本文整理汇总了C#中Tibialyzer.Hunt.AddUsedItems方法的典型用法代码示例。如果您正苦于以下问题:C# Hunt.AddUsedItems方法的具体用法?C# Hunt.AddUsedItems怎么用?C# Hunt.AddUsedItems使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tibialyzer.Hunt
的用法示例。
在下文中一共展示了Hunt.AddUsedItems方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddUsedItems
public static void AddUsedItems(Hunt hunt, Dictionary<string, Dictionary<string, HashSet<int>>> usedItems)
{
bool newValues = hunt.AddUsedItems(usedItems);
if (newValues) {
GlobalDataManager.UpdateUsedItems();
}
}
示例2: Initialize
public static void Initialize()
{
lock (hunts) {
//"Name#DBTableID#Track#Time#Exp#SideHunt#AggregateHunt#ClearOnStartup#Creature#Creature#..."
if (!SettingsManager.settingExists("Hunts")) {
SettingsManager.setSetting("Hunts", new List<string>() { "New Hunt#True#0#0#False#True" });
}
hunts.Clear();
int activeHuntIndex = 0, index = 0;
List<int> dbTableIds = new List<int>();
foreach (string str in SettingsManager.getSetting("Hunts")) {
SQLiteDataReader reader;
Hunt hunt = new Hunt();
string[] splits = str.Split('#');
if (splits.Length >= 7) {
hunt.name = splits[0];
if (!int.TryParse(splits[1].Trim(), out hunt.dbtableid)) continue;
if (dbTableIds.Contains(hunt.dbtableid)) continue;
dbTableIds.Add(hunt.dbtableid);
hunt.totalTime = 0;
hunt.trackAllCreatures = splits[2] == "True";
double.TryParse(splits[3], NumberStyles.Any, CultureInfo.InvariantCulture, out hunt.totalTime);
long.TryParse(splits[4], out hunt.totalExp);
hunt.sideHunt = splits[5] == "True";
hunt.aggregateHunt = splits[6] == "True";
hunt.clearOnStartup = splits[7] == "True";
hunt.temporary = false;
string massiveString = "";
for (int i = 8; i < splits.Length; i++) {
if (splits[i].Length > 0) {
massiveString += splits[i] + "\n";
}
}
hunt.trackedCreatures = massiveString;
// set this hunt to the active hunt if it is the active hunt
if (SettingsManager.settingExists("ActiveHunt") && SettingsManager.getSettingString("ActiveHunt") == hunt.name)
activeHuntIndex = index;
refreshLootCreatures(hunt);
if (hunt.clearOnStartup) {
resetHunt(hunt);
}
// create the hunt table if it does not exist
LootDatabaseManager.CreateHuntTable(hunt);
// load the data for the hunt from the database
reader = LootDatabaseManager.GetHuntMessages(hunt);
while (reader.Read()) {
string message = reader["message"].ToString();
Tuple<Creature, List<Tuple<Item, int>>> resultList = Parser.ParseLootMessage(message);
if (resultList == null) continue;
string t = message.Substring(0, 5);
hunt.AddKillToHunt(resultList, t, message);
}
reader = LootDatabaseManager.GetUsedItems(hunt);
List<Tuple<Item, int>> usedItems = new List<Tuple<Item, int>>();
while (reader.Read()) {
int itemid = reader.GetInt32(0);
int amount = reader.GetInt32(1);
usedItems.Add(new Tuple<Item, int>(StorageManager.getItem(itemid), amount));
}
hunt.AddUsedItems(usedItems);
hunts.Add(hunt);
index++;
}
}
if (hunts.Count == 0) {
Hunt h = new Hunt();
h.name = "New Hunt";
h.dbtableid = 1;
hunts.Add(h);
resetHunt(h);
}
activeHunt = hunts[activeHuntIndex];
MainForm.mainForm.InitializeHuntDisplay(activeHuntIndex);
}
}