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C# CharacterController.SimpleMove方法代码示例

本文整理汇总了C#中UnityEngine.CharacterController.SimpleMove方法的典型用法代码示例。如果您正苦于以下问题:C# CharacterController.SimpleMove方法的具体用法?C# CharacterController.SimpleMove怎么用?C# CharacterController.SimpleMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.CharacterController的用法示例。


在下文中一共展示了CharacterController.SimpleMove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

    // Update is called once per frame
    void Update()
    {
        // Rotate around y-axis
        float newRotation = Input.GetAxis("Horizontal") * rotationSpeed;
        transform.Rotate(0, newRotation * Time.deltaTime, 0);

        // Calculate speed
        float newSpeed = Input.GetAxis("Vertical") * speed;
        if (Input.GetKey("left shift"))
        {
            newSpeed *= 1.5f;
        }

        controller = GetComponent<CharacterController>();
        controller.SimpleMove(transform.TransformDirection(Vector3.forward) * newSpeed);

        // Update the speed in the Animation script
        SendMessage("SetCurrentSpeed", newSpeed, SendMessageOptions.DontRequireReceiver);
        SendMessage("SetCurrentLean", Input.GetAxis("Horizontal"), SendMessageOptions.DontRequireReceiver);
    }
开发者ID:piyushkant,项目名称:First-Person-Shooter-PC-Game-In-Unity,代码行数:21,代码来源:robotMove.cs

示例2: Move

 //Factoring out in case of expansion/adding footsteps or whatever
 void Move(Vector3 forward, CharacterController controller, float currentSpeed)
 {
     controller.SimpleMove(forward * currentSpeed);
 }
开发者ID:JimSRush,项目名称:StayWithUs,代码行数:5,代码来源:PlayerMovement.cs


注:本文中的UnityEngine.CharacterController.SimpleMove方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。