本文整理汇总了C#中System.Windows.FrameworkElement.InvalidateMeasure方法的典型用法代码示例。如果您正苦于以下问题:C# FrameworkElement.InvalidateMeasure方法的具体用法?C# FrameworkElement.InvalidateMeasure怎么用?C# FrameworkElement.InvalidateMeasure使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.FrameworkElement
的用法示例。
在下文中一共展示了FrameworkElement.InvalidateMeasure方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoTemplateInvalidations
//.........这里部分代码省略.........
{
//
// Template is changing
//
// Set up any per-instance state relating to the new Template
// We do this here instead of OnTemplateInvalidated because
// this needs to happen for the *first* Template.
StyleHelper.UpdateInstanceData(
StyleHelper.TemplateDataField,
feContainer /* fe */, null /* fce */,
null /*oldStyle */, null /* newStyle */,
oldFrameworkTemplate, newFrameworkTemplate,
InternalFlags.HasTemplateGeneratedSubTree);
// If this new template has resource references (either for the container
// or for children in the visual tree), then, mark it so that it will
// not be ignored during resource change invalidations
if (newTemplate != null && newTemplateHasResourceReferences)
{
Debug.Assert(feContainer != null);
feContainer.HasResourceReference = true;
}
// If the template wants to watch for the Loaded and/or Unloaded events, set the
// flag that says we want to receive it. Otherwise, if it was set in the old template, clear it.
UpdateLoadedFlag( container, oldFrameworkTemplate, newFrameworkTemplate );
// Wipe out VisualTree only if VisualTree factories
// are changing
//
// If the factories are null for both new and old, then, the Template
// has the opportunity to supply the VisualTree using the "BuildVisualTree"
// virtual.
FrameworkElementFactory oldFactory;
FrameworkElementFactory newFactory;
bool canBuildVisualTree;
bool hasTemplateGeneratedSubTree;
FrugalStructList<ContainerDependent> oldContainerDependents;
FrugalStructList<ContainerDependent> newContainerDependents;
Debug.Assert(feContainer != null);
oldFactory = (oldFrameworkTemplate != null) ? oldFrameworkTemplate.VisualTree : null;
newFactory = (newFrameworkTemplate != null) ? newFrameworkTemplate.VisualTree : null;
canBuildVisualTree = (oldFrameworkTemplate != null) ? oldFrameworkTemplate.CanBuildVisualTree : false;
hasTemplateGeneratedSubTree = feContainer.HasTemplateGeneratedSubTree;
oldContainerDependents = (oldFrameworkTemplate != null) ? oldFrameworkTemplate.ContainerDependents : StyleHelper.EmptyContainerDependents;
newContainerDependents = (newFrameworkTemplate != null) ? newFrameworkTemplate.ContainerDependents : StyleHelper.EmptyContainerDependents;
if (hasTemplateGeneratedSubTree)
{
StyleHelper.ClearGeneratedSubTree(oldTemplateData,
feContainer /* fe */, null /* fce */,
oldFrameworkTemplate );
}
// Propagate invalidation for template dependents
FrugalStructList<ContainerDependent> exclusionContainerDependents =
new FrugalStructList<ContainerDependent>();
StyleHelper.InvalidateContainerDependents(container,
ref exclusionContainerDependents,
ref oldContainerDependents,
ref newContainerDependents);
// Propagate invalidation for resource references that may be
// picking stuff from the style's ResourceDictionary
DoTemplateResourcesInvalidations(container, feContainer, null /*fce*/, oldTemplate, newTemplate);
Debug.Assert(feContainer != null);
feContainer.OnTemplateChangedInternal(oldFrameworkTemplate, newFrameworkTemplate);
}
else
{
//
// Template is not changing
//
// Template was invalidated but didn't change. If the Template created the
// VisualTree via an override of BuildVisualTree, then, it is
// wiped out now so that it may be conditionally rebuilt by the
// custom Template
if (newFrameworkTemplate != null)
{
if (feContainer.HasTemplateGeneratedSubTree
&& newFrameworkTemplate.VisualTree == null
&& !newFrameworkTemplate.HasXamlNodeContent )
{
StyleHelper.ClearGeneratedSubTree(oldTemplateData, feContainer /* fe */, null /* fce */,
oldFrameworkTemplate);
// Nothing guarantees that ApplyTemplate actually gets
// called, so ask for it explicitly (bug 963163).
feContainer.InvalidateMeasure();
}
}
}
}
示例2: Resize_Item
protected void Resize_Item(FrameworkElement item, Point position)
{
if (position.X < 0 || position.Y < 0)
return;
item.Width = Calculate_Discrete_X(position.X);
item.Height = Calculate_Discrete_Y(position.Y);
item.InvalidateMeasure();
}
示例3: GenerateImage
public static BitmapImage GenerateImage(FrameworkElement pFE, int pWidth, int pHeight)
{;
pFE.Width = pWidth;
pFE.Height = pHeight;
System.Windows.Size theTargetSize = new System.Windows.Size(pWidth, pHeight);
pFE.Measure(new System.Windows.Size(double.PositiveInfinity, double.PositiveInfinity));
pFE.Arrange(new Rect(theTargetSize));
// to affect the changes in the UI, you must call this method at the end to apply the new changes
pFE.UpdateLayout();
pFE.InvalidateMeasure();
pFE.InvalidateArrange();
pFE.InvalidateVisual();
var imgEncoder = new PngBitmapEncoder();
imgEncoder.Interlace = PngInterlaceOption.Off;
RenderTargetBitmap bmpSource = new RenderTargetBitmap((int)pWidth, (int)pHeight, 96, 96, PixelFormats.Pbgra32);
bmpSource.Render(pFE);
imgEncoder.Frames.Add(BitmapFrame.Create(bmpSource));
BitmapImage result = new BitmapImage();
using (var stream = new MemoryStream())
{
imgEncoder.Save(stream);
stream.Seek(0, SeekOrigin.Begin);
result.BeginInit();
// According to MSDN, "The default OnDemand cache option retains access to the stream until the image is needed."
// Force the bitmap to load right now so we can dispose the stream.
result.CacheOption = BitmapCacheOption.OnLoad;
result.StreamSource = stream;
result.EndInit();
// result.Freeze();
}
return result;
}