当前位置: 首页>>代码示例>>C#>>正文


C# PNode.AddChild方法代码示例

本文整理汇总了C#中UMD.HCIL.Piccolo.PNode.AddChild方法的典型用法代码示例。如果您正苦于以下问题:C# PNode.AddChild方法的具体用法?C# PNode.AddChild怎么用?C# PNode.AddChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UMD.HCIL.Piccolo.PNode的用法示例。


在下文中一共展示了PNode.AddChild方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddBoundsHandlesTo

		/// <summary>
		/// Adds bounds handles to the given node.
		/// </summary>
		/// <param name="aNode">The node to isLocal bounds handles to.</param>
		public static void AddBoundsHandlesTo(PNode aNode) {
			aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateEastLocator(aNode))); 
			aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateWestLocator(aNode))); 
			aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthLocator(aNode))); 
			aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthLocator(aNode)));
			aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthEastLocator(aNode))); 
			aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthWestLocator(aNode))); 
			aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthEastLocator(aNode))); 
			aNode.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthWestLocator(aNode))); 	
		}
开发者ID:malacandrian,项目名称:Piccolo.NET,代码行数:14,代码来源:PBoundsHandle.cs

示例2: Reparent

		/// <summary>
		/// Set the parent of this node, and transform the node in such a way that it
		/// doesn't move in global coordinates.
		/// </summary>
		/// <param name="newParent">The new parent of this node.</param>
		public virtual void Reparent(PNode newParent) {
			PMatrix originalTransform = LocalToGlobalMatrix;
			PMatrix newTransform = newParent.GlobalToLocalMatrix;
			newTransform.Multiply(originalTransform);

			RemoveFromParent();
			Matrix = newTransform;
			newParent.AddChild(this);
			fullBoundsCache = ComputeFullBounds();
		}
开发者ID:CreeperLava,项目名称:ME3Explorer,代码行数:15,代码来源:PNode.cs

示例3: Layout

 public override void Layout(float x, float y)
 {
     if (originalX != -1)
         x = originalX;
     if (originalY != -1)
         y = originalY;
     outlinePen = new Pen(Color.Black);
     string s = pcc.Exports[index].ObjectName;
     s = s.Replace("BioSeqAct_", "");
     s = s.Replace("SFXSeqAct_", "");
     s = s.Replace("SeqAct_", "");
     s = s.Replace("SeqCond_", "");
     float starty = 8;
     float w = 20;
     varLinkBox = new PPath();
     for (int i = 0; i < Varlinks.Count(); i++)
     {
         string d = "";
         foreach (int l in Varlinks[i].Links)
             d = d + "#" + l + ",";
         d = d.Remove(d.Length - 1);
         SText t2 = new SText(d + "\n" + Varlinks[i].Desc);
         t2.X = w;
         t2.Y = 0;
         w += t2.Width + 20;
         t2.Pickable = false;
         Varlinks[i].node.TranslateBy(t2.X + t2.Width / 2, t2.Y + t2.Height);
         t2.AddChild(Varlinks[i].node);
         varLinkBox.AddChild(t2);
     }
     if (Varlinks.Count != 0)
         varLinkBox.Height = varLinkBox[0].Height;
     varLinkBox.Width = w;
     varLinkBox.Pickable = false;
     outLinkBox = new PPath();
     float outW = 0;
     for (int i = 0; i < Outlinks.Count(); i++)
     {
         SText t2 = new SText(Outlinks[i].Desc);
         if (t2.Width + 10 > outW) outW = t2.Width + 10;
         t2.X = 0 - t2.Width;
         t2.Y = starty;
         starty += t2.Height;
         t2.Pickable = false;
         Outlinks[i].node.TranslateBy(0, t2.Y + t2.Height / 2);
         t2.AddChild(Outlinks[i].node);
         outLinkBox.AddChild(t2);
     }
     outLinkBox.Pickable = false;
     inputLinkBox = new PNode();
     GetInputLinks();
     float inW = 0;
     float inY = 8;
     for (int i = 0; i < InLinks.Count(); i++)
     {
         SText t2 = new SText(InLinks[i].Desc);
         if (t2.Width > inW) inW = t2.Width;
         t2.X = 3;
         t2.Y = inY;
         inY += t2.Height;
         t2.Pickable = false;
         InLinks[i].node.X = -10;
         InLinks[i].node.Y = t2.Y + t2.Height / 2 - 5;
         t2.AddChild(InLinks[i].node);
         inputLinkBox.AddChild(t2);
     }
     inputLinkBox.Pickable = false;
     if (inY > starty) starty = inY;
     if (inW + outW + 10 > w) w = inW + outW + 10;
     List<SaltPropertyReader.Property> props = SaltPropertyReader.getPropList(pcc, pcc.Exports[index].Data);
     foreach (SaltPropertyReader.Property prop in props)
     {
         if (prop.Name == "oSequenceReference")
             s += "\n\"" + pcc.Exports[prop.Value.IntValue - 1].ObjectName + "\"";
         else if (prop.Name == "EventName" || prop.Name == "StateName")
             s += "\n\"" + prop.Value.IntValue + "\"";
         else if (prop.Name == "OutputLabel" || prop.Name == "m_sMovieName")
             s += "\n\"" + prop.Value.StringValue + "\"";
         else if (prop.Name == "m_pEffect")
             if(prop.Value.IntValue > 0)
                 s += "\n\"" + pcc.Exports[prop.Value.IntValue - 1].ObjectName + "\"";
             else
                 s += "\n\"" + pcc.Imports[-prop.Value.IntValue - 1].Name + "\"";
     }
     float tW = GetTitleBox(s, w);
     if (tW > w)
     {
         w = tW;
         titleBox.Width = w;
     }
     titleBox.X = 0;
     titleBox.Y = 0;
     float h = titleBox.Height + 2;
     inputLinkBox.TranslateBy(0, h);
     outLinkBox.TranslateBy(w, h);
     h += starty + 8;
     varLinkBox.TranslateBy(varLinkBox.Width < w ? (w - varLinkBox.Width) / 2 : 0, h);
     h += varLinkBox.Height;
     box = PPath.CreateRectangle(0, titleBox.Height + 2, w, h - (titleBox.Height + 2));
     box.Brush = nodeBrush;
//.........这里部分代码省略.........
开发者ID:Dybuk,项目名称:ME3Explorer,代码行数:101,代码来源:SequenceObjects.cs

示例4: Layout

        public override void Layout(float x, float y)
        {
            if (pcc.Game == MEGame.ME1)
            {
                // ==
                if (Math.Abs(x - -0.1f) < float.Epsilon)
                    x = originalX;
                // ==
                if (Math.Abs(y - -0.1f) < float.Epsilon)
                    y = originalY;
            }
            else
	        {
                // ==
                if (Math.Abs(originalX - -1) > float.Epsilon)
                    x = originalX;
                // ==
                if (Math.Abs(originalY - -1) > float.Epsilon)
                    y = originalY; 
            }
            outlinePen = new Pen(Color.Black);
            string s = export.ObjectName;
            s = s.Replace("BioSeqAct_", "");
            s = s.Replace("SFXSeqAct_", "");
            s = s.Replace("SeqAct_", "");
            s = s.Replace("SeqCond_", "");
            float starty = 8;
            float w = 20;
            varLinkBox = new PPath();
            for (int i = 0; i < Varlinks.Count(); i++)
            {
                string d = "";
                foreach (int l in Varlinks[i].Links)
                    d = d + "#" + l + ",";
                d = d.Remove(d.Length - 1);
                SText t2 = new SText(d + "\n" + Varlinks[i].Desc);
                t2.X = w;
                t2.Y = 0;
                w += t2.Width + 20;
                t2.Pickable = false;
                Varlinks[i].node.TranslateBy(t2.X + t2.Width / 2, t2.Y + t2.Height);
                t2.AddChild(Varlinks[i].node);
                varLinkBox.AddChild(t2);
            }
            if (Varlinks.Count != 0)
                varLinkBox.Height = varLinkBox[0].Height;
            varLinkBox.Width = w;
            varLinkBox.Pickable = false;
            outLinkBox = new PPath();
            float outW = 0;
            for (int i = 0; i < Outlinks.Count(); i++)
            {
                SText t2 = new SText(Outlinks[i].Desc);
                if (t2.Width + 10 > outW) outW = t2.Width + 10;
                t2.X = 0 - t2.Width;
                t2.Y = starty;
                starty += t2.Height;
                t2.Pickable = false;
                Outlinks[i].node.TranslateBy(0, t2.Y + t2.Height / 2);
                t2.AddChild(Outlinks[i].node);
                outLinkBox.AddChild(t2);
            }
            outLinkBox.Pickable = false;
            inputLinkBox = new PNode();
            GetInputLinks();
            float inW = 0;
            float inY = 8;
            for (int i = 0; i < InLinks.Count(); i++)
            {
                SText t2 = new SText(InLinks[i].Desc);
                if (t2.Width > inW) inW = t2.Width;
                t2.X = 3;
                t2.Y = inY;
                inY += t2.Height;
                t2.Pickable = false;
                InLinks[i].node.X = -10;
                InLinks[i].node.Y = t2.Y + t2.Height / 2 - 5;
                t2.AddChild(InLinks[i].node);
                inputLinkBox.AddChild(t2);
            }
            inputLinkBox.Pickable = false;
            if (inY > starty) starty = inY;
            if (inW + outW + 10 > w) w = inW + outW + 10;
            var props = export.GetProperties();
            foreach (var prop in props)
            {
                if (prop.Name == "oSequenceReference")
                {
                    ObjectProperty objectProperty = (prop as ObjectProperty);
                    if (pcc.Game == MEGame.ME1)
                    {
                        if (objectProperty.Value > 0)
                        {
                            string seqName = pcc.getEntry(objectProperty.Value).ObjectName;
                            if (seqName == "Sequence")
                            {
                                var objNameProp = pcc.getExport(objectProperty.Value - 1).GetProperty<StrProperty>("ObjName");
                                if (objNameProp != null)
                                {
                                    seqName = objNameProp;
//.........这里部分代码省略.........
开发者ID:ME3Explorer,项目名称:ME3Explorer,代码行数:101,代码来源:SequenceObjects.cs


注:本文中的UMD.HCIL.Piccolo.PNode.AddChild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。