本文整理汇总了C#中UMD.HCIL.Piccolo.PNode.SetBounds方法的典型用法代码示例。如果您正苦于以下问题:C# PNode.SetBounds方法的具体用法?C# PNode.SetBounds怎么用?C# PNode.SetBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UMD.HCIL.Piccolo.PNode
的用法示例。
在下文中一共展示了PNode.SetBounds方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public override void Initialize() {
PRoot root = Canvas.Root;
PCamera camera = Canvas.Camera;
//PLayer gridLayer = new GridLayer();
// replace standard layer with grid layer.
root.RemoveChild(camera.GetLayer(0));
camera.RemoveLayer(0);
root.AddChild(gridLayer);
camera.AddLayer(gridLayer);
// add constraints so that grid layers bounds always match cameras view bounds. This makes
// it look like an infinite grid.
camera.BoundsChanged += new PPropertyEventHandler(camera_BoundsChanged);
camera.ViewTransformChanged += new PPropertyEventHandler(camera_ViewTransformChanged);
gridLayer.Bounds = camera.ViewBounds;
PNode n = new PNode();
n.Brush = Brushes.Blue;
n.SetBounds(0, 0, 100, 80);
Canvas.Layer.AddChild(n);
Canvas.RemoveInputEventListener(Canvas.PanEventHandler);
Canvas.AddInputEventListener(new GridDragHandler(Canvas));
}
示例2: Initialize
public override void Initialize() {
PLayer layer = Canvas.Layer;
PNode aNode = new PNode();
aNode.MouseDown += new PInputEventHandler(aNode_MouseDown);
aNode.MouseDrag += new PInputEventHandler(aNode_MouseDrag);
aNode.MouseUp += new PInputEventHandler(aNode_MouseUp);
aNode.SetBounds(0, 0, 200, 200);
aNode.Brush = new SolidBrush(Color.Green);
// add another node to the canvas that does not handle events as a reference
// point, so that we can make sure that our green node is getting dragged.
layer.AddChild(PPath.CreateRectangle(0, 0, 100, 80));
layer.AddChild(aNode);
}
示例3: InterpData
public InterpData()
: base()
{
InterpGroups = new List<InterpGroup>();
TimelineView = new PNode();
AddChild(TimelineView);
TimelineView.MoveToBack();
TimelineView.Pickable = false;
//TimelineView.Brush = new SolidBrush(Color.FromArgb(60, 60, 60));
TimelineView.SetBounds(0, 0, 3600, Height);
TimelineView.TranslateBy(Timeline.ListWidth, 0);
TimeScale = PPath.CreateRectangle(0, 0, 3600, Timeline.InfoHeight);
TimeScale.TranslateBy(Timeline.ListWidth, 0);
TimeScale.Pickable = false;
TimeScale.Brush = new SolidBrush(Color.FromArgb(80, 80, 80));
AddChild(TimeScale);
TimeScale.MoveToFront();
//seperationLine = PPath.CreateLine(Timeline.ListWidth, 0, Timeline.ListWidth, 10);
//seperationLine.Pickable = false;
//AddChild(seperationLine);
}
示例4: Initialize
public override void Initialize() {
// Add a standard pnode to the scene graph.
PNode aNode = new PNode();
aNode.SetBounds(0, 70, 15, 15);
aNode.Brush = Brushes.Blue;
Canvas.Layer.AddChild(aNode);
// Create a button.
Button button = new Button();
button.Text = "Hello";
button.Bounds = new Rectangle(10, 10, 10, 10);
button.BackColor = SystemColors.Control;
// Wrap the button in a PControl and
// add it to the scene graph.
PControl cn = new PControl(button);
Canvas.Layer.AddChild(cn);
cn.SetBounds(20, 20, 70, 70);
// Create another button.
Button otherButton = new Button();
otherButton.Text = "123";
otherButton.Bounds = new Rectangle(0, 0, 15, 45);
otherButton.BackColor = SystemColors.Control;
// Wrap the second button in another PControl and
// add it to the scene graph.
PControl cn2 = new PControl(otherButton, PCanvas.CURRENT_PCANVAS);
cn2.ScaleBy(1.1f);
Canvas.Layer.AddChild(cn2);
// Create a tabcontrol
TabControl tabControl = new TabControl();
tabControl.Size = new Size(60, 60);
tabControl.TabPages.Add(new TabPage("P1"));
tabControl.TabPages.Add(new TabPage("P2"));
// Wrap the tabcontrol in a PControl and
// add it the scene graph.
PControl cn3 = new PControl(tabControl);
cn3.ScaleBy(1.2f);
cn3.TranslateBy(0, 100);
Canvas.Layer.AddChild(cn3);
// Create an internal camera that looks at the main layer.
PCamera internalCamera = new PCamera();
internalCamera.TranslateViewBy(145, 145);
internalCamera.ScaleViewBy(.5f);
internalCamera.SetBounds(130, 130, 200, 200);
internalCamera.Brush = Brushes.Yellow;
internalCamera.AddLayer(Canvas.Layer);
Canvas.Camera.AddChild(internalCamera);
Canvas.Layer.ScaleBy(1.3f);
// Create another canvas.
PCamera otherCamera = new PCamera();
otherCamera.AddLayer(Canvas.Layer);
Canvas.Root.AddChild(otherCamera);
PCanvas other = new PCanvas();
other.Camera = otherCamera;
PForm result = new PForm(false, other);
result.StartPosition = FormStartPosition.Manual;
result.Location = new Point(this.Location.X + this.Width, this.Location.Y);
result.Size = this.Size;
result.Show();
// Add the control event handler to both canvas' cameras.
Canvas.Camera.AddInputEventListener(new PControlEventHandler());
other.Camera.AddInputEventListener(new PControlEventHandler());
}
示例5: BirdsEyeView
public BirdsEyeView() {
// create the coverage node
areaVisiblePNode = new P3DRectangle();
areaVisiblePNode.Brush = new SolidBrush(Color.FromArgb(204, 128, 128, 255));
areaVisiblePNode.SetBounds(0, 0, 100, 100);
Camera.AddChild(areaVisiblePNode);
Camera.AddInputEventListener(new BEVDragEventHandler(this));
// remove Pan and Zoom
this.PanEventHandler = null;
this.ZoomEventHandler = null;
this.DefaultRenderQuality = RenderQuality.LowQuality;
}