本文整理汇总了C#中System.Windows.Media.PathFigure.GetValue方法的典型用法代码示例。如果您正苦于以下问题:C# PathFigure.GetValue方法的具体用法?C# PathFigure.GetValue怎么用?C# PathFigure.GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Media.PathFigure
的用法示例。
在下文中一共展示了PathFigure.GetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ApplyAnimationToBezierSegments
internal static void ApplyAnimationToBezierSegments(Int32 index, Storyboard storyBoard, BezierSegment bezierSegment,
Point[] oldCtrlPoints, Point[] newCtrlPoints, PathFigure pathFigure, Point oldFirstPointOfBezierSeg,
Point newFirstPointOfBezierSeg)
{
if (index == 1)
{
PointAnimation pointAnimation = new PointAnimation()
{
From = oldFirstPointOfBezierSeg,
To = newFirstPointOfBezierSeg,
SpeedRatio = 2,
Duration = new Duration(new TimeSpan(0, 0, 1))
};
Storyboard.SetTarget(pointAnimation, pathFigure);
Storyboard.SetTargetProperty(pointAnimation, new PropertyPath("StartPoint"));
Storyboard.SetTargetName(pointAnimation, (String)pathFigure.GetValue(FrameworkElement.NameProperty));
storyBoard.Children.Add(pointAnimation);
#if WPF
pathFigure.BeginAnimation(PathFigure.StartPointProperty, pointAnimation);
#endif
}
// Animate control points
if (oldCtrlPoints != null && newCtrlPoints != null && oldCtrlPoints.Count() == 3 && newCtrlPoints.Count() == 3)
{
// Loop for 3 control points
for (int i = 0; i < 3; i++)
{
// Creates PointAnimation for each control points
if (!oldCtrlPoints[i].Equals(newCtrlPoints[i]))
{
PointAnimation pointAnimation = new PointAnimation()
{
From = oldCtrlPoints[i],
To = newCtrlPoints[i],
SpeedRatio = 2,
Duration = new Duration(new TimeSpan(0, 0, 1))
};
Storyboard.SetTarget(pointAnimation, bezierSegment);
Storyboard.SetTargetProperty(pointAnimation, new PropertyPath("Point" + (i + 1).ToString()));
Storyboard.SetTargetName(pointAnimation, (String)bezierSegment.GetValue(FrameworkElement.NameProperty));
storyBoard.Children.Add(pointAnimation);
#if WPF
switch(i)
{
case 0:
bezierSegment.BeginAnimation(BezierSegment.Point1Property, pointAnimation);
break;
case 1:
bezierSegment.BeginAnimation(BezierSegment.Point2Property, pointAnimation);
break;
case 2:
bezierSegment.BeginAnimation(BezierSegment.Point3Property, pointAnimation);
break;
}
#endif
}
}
}
}