScope.Global ? "*" : "");
            PropertyField(property, rtpcName.ToGUIContent(), false);

            if (property.isExpanded)
            {
                EditorGUI.indentLevel++;

                PropertyField(property.FindPropertyRelative("Scope"), GUIContent.none);
                PropertyField(property.FindPropertyRelative("Name"));
                PropertyField(property.FindPropertyRelative("Type"));
                PropertyField(property.FindPropertyRelative("MinValue"));
                PropertyField(property.FindPropertyRelative("MaxValue"));
                PropertyField(property.FindPropertyRelative("Curve"));

                EditorGUI.indentLevel--;
            }

            End();
        }
开发者ID:Magicolo,项目名称:No-Love-No-Gain,代码行数:25,代码来源:AudioRTPCDrawer.cs


注:本文中的UnityEngine.GUIContent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。