当前位置: 首页>>代码示例>>C#>>正文


C# BinaryReader.ReadUnicodeString方法代码示例

本文整理汇总了C#中System.IO.BinaryReader.ReadUnicodeString方法的典型用法代码示例。如果您正苦于以下问题:C# BinaryReader.ReadUnicodeString方法的具体用法?C# BinaryReader.ReadUnicodeString怎么用?C# BinaryReader.ReadUnicodeString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.IO.BinaryReader的用法示例。


在下文中一共展示了BinaryReader.ReadUnicodeString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Read

        public static MissionObjective Read(BinaryReader br, Mission owner, XElement elem)
        {
            var mo = new MissionObjective
            {
                QuestId = br.ReadInt32(),
                ObjectiveId = br.ReadInt32(),
                Sequence = br.ReadByte(),
                Owner = owner,
                Requirements = new List<ObjectiveRequirement>(),
            };

            br.ReadBytes(1);

            mo.ObjectiveName = br.ReadUnicodeString(65);
            mo.MapName = br.ReadUnicodeString(65);

            br.ReadBytes(2);

            mo.WorldPosition = br.ReadInt32();
            mo.ContinentObject = br.ReadInt32();
            mo.LayerIndex = br.ReadByte();

            br.ReadBytes(3);

            mo.XP = br.ReadInt32();
            mo.Credits = br.ReadInt32();
            mo.AttribPoints = br.ReadInt32();
            mo.SkillPoints = br.ReadInt32();
            mo.ReturnToNPC = br.ReadInt32();

            mo.XPIndex = br.ReadInt16();
            mo.CreditsIndex = br.ReadInt16();

            mo.XPScaler = br.ReadSingle();
            mo.XPBalanceScaler = br.ReadSingle();
            mo.CreditScaler = br.ReadSingle();

            if (elem != null)
            {
                var obj = elem.Elements("Objective").SingleOrDefault(e => (UInt32)e.Attribute("sequence") == mo.Sequence);
                if (obj != null)
                {
                    mo.ExternalMapText = (String)obj.Element("ExternalText");
                    mo.Title = (String)obj.Element("Title");
                    mo.DefaultMapText = (String)obj.Element("DefaultText");
                    var cCountElem = obj.Element("CompleteCount");
                    mo.CompleteCount = (cCountElem == null || String.IsNullOrEmpty((String)cCountElem)) ? 0 : (Int32)cCountElem;

                    var req = obj.Elements("Requirement").ToList();
                    if (req.Any())
                        mo.Requirements.AddRange(req.Select(xElem => ObjectiveRequirement.Create(mo, xElem)).Where(requirement => requirement != null));
                }
            }

            return mo;
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:56,代码来源:MissionObjective.cs

示例2: Read

        public static Skill Read(BinaryReader br)
        {
            var s = new Skill
            {
                Id = br.ReadUInt32(),
                Class = br.ReadInt32(),
                Race = br.ReadInt32(),
                TargetType = br.ReadInt32(),
                TargetSubType = br.ReadInt32(),
                TargetObjectType = br.ReadInt32(),
                AffectedTarget = br.ReadInt32(),
                AffectedSubType = br.ReadInt32(),
                AffectedObjectType = br.ReadInt32(),
                StatusEffect = br.ReadInt32(),
                SkillPrerequisite1 = br.ReadInt32(),
                SkillPrerequisite2 = br.ReadInt32(),
                SkillPrerequisite3 = br.ReadInt32(),
                LocationTree = br.ReadByte(),
                LocationLine = br.ReadByte(),
                MinimumLevel = br.ReadByte(),
                SkillType = br.ReadByte(),
                Name = br.ReadUnicodeString(33),
                Description = br.ReadUnicodeString(1025),
                XMLName = br.ReadUnicodeString(65)
            };

            br.ReadBytes(2);

            s.IsChain = br.ReadInt32();
            s.IsSpray = br.ReadInt32();
            s.OptionalAction = br.ReadByte();
            s.MaxSkillLevel = br.ReadByte();

            br.ReadBytes(2);

            s.UseBodyForArc = br.ReadInt32();
            s.GroupId = br.ReadInt32();
            s.CategoryId = br.ReadInt32();
            s.SummonedCreatureId = br.ReadInt32();
            s.SkillOptional1 = br.ReadInt32();
            s.SkillOptional2 = br.ReadInt32();
            s.SkillOptional3 = br.ReadInt32();
            s.SkillOptional4 = br.ReadInt32();
            s.NumOfElements = br.ReadInt16();

            br.ReadBytes(2);

            s.Elements = s.NumOfElements > 0 ? new List<SkillElement>(s.NumOfElements) : new List<SkillElement>(0);

            for (var i = 0; i < s.NumOfElements; ++i)
                s.Elements.Add(SkillElement.Read(br));

            return s;
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:54,代码来源:Skill.cs

示例3: Read

 public static VehicleTrick Read(BinaryReader br)
 {
     return new VehicleTrick
     {
         Id = br.ReadInt32(),
         VehicleId = br.ReadInt32(),
         ExclusiveGroup = br.ReadByte(),
         GroupId = br.ReadByte(),
         FileName = br.ReadUnicodeString(65),
         Description = br.ReadUnicodeString(33),
         GroupDescription = br.ReadUnicodeString(33)
     };
 }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:13,代码来源:VehicleTrick.cs

示例4: Read

 public static CloneBaseSpecific Read(BinaryReader br)
 {
     return new CloneBaseSpecific
     {
         CloneBaseId = br.ReadInt32(),
         Type = br.ReadInt32(),
         TilesetFlags = br.ReadInt32(),
         UniqueName = br.ReadUnicodeString(65),
         ShortDesc = br.ReadUnicodeString(65),
         LongDesc = br.ReadUnicodeString(257),
         FxFileName = br.ReadUnicodeString(65),
         IsGeneratable = br.ReadUInt32(),
         IsTargetable = br.ReadUInt32(),
         Available = br.ReadUInt32(),
         InStores = br.ReadUInt32(),
         InLootGenerator = br.ReadUInt32(),
         BaseValue = br.ReadInt32(),
         CommodityGroupType = br.ReadInt32(),
         IsSellable = br.ReadUInt32() == 1
     };
 }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:21,代码来源:CloneBaseSpecific.cs

示例5: PrefixBase

        public PrefixBase(BinaryReader br)
        {
            Id = br.ReadUInt32();
            ObjectType = br.ReadInt32();
            ValuePercent = br.ReadSingle();
            IsComponent = br.ReadInt32();
            Rarity = br.ReadSingle();
            Race = br.ReadInt32();
            Class = br.ReadInt32();
            Name = br.ReadUnicodeString(51);

            br.ReadBytes(2);

            MassPercent = br.ReadSingle();
            Skill = br.ReadInt32();
            Ingredients = br.Read<Int32>(5);
            BaseValue = br.ReadInt32();
            IsGadgetOnly = br.ReadInt32();
            LevelOffset = br.ReadInt16();

            br.ReadBytes(2);

            AttributeRequirementIncrease = br.ReadSingle();
            RequiredCombat = br.ReadInt16();
            RequiredPerception = br.ReadInt16();
            RequiredTech = br.ReadInt16();
            RequiredTheory = br.ReadInt16();
            ItemRarity = br.ReadInt16();

            br.ReadBytes(2);

            Complexity = br.ReadInt32();
            IsPrefix = br.ReadInt32();
            PrefixName = br.ReadUnicodeString(33);

            br.ReadBytes(2);
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:37,代码来源:PrefixBase.cs

示例6: Read

        public static HeadBody Read(BinaryReader br)
        {
            var hb = new HeadBody
            {
                Id = br.ReadInt32(),
                CloneBase = br.ReadInt32(),
                IsHead = br.ReadInt32(),
                IsBody = br.ReadInt32(),
                FileName = br.ReadUnicodeString(65)
            };

            br.ReadBytes(2);

            hb.MaxTextures = br.ReadInt32();

            return hb;
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:17,代码来源:HeadBody.cs

示例7: Read

        public static HeadDetail Read(BinaryReader br)
        {
            var hd = new HeadDetail
            {
                Id = br.ReadInt32(),
                HeadBody = br.ReadInt32(),
                CloneBase = br.ReadInt32(),
                FileName = br.ReadUnicodeString(65),
                Type = br.ReadByte()
            };

            br.ReadByte();

            hd.MaxTextures = br.ReadInt32();
            hd.DisableHair = br.ReadInt32();

            return hd;
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:18,代码来源:HeadDetail.cs

示例8: Read

 public static SimpleObjectSpecific Read(BinaryReader br)
 {
     return new SimpleObjectSpecific
     {
         Armor = br.ReadInt32(),
         Skill1 = br.ReadInt32(),
         Skill2 = br.ReadInt32(),
         Skill3 = br.ReadInt32(),
         SkillGroup1 = br.ReadInt32(),
         SkillGroup2 = br.ReadInt32(),
         SkillGroup3 = br.ReadInt32(),
         CustomColor = br.ReadInt32(),
         Faction = br.ReadInt32(),
         Prefix = br.ReadInt32(),
         RequiredClass = br.ReadInt32(),
         Mass = br.ReadSingle(),
         Alpha = br.ReadSingle(),
         Scale = br.ReadSingle(),
         RequiredLevel = br.ReadInt16(),
         Flags = br.ReadInt16(),
         SubType = br.ReadInt16(),
         MinHitPoints = br.ReadInt16(),
         MaxHitPoint = br.ReadInt16(),
         RaceRegenRate = br.ReadInt16(),
         RaceShieldFactor = br.ReadInt16(),
         RequiredCombat = br.ReadInt16(),
         RequiredPerception = br.ReadInt16(),
         RequiredTech = br.ReadInt16(),
         RequiredTheory = br.ReadInt16(),
         InvSizeX = br.ReadByte(),
         InvSizeY = br.ReadByte(),
         RenderType = br.ReadByte(),
         MaximumEnhancements = br.ReadByte(),
         PhysicsName = br.ReadUnicodeString(65),
         DamageArmor = DamageArray.Read(br),
         Ingredients = br.Read<Int32>(5),
         DisciplineRequirement = br.ReadInt32(),
         DisciplineRanks = br.ReadInt32(),
         MaximumGadgets = br.ReadInt16(),
         RaceShieldRegenerate = br.ReadInt16(),
         ItemRarity = br.ReadInt16(),
         StackSize = br.ReadUInt16(),
         MaxUses = br.ReadUInt16(),
         IsNotTradeable = br.ReadBoolean(),
         DropBrokenOnly = br.ReadBoolean(),
     };
 }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:47,代码来源:SimpleObjectSpecific.cs

示例9: Read

        public static CreatureSpecific Read(BinaryReader br)
        {
            var c = new CreatureSpecific
            {
                Speed = br.ReadSingle(),
                VisionArc = br.ReadSingle(),
                VisionRange = br.ReadSingle(),
                HearingRange = br.ReadSingle(),
                RotationSpeed = br.ReadSingle(),
                PhysicsScale = br.ReadSingle(),
                FlyingHeight = br.ReadSingle(),
                AIBehavior = br.ReadInt32(),
                IsNPC = br.ReadInt32(),
                NPCCanGamble = br.ReadInt32(),
                HasTurret = br.ReadInt32(),
                TransformTime = br.ReadInt16(),
                BaseLevel = br.ReadInt16(),
                AttributeCombat = br.ReadInt16(),
                AttributeTech = br.ReadInt16(),
                AttributeTheory = br.ReadInt16(),
                AttributePerception = br.ReadInt16(),
                Flags = br.ReadByte(),
                BossType = br.ReadByte(),
                DifficultyAdjust = br.ReadInt16(),
                BaseLootChance = br.ReadByte(),
                Skills = new Dictionary<Byte, List<SkillSet>>()
            };

            br.ReadBytes(3);

            c.XPPercent = br.ReadSingle();
            c.Color1 = br.ReadInt32();
            c.Color2 = br.ReadInt32();
            c.Color3 = br.ReadInt32();
            c.OffensiveBonus = br.ReadInt16();
            c.DefensiveBonus = br.ReadInt16();
            c.LootTableId = br.ReadInt32();

            var asd = br.ReadInt32();
            //if (asd != 0)
            //Debugger.Break();

            var introLen = br.ReadInt32();
            c.NPCIntro = br.ReadUnicodeString(introLen);

            var aiCount = br.ReadInt32();
            for (var i = 0; i < aiCount; ++i)
            {
                var b = br.ReadByte();

                c.Skills.Add(b, new List<SkillSet>(br.ReadInt32()));

                for (var j = 0; j < c.Skills[b].Capacity; ++j)
                    c.Skills[b].Add(SkillSet.Read(br));
            }
            return c;
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:57,代码来源:CreatureSpecific.cs

示例10: ReadStringEntry

		/// <summary>
		/// Reads String entry from the grammar file.
		/// </summary>
		/// <returns>String entry content.</returns>
		private String ReadStringEntry(BinaryReader reader)
		{
			if (ReadEntryDataType(reader) != EntryDataType.String)
			{
				throw new FileLoadException(Resources.Grammar_StringEntryExpected);
			}
			m_EntryCount--;
			return reader.ReadUnicodeString();
		}
开发者ID:Happy-Ferret,项目名称:dotgecko,代码行数:13,代码来源:Grammar.cs

示例11: Load

		/// <summary>
		/// Loads grammar from the binary reader.
		/// </summary>
		private void Load(BinaryReader reader)
		{
			if (reader.ReadUnicodeString() != FileHeader)
			{
				throw new FileLoadException(Resources.Grammar_WrongFileHeader);
			}

			while (reader.PeekChar() != -1)
			{
				RecordDataType recordDataType = ReadNextRecord(reader);
				switch (recordDataType)
				{
					case RecordDataType.Parameters:
						ReadParameters(reader);
						break;

					case RecordDataType.TableCounts:
						ReadTableCounts(reader);
						break;

					case RecordDataType.Initial:
						ReadInitialStates(reader);
						break;

					case RecordDataType.Symbols:
						ReadSymbols(reader);
						break;

					case RecordDataType.CharSets:
						ReadCharSets(reader);
						break;

					case RecordDataType.Rules:
						ReadRules(reader);
						break;

					case RecordDataType.DfaStates:
						ReadDfaStates(reader);
						break;

					case RecordDataType.LRStates:
						ReadLRStates(reader);
						break;

					default:
						throw new FileLoadException(Resources.Grammar_InvalidRecordType);
				}
			}
			m_DfaInitialState = m_DfaStateTable[m_DfaInitialStateIndex];
			OptimizeDfaTransitionVectors();
		}
开发者ID:Happy-Ferret,项目名称:dotgecko,代码行数:54,代码来源:Grammar.cs

示例12: Area

        public Area(string path)
        {
            this.Props = new List<Prop>();
            this.Events = new List<Event>();

            using (var fs = new FileStream(path, FileMode.Open))
            using (var br = new BinaryReader(fs))
            {
                Version = br.ReadInt16();
                if (Version < 202)
                    throw new Exception("Invalid file version.");

                br.Skip(0x02); // Unk
                br.Skip(0x04); // Unk
                AreaId = br.ReadInt16();
                var regionId = br.ReadInt16(); // Unk
                Server = br.ReadUnicodeString();
                Name = br.ReadUnicodeString();
                br.Skip(0x10); // Unk
                var eventCount = br.ReadInt32();
                var propCount = br.ReadInt32();
                br.Skip(0x14); // Unk
                X1 = br.ReadSingle();
                br.Skip(0x04); // Unk
                Y1 = br.ReadSingle();
                br.Skip(0x0C); // Unk
                X2 = br.ReadSingle();
                br.Skip(0x04); // Unk
                Y2 = br.ReadSingle();
                br.Skip(0x0C); // Unk
                if (Version == 203)
                    br.Skip(0x04); // Unk

                var ver = br.ReadInt16();
                br.Skip(0x02); // Unk
                var propCountCheck = br.ReadInt32();
                if (ver < 202 || propCount != propCountCheck)
                    throw new Exception("Reading error.");

                for (int i = 0; i < propCount; ++i)
                {
                    var prop = new Prop();

                    prop.ClassId = br.ReadInt32();
                    prop.PropId = br.ReadInt64();
                    prop.Name = br.ReadUnicodeString();
                    prop.X = br.ReadSingle();
                    prop.Y = br.ReadSingle();
                    br.Skip(0x04); // Unk (Z?)
                    var shapeCount = br.ReadByte();
                    br.Skip(0x04); // Unk

                    for (int j = 0; j < shapeCount; ++j)
                    {
                        var dirX1 = br.ReadSingle();
                        var dirX2 = br.ReadSingle();
                        var dirY1 = br.ReadSingle();
                        var dirY2 = br.ReadSingle();
                        var lenX = br.ReadSingle();
                        var lenY = br.ReadSingle();
                        br.Skip(0x04); // Unk
                        var posX = br.ReadSingle();
                        var posY = br.ReadSingle();
                        br.Skip(0x10); // Unk

                        prop.Shape.AddRange(GetShapeLines(dirX1, dirX2, dirY1, dirY2, lenX, lenY, posX, posY));
                    }

                    prop.Solid = (br.ReadByte() != 0);
                    br.ReadByte(); // Unk
                    prop.Scale = br.ReadSingle();
                    prop.Direction = br.ReadSingle();
                    br.Skip(0x40); // Unk
                    br.ReadUnicodeString(); // title
                    br.ReadUnicodeString(); // state
                    var parameterCount = br.ReadByte();
                    for (int k = 0; k < parameterCount; ++k)
                    {
                        var def = br.ReadByte();
                        var eventType = br.ReadInt32();
                        var signalType = br.ReadInt32();
                        var name = br.ReadUnicodeString();
                        var xml = br.ReadUnicodeString();

                        // Add identical parameters only once
                        var exists = false;
                        foreach (var param in prop.Parameters)
                        {
                            if (param.EventType == eventType && param.SignalType == signalType && param.Name == name && param.XML == xml)
                            {
                                exists = true;
                                break;
                            }
                        }

                        if (!exists)
                            prop.Parameters.Add(new PropParameter(eventType, signalType, name, xml));
                    }

                    // Filter Tir anniversary props
//.........这里部分代码省略.........
开发者ID:elfinlazz,项目名称:rewpa,代码行数:101,代码来源:Program.cs

示例13: Region

        public Region(string path)
        {
            this.Areas = new List<Area>();

            using (var fs = new FileStream(path, FileMode.Open))
            using (var br = new BinaryReader(fs))
            {
                Version = br.ReadInt32();
                br.ReadInt32(); // Unk
                RegionId = br.ReadInt32();
                GroupId = br.ReadInt32();
                ClientName = br.ReadUnicodeString();
                CellSize = br.ReadInt32();
                Sight = br.ReadByte();
                var areaCount = br.ReadInt32();
                br.Skip(0x40); // Unk
                Scene = br.ReadUnicodeString();
                br.Skip(0x2D); // Unk
                Camera = br.ReadUnicodeString();
                Light = br.ReadUnicodeString();
                br.Skip(0x0C); // Unk

                for (int i = 0; i < areaCount; ++i)
                {
                    var areaName = br.ReadUnicodeString();
                    var area = new Area(Path.Combine(Path.GetDirectoryName(path), areaName + ".area"));
                    Areas.Add(area);
                }

                br.Skip(0x1B); // Unk
                XML = br.ReadUnicodeString();
            }

            Name = ClientName;
            //Name = Name.Replace("Tin_Beginner_Tutorial", "tir_beginner");
            //Name = Name.Replace("Uladh_Cobh_to_Belfast", "cobh_to_belfast");
            //Name = Name.Replace("Uladh_Belfast_to_Cobh", "belfast_to_cobh");
            //Name = Name.Replace("Cobh_to_Belfast", "cobh_to_belfast_ocean");
            //Name = Name.Replace("Belfast_to_Cobh", "belfast_to_cobh_ocean");
            //Name = Name.Replace("MonsterRegion", "monster_region");
            //Name = Name.Replace("Uladh_main", "tir");
            //Name = Name.Replace("Uladh_TirCho_", "tir_");
            //Name = Name.Replace("Uladh_Dunbarton", "dunbarton");
            //Name = Name.Replace("Uladh_Dun_to_Tircho", "dugald_aisle");
            //Name = Name.Replace("Ula_Tirnanog", "tnn");
            //Name = Name.Replace("Ula_DgnHall_Dunbarton_before1", "rabbie_altar");
            //Name = Name.Replace("Ula_DgnHall_Dunbarton_before2", "math_altar");
            //Name = Name.Replace("MiscShop", "general");
            //Name = Name.Replace("tir_ChiefHouse", "tir_duncan");
            //Name = Name.Replace("Uladh_Dungeon_Black_Wolfs_Hall1", "ciar_altar");
            //Name = Name.Replace("Uladh_Dungeon_Black_Wolfs_Hall2", "ciar_entrance");
            //Name = Name.Replace("Uladh_Dungeon_Beginners_Hall1", "alby_altar");
            //Name = Name.Replace("Uladh_Cobh_harbor", "cobh");
            //Name = Name.Replace("Ula_DgnHall_Dunbarton_after", "rabbie_entrance");
            //Name = Name.Replace("Ula_hardmode_DgnHall_TirChonaill_before", "alby_hard_altar");
            //Name = Name.Replace("Ula_DgnArena_Tircho_Lobby", "alby_arena_lobby");
            //Name = Name.Replace("Ula_DgnArena_Tircho_Arena", "alby_arena");
            //Name = Name.Replace("Ula_Dun_to_Bangor", "gairech");
            //Name = Name.Replace("Ula_Bangor", "bangor");
            //Name = Name.Replace("Ula_DgnHall_Bangor_before1", "barri_altar");
            //Name = Name.Replace("Ula_DgnHall_Bangor_before2", "barri_entrance_test");
            //Name = Name.Replace("Ula_DgnHall_Bangor_after", "barri_entrance");
            //Name = Name.Replace("tnn_ChiefHouse", "tnn_duncan");
            //Name = Name.Replace("Ula_DgnHall_Tirnanog_before1", "albey_altar");
            //Name = Name.Replace("Ula_DgnHall_Tirnanog_before2", "albey_altar_test");
            //Name = Name.Replace("Ula_DgnHall_Tirnanog_after", "albey_altar_entrance");
            //Name = Name.Replace("Sidhe_Sneachta_S", "sidhe_north");
            //Name = Name.Replace("Sidhe_Sneachta_N", "sidhe_south");
            //Name = Name.Replace("Ula_DgnHall_Danu_before", "fiodh_altar");
            //Name = Name.Replace("Ula_DgnHall_Danu_after", "fiodh_entrance");
            //Name = Name.Replace("Ula_", "");
            //Name = Name.Replace("Emainmacha", "emain_macha");
            //Name = Name.Replace("DgnHall_Coill_before", "coill_altar");
            //Name = Name.Replace("DgnHall_Coill_after", "coill_entrance");
            //Name = Name.Replace("emain_macha_Ceo", "ceo");
            //Name = Name.Replace("DgnHall_Runda_before", "rundal_altar");
            //Name = Name.Replace("DgnHall_Runda_after", "rundal_entrance");
            //Name = Name.Replace("emain_macha_OidTobar_Hall", "ceo_cellar");
            //Name = Name.Replace("Studio_Runda", "studio_rundal_boss");
            //Name = Name.Replace("dunbarton_SchoolHall_before", "dunbarton_school_altar");
            //Name = Name.Replace("dunbarton_School_LectureRoom", "dunbarton_school_library");
            //Name = Name.Replace("Dgnhall_Peaca_before", "peaca_altar");
            //Name = Name.Replace("Dgnhall_Peaca_after", "peaca_entrance");
            //Name = Name.Replace("DgnHall_Tirnanog_G3_before", "baol_altar");
            //Name = Name.Replace("DgnHall_Tirnanog_G3_after", "baol_entrance");
            //Name = Name.Replace("Private_Wedding_waitingroom", "emain_macha_wedding_waiting");
            //Name = Name.Replace("Private_Wedding_ceremonialhall", "emain_macha_wedding_ceremony");
            //Name = Name.Replace("Dugald_Aisle_UserHouse", "dugald_userhouse");
            //Name = Name.Replace("tnn_G3_Gairech_Hill", "tnn_gairech");
            //Name = Name.Replace("Dugald_Aisle_UserCastleTest1", "user_castle_test_1");
            //Name = Name.Replace("Dugald_Aisle_UserCastleTest2", "user_castle_test_2");
            //Name = Name.Replace("tnn_G3", "tnn_bangor");
            //Name = Regex.Replace(Name, "_TestRegion([0-9]+)", "test_region_$1");
            //Name = Regex.Replace(Name, "dugald_userhouse_int_([0-9]+)", "user_house_int_$1");
            //Name = Name.Replace("Dugald_Aisle_UserCastle_", "user_castle_");
            //Name = Name.Replace("Dugald_Aisle_ModelHouse", "model_house");
            //Name = Name.Replace("DgnArena_Dunbarton_Arena", "rabbie_battle_arena");
            //Name = Name.Replace("DgnArena_Dunbarton_Lobby", "rabbie_battle_arena_lobby");
            //Name = Name.Replace("DgnArena_Dunbarton_waitingroom", "rabbie_battle_arena_waiting");
            //Name = Name.Replace("Iria_Harbor_01", "iria_harbor");
//.........这里部分代码省略.........
开发者ID:elfinlazz,项目名称:rewpa,代码行数:101,代码来源:Program.cs

示例14: ReadStringFileInfo

        private List<StringTable> ReadStringFileInfo(BinaryReader reader, long end)
        {
            var value = new List<StringTable>();

            // Contains one or more string tables (one for each language),
            // each string table contains one or more strings (key/value pairs mapping
            // keys to strings for that language)
            while (Stream.Position < end)
            {
                // Read the string table
                var stringTable = new StringTable();
                value.Add(stringTable);

                var start = Stream.Position;
                var versionInfo = reader.ReadVersionInfo();

                if (versionInfo.Header.Type != VersionDataType.Text)
                {
                    throw new VersionResourceFormatException();
                }

                var pair = uint.Parse(versionInfo.Key, NumberStyles.AllowHexSpecifier);
                var codePage = Helpers.LoWord(pair);
                var encoding = Encoding.GetEncoding(codePage);

                var languageIdentifier = Helpers.HiWord(pair);
                stringTable.Language = languageIdentifier;
                stringTable.Encoding = encoding;

                while (Stream.Position < start + versionInfo.Header.Length)
                {
                    // Read the string data
                    var stringInfo = reader.ReadVersionInfo();
                    var text = reader.ReadUnicodeString();
                    reader.Align();

                    stringTable.Values.Add(stringInfo.Key, text);
                }
            }

            return value;
        }
开发者ID:Fody,项目名称:Stamp,代码行数:42,代码来源:VersionResourceReader.cs

示例15: Read

        public static Mission Read(BinaryReader br)
        {
            var mi = new Mission
            {
                Id = br.ReadUInt32(),
                Name = br.ReadUnicodeString(65),
                Type = br.ReadByte(),
                Objectives = new Dictionary<Byte, MissionObjective>()
            };

            br.ReadByte();

            mi.NPC = br.ReadInt32();
            mi.Priority = br.ReadInt32();
            mi.ReqRace = br.ReadInt16();
            mi.ReqClass = br.ReadInt16();
            mi.ReqLevelMin = br.ReadInt32();
            mi.ReqLevelMax = br.ReadInt32();
            mi.ReqMissionId = br.Read<Int32>(4);
            mi.IsRepeatable = br.ReadInt16();

            br.ReadBytes(2);

            mi.Item = br.Read<Int32>(4);
            mi.ItemTemplate = br.Read<Int32>(4);
            mi.ItemValue = br.Read<Single>(4);
            mi.ItemIsKit = br.Read<Int16>(4);
            mi.ItemQuantity = br.Read<Int32>(4);
            mi.AutoAssing = br.ReadInt16();
            mi.ActiveObjectiveOverride = br.ReadInt16();
            mi.Continent = br.ReadInt32();
            mi.Achievement = br.ReadInt32();
            mi.Discipline = br.ReadInt32();
            mi.DisciplineValue = br.ReadInt32();
            mi.RewardDiscipline = br.ReadInt32();
            mi.RewardDisciplineValue = br.ReadInt32();
            mi.RewardUnassignedDisciplinePoints = br.ReadInt32();
            mi.RequirementEventId = br.ReadInt32();
            mi.TargetLevel = br.ReadInt16();

            br.ReadBytes(2);

            mi.RequirementsOred = br.ReadInt32();
            mi.RequirementsNegative = br.ReadInt32();
            mi.Region = br.ReadInt32();
            mi.Pocket = br.ReadInt32();
            mi.NumberOfObjectives = br.ReadByte();

            br.ReadBytes(7);

            XElement element = null;

            var stream = AssetManager.GetStreamByName(String.Format("{0}.xml", mi.Name), "missions.glm") ??
                         AssetManager.GetStreamByName(String.Format("{0}.xml", mi.Name), "misc.glm");

            if (stream != null)
            {
                using (stream)
                {
                    var doc = XDocument.Load(stream);
                    Debug.Assert(doc != null);

                    element = doc.Element("Mission");
                    if (element != null)
                    {
                        mi.Title = (String)element.Element("Title");
                        mi.InternalName = (String)element.Element("Internal");
                        mi.Description = (String)element.Element("Description");
                        mi.OnLineAccept = (String)element.Element("OnLineAccept");
                        mi.OnLineReject = (String)element.Element("OnLineReject");
                        mi.NotCompleteText = (String)element.Element("NotCompleteText");
                        mi.CompleteText = (String)element.Element("CompleteText");
                        mi.FailText = (String)element.Element("FailText");
                        mi.CoreMission = (String)element.Element("CoreMission") != "0";
                    }
                }
            }

            var numOfObjective = br.ReadInt32();
            for (var i = 0; i < numOfObjective; ++i)
            {
                var obj = MissionObjective.Read(br, mi, element);
                mi.Objectives.Add(obj.Sequence, obj);
            }

            return mi;
        }
开发者ID:4ptiv4,项目名称:GenesisSharp,代码行数:87,代码来源:Mission.cs


注:本文中的System.IO.BinaryReader.ReadUnicodeString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。