本文整理汇总了C#中System.Net.Sockets.SocketAsyncEventArgs.DoOperationReceiveMessageFrom方法的典型用法代码示例。如果您正苦于以下问题:C# SocketAsyncEventArgs.DoOperationReceiveMessageFrom方法的具体用法?C# SocketAsyncEventArgs.DoOperationReceiveMessageFrom怎么用?C# SocketAsyncEventArgs.DoOperationReceiveMessageFrom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Net.Sockets.SocketAsyncEventArgs
的用法示例。
在下文中一共展示了SocketAsyncEventArgs.DoOperationReceiveMessageFrom方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReceiveMessageFromAsync
public bool ReceiveMessageFromAsync(SocketAsyncEventArgs e)
{
bool retval;
if (s_loggingEnabled)
{
Logging.Enter(Logging.Sockets, this, "ReceiveMessageFromAsync", "");
}
if (CleanedUp)
{
throw new ObjectDisposedException(GetType().FullName);
}
if (e == null)
{
throw new ArgumentNullException("e");
}
if (e.RemoteEndPoint == null)
{
throw new ArgumentNullException("RemoteEndPoint");
}
if (!CanTryAddressFamily(e.RemoteEndPoint.AddressFamily))
{
throw new ArgumentException(SR.Format(SR.net_InvalidEndPointAddressFamily, e.RemoteEndPoint.AddressFamily, _addressFamily), "RemoteEndPoint");
}
// We don't do a CAS demand here because the contents of remoteEP aren't used by
// WSARecvMsg; all that matters is that we generate a unique-to-this-call SocketAddress
// with the right address family.
EndPoint endPointSnapshot = e.RemoteEndPoint;
e._socketAddress = SnapshotAndSerialize(ref endPointSnapshot);
// DualMode may have updated the endPointSnapshot, and it has to have the same AddressFamily as
// e.m_SocketAddres for Create to work later.
e.RemoteEndPoint = endPointSnapshot;
SetReceivingPacketInformation();
// Prepare for the native call.
e.StartOperationCommon(this);
e.StartOperationReceiveMessageFrom();
// Make the native call.
int bytesTransferred;
SocketError socketError;
try
{
socketError = e.DoOperationReceiveMessageFrom(this, _handle, out bytesTransferred);
}
catch (Exception ex)
{
// Clear in-use flag on event args object.
e.Complete();
throw ex;
}
// Handle completion when completion port is not posted.
if (socketError != SocketError.Success && socketError != SocketError.IOPending)
{
e.FinishOperationSyncFailure(socketError, bytesTransferred, SocketFlags.None);
retval = false;
}
else
{
retval = true;
}
if (s_loggingEnabled)
{
Logging.Exit(Logging.Sockets, this, "ReceiveMessageFromAsync", retval);
}
return retval;
}