本文整理汇总了C#中UnityEngine.CharacterController.SimpleMove方法的典型用法代码示例。如果您正苦于以下问题:C# CharacterController.SimpleMove方法的具体用法?C# CharacterController.SimpleMove怎么用?C# CharacterController.SimpleMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.CharacterController
的用法示例。
在下文中一共展示了CharacterController.SimpleMove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
// Update is called once per frame
void Update()
{
// Rotate around y-axis
float newRotation = Input.GetAxis("Horizontal") * rotationSpeed;
transform.Rotate(0, newRotation * Time.deltaTime, 0);
// Calculate speed
float newSpeed = Input.GetAxis("Vertical") * speed;
if (Input.GetKey("left shift"))
{
newSpeed *= 1.5f;
}
controller = GetComponent<CharacterController>();
controller.SimpleMove(transform.TransformDirection(Vector3.forward) * newSpeed);
// Update the speed in the Animation script
SendMessage("SetCurrentSpeed", newSpeed, SendMessageOptions.DontRequireReceiver);
SendMessage("SetCurrentLean", Input.GetAxis("Horizontal"), SendMessageOptions.DontRequireReceiver);
}
示例2: Move
//Factoring out in case of expansion/adding footsteps or whatever
void Move(Vector3 forward, CharacterController controller, float currentSpeed)
{
controller.SimpleMove(forward * currentSpeed);
}