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C# GUIContent.Prepend方法代码示例

本文整理汇总了C#中UnityEngine.GUIContent.Prepend方法的典型用法代码示例。如果您正苦于以下问题:C# GUIContent.Prepend方法的具体用法?C# GUIContent.Prepend怎么用?C# GUIContent.Prepend使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.GUIContent的用法示例。


在下文中一共展示了GUIContent.Prepend方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TypeDropDown

        public static System.Type TypeDropDown(Rect position, GUIContent label, System.Type baseType, System.Type selectedType, bool allowAbstractTypes = false, bool allowInterfaces = false, System.Type defaultType = null, TypeDropDownListingStyle listType = TypeDropDownListingStyle.Namespace)
        {
            if (!TypeUtil.IsType(selectedType, baseType)) selectedType = null;

            //var knownTypes = (from ass in System.AppDomain.CurrentDomain.GetAssemblies()
            //                  from tp in ass.GetTypes()
            //                  where TypeUtil.IsType(tp, baseType) && (allowAbstractTypes || !tp.IsAbstract) && (allowInterfaces || !tp.IsInterface)
            //                  orderby tp.FullName.Substring(tp.FullName.LastIndexOf(".") + 1) ascending
            //                  select tp).ToArray();
            var knownTypes = (from tp in TypeUtil.GetTypesAssignableFrom(baseType)
                              where (allowAbstractTypes || !tp.IsAbstract) && (allowInterfaces || !tp.IsInterface)
                              orderby tp.FullName.Substring(tp.FullName.LastIndexOf(".") + 1) ascending
                              select tp).ToArray();
            GUIContent[] knownTypeNames = null;
            switch (listType)
            {
                case TypeDropDownListingStyle.Namespace:
                    knownTypeNames = knownTypes.Select((tp) =>
                    {
                        return new GUIContent(tp.FullName.Replace(".", "/"));
                    }).ToArray();
                    break;
                case TypeDropDownListingStyle.Flat:
                    knownTypeNames = (from tp in knownTypes select new GUIContent(tp.Name)).ToArray();
                    break;
                case TypeDropDownListingStyle.ComponentMenu:
                    knownTypeNames = knownTypes.Select((tp) =>
                    {
                        var menuAttrib = tp.GetCustomAttributes(typeof(AddComponentMenu), false).FirstOrDefault() as AddComponentMenu;
                        if (menuAttrib != null && !string.IsNullOrEmpty(menuAttrib.componentMenu))
                        {
                            return new GUIContent(menuAttrib.componentMenu);
                        }
                        else if (tp.FullName == tp.Name)
                        {
                            return new GUIContent("Scripts/" + tp.Name);
                        }
                        else
                        {
                            if (tp.FullName.StartsWith("UnityEngine."))
                            {
                                return new GUIContent(tp.FullName.Replace(".", "/"));
                            }
                            else
                            {
                                return new GUIContent("Scripts/" + tp.FullName.Replace(".", "/"));
                            }
                        }
                    }).ToArray();
                    break;
                default:
                    knownTypeNames = new GUIContent[0];
                    break;
            }

            if (defaultType == null)
            {
                knownTypes = knownTypes.Prepend(null).ToArray();
                knownTypeNames = knownTypeNames.Prepend(new GUIContent("Nothing")).ToArray();
            }

            int index = knownTypes.IndexOf(selectedType);
            index = EditorGUI.Popup(position, label, index, knownTypeNames);
            return (index >= 0) ? knownTypes[index] : defaultType;
        }
开发者ID:XianWorld,项目名称:spacepuppy-unity-framework,代码行数:65,代码来源:SPEditorGUI.cs


注:本文中的UnityEngine.GUIContent.Prepend方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。