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C# Main.DedServ方法代码示例

本文整理汇总了C#中Terraria.Main.DedServ方法的典型用法代码示例。如果您正苦于以下问题:C# Main.DedServ方法的具体用法?C# Main.DedServ怎么用?C# Main.DedServ使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Terraria.Main的用法示例。


在下文中一共展示了Main.DedServ方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        private static void Main(string[] args)
        {
            try
            {
                Game = new Main();

                if (Environment.OSVersion.Platform == PlatformID.Unix)
                    Terraria.Main.SavePath = "Terraria";
                else
                    Terraria.Main.SavePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "My Games", "Terraria");

                Terraria.Main.WorldPath = Path.Combine(Terraria.Main.SavePath, "Worlds");
                Terraria.Main.PlayerPath = Path.Combine(Terraria.Main.SavePath, "Players");

                try
                {
                    Console.WriteLine("TerrariaAPI Version: " + ServerApi.ApiVersion + " (Protocol {0})", Terraria.Main.versionNumber2);
                    ServerApi.Initialize(args, Game);
                }
                catch (Exception ex)
                {
                    ServerApi.LogWriter.ServerWriteLine(
                        "Startup aborted due to an exception in the Server API initialization:\n" + ex, TraceLevel.Error);

                    Console.ReadLine();
                    return;
                }

                Game.DedServ();
                ServerApi.DeInitialize();
            }
            catch (Exception ex)
            {
                ServerApi.LogWriter.ServerWriteLine("Server crashed due to an unhandled exception:\n" + ex, TraceLevel.Error);
                Console.ReadLine();
            }
        }
开发者ID:CoderCow,项目名称:TerrariaAPI-Server,代码行数:37,代码来源:ProgramServer.cs

示例2: Main

 private static void Main(string[] args)
 {
     try
     {
         Game = new Main();
         for (int i = 0; i < args.Length; i++)
         {
             switch (args[i].ToLower())
             {
                 case "-config":
                     i++;
                     Game.LoadDedConfig(args[i]);
                     break;
                 case "-port":
                     i++;
                     try
                     {
                         int serverPort = Convert.ToInt32(args[i]);
                         Netplay.serverPort = serverPort;
                     }
                     catch
                     {
                     }
                     break;
                 case "-world":
                     i++;
                     Game.SetWorld(args[i]);
                     break;
                 case "-worldname":
                     i++;
                     Game.SetWorldName(args[i]);
                     break;
                 case "-autoshutdown":
                     Game.autoShut();
                     break;
                 case "-autocreate":
                     i++;
                     string newOpt = args[i];
                     Game.autoCreate(newOpt);
                     break;
                 case "-ip":
                     IPAddress ip;
                     if (IPAddress.TryParse(args[++i], out ip))
                     {
                         Netplay.serverListenIP = ip;
                         Console.Write("Using IP: {0}", ip);
                     }
                     else
                         Console.WriteLine("Bad IP: {0}", args[i]);
                     break;
                 case "-connperip":
                     int limit;
                     if (int.TryParse(args[++i], out limit))
                     {
                         Netplay.connectionLimit = limit;
                         Console.WriteLine("Each IP is now limited to {0} connections", limit);
                     }
                     else
                     Console.WriteLine("Bad int for -connperip");
                     break;
                 case "-killinactivesocket":
                     Netplay.killInactive = true;
                     break;
                 case "-lang":
                     Lang.lang = Convert.ToInt32(args[++i]);
                     break;
                 case "-ignoreversion":
                     IgnoreVersion = true;
                     Console.WriteLine("WARNING: Versions are no longer being regarded!");
                     Console.WriteLine("You are on your own! If problems arise, TShock developers will not help you with issues regarding this.");
                     break;
             }
         }
         if (Environment.OSVersion.Platform == PlatformID.Unix)
             Terraria.Main.SavePath = "Terraria";
         else
             Terraria.Main.SavePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "My Games", "Terraria");
         Terraria.Main.WorldPath = Path.Combine(Terraria.Main.SavePath, "Worlds");
         Terraria.Main.PlayerPath = Path.Combine(Terraria.Main.SavePath, "Players");
         Initialize(Game);
         Game.DedServ();
         DeInitialize();
     }
     catch (Exception value)
     {
         try
         {
             using (var streamWriter = new StreamWriter("crashlog.txt", true))
             {
                 streamWriter.WriteLine(DateTime.Now);
                 streamWriter.WriteLine(value);
                 streamWriter.WriteLine("");
             }
             Console.WriteLine("Server crash: " + DateTime.Now);
             Console.WriteLine(value);
             Console.WriteLine("");
             Console.WriteLine("Please send crashlog.txt to [email protected]");
         }
         catch
         {
//.........这里部分代码省略.........
开发者ID:k0rd,项目名称:TerrariaAPI-Server,代码行数:101,代码来源:ProgramServer.cs

示例3: Main

 private static void Main(string[] args)
 {
     //Process currentProcess = Process.GetCurrentProcess();
     //currentProcess.PriorityClass = ProcessPriorityClass.High;
     game = new Main();
     for (int i = 0; i < args.Length; i++)
     {
         if (args[i].ToLower() == "-config")
         {
             i++;
             game.LoadDedConfig(args[i]);
         }
         if (args[i].ToLower() == "-port")
         {
             i++;
             try
             {
                 int serverPort = Convert.ToInt32(args[i]);
                 Netplay.ListenPort = serverPort;
             }
             catch
             {
             }
         }
         if (args[i].ToLower() == "-players" || args[i].ToLower() == "-maxplayers")
         {
             i++;
             try
             {
                 int netPlayers = Convert.ToInt32(args[i]);
                 game.SetNetPlayers(netPlayers);
             }
             catch
             {
             }
         }
         if (args[i].ToLower() == "-pass" || args[i].ToLower() == "-password")
         {
             i++;
             Netplay.ServerPassword = args[i];
         }
         if (args[i].ToLower() == "-lang")
         {
             i++;
             Lang.lang = Convert.ToInt32(args[i]);
         }
         if (args[i].ToLower() == "-world")
         {
             i++;
             game.SetWorld(args[i], false);
         }
         if (args[i].ToLower() == "-worldname")
         {
             i++;
             game.SetWorldName(args[i]);
         }
         if (args[i].ToLower() == "-motd")
         {
             i++;
             game.NewMOTD(args[i]);
         }
         if (args[i].ToLower() == "-banlist")
         {
             i++;
             Netplay.BanFilePath = args[i];
         }
         if (args[i].ToLower() == "-autoshutdown")
         {
             game.autoShut();
         }
         if (args[i].ToLower() == "-secure")
         {
             Netplay.spamCheck = true;
         }
         if (args[i].ToLower() == "-autocreate")
         {
             i++;
             string newOpt = args[i];
             game.autoCreate(newOpt);
         }
         if (args[i].ToLower() == "-loadlib")
         {
             i++;
             string path = args[i];
             game.loadLib(path);
         }
         if (args[i].ToLower() == "-noupnp")
         {
             Netplay.UseUPNP = false;
         }
     }
     game.DedServ();
 }
开发者ID:VanixxGraphix,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:93,代码来源:ServerEntry.cs

示例4: LaunchGame

		public static void LaunchGame(string[] args)
		{
			Program.LaunchParameters = Utils.ParseArguements(args);
            ThreadPool.SetMinThreads(8, 8);
            using (Main main = new Main())
			{
				try
                {
                    SocialAPI.Initialize(null);
                    LaunchInitializer.LoadParameters(main);
                    Main.OnEngineLoad += delegate
					{
						Program.ForceLoadAssembly(Assembly.GetExecutingAssembly(), true);
					};
#if CLIENT
                    main.Run();
#else
                    main.DedServ();
#endif
                }
                catch (Exception e)
				{
					Program.DisplayException(e);
				}
			}
		}
开发者ID:thegamingboffin,项目名称:Ulterraria_Reborn_GitHub,代码行数:26,代码来源:Program.cs


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