本文整理汇总了C#中UnityEditor.MonoScript.GetInstanceID方法的典型用法代码示例。如果您正苦于以下问题:C# MonoScript.GetInstanceID方法的具体用法?C# MonoScript.GetInstanceID怎么用?C# MonoScript.GetInstanceID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditor.MonoScript
的用法示例。
在下文中一共展示了MonoScript.GetInstanceID方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ScriptNavigatorItemFor
private ScriptNavigatorItem ScriptNavigatorItemFor(MonoScript script, string path)
{
var fullPath = System.IO.Path.GetFullPath(path); // get extension
var fileName = System.IO.Path.GetFileName(fullPath);
var instanceID = script.GetInstanceID();
return new ScriptNavigatorItem(fileName, instanceID, FileNavigationService);
}
开发者ID:transformersprimeabcxyz,项目名称:_TO-DO-CodeEditor-Unity-Technologies,代码行数:7,代码来源:ScriptNavigatorItemProvider.cs
示例2: MonoScriptIconChanged
public void MonoScriptIconChanged(MonoScript monoScript)
{
if (monoScript == null)
{
return;
}
bool flag = true;
foreach (MonoScript current in this.m_MonoScriptIconsChanged)
{
if (current.GetInstanceID() == monoScript.GetInstanceID())
{
flag = false;
}
}
if (flag)
{
this.m_MonoScriptIconsChanged.Add(monoScript);
}
}
示例3: MonoScriptIconChanged
public void MonoScriptIconChanged(MonoScript monoScript)
{
if ((UnityEngine.Object) monoScript == (UnityEngine.Object) null)
return;
bool flag = true;
using (List<MonoScript>.Enumerator enumerator = this.m_MonoScriptIconsChanged.GetEnumerator())
{
while (enumerator.MoveNext())
{
if (enumerator.Current.GetInstanceID() == monoScript.GetInstanceID())
flag = false;
}
}
if (!flag)
return;
this.m_MonoScriptIconsChanged.Add(monoScript);
}
示例4: AssetPathFor
private static string AssetPathFor(MonoScript script)
{
return AssetDatabase.GetAssetPath(script.GetInstanceID());
}
开发者ID:transformersprimeabcxyz,项目名称:_TO-DO-CodeEditor-Unity-Technologies,代码行数:4,代码来源:ScriptNavigatorItemProvider.cs