本文整理汇总了C#中System.ServiceModel.Dispatcher.ProcessingContext.CreateSequence方法的典型用法代码示例。如果您正苦于以下问题:C# ProcessingContext.CreateSequence方法的具体用法?C# ProcessingContext.CreateSequence怎么用?C# ProcessingContext.CreateSequence使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.ServiceModel.Dispatcher.ProcessingContext
的用法示例。
在下文中一共展示了ProcessingContext.CreateSequence方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Eval
internal override Opcode Eval(ProcessingContext context)
{
if (!context.LoadVariable(this.expr.Variable))
{
context.PushSequenceFrame();
NodeSequence seq = context.CreateSequence();
seq.Add(context.Processor.ContextNode);
context.PushSequence(seq);
int counterMarker = context.Processor.CounterMarker;
try
{
this.expr.Eval(context);
}
catch (XPathNavigatorException exception)
{
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(exception.Process(this));
}
catch (NavigatorInvalidBodyAccessException exception2)
{
throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(exception2.Process(this));
}
context.Processor.CounterMarker = counterMarker;
context.PopSequenceFrame();
context.PopSequenceFrame();
context.LoadVariable(this.expr.Variable);
}
return base.next;
}
示例2: InvokeInternal
internal override void InvokeInternal(ProcessingContext context, int argCount)
{
StackFrame topArg = context.TopArg;
SeekableXPathNavigator contextNode = context.Processor.ContextNode;
long currentPosition = contextNode.CurrentPosition;
while (topArg.basePtr <= topArg.endPtr)
{
string str = context.PeekString(topArg.basePtr);
NodeSequence val = context.CreateSequence();
if (XPathMessageFunction.MoveToHeader(contextNode) && contextNode.MoveToFirstChild())
{
do
{
long num2 = contextNode.CurrentPosition;
string str2 = XPathMessageFunctionActor.ExtractFromNavigator(contextNode);
contextNode.CurrentPosition = num2;
if (str2 == str)
{
val.Add(contextNode);
}
}
while (contextNode.MoveToNext());
}
context.SetValue(context, topArg.basePtr, val);
topArg.basePtr++;
}
contextNode.CurrentPosition = currentPosition;
}
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:28,代码来源:XPathMessageFunctionHeadersWithActor.cs
示例3: InvokeInternal
internal override void InvokeInternal(ProcessingContext context, int argCount)
{
int iterationCount = context.IterationCount;
context.PushSequenceFrame();
if (iterationCount > 0)
{
NodeSequence seq = context.CreateSequence();
seq.StartNodeset();
SeekableXPathNavigator contextNode = context.Processor.ContextNode;
long currentPosition = contextNode.CurrentPosition;
if (XPathMessageFunction.MoveToAddressingHeader(contextNode, "RelatesTo"))
{
seq.Add(contextNode);
while (XPathMessageFunction.MoveToAddressingHeaderSibling(contextNode, "RelatesTo"))
{
seq.Add(contextNode);
}
}
seq.StopNodeset();
context.PushSequence(seq);
for (int i = 1; i < iterationCount; i++)
{
seq.refCount++;
context.PushSequence(seq);
}
contextNode.CurrentPosition = currentPosition;
}
}
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:28,代码来源:XPathMessageFunctionRelatesTo.cs
示例4: Eval
internal override Opcode Eval(ProcessingContext context)
{
StackFrame topSequenceArg = context.TopSequenceArg;
Value[] sequences = context.Sequences;
bool sequenceStackInUse = context.SequenceStackInUse;
context.PushSequenceFrame();
for (int i = topSequenceArg.basePtr; i <= topSequenceArg.endPtr; i++)
{
NodeSequence sequence = sequences[i].Sequence;
if (sequence.Count == 0)
{
if (!sequenceStackInUse)
{
context.PushSequence(NodeSequence.Empty);
}
}
else
{
NodeSequenceItem[] items = sequence.Items;
for (int j = 0; j < sequence.Count; j++)
{
SeekableXPathNavigator contextNode = items[j].GetNavigator();
NodeSequence destSequence = context.CreateSequence();
destSequence.StartNodeset();
base.criteria.Select(contextNode, destSequence);
destSequence.StopNodeset();
context.PushSequence(destSequence);
}
}
}
return base.next;
}
示例5: Eval
internal override Opcode Eval(ProcessingContext context)
{
context.PushContextSequenceFrame();
NodeSequence seq = context.CreateSequence();
seq.StartNodeset();
seq.Add(context.Processor.ContextNode);
seq.StopNodeset();
context.PushSequence(seq);
return this.next;
}
示例6: Eval
internal override Opcode Eval(ProcessingContext context)
{
StackFrame topSequenceArg = context.TopSequenceArg;
SeekableXPathNavigator contextNode = null;
Value[] sequences = context.Sequences;
for (int i = topSequenceArg.basePtr; i <= topSequenceArg.endPtr; i++)
{
NodeSequence sequence = sequences[i].Sequence;
int count = sequence.Count;
if (count == 0)
{
context.ReplaceSequenceAt(i, NodeSequence.Empty);
context.ReleaseSequence(sequence);
}
else
{
NodeSequenceItem[] items = sequence.Items;
if (sequence.CanReuse(context))
{
contextNode = items[0].GetNavigator();
sequence.Clear();
sequence.StartNodeset();
this.criteria.Select(contextNode, sequence);
sequence.StopNodeset();
}
else
{
NodeSequence destSequence = null;
for (int j = 0; j < count; j++)
{
contextNode = items[j].GetNavigator();
if (destSequence == null)
{
destSequence = context.CreateSequence();
}
destSequence.StartNodeset();
this.criteria.Select(contextNode, destSequence);
destSequence.StopNodeset();
}
context.ReplaceSequenceAt(i, (destSequence != null) ? destSequence : NodeSequence.Empty);
context.ReleaseSequence(sequence);
}
}
}
return base.next;
}
示例7: Eval
internal override Opcode Eval(ProcessingContext context)
{
Value[] values = context.Values;
StackFrame topArg = context.TopArg;
for (int i = topArg.basePtr; i <= topArg.endPtr; i++)
{
NodeSequence sequence = values[i].Sequence;
NodeSequence val = context.CreateSequence();
for (int j = 0; j < sequence.Count; j++)
{
NodeSequenceItem item = sequence[j];
val.AddCopy(ref item);
}
val.Merge();
context.SetValue(context, i, val);
}
return base.next;
}
示例8: Eval
internal override Opcode Eval(ProcessingContext context)
{
int iterationCount = context.IterationCount;
Opcode next = base.next;
context.PushSequenceFrame();
NodeSequence empty = context.CreateSequence();
if ((base.next != null) && ((base.next.Flags & OpcodeFlags.CompressableSelect) != OpcodeFlags.None))
{
SeekableXPathNavigator contextNode = context.Processor.ContextNode;
contextNode.MoveToRoot();
next = base.next.Eval(empty, contextNode);
while ((next != null) && ((next.Flags & OpcodeFlags.CompressableSelect) != OpcodeFlags.None))
{
next = next.Next;
}
}
else
{
empty.StartNodeset();
SeekableXPathNavigator node = context.Processor.ContextNode;
node.MoveToRoot();
empty.Add(node);
empty.StopNodeset();
}
if (empty.Count == 0)
{
context.ReleaseSequence(empty);
empty = NodeSequence.Empty;
}
for (int i = 0; i < iterationCount; i++)
{
context.PushSequence(empty);
}
if (iterationCount > 1)
{
empty.refCount += iterationCount - 1;
}
return next;
}
示例9: Eval
internal override Opcode Eval(ProcessingContext context)
{
StackFrame topSequenceArg = context.TopSequenceArg;
Value[] values = context.Values;
StackFrame topArg = context.TopArg;
Value[] sequences = context.Sequences;
context.PushSequenceFrame();
for (int i = topSequenceArg.basePtr; i <= topSequenceArg.endPtr; i++)
{
NodeSequence sequence = sequences[i].Sequence;
if (sequence.Count > 0)
{
NodeSequenceItem[] items = sequence.Items;
NodeSequence sequence2 = null;
int basePtr = topArg.basePtr;
for (int j = 0; basePtr <= topArg.endPtr; j++)
{
if (this.test == values[basePtr].Boolean)
{
if (sequence2 == null)
{
sequence2 = context.CreateSequence();
}
sequence2.AddCopy(ref items[j], NodeSequence.GetContextSize(sequence, j));
}
else if (items[j].Last && (sequence2 != null))
{
sequence2.Items[sequence2.Count - 1].Last = true;
}
basePtr++;
}
context.PushSequence((sequence2 == null) ? NodeSequence.Empty : sequence2);
sequence2 = null;
}
}
return base.next;
}
示例10: Union
internal NodeSequence Union(ProcessingContext context, NodeSequence otherSeq)
{
NodeSequence sequence = context.CreateSequence();
SortedBuffer<QueryNode, QueryNodeComparer> buffer = new SortedBuffer<QueryNode, QueryNodeComparer>(staticQueryNodeComparerInstance);
for (int i = 0; i < this.count; i++)
{
buffer.Add(this.items[i].Node);
}
for (int j = 0; j < otherSeq.count; j++)
{
buffer.Add(otherSeq.items[j].Node);
}
for (int k = 0; k < buffer.Count; k++)
{
sequence.Add(buffer[k]);
}
sequence.RenumberItems();
return sequence;
}
示例11: Eval
internal override Opcode Eval(ProcessingContext context)
{
XPathNavigator nav = context.Processor.ContextNode;
if (nav != null && context.Processor.ContextMessage != null)
{
((SeekableMessageNavigator)nav).Atomize();
}
if (this.argCount == 0)
{
context.PushFrame();
int count = context.IterationCount;
if (count > 0)
{
object ret = this.function.Invoke(this.xsltContext, NullArgs, nav);
switch (this.function.ReturnType)
{
case XPathResultType.String:
context.Push((string)ret, count);
break;
case XPathResultType.Number:
context.Push((double)ret, count);
break;
case XPathResultType.Boolean:
context.Push((bool)ret, count);
break;
case XPathResultType.NodeSet:
NodeSequence seq = context.CreateSequence();
XPathNodeIterator iter = (XPathNodeIterator)ret;
seq.Add(iter);
context.Push(seq, count);
break;
default:
// This should never be reached
throw DiagnosticUtility.ExceptionUtility.ThrowHelperCritical(new QueryProcessingException(QueryProcessingError.Unexpected, SR.GetString(SR.QueryFunctionTypeNotSupported, this.function.ReturnType.ToString())));
}
}
}
else
{
// PERF, [....], see if we can cache these arrays to avoid allocations
object[] xsltArgs = new object[this.argCount];
int iterationCount = context.TopArg.Count;
for (int iteration = 0; iteration < iterationCount; ++iteration)
{
for (int i = 0; i < this.argCount; ++i)
{
StackFrame arg = context[i];
Fx.Assert(iteration < arg.Count, "");
switch (this.function.ArgTypes[i])
{
case XPathResultType.String:
xsltArgs[i] = context.PeekString(arg[iteration]);
break;
case XPathResultType.Number:
xsltArgs[i] = context.PeekDouble(arg[iteration]);
break;
case XPathResultType.Boolean:
xsltArgs[i] = context.PeekBoolean(arg[iteration]);
break;
case XPathResultType.NodeSet:
NodeSequenceIterator iter = new NodeSequenceIterator(context.PeekSequence(arg[iteration]));
xsltArgs[i] = iter;
this.iterList.Add(iter);
break;
default:
// This should never be reached
throw DiagnosticUtility.ExceptionUtility.ThrowHelperCritical(new QueryProcessingException(QueryProcessingError.Unexpected, SR.GetString(SR.QueryFunctionTypeNotSupported, this.function.ArgTypes[i].ToString())));
}
}
object ret = this.function.Invoke(this.xsltContext, xsltArgs, nav);
if (this.iterList != null)
{
for (int i = 0; i < this.iterList.Count; ++i)
{
this.iterList[i].Clear();
}
this.iterList.Clear();
}
switch (this.function.ReturnType)
{
case XPathResultType.String:
context.SetValue(context, context[this.argCount - 1][iteration], (string)ret);
break;
case XPathResultType.Number:
context.SetValue(context, context[this.argCount - 1][iteration], (double)ret);
break;
//.........这里部分代码省略.........
示例12: Eval
internal override Opcode Eval(ProcessingContext context)
{
StackFrame topFrame = context.TopSequenceArg;
Value[] sequences = context.Sequences;
bool wasInUse = context.SequenceStackInUse;
context.PushSequenceFrame();
for (int i = topFrame.basePtr; i <= topFrame.endPtr; ++i)
{
NodeSequence sourceSeq = sequences[i].Sequence;
int count = sourceSeq.Count;
if (count == 0)
{
// Empty sequence.
// Since there are no nodes in the sequence, we will track this sequence also
// using an empty sequence
if (!wasInUse)
context.PushSequence(NodeSequence.Empty);
}
else
{
NodeSequenceItem[] items = sourceSeq.Items;
for (int item = 0; item < sourceSeq.Count; ++item)
{
SeekableXPathNavigator node = items[item].GetNavigator();
Fx.Assert(null != node, "");
NodeSequence newSeq = context.CreateSequence();
newSeq.StartNodeset();
this.criteria.Select(node, newSeq);
newSeq.StopNodeset();
context.PushSequence(newSeq);
}
}
}
return this.next;
}
示例13: InvokeInternal
internal override void InvokeInternal(ProcessingContext context, int argCount)
{
StackFrame actorArg = context.TopArg;
SeekableXPathNavigator nav = context.Processor.ContextNode;
long p = nav.CurrentPosition;
while (actorArg.basePtr <= actorArg.endPtr)
{
string actor = context.PeekString(actorArg.basePtr);
NodeSequence seq = context.CreateSequence();
if (MoveToHeader(nav) && nav.MoveToFirstChild())
{
do
{
// PERF, [....], this will be faster if I cache the envelope namespace to do the
// actor lookup by hand
long pos = nav.CurrentPosition;
string navActor = XPathMessageFunctionActor.ExtractFromNavigator(nav);
nav.CurrentPosition = pos;
if (navActor == actor)
{
seq.Add(nav);
}
} while (nav.MoveToNext());
}
context.SetValue(context, actorArg.basePtr, seq);
actorArg.basePtr++;
}
nav.CurrentPosition = p;
}
示例14: IterateAndPushSequences
internal static void IterateAndPushSequences(ProcessingContext context)
{
StackFrame topSequenceArg = context.TopSequenceArg;
Value[] sequences = context.Sequences;
context.PushFrame();
while (topSequenceArg.basePtr <= topSequenceArg.endPtr)
{
NodeSequence sequence = sequences[topSequenceArg.basePtr++].Sequence;
if (sequence.Count == 0)
{
context.PushSequence(NodeSequence.Empty);
}
else
{
for (int i = 0; i < sequence.Count; i++)
{
NodeSequence sequence2 = context.CreateSequence();
sequence2.StartNodeset();
sequence2.Add(ref sequence.Items[i]);
sequence2.StopNodeset();
context.Push(sequence2);
}
}
}
}
示例15: EvalSpecial
internal override void EvalSpecial(ProcessingContext context)
{
int counterMarker = context.Processor.CounterMarker;
if (!context.LoadVariable(base.var))
{
XPathMessageContext.HeaderFun.InvokeInternal(context, 0);
context.SaveVariable(base.var, context.Processor.ElapsedCount(counterMarker));
}
NodeSequence[] sequenceArray = new NodeSequence[base.children.Count];
NodeSequence sequence = context.Sequences[context.TopSequenceArg.basePtr].Sequence;
for (int i = 0; i < base.children.Count; i++)
{
sequenceArray[i] = context.CreateSequence();
sequenceArray[i].StartNodeset();
}
SeekableXPathNavigator node = sequence[0].GetNavigator();
if (node.MoveToFirstChild())
{
do
{
if (node.NodeType == XPathNodeType.Element)
{
List<SubExpr> list;
Dictionary<string, List<SubExpr>> dictionary;
string localName = node.LocalName;
string namespaceURI = node.NamespaceURI;
if (this.nameLookup.TryGetValue(namespaceURI, out dictionary))
{
if (dictionary.TryGetValue(localName, out list))
{
for (int k = 0; k < list.Count; k++)
{
sequenceArray[this.indexLookup[list[k]].i].Add(node);
}
}
if (dictionary.TryGetValue(QueryDataModel.Wildcard, out list))
{
for (int m = 0; m < list.Count; m++)
{
sequenceArray[this.indexLookup[list[m]].i].Add(node);
}
}
}
if (this.nameLookup.TryGetValue(QueryDataModel.Wildcard, out dictionary) && dictionary.TryGetValue(QueryDataModel.Wildcard, out list))
{
for (int n = 0; n < list.Count; n++)
{
sequenceArray[this.indexLookup[list[n]].i].Add(node);
}
}
}
}
while (node.MoveToNext());
}
int num6 = context.Processor.CounterMarker;
for (int j = 0; j < base.children.Count; j++)
{
if (base.children[j].useSpecial)
{
sequenceArray[j].StopNodeset();
context.Processor.CounterMarker = num6;
context.PushSequenceFrame();
context.PushSequence(sequenceArray[j]);
for (Opcode opcode = base.children[j].FirstOp.Next; opcode != null; opcode = opcode.Eval(context))
{
}
context.SaveVariable(base.children[j].var, context.Processor.ElapsedCount(counterMarker));
context.PopSequenceFrame();
}
else
{
context.ReleaseSequence(sequenceArray[j]);
}
}
context.Processor.CounterMarker = counterMarker;
}