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C# TgcSceneLoader.TgcSceneLoader类代码示例

本文整理汇总了C#中TgcViewer.Utils.TgcSceneLoader.TgcSceneLoader的典型用法代码示例。如果您正苦于以下问题:C# TgcSceneLoader类的具体用法?C# TgcSceneLoader怎么用?C# TgcSceneLoader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


TgcSceneLoader类属于TgcViewer.Utils.TgcSceneLoader命名空间,在下文中一共展示了TgcSceneLoader类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            TgcSceneLoader loader = new TgcSceneLoader();
            TgcScene sceneOriginal = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\Box\\" + "Box-TgcScene.xml");
            TgcMesh meshOriginal = sceneOriginal.Meshes[0];

            TgcMesh meshInstance1 = new TgcMesh(meshOriginal.Name + "-1", meshOriginal,
                new Vector3(50, 0, 0), meshOriginal.Rotation, meshOriginal.Scale);
            meshInstance1.Enabled = true;

            TgcMesh meshInstance2 = new TgcMesh(meshOriginal.Name + "-2", meshOriginal,
                new Vector3(100, 0, 0), meshOriginal.Rotation, meshOriginal.Scale);
            meshInstance2.Enabled = true;

            meshes = new List<TgcMesh>();
            meshes.Add(meshOriginal);
            meshes.Add(meshInstance1);
            meshes.Add(meshInstance2);

            TgcTexture texture = TgcTexture.createTexture(d3dDevice, GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\Piso\\Textures\\piso2.jpg");
            meshOriginal.changeDiffuseMaps(new TgcTexture[] { texture });

            GuiController.Instance.FpsCamera.Enable = true;
        }
开发者ID:JesusHerrera,项目名称:tgc-viewer,代码行数:26,代码来源:EjemploMeshInstance.cs

示例2: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Activamos el renderizado customizado. De esta forma el framework nos delega control total sobre como dibujar en pantalla
            //La responsabilidad cae toda de nuestro lado
            GuiController.Instance.CustomRenderEnabled = true;

            //Cargar shader de este ejemplo
            effect = TgcShaders.loadEffect(GuiController.Instance.ExamplesMediaDir + "Shaders\\EjemploGetZBuffer.fx");

            //Cargamos un escenario
            TgcSceneLoader loader = new TgcSceneLoader();
            TgcScene scene = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "MeshCreator\\Scenes\\Deposito\\Deposito-TgcScene.xml");
            meshes = scene.Meshes;
            foreach (TgcMesh mesh in meshes)
            {
                mesh.Effect = effect;
            }

            //Crear textura para almacenar el zBuffer. Es una textura que se usa como RenderTarget y que tiene un formato de 1 solo float de 32 bits.
            //En cada pixel no vamos a guardar un color sino el valor de Z de la escena
            //La creamos con un solo nivel de mipmap (el original)
            zBufferTexture = new Texture(d3dDevice, d3dDevice.Viewport.Width, d3dDevice.Viewport.Height, 1, Usage.RenderTarget, Format.R32F, Pool.Default);

            //Camara en 1ra persona
            GuiController.Instance.FpsCamera.Enable = true;
            GuiController.Instance.FpsCamera.MovementSpeed = 400f;
            GuiController.Instance.FpsCamera.JumpSpeed = 300f;
            GuiController.Instance.FpsCamera.setCamera(new Vector3(-20, 80, 450), new Vector3(0, 80, 1));
        }
开发者ID:JesusHerrera,项目名称:tgc-viewer,代码行数:31,代码来源:EjemploGetZBuffer.cs

示例3: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            meshes = new List<TgcMesh>();

            TgcSceneLoader loader = new TgcSceneLoader();
            TgcScene scene = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\BoxAlpha\\Box-TgcScene.xml");
            TgcMesh originalMesh = scene.Meshes[0];

            meshes.Add(originalMesh);
            originalMesh.Position = new Vector3(0,0,0);
            originalMesh.AlphaBlendEnable = true;

            TgcMesh instanceMesh;
            for (int i = 0; i < 5; i++)
            {
                instanceMesh = originalMesh.createMeshInstance("Box" + (i+1));
                instanceMesh.Position = new Vector3(0, 0, i * 50);
                instanceMesh.AlphaBlendEnable = true;
                meshes.Add(instanceMesh);
            }

            GuiController.Instance.FpsCamera.Enable = true;
        }
开发者ID:JesusHerrera,项目名称:tgc-viewer,代码行数:25,代码来源:AlphaBlendingFramework.cs

示例4: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Cargar 25 cajas formando una matriz
            TgcSceneLoader loader = new TgcSceneLoader();
            boxes = new List<TgcBox>();
            TgcTexture texture = TgcTexture.createTexture(d3dDevice, GuiController.Instance.ExamplesMediaDir + "Texturas\\granito.jpg");
            Vector3 boxSize = new Vector3(30, 30, 30);
            for (int i = 0; i < 5; i++)
            {
                for (int j = 0; j < 5; j++)
                {
                    Vector3 center = new Vector3((boxSize.X + boxSize.X / 2)  * i, (boxSize.Y + boxSize.Y / 2) * j,  0);
                    TgcBox box = TgcBox.fromSize(center, boxSize, texture);
                    boxes.Add(box);
                }
            }

            //Iniciarlizar PickingRay
            pickingRay = new TgcPickingRay();

            //Camara fija
            GuiController.Instance.RotCamera.Enable = false;
            GuiController.Instance.setCamera(new Vector3(94.9854f, 138.4992f, -284.3344f), new Vector3(86.4563f, -15.4191f, 703.7123f));

            //Crear caja para marcar en que lugar hubo colision
            collisionPointMesh = TgcBox.fromSize(new Vector3(3, 3, 3), Color.Red);
            selected = false;

            //UserVars para mostrar en que punto hubo colision
            GuiController.Instance.UserVars.addVar("CollP-X:");
            GuiController.Instance.UserVars.addVar("CollP-Y:");
            GuiController.Instance.UserVars.addVar("CollP-Z:");
        }
开发者ID:JesusHerrera,项目名称:tgc-viewer,代码行数:35,代码来源:EjemploPicking.cs

示例5: init

        public override void init()
        {
            Microsoft.DirectX.Direct3D.Device d3dDevice = GuiController.Instance.D3dDevice;

            //Cuerpo principal que se controla con el teclado
            box = TgcBox.fromSize(new Vector3(0, 10, 0), new Vector3(10, 10, 10), Color.Blue);

            //triangulo
            triangle = new CustomVertex.PositionColored[3];
            triangle[0] = new CustomVertex.PositionColored(-100, 0, 0, Color.Red.ToArgb());
            triangle[1] = new CustomVertex.PositionColored(0, 0, 50, Color.Green.ToArgb());
            triangle[2] = new CustomVertex.PositionColored(0, 100, 0, Color.Blue.ToArgb());
            triagleAABB = TgcBoundingBox.computeFromPoints(new Vector3[] { triangle[0].Position, triangle[1].Position, triangle[2].Position });

            //box2
            box2 = TgcBox.fromSize(new Vector3(-50, 10, -20), new Vector3(15, 15, 15), Color.Violet);

            //sphere
            sphere = new TgcBoundingSphere(new Vector3(30, 20, -20), 15);

            //OBB: computar OBB a partir del AABB del mesh.
            TgcSceneLoader loader = new TgcSceneLoader();
            TgcMesh meshObb = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "MeshCreator\\Meshes\\Vehiculos\\StarWars-ATST\\StarWars-ATST-TgcScene.xml").Meshes[0];
            obb = TgcObb.computeFromAABB(meshObb.BoundingBox);
            meshObb.dispose();
            obb.move(new Vector3(100, 0, 30));
            obb.setRotation(new Vector3(0, FastMath.PI / 4, 0));


            //Configurar camara en Tercer Persona
            GuiController.Instance.ThirdPersonCamera.Enable = true;
            GuiController.Instance.ThirdPersonCamera.setCamera(box.Position, 30, -75);
        }
开发者ID:aniPerezG,项目名称:barbalpha,代码行数:33,代码来源:EjemploBoundingBoxTests.cs

示例6: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Cargar modelo
            TgcSceneLoader loader = new TgcSceneLoader();
            TgcScene scene = loader.loadSceneFromFile(
                GuiController.Instance.ExamplesMediaDir + "MeshCreator\\Meshes\\Vehiculos\\StarWars-ATST\\StarWars-ATST-TgcScene.xml");
            mesh = scene.Meshes[0];

            //Computar OBB a partir del AABB del mesh. Inicialmente genera el mismo volumen que el AABB, pero luego te permite rotarlo (cosa que el AABB no puede)
            obb = TgcObb.computeFromAABB(mesh.BoundingBox);

            //Otra alternativa es computar OBB a partir de sus vertices. Esto genera un OBB lo mas apretado posible pero es una operacion costosa
            //obb = TgcObb.computeFromPoints(mesh.getVertexPositions());

            


            //Alejar camara rotacional segun tamaño del BoundingBox del objeto
            GuiController.Instance.RotCamera.targetObject(mesh.BoundingBox);


            //Modifier para poder rotar y mover el mesh
            GuiController.Instance.Modifiers.addFloat("rotation", 0, 360, 0);
            GuiController.Instance.Modifiers.addVertex3f("position", new Vector3(0, 0, 0), new Vector3(50, 50, 50), new Vector3(0, 0, 0));
        }
开发者ID:aniPerezG,项目名称:barbalpha,代码行数:27,代码来源:EjemploOBB.cs

示例7: import

        public List<TgcMesh> import(string path)
        {
            TgcSceneLoader loader = new TgcSceneLoader();
            TgcScene scene = loader.loadSceneFromFile(path);
            List<TgcMesh> instances = new List<TgcMesh>();
            foreach (TgcMesh m in scene.Meshes)
            {
                if (m.ParentInstance == null)//Si es un mesh original
                {
                    //Lo agrego al diccionario
                    if (!meshes.ContainsKey(m.Name)) meshes.Add(m.Name, m);
                    else
                    {
                        //Por ahora no se puede cargar mas de un mesh original con el mismo nombre.
                        //TODO: Ver de que otro modo indexarlas y como unificar instancias de un mismo mesh que se cargo dos veces.

                        meshes[m.Name].dispose();
                        meshes.Remove(m.Name);

                    }

                    //Si no tenia hijos, creo una instancia para que se vea.
                    if (m.MeshInstances.Count == 0)
                    {
                        instances.Add(instanceOf(m));

                    }
                }
                else instances.Add(m);
            }
            return instances;
        }
开发者ID:JesusHerrera,项目名称:tgc-viewer,代码行数:32,代码来源:InstanceManager.cs

示例8: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            string sphere = GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\Sphere\\Sphere-TgcScene.xml";

            TgcSceneLoader loader = new TgcSceneLoader();

            //Cargar modelos para el sol, la tierra y la luna. Son esfereas a las cuales le cambiamos la textura
            sun = loader.loadSceneFromFile(sphere).Meshes[0];
            sun.changeDiffuseMaps(new TgcTexture[] { TgcTexture.createTexture(d3dDevice, GuiController.Instance.ExamplesDir + "Transformations\\SistemaSolar\\SunTexture.jpg") });
            
            earth = loader.loadSceneFromFile(sphere).Meshes[0];
            earth.changeDiffuseMaps(new TgcTexture[] { TgcTexture.createTexture(d3dDevice, GuiController.Instance.ExamplesDir + "Transformations\\SistemaSolar\\EarthTexture.jpg") });
            
            moon = loader.loadSceneFromFile(sphere).Meshes[0];
            moon.changeDiffuseMaps(new TgcTexture[] { TgcTexture.createTexture(d3dDevice, GuiController.Instance.ExamplesDir + "Transformations\\SistemaSolar\\MoonTexture.jpg") });
            

            //Deshabilitamos el manejo automático de Transformaciones de TgcMesh, para poder manipularlas en forma customizada
            sun.AutoTransformEnable = false;
            earth.AutoTransformEnable = false;
            moon.AutoTransformEnable = false;


            //Color de fondo
            GuiController.Instance.BackgroundColor = Color.Black;


            //Camara en primera persona
            GuiController.Instance.FpsCamera.Enable = true;
            GuiController.Instance.FpsCamera.setCamera(new Vector3(705.2938f, 305.347f, -888.1567f), new Vector3(183.6915f, 19.6596f, -84.2204f));
        }
开发者ID:aniPerezG,项目名称:barbalpha,代码行数:33,代码来源:SistemaSolar.cs

示例9: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;
            //Crear loader
            TgcSceneLoader loader = new TgcSceneLoader();

            //Cargar los mesh:
            scene = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir
                            + "MeshCreator\\Meshes\\Vehiculos\\TanqueFuturistaRuedas\\TanqueFuturistaRuedas-TgcScene.xml");
            mesh = scene.Meshes[0];
            mesh.Scale = new Vector3(0.5f, 0.5f, 0.5f);
            mesh.Position = new Vector3(0f, 0f, 0f);

            //Cargar Shader personalizado
            effect = TgcShaders.loadEffect(GuiController.Instance.ExamplesDir + "Shaders\\WorkshopShaders\\Shaders\\BasicShader.fx");

            // le asigno el efecto a la malla 
            mesh.Effect = effect;

            // indico que tecnica voy a usar 
            // Hay effectos que estan organizados con mas de una tecnica.
            mesh.Technique = "RenderScene";

            //Centrar camara rotacional respecto a este mesh
            GuiController.Instance.RotCamera.targetObject(mesh.BoundingBox);

            time = 0;
        }
开发者ID:aniPerezG,项目名称:barbalpha,代码行数:28,代码来源:BasicShader.cs

示例10: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Cargar escenario con información especial exportada de PortalRendering
            TgcSceneLoader loader = new TgcSceneLoader();
            scene = loader.loadSceneFromFile(GuiController.Instance.ExamplesDir + "PortalRendering\\EscenarioPortal\\EscenarioPortal-TgcScene.xml");

            //Descactivar inicialmente a todos los modelos
            scene.setMeshesEnabled(false);

            //Camara en 1ra persona
            GuiController.Instance.FpsCamera.Enable = true;
            GuiController.Instance.FpsCamera.MovementSpeed = 800f;
            GuiController.Instance.FpsCamera.JumpSpeed = 600f;
            GuiController.Instance.FpsCamera.setCamera(new Vector3(0, 0, 0), new Vector3(0, 0, 1));

            //Modifiers
            GuiController.Instance.Modifiers.addBoolean("portalRendering", "PortalRendering", true);
            GuiController.Instance.Modifiers.addBoolean("WireFrame", "WireFrame", false);
            GuiController.Instance.Modifiers.addBoolean("showPortals", "Show Portals", false);

            //UserVars
            GuiController.Instance.UserVars.addVar("MeshCount");

            //Crear portales debug
            scene.PortalRendering.createDebugPortals(Color.Purple);
        }
开发者ID:JesusHerrera,项目名称:tgc-viewer,代码行数:28,代码来源:PortalRenderingFramework.cs

示例11: EscenarioManager

        public EscenarioManager()
        {
            EscenarioManager.Instance = this;

            sonido = SoundManager.getInstance();
            arboles = new List<TgcMesh>();
            pasto = new List<TgcMesh>();
            barriles = new List<Barril>();
            loader = new TgcSceneLoader();

            casillasPorEje = 50;
            divisionesPiso = new Vector3[2500];
            _random = new Random();

            piso = new TgcBox();
            piso.UVTiling = new Vector2(300, 300);
            pisoSize = (int) tamanio;
            piso.setPositionSize(new Vector3(0, 0, 0), new Vector3(pisoSize*2, 0, pisoSize*2));
            piso.updateValues();

            piso.setTexture(TgcTexture.createTexture(GuiController.Instance.D3dDevice, GuiController.Instance.AlumnoEjemplosMediaDir + "\\RenderMan\\texturas\\nieve.png"));

            generarSkyBox();

            colisionables = new List<TgcBoundingCylinder>();

            limites = new TgcBoundingBox(new Vector3(-tamanio, 0, -tamanio), new Vector3(tamanio, 5000, tamanio));

            GuiController.Instance.Modifiers.addInt("Viento en X", 0, 30, 5);
            GuiController.Instance.Modifiers.addInt("Viento en Z", 0, 30, 5);
        }
开发者ID:nicolasazrak,项目名称:RenderMan,代码行数:31,代码来源:EscenarioManager.cs

示例12: Chispa

 public Chispa()
 {
     TgcSceneLoader loader = new TgcSceneLoader();
     mesh = loader.loadSceneFromFile(sphere).Meshes[0];
     mesh.changeDiffuseMaps(new TgcTexture[] { TgcTexture.createTexture(d3dDevice, Shared.mediaPath + "\\otros\\giallo.png") });
     mesh.Scale = new Vector3(0.08f, 0.08f, 0.08f);
 }
开发者ID:JSorella,项目名称:AlumnoEjemplos,代码行数:7,代码来源:Chispa.cs

示例13: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Crear loader
            TgcSceneLoader loader = new TgcSceneLoader();

            //Cargar mesh
            TgcScene scene = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\Olla\\Olla-TgcScene.xml");
            mesh = scene.Meshes[0];

            //Crear caja para indicar ubicacion de la luz
            lightMesh = TgcBox.fromSize(new Vector3(20, 20, 20), Color.Yellow);

            //Modifiers de la luz
            GuiController.Instance.Modifiers.addBoolean("lightEnable", "lightEnable", true);
            GuiController.Instance.Modifiers.addVertex3f("lightPos", new Vector3(-500, -500, -500), new Vector3(500, 800, 500), new Vector3(0, 500, 0));
            GuiController.Instance.Modifiers.addColor("ambient", Color.Gray);
            GuiController.Instance.Modifiers.addColor("diffuse", Color.Blue);
            GuiController.Instance.Modifiers.addColor("specular", Color.White);
            GuiController.Instance.Modifiers.addFloat("specularEx", 0, 40, 20f);

            //Centrar camara rotacional respecto a este mesh
            GuiController.Instance.RotCamera.targetObject(mesh.BoundingBox);
        }
开发者ID:JesusHerrera,项目名称:tgc-viewer,代码行数:25,代码来源:EjemploPhongShading.cs

示例14: init

        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;
            

            TgcSceneLoader loader = new TgcSceneLoader();
            TgcScene scene = loader.loadSceneFromFile(
                    GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\Box\\" + "Box-TgcScene.xml",
                    GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\Box\\");
            mesh = scene.Meshes[0];
            mesh.Scale = new Vector3(0.25f, 0.25f, 0.25f);


            GuiController.Instance.FpsCamera.Enable = true;
            GuiController.Instance.FpsCamera.setCamera(new Vector3(7.9711f, 11.7f, -32.5475f), new Vector3(7.972f, 11.4178f, -31.5475f));


            GuiController.Instance.Modifiers.addVertex3f("origin", new Vector3(-100, -100, -100), new Vector3(100, 100, 100), new Vector3(0, 0, 0));
            GuiController.Instance.Modifiers.addVertex3f("dimension", new Vector3(-100, -100, -100), new Vector3(1000, 1000, 100), new Vector3(10, 10, 10));
            GuiController.Instance.Modifiers.addInterval("orientation", new string[] { "XY", "XZ", "YZ" }, 0);
            GuiController.Instance.Modifiers.addVertex2f("tiling", new Vector2(0,0), new Vector2(10,10),new Vector2(1,1));

            string texturePath = GuiController.Instance.ExamplesMediaDir + "Texturas\\Quake\\TexturePack2\\brick1_1.jpg";
            currentTexture = TgcTexture.createTexture(d3dDevice, texturePath);
            GuiController.Instance.Modifiers.addTexture("texture", currentTexture.FilePath);



            updateWall();
        
        }
开发者ID:aniPerezG,项目名称:barbalpha,代码行数:31,代码来源:EjemploVerticalWall.cs

示例15: init

        /// <summary>
        /// Método que se llama una sola vez,  al principio cuando se ejecuta el ejemplo.
        /// Escribir aquí todo el código de inicialización: cargar modelos, texturas, modifiers, uservars, etc.
        /// Borrar todo lo que no haga falta
        /// </summary>
        public override void init()
        {
            //GuiController.Instance: acceso principal a todas las herramientas del Framework

            //Device de DirectX para crear primitivas
            Microsoft.DirectX.Direct3D.Device d3dDevice = GuiController.Instance.D3dDevice;
            TgcSceneLoader loader = new TgcSceneLoader();

            nivel = new Nivel1();

            fpsCamara = new Camara();

            GuiController.Instance.CurrentCamera = fpsCamara;

            fpsCamara.MovementSpeed = 1000f;
            fpsCamara.RotationSpeed = 2f;

            fpsCamara.setCamera(nivel.posicionInicial(), nivel.orientacionCamara());
            fpsCamara.updateViewMatrix(d3dDevice);

            colisionador = new ManejadorColisiones(fpsCamara, nivel.Obstaculos);

            //Iniciarlizar PickingRay
            pickingRay = new TgcPickingRay();
        }
开发者ID:JesusHerrera,项目名称:tgc-2015-2c-manaos-games,代码行数:30,代码来源:EjemploAlumno.cs


注:本文中的TgcViewer.Utils.TgcSceneLoader.TgcSceneLoader类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。