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C# UnityEditor.MonoScript类代码示例

本文整理汇总了C#中UnityEditor.MonoScript的典型用法代码示例。如果您正苦于以下问题:C# MonoScript类的具体用法?C# MonoScript怎么用?C# MonoScript使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MonoScript类属于UnityEditor命名空间,在下文中一共展示了MonoScript类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

 private void Init(MonoScript script)
 {
     this.m_Initialized = true;
     this.m_ScriptClass = script.GetClass();
     this.m_NetworkChannelLabel = new GUIContent("Network Channel", "QoS channel used for updates. Use the [NetworkSettings] class attribute to change this.");
     this.m_NetworkSendIntervalLabel = new GUIContent("Network Send Interval", "Maximum update rate in seconds. Use the [NetworkSettings] class attribute to change this, or implement GetNetworkSendInterval");
     foreach (System.Reflection.FieldInfo info in this.m_ScriptClass.GetFields(BindingFlags.Public | BindingFlags.Instance))
     {
         Attribute[] customAttributes = (Attribute[]) info.GetCustomAttributes(typeof(SyncVarAttribute), true);
         if (customAttributes.Length > 0)
         {
             this.m_SyncVarNames.Add(info.Name);
         }
     }
     MethodInfo method = script.GetClass().GetMethod("OnSerialize");
     if ((method != null) && (method.DeclaringType != typeof(NetworkBehaviour)))
     {
         this.m_HasOnSerialize = true;
     }
     int num2 = 0;
     foreach (System.Reflection.FieldInfo info3 in base.serializedObject.targetObject.GetType().GetFields())
     {
         if ((info3.FieldType.BaseType != null) && info3.FieldType.BaseType.Name.Contains("SyncList"))
         {
             num2++;
         }
     }
     if (num2 > 0)
     {
         this.m_ShowSyncLists = new bool[num2];
     }
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:32,代码来源:NetworkBehaviourInspector.cs

示例2: ScriptNavigatorItemFor

		private ScriptNavigatorItem ScriptNavigatorItemFor(MonoScript script, string path)
		{
			var fullPath = System.IO.Path.GetFullPath(path); // get extension
			var fileName = System.IO.Path.GetFileName(fullPath);
			var instanceID = script.GetInstanceID();
			return new ScriptNavigatorItem(fileName, instanceID, FileNavigationService);
		}
开发者ID:transformersprimeabcxyz,项目名称:_TO-DO-CodeEditor-Unity-Technologies,代码行数:7,代码来源:ScriptNavigatorItemProvider.cs

示例3: OnEnable

		void OnEnable() {
			if (!Application.isPlaying) {
				monoScript = MonoScript.FromMonoBehaviour(script);
				int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
				if (currentExecutionOrder != 10200) MonoImporter.SetExecutionOrder(monoScript, 10200);
			}
		}
开发者ID:cupsster,项目名称:ExtremeBusiness,代码行数:7,代码来源:CameraControllerInspector.cs

示例4: OnInspectorGUI

        public override void OnInspectorGUI()
        {
            var proCamera2DTriggerInfluence = (ProCamera2DTriggerInfluence)target;

            if(proCamera2DTriggerInfluence.ProCamera2D == null)
                EditorGUILayout.HelpBox("ProCamera2D is not set.", MessageType.Error, true);
            
            serializedObject.Update();

            // Show script link
            GUI.enabled = false;
            _script = EditorGUILayout.ObjectField("Script", _script, typeof(MonoScript), false) as MonoScript;
            GUI.enabled = true;

            // ProCamera2D
            _tooltip = new GUIContent("Pro Camera 2D", "");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("ProCamera2D"), _tooltip);            

            // Update interval
            _tooltip = new GUIContent("Update Interval", "Every X seconds detect collision. Smaller frequencies are more precise but also require more processing.");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("UpdateInterval"), _tooltip);            

            if (proCamera2DTriggerInfluence.UpdateInterval <= 0.01f)
                proCamera2DTriggerInfluence.UpdateInterval = 0.01f;

            // Trigger shape
            _tooltip = new GUIContent("Trigger Shape", "");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("TriggerShape"), _tooltip);

            // Focus point
            _tooltip = new GUIContent("Focus Point", "If set, the focus point will be this instead of the center of the trigger");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("FocusPoint"), _tooltip);

            // Influence smoothness
            _tooltip = new GUIContent("Influence Smoothness", "How smoothly should the camera move towards the focus point?");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("InfluenceSmoothness"), _tooltip);

            if (proCamera2DTriggerInfluence.InfluenceSmoothness < 0f)
                proCamera2DTriggerInfluence.InfluenceSmoothness = 0f;

            // Exclusive influence percentage
            _tooltip = new GUIContent("Exclusive Influence Percentage", "After entering this area the camera will reach it's max zoom value");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("ExclusiveInfluencePercentage"), _tooltip);

            // Trigger targets
            EditorGUILayout.BeginHorizontal();
            var tooltip = new GUIContent("Use Targets Mid Point", "If checked, the trigger will use the mid point of all your camera targets");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("UseTargetsMidPoint"), tooltip);

            if (!proCamera2DTriggerInfluence.UseTargetsMidPoint)
            {
                tooltip = new GUIContent("Trigger Target", "The target to use instead of the mid point of all camera targets");
                EditorGUILayout.PropertyField(serializedObject.FindProperty("TriggerTarget"), tooltip);
            }
            EditorGUILayout.EndHorizontal();

            serializedObject.ApplyModifiedProperties();
        }
开发者ID:maynull,项目名称:LeftRightXoX,代码行数:58,代码来源:ProCamera2DTriggerInfluenceEditor.cs

示例5: OnEnable

        void OnEnable()
        {
            var proCamera2DCameraWindow = (ProCamera2DCameraWindow)target;

            if(proCamera2DCameraWindow.ProCamera2D == null && Camera.main != null)
                proCamera2DCameraWindow.ProCamera2D = Camera.main.GetComponent<ProCamera2D>();

            _script = MonoScript.FromMonoBehaviour((ProCamera2DCameraWindow)target);
        }
开发者ID:robstenzinger,项目名称:SuperTropicalActionBoating64,代码行数:9,代码来源:ProCamera2DCameraWindowEditor.cs

示例6: OnEnable

        void OnEnable()
        {
            var proCamera2DTriggerInfluence = (ProCamera2DTriggerInfluence)target;

            if(proCamera2DTriggerInfluence.ProCamera2D == null && Camera.main != null)
                proCamera2DTriggerInfluence.ProCamera2D = Camera.main.GetComponent<ProCamera2D>();

            _script = MonoScript.FromMonoBehaviour(proCamera2DTriggerInfluence);
        }
开发者ID:CptMedo,项目名称:Mars,代码行数:9,代码来源:ProCamera2DTriggerInfluenceEditor.cs

示例7: OnEnable

        void OnEnable()
        {
            var proCamera2DForwardFocus = (ProCamera2DForwardFocus)target;

            if(proCamera2DForwardFocus.ProCamera2D == null && Camera.main != null)
                proCamera2DForwardFocus.ProCamera2D = Camera.main.GetComponent<ProCamera2D>();

            _script = MonoScript.FromMonoBehaviour((ProCamera2DForwardFocus)target);
        }
开发者ID:robstenzinger,项目名称:SuperTropicalActionBoating64,代码行数:9,代码来源:ProCamera2DForwardFocusEditor.cs

示例8: OnEnable

        void OnEnable()
        {
            var proCamera2DPixelPerfectSprite = (ProCamera2DPixelPerfectSprite)target;

            if (proCamera2DPixelPerfectSprite.ProCamera2D == null && Camera.main != null)
                proCamera2DPixelPerfectSprite.ProCamera2D = Camera.main.GetComponent<ProCamera2D>();

            _script = MonoScript.FromMonoBehaviour(proCamera2DPixelPerfectSprite);
        }
开发者ID:millwardesque,项目名称:TrainDevChallenge,代码行数:9,代码来源:ProCamera2DPixelPerfectSpriteEditor.cs

示例9: OnInspectorGUI

        public override void OnInspectorGUI()
        {
            var proCamera2DForwardFocus = (ProCamera2DForwardFocus)target;

            serializedObject.Update();

            // Show script link
            _script = EditorGUILayout.ObjectField("Script", _script, typeof(MonoScript), false) as MonoScript;

            // ProCamera2D
            _tooltip = new GUIContent("Pro Camera 2D", "");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("ProCamera2D"), _tooltip);

            if(proCamera2DForwardFocus.ProCamera2D == null)
                EditorGUILayout.HelpBox("ProCamera2D is not set.", MessageType.Error, true);

            // Progressive
            _tooltip = new GUIContent("Progressive", "Should the forward focus move progressively based on the camera speed or should it transition to the focus based on the direction.");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("Progressive"), _tooltip);

            // Speed multiplier
            if(proCamera2DForwardFocus.Progressive)
            {
                _tooltip = new GUIContent("Speed Multiplier", "Multiply the camera speed by this number. You probably only want to change this value if the camera speed is not sufficient to reach the target focus.");
                EditorGUILayout.PropertyField(serializedObject.FindProperty("SpeedMultiplier"), _tooltip);
            }

            // Transition smoothness
            _tooltip = new GUIContent("Transition smoothness", "How smoothly should the forward focus influence move?");

            EditorGUILayout.PropertyField(serializedObject.FindProperty("TransitionSmoothness"), _tooltip);

            if(proCamera2DForwardFocus.TransitionSmoothness < 0f) proCamera2DForwardFocus.TransitionSmoothness = 0f;

            // Maintain Influence On Stop
            _tooltip = new GUIContent("Maintain Influence On Stop", "Should the influence maintain after the camera stops?");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("MaintainInfluenceOnStop"), _tooltip);

            // Left focus
            _tooltip = new GUIContent("Left Focus", "How much should the camera compensate when moving left?");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("LeftFocus"), _tooltip);

            // Right focus
            _tooltip = new GUIContent("Right Focus", "How much should the camera compensate when moving right?");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("RightFocus"), _tooltip);

            // Up focus
            _tooltip = new GUIContent("Up Focus", "How much should the camera compensate when moving up?");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("TopFocus"), _tooltip);

            // Down focus
            _tooltip = new GUIContent("Down Focus", "How much should the camera compensate when moving down?");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("BottomFocus"), _tooltip);

            serializedObject.ApplyModifiedProperties();
        }
开发者ID:robstenzinger,项目名称:SuperTropicalActionBoating64,代码行数:56,代码来源:ProCamera2DForwardFocusEditor.cs

示例10: OnGUI

	void OnGUI()
	{
		// CSV
		TextAsset newCsv = EditorGUILayout.ObjectField("CSV", csv, typeof(TextAsset), false) as TextAsset;
		if(newCsv != csv)
		{
			csv = newCsv;
			if(csv != null)
				arr = CsvParser2.Parse(csv.text);
			else
				arr = null;
		}

		// Script
		script = EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false) as MonoScript;

		// buttons
		EditorGUILayout.BeginHorizontal();
		if(GUILayout.Button("Refresh") && csv != null)
			arr = CsvParser2.Parse(csv.text);
		if(GUILayout.Button("Generate Code"))
		{
			string path = "";
			if(script != null)
			{
				path = AssetDatabase.GetAssetPath(script);
			}
			else
			{
				path = EditorUtility.SaveFilePanel("Save Script", "Assets", csv.name + "Table.cs", "cs");
            }
            if(!string.IsNullOrEmpty(path))
                script = CreateScript(csv, path);
        }
		EditorGUILayout.EndHorizontal();

		// columns
		if(arr != null)
		{
			foldout = EditorGUILayout.Foldout(foldout, "Columns");
			if(foldout)
			{
				EditorGUI.indentLevel++;
				if(csv != null && arr == null)
					arr = CsvParser2.Parse(csv.text);
				if(arr != null)
				{
					for(int i = 0 ; i < arr[0].Length ; i++)
					{
						EditorGUILayout.LabelField(arr[0][i]);
					}
				}
				EditorGUI.indentLevel--;
			}
		}
	}
开发者ID:samnau,项目名称:NoMansLand,代码行数:56,代码来源:CSV2Table.cs

示例11: OnEnable

		void OnEnable() {
			if (serializedObject == null) return;
			
			// Changing the script execution order
			if (!Application.isPlaying) {
				monoScript = MonoScript.FromMonoBehaviour(script);
				int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
				if (currentExecutionOrder != 10000) MonoImporter.SetExecutionOrder(monoScript, 10000);
			}
		}
开发者ID:paulkelly,项目名称:GGJ2016,代码行数:10,代码来源:FingerRigInspector.cs

示例12: OnInspectorGUI

        public override void OnInspectorGUI()
        {
            var proCamera2DCameraWindow = (ProCamera2DCameraWindow)target;
            if (proCamera2DCameraWindow.ProCamera2D == null)
            {
                EditorGUILayout.HelpBox("ProCamera2D is not set.", MessageType.Error, true);
                return;
            }

            serializedObject.Update();

            // Show script link
            GUI.enabled = false;
            _script = EditorGUILayout.ObjectField("Script", _script, typeof(MonoScript), false) as MonoScript;
            GUI.enabled = true;

            // ProCamera2D
            _tooltip = new GUIContent("Pro Camera 2D", "");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("ProCamera2D"), _tooltip);


            string hAxis = "";
            string vAxis = "";
            switch (proCamera2DCameraWindow.ProCamera2D.Axis)
            {
                case MovementAxis.XY:
                    hAxis = "X";
                    vAxis = "Y";
                    break;

                case MovementAxis.XZ:
                    hAxis = "X";
                    vAxis = "Z";
                    break;

                case MovementAxis.YZ:
                    hAxis = "Y";
                    vAxis = "Z";
                    break;
            }

            _tooltip = new GUIContent("Width", "Window width");
            EditorGUILayout.Slider(serializedObject.FindProperty("CameraWindowRect.width"), 0f, 1f, _tooltip);

            _tooltip = new GUIContent("Height", "Window height");
            EditorGUILayout.Slider(serializedObject.FindProperty("CameraWindowRect.height"), 0f, 1f, _tooltip);

            _tooltip = new GUIContent(hAxis, "Window horizontal offset");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("CameraWindowRect.x"), _tooltip);

            _tooltip = new GUIContent(vAxis, "Window vertical offset");
            EditorGUILayout.PropertyField(serializedObject.FindProperty("CameraWindowRect.y"), _tooltip);

            serializedObject.ApplyModifiedProperties();
        }
开发者ID:maynull,项目名称:LeftRightXoX,代码行数:55,代码来源:ProCamera2DCameraWindowEditor.cs

示例13: OnEnable

        void OnEnable()
        {
            ProCamera2DEditorHelper.AssignProCamera2D(target as BasePC2D);

            _script = MonoScript.FromMonoBehaviour((ProCamera2DTriggerRails)target);

            var proCamera2DTriggerRails = (ProCamera2DTriggerRails)target;

            if(proCamera2DTriggerRails.ProCamera2D != null && proCamera2DTriggerRails.ProCamera2DRails == null)
                proCamera2DTriggerRails.ProCamera2DRails = proCamera2DTriggerRails.ProCamera2D.GetComponentInChildren<ProCamera2DRails>();
        }
开发者ID:maynull,项目名称:LeftRightXoX,代码行数:11,代码来源:ProCamera2DTriggerRailsEditor.cs

示例14: IsCustomizableScript

        private static bool IsCustomizableScript(MonoScript script)
        {
            bool isCustomizable = false;

            Type scriptClass = script.GetClass();
            if (scriptClass != null)
            {
                isCustomizable = scriptClass.IsSubclassOf(typeof(MonoBehaviour)) || scriptClass.IsSubclassOf(typeof(ScriptableObject));
            }

            return isCustomizable;
        }
开发者ID:Doy32,项目名称:Samurai,代码行数:12,代码来源:UICreatorContext.cs

示例15: LoadMonoScript

	static MonoScript _mono_pe;	///< MonoScript assets

	/**
	 * Load the pb_Object and pb_Entity classes to MonoScript assets.  Saves us from having to fall back on Reflection.
	 */
	static void LoadMonoScript()
	{
		GameObject go = new GameObject();

		pb_Object pb = go.AddComponent<pb_Object>();
		pb_Entity pe = go.AddComponent<pb_Entity>();

		_mono_pb = MonoScript.FromMonoBehaviour( pb );
		_mono_pe = MonoScript.FromMonoBehaviour( pe );

		DestroyImmediate(go);
	}
开发者ID:ianburnette,项目名称:MarshBirds,代码行数:17,代码来源:pb_MissingScriptEditor.cs


注:本文中的UnityEditor.MonoScript类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。