本文整理汇总了C#中UnityEngine.CanvasGroup.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# CanvasGroup.GetComponent方法的具体用法?C# CanvasGroup.GetComponent怎么用?C# CanvasGroup.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.CanvasGroup
的用法示例。
在下文中一共展示了CanvasGroup.GetComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
void Awake()
{
controller = transform.parent.GetComponentInChildren<Controller>();
purchaseManager = transform.parent.FindChild("SOOMLA").GetComponent<PurchaseManager>();
frogPackages = GetComponentInParent<FrogPackages>();
variableManager = GetComponentInParent<VariableManager>();
advertisingManager = GetComponentInParent<AdvertisingManager>();
canvas = GetComponent<RectTransform>();
titleTransform = canvas.FindChild("Title").GetComponent<RectTransform>();
mainMenu = canvas.FindChild("MainMenu").GetComponent<CanvasGroup>();
frogButton = mainMenu.transform.FindChild("FrogButton").GetComponent<RectTransform>();
settingsButton = mainMenu.transform.FindChild("SettingsButton").GetComponent<RectTransform>();
settingsMenu = canvas.FindChild("SettingsPanel").GetComponent<CanvasGroup>();
musicToggle = settingsMenu.transform.GetChild(0).FindChild("MusicToggle").GetComponent<Toggle>();
hud = transform.FindChild("HUD").GetComponent<HUD>();
hudCanvas = hud.GetComponent<CanvasGroup>();
hudRect = hud.GetComponent<RectTransform>();
qualityCountPanelCG = canvas.FindChild("QualityCountPanel").GetComponent<CanvasGroup>();
qualityCountPanel = qualityCountPanelCG.GetComponent<RectTransform>();
perfectCount = qualityCountPanel.FindChild("PerfectCount").GetComponent<TextMeshProUGUI>();
greatCount = qualityCountPanel.FindChild("GreatCount").GetComponent<TextMeshProUGUI>();;
okCount = qualityCountPanel.FindChild("OKCount").GetComponent<TextMeshProUGUI>();;
flyIconPosition = new Vector2(screenWidth, 50);
flyButton = canvas.FindChild ("FlyPanel").GetComponent<Button>();
flyPanelCG = flyButton.GetComponent<CanvasGroup>();
flyTextAnimator = flyButton.transform.FindChild("FlyCount").GetComponent<Animator>();
flyCount = flyButton.transform.FindChild("FlyCount").GetComponent<TextMeshProUGUI>();
flyToGoText = flyButton.transform.FindChild("ToGoText").GetComponent<TextMeshProUGUI>();
tameFlyNet = Instantiate(tameFlyNetPrefab, flyIconPosition, Quaternion.identity) as GameObject;
arrowPanelCG = canvas.FindChild("ArrowPanel").GetComponent<CanvasGroup>();
arrowPanel = arrowPanelCG.GetComponent<RectTransform>();
frogName = arrowPanel.FindChild("FrogName").GetComponent<TextMeshProUGUI>();
arrowPanelBuyButton = arrowPanel.FindChild("BuyButton").gameObject;
returnPanel = canvas.FindChild("ReturnPanel").GetComponent<CanvasGroup>();
returnButton = returnPanel.transform.FindChild("ReturnButton").GetComponent<RectTransform>();
Transform endGameTransform = canvas.FindChild("EndGamePanel");
endGamePanel = endGameTransform.GetComponent<CanvasGroup>();
giftButton = endGameTransform.FindChild("GiftsButton").gameObject;
adButton = endGameTransform.FindChild("AdsButton").gameObject;
timeUntilGiftText = endGameTransform.FindChild("TimeUntilGift").GetComponent<TextMeshProUGUI>();
buyButtonObject = endGameTransform.FindChild("BuyButton").gameObject;
buyButton = buyButtonObject.GetComponent<Button>();
buyButtonText = buyButton.transform.FindChild("Text").GetComponent<TextMeshProUGUI>();
buyButtonImage = buyButton.transform.FindChild("Image").GetComponent<Image>();
}
示例2: FadeMenu
/// <summary>
/// Fade menu in and out
/// </summary>
/// <param name="cg"></param>
/// <param name="from"></param>
/// <param name="to"></param>
/// <param name="close"></param>
/// <returns></returns>
protected virtual IEnumerator FadeMenu(CanvasGroup cg, float from, float to, bool close = false)
{
cg.alpha = from;
float elapsedTime = 0f;
Vector3 travelTo = Vector3.zero;
Vector3 travelFrom = Vector3.zero;
RectTransform rt = cg.GetComponent<RectTransform>();
if(close)
{
travelTo = new Vector3(rt.localPosition.x, rt.localPosition.y - 15, rt.localPosition.z);
travelFrom = new Vector3(rt.localPosition.x, rt.localPosition.y, rt.localPosition.z);
}
else
{
travelFrom = new Vector3(rt.localPosition.x, rt.localPosition.y - 15, rt.localPosition.z);
travelTo = new Vector3(rt.localPosition.x, rt.localPosition.y, rt.localPosition.z);
}
while(elapsedTime < menuFadeTime)
{
rt.localPosition = Vector3.Lerp(travelFrom, travelTo, elapsedTime / menuFadeTime);
cg.alpha = Mathf.Lerp(from, to, elapsedTime / menuFadeTime);
elapsedTime += Time.deltaTime;
yield return null;
}
cg.alpha = to;
if(close)
{
rt.localPosition = Vector3.zero;
isActive = false;
root.SetActive(false);
if (stopsMovement) OnMenuClose();
}
}
示例3: Start
//
void Start()
{
Player = GetComponentInParent<InputManager>().controller.gameObject.GetComponent<playerBase>();
_inventoryPanel = transform.FindChild("inventoryPanel").GetComponent<CanvasGroup>();
_containerPanel = transform.FindChild("containerPanel").GetComponent<CanvasGroup>();
//StartCoRoutine(fadeOut(ContainerPanel);
StartCoroutine(fadeOut(ContainerPanel));
if (_inventoryPanel != null)
// Debug.Log("found inventory");
inventoryHeader = _inventoryPanel.transform.FindChild("Details").FindChild("Header").GetComponent<Text>();
inventoryHeader.text = "Inventory - " + Player.PlayerData.Name;
//generate slots
Player.PlayerData.Inventory.Slots = new slotScript[Player.PlayerData.Inventory.Cols, Player.PlayerData.Inventory.Rows];
for (int r = 0; r < Player.PlayerData.Inventory.Rows; r++)
{
for (int c = 0; c < Player.PlayerData.Inventory.Cols; c++)
{
GameObject slot = (GameObject)Instantiate(Resources.Load("emptySlot"));
slot.transform.SetParent(_inventoryPanel.transform.FindChild("SlotHolder"),false);
slot.GetComponent<RectTransform>().anchoredPosition = new Vector2(64 * c, -64 * r);
slot.name = "X" + c + "Y" + r;
slot.GetComponent<slotScript>().x = c;
slot.GetComponent<slotScript>().y = r;
slot.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1);
slot.GetComponent<RectTransform>().localPosition =
new Vector3(slot.GetComponent<RectTransform>().localPosition.x,
slot.GetComponent<RectTransform>().localPosition.y,
0);
Player.PlayerData.Inventory.Slots[c, r] = slot.GetComponent<slotScript>();
slot.GetComponent<slotScript>().slotNum = Player.PlayerData.Inventory.Slots[c, r].ToString();
}
}
_inventoryPanel.GetComponent<RectTransform>().sizeDelta = new Vector2(64 * Player.PlayerData.Inventory.Cols, (64 * Player.PlayerData.Inventory.Rows) + 30);
}