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C# TextureBrush.Dispose方法代码示例

本文整理汇总了C#中System.Drawing.TextureBrush.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# TextureBrush.Dispose方法的具体用法?C# TextureBrush.Dispose怎么用?C# TextureBrush.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Drawing.TextureBrush的用法示例。


在下文中一共展示了TextureBrush.Dispose方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPaint

        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            Graphics G = e.Graphics;
            //利用位图作为纹理创建纹理画刷
            TextureBrush textureBrush1 = new TextureBrush(Properties.Resources.test);
            G.FillRectangle(textureBrush1, 40, 0, 40, 120);
            G.FillRectangle(textureBrush1, 0, 40, 120, 40);
            //利用位置的指定区域作为纹理创建纹理画刷
            TextureBrush textureBrush2 = new TextureBrush(Properties.Resources.test, new Rectangle(10, 10, 28, 28));
            G.FillRectangle(textureBrush2, 180, 0, 40, 120);
            G.FillRectangle(textureBrush2, 140, 40, 120, 40);
            TextureBrush textureBrush3 = new TextureBrush(Properties.Resources.test, new Rectangle(10, 10, 28, 28));
            textureBrush3.WrapMode = WrapMode.TileFlipXY;           //设置纹理图像的渐变方式
            G.FillRectangle(textureBrush3, 30, 140, 60, 120);
            G.FillRectangle(textureBrush3, 0, 170, 120, 60);
            float[][] newColorMatrix = new float[][]{               //颜色变换矩形
            new float[]{0.2f,0,0,0,0},                          //红色分量
            new float[]{0,0.6f,0,0,0},                          //绿色分量
            new float[]{0,0,0.2f,0,0},                          //蓝色分量
            new float[]{0,0,0,0.5f,0},                          //透明度分量
            new float[]{0,0,0,0,1}};                            //始终为1
            ColorMatrix colorMatrix = new ColorMatrix(newColorMatrix);
            ImageAttributes imageAttributes = new ImageAttributes();
            imageAttributes.SetColorMatrix(colorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            TextureBrush textureBrush4 = new TextureBrush(Properties.Resources.test, new Rectangle(0, 0, 48, 48), imageAttributes);
            textureBrush4.WrapMode = WrapMode.TileFlipXY;
            G.FillRectangle(textureBrush4, 170, 140, 60, 120);
            G.FillRectangle(textureBrush4, 140, 170, 120, 60);
            textureBrush1.Dispose();                                //释放画刷
            textureBrush2.Dispose();                                //释放画刷
            textureBrush3.Dispose();                                //释放画刷
            textureBrush4.Dispose();                                //释放画刷
        }
开发者ID:dalinhuang,项目名称:wdeqawes-efrwserd-rgtedrtf,代码行数:35,代码来源:FormTextureBrush.cs

示例2: RoundImageTransparent

 private static void RoundImageTransparent(Image bitmap, int roundedDia)
 {
     Brush brush = new TextureBrush(bitmap);
     Graphics g = Graphics.FromImage(bitmap);
     g.Clear(Color.Transparent);
     Genetibase.UI.Drawing.Grpahics.FillRoundedRectangle(g, brush, new Rectangle(0, 0, bitmap.Width, bitmap.Height), 30);
     g.Dispose();
     brush.Dispose();
     Rounded = true;
 }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:10,代码来源:Effects.cs

示例3: RoundImage

        public static Bitmap RoundImage( Image bitmap )
        {
            Bitmap retImage = new Bitmap(bitmap.Width, bitmap.Height);
            Graphics g = Graphics.FromImage(retImage);
            g.Clear(Color.Transparent);
            Brush brush = new TextureBrush(bitmap);
            FillRoundedRectangle(g, new Rectangle(0, 0, bitmap.Width, bitmap.Height), roundedDia, brush);

            g.Dispose();
            brush.Dispose();

            return retImage;
        }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:13,代码来源:Filters.cs

示例4: GetImage

        public override System.Drawing.Bitmap GetImage()
        {
            Bitmap bmp = new Bitmap(Width, Height);
            Graphics g = Graphics.FromImage(bmp);

            using( TextureBrush brush = new TextureBrush(Ultima.Gumps.GetGump(Index)) )
            {
                g.FillRectangle(brush, new Rectangle(0, 0, Width, Height));
                brush.Dispose();
            }

            g.Dispose();
            return bmp;
        }
开发者ID:jeffboulanger,项目名称:runuogdk,代码行数:14,代码来源:TiledImageGump.cs

示例5: dropShadow

        public static Bitmap dropShadow(Bitmap original)
        {
            Bitmap dest = new Bitmap(original.Width + shadowSize, original.Height + shadowSize);
            Graphics g = Graphics.FromImage(dest);

            TextureBrush shadowRightBrush = new TextureBrush(shadowRight, WrapMode.Tile);
            TextureBrush shadowDownBrush = new TextureBrush(shadowDown, WrapMode.Tile);

            shadowRightBrush.TranslateTransform(original.Width - shadowSize, 0);
            shadowDownBrush.TranslateTransform(0, original.Height - shadowSize);

            Rectangle shadowDownRectangle = new Rectangle(
                shadowSize,                               // X
                original.Height, //- shadowSize,                            // Y
                original.Width - shadowSize,// - (shadowSize * 2 + shadowMargin),        // width (stretches)
                shadowSize                                               // height
                );

            Rectangle shadowRightRectangle = new Rectangle(
                original.Width,// - shadowSize,                             // X
                shadowSize, // + shadowMargin,                      // Y
                shadowSize,                                     // width
                original.Height -shadowSize // - (shadowSize * 2 + shadowMargin)        // height (stretches)
                );

            // And draw the shadow on the right and at the bottom.

            g.FillRectangle(shadowDownBrush, shadowDownRectangle);
            g.FillRectangle(shadowRightBrush, shadowRightRectangle);

            // 隅っこ三つ
            g.DrawImage(shadowTopRight, new Rectangle(original.Width, 0, shadowSize, shadowSize));
            g.DrawImage(shadowDownRight, new Rectangle(original.Width, original.Height, shadowSize, shadowSize));
            g.DrawImage(shadowDownLeft, new Rectangle(0, original.Height, shadowSize, shadowSize));

            g.DrawImage(original, new Rectangle(new Point(0, 0), new Size(original.Width, original.Height)));

            shadowDownBrush.Dispose();
            shadowRightBrush.Dispose();

            shadowDownBrush = null;
            shadowRightBrush = null;

            return dest;
        }
开发者ID:akipponn,项目名称:FriendsOnDesktop,代码行数:45,代码来源:Shadow.cs

示例6: OnPaint

        protected override void OnPaint(PaintEventArgs e)
        {
            {

                // get the graphics obj used to paint the panel
                Graphics graphic = e.Graphics;
                // create a brush with playerColor colored paint
                System.Drawing.SolidBrush myBrush = new System.Drawing.SolidBrush(playerColor);
                // the image is bound to 150*150 size starting from 60,60 top left origin
                System.Drawing.TextureBrush myBrush2 = new System.Drawing.TextureBrush(pieceTexture, new Rectangle(60, 60, 150, 150)); // the bounding rectangle of the texture image

                myBrush2.WrapMode = System.Drawing.Drawing2D.WrapMode.Clamp;
                // scale down the texture from 256,256
                myBrush2.Transform = new System.Drawing.Drawing2D.Matrix(35.0f / 256.0f, 0.0f, 0.0f, 35.0f / 256.0f, 0.0f, 0.0f);
                // draw a filled elipse with the brush
                // TODO: change this to an image
                graphic.FillEllipse(myBrush2, new Rectangle(0, 0, this.Height - 1, this.Width - 1)); // the bounding rectangle of the piecePanel

                // cleanup the tools
                myBrush.Dispose();
                myBrush2.Dispose();
                graphic.Dispose();
            }
        }
开发者ID:pushyka,项目名称:draughts-all,代码行数:24,代码来源:CirclePanel.cs

示例7: OnPaint

		/// <summary>
		/// 繪畫方法
		/// </summary>
		/// <param name="e">事件參數</param>
        protected override void OnPaint(PaintEventArgs e)
        {
            //System.Diagnostics.Debug.WriteLine("Paint " + this.Name + "  Pos: "+this.Position.ToString());
            if (!this.IsDisposed)
            {
                int mSteepTotal = mSteepWidth + mSteepDistance;
                float mUtilWidth = this.Width - 6 + mSteepDistance;

                if (mDobleBack == null)
                {
                    mUtilWidth = this.Width - 6 + mSteepDistance;
                    int mMaxSteeps = (int)(mUtilWidth / mSteepTotal);
                    this.Width = 6 + mSteepTotal * mMaxSteeps;

                    mDobleBack = new Bitmap(this.Width, this.Height);

                    Graphics g2 = Graphics.FromImage(mDobleBack);

                    CreatePaintElements();

                    g2.Clear(mColorBackGround);

                    if (this.BackgroundImage != null)
                    {
                        TextureBrush textuBrush = new TextureBrush(this.BackgroundImage, WrapMode.Tile);
                        g2.FillRectangle(textuBrush, 0, 0, this.Width, this.Height);
                        textuBrush.Dispose();
                    }
                    //				g2.DrawImage()

                    g2.DrawRectangle(mPenOut2, outnnerRect2);
                    g2.DrawRectangle(mPenOut, outnnerRect);
                    g2.DrawRectangle(mPenIn, innerRect);
                    g2.Dispose();

                }

                Image ima = new Bitmap(mDobleBack);

                Graphics gtemp = Graphics.FromImage(ima);

                int mCantSteeps = (int)((((float)mValue - mMin) / (mMax - mMin)) * mUtilWidth / mSteepTotal);

                for (int i = 0; i < mCantSteeps; i++)
                {
                    DrawSteep(gtemp, i);
                }

                if (this.Text != String.Empty)
                {
                    gtemp.TextRenderingHint = TextRenderingHint.AntiAlias;
                    DrawCenterString(gtemp, this.ClientRectangle);
                }

                e.Graphics.DrawImage(ima, e.ClipRectangle.X, e.ClipRectangle.Y, e.ClipRectangle, GraphicsUnit.Pixel);
                ima.Dispose();
                gtemp.Dispose();

            }

        }
开发者ID:Donnie888,项目名称:LxServer,代码行数:65,代码来源:LRProgressBar.cs

示例8: Form1_Paint

        // Create dirty text effect
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
            e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;

            Bitmap canvas = Canvas.GenImage(ClientSize.Width, ClientSize.Height);
            // Load the dirty image from file
            Bitmap canvasDirty = new Bitmap("..\\..\\..\\CommonImages\\dirty-texture.png");

            // Text context to store string and font info to be sent as parameter to Canvas methods
            TextContext context = new TextContext();

            FontFamily fontFamily = new FontFamily("Arial Black");
            context.fontFamily = fontFamily;
            context.fontStyle = FontStyle.Regular;
            context.nfontSize = 48;

            context.pszText = "DIRTY";
            context.ptDraw = new Point(5, 70);

            // Load the texture image from file
            Bitmap texture = new Bitmap("..\\..\\..\\CommonImages\\texture_blue.jpg");

            Bitmap texture2 = Canvas.GenImage(ClientSize.Width, ClientSize.Height);
            // Draw the texture against the red dirty mask onto the 2nd texture
            Canvas.ApplyImageToMask(texture, canvasDirty, texture2, MaskColor.Red, false);
            TextureBrush textureBrush = new TextureBrush(texture2);

            Bitmap textureShadow = Canvas.GenImage(ClientSize.Width, ClientSize.Height);
            // Draw the gray color against the red dirty mask onto the shadow texture
            Canvas.ApplyColorToMask(Color.FromArgb(0xaa, 0xcc, 0xcc, 0xcc), canvasDirty, textureShadow, MaskColor.Red);
            // Create texture brush for the shadow
            TextureBrush shadowBrush = new TextureBrush(textureShadow);

            // Create strategy for the shadow with the shadow brush
            var strategyShadow = Canvas.TextNoOutline(shadowBrush);

            Bitmap canvasTemp = Canvas.GenImage(ClientSize.Width, ClientSize.Height);
            // Draw the shadow image first onto the temp canvas
            Canvas.DrawTextImage(strategyShadow, canvasTemp, new Point(0, 0), context);

            // Create strategy for the text body
            var strategy = Canvas.TextNoOutline(textureBrush);
            // Draw text body
            Canvas.DrawTextImage(strategy, canvas, new Point(0,0), context);

            // Draw the shadow image (canvasTemp) shifted -3, -3
            e.Graphics.DrawImage(canvasTemp, 3, 3, ClientSize.Width - 3, ClientSize.Height - 3);
            // Then draw the rendered image onto window
            e.Graphics.DrawImage(canvas, 0, 0, ClientSize.Width, ClientSize.Height);

            e.Graphics.Dispose();
            texture.Dispose();
            texture2.Dispose();
            textureShadow.Dispose();

            canvasDirty.Dispose();

            canvas.Dispose();
            canvasTemp.Dispose();

            strategyShadow.Dispose();
            strategy.Dispose();

            textureBrush.Dispose();
            shadowBrush.Dispose();
        }
开发者ID:shaovoon,项目名称:outline-text,代码行数:68,代码来源:Form1.cs

示例9: Dispose_Image

		public void Dispose_Image ()
		{
			TextureBrush t = new TextureBrush (image);
			t.Dispose ();
			Assert.IsNotNull (t.Image, "Image");
		}
开发者ID:nlhepler,项目名称:mono,代码行数:6,代码来源:TextureBrushTest.cs

示例10: Wash

        public static void Wash(Bitmap b,Color washColor)
        {
            Rectangle rect = new Rectangle( 0,0,b.Width,b.Height);
            Brush backgroundBrush = new TextureBrush(b);
            Graphics g = Graphics.FromImage(b);
            Brush newBrush = new SolidBrush(Color.FromArgb(128, washColor));

            if (!Rounded)
            {
                g.FillRectangle(backgroundBrush, rect);
                g.FillRectangle(newBrush, rect);
            }
            else
            {
                Genetibase.UI.NuGenImageWorks.Grpahics.FillRoundedRectangle(g, backgroundBrush, rect, 30);
                Genetibase.UI.NuGenImageWorks.Grpahics.FillRoundedRectangle(g, newBrush, rect, 30);                
            }

            newBrush.Dispose();
            newBrush = null;

            g.Dispose();
            backgroundBrush.Dispose();

            g = null;
            backgroundBrush = null;
        }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:27,代码来源:Effects2.cs

示例11: ProcessPrintRequest


//.........这里部分代码省略.........
                                        lbTabSquare.Location = new Point(control.Location.X, control.Location.Y);
                                        lbTabSquare.Size = TextRenderer.MeasureText(lbTabSquare.Text, lbTabSquare.Font);
                                        lbTabSquare.Size = new Size(lbTabSquare.Size.Width + lbTabSquare.Padding.Size.Width, lbTabSquare.Size.Height + lbTabSquare.Padding.Size.Height);
                                        lbTabSquare.Tag = "showtab";
                                        lbTabSquare.BringToFront();
                                        printPanel.Controls.Add(lbTabSquare);
                                    }
                                }
                            }
                        }*/
                        printPanel.BackgroundImageLayout = ImageLayout.None;
                        if (printPanel.Size.Width > 0 && printPanel.Size.Height > 0)
                        {
                            try
                            {
                                Bitmap b = new Bitmap(printPanel.Size.Width, printPanel.Size.Height);
                                Graphics bufferGraphics = Graphics.FromImage(b);

                                if (!(color.Equals(Color.Empty)))
                                {
                                    printPanel.BackColor = color;
                                }

                                bufferGraphics.Clear(printPanel.BackColor);

                                if (image != null)
                                {
                                    Image img = image;
                                    switch (imageLayout.ToUpper())
                                    {
                                        case "TILE":
                                            TextureBrush tileBrush = new TextureBrush(img, System.Drawing.Drawing2D.WrapMode.Tile);
                                            bufferGraphics.FillRectangle(tileBrush, 0, 0, printPanel.Size.Width, printPanel.Size.Height);
                                            tileBrush.Dispose();
                                            break;

                                        case "STRETCH":
                                            bufferGraphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
                                            bufferGraphics.DrawImage(img, 0, 0, printPanel.Size.Width, printPanel.Size.Height);
                                            bufferGraphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Default;
                                            break;

                                        case "CENTER":
                                            int centerX = (printPanel.Size.Width / 2) - (img.Size.Width / 2);
                                            int centerY = (printPanel.Size.Height / 2) - (img.Size.Height / 2);
                                            bufferGraphics.DrawImage(img, centerX, centerY);
                                            break;

                                        default:
                                            bufferGraphics.DrawImage(img, 0, 0);
                                            break;
                                    }
                                }

                                foreach (Control control in pageControls)
                                {
                                    if (control is DragableGroupBox)
                                    {
                                        Pen pen = new Pen(Color.Black);
                                        Point ul = control.Location;
                                        Point ur = new Point(control.Location.X + control.Width, control.Location.Y);
                                        Point ll = new Point(control.Location.X, control.Location.Y + control.Height);
                                        Point lr = new Point(control.Location.X + control.Width, control.Location.Y + control.Height);
                                        bufferGraphics.DrawLine(pen, ul, ur);
                                        bufferGraphics.DrawLine(pen, ur, lr);
                                        bufferGraphics.DrawLine(pen, lr, ll);
开发者ID:NALSS,项目名称:epiinfo-82474,代码行数:67,代码来源:GuiMediator.cs

示例12: pBox_Paint

        private void pBox_Paint(object sender, PaintEventArgs e)
        {
            lRed.Text = fRed.ToString();
            lGreen.Text = fGreen.ToString();
            lBlue.Text = fBlue.ToString();
            lRedScale.Text = fRedScale.ToString();
            lGreenScale.Text = fGreenScale.ToString();
            lBlueScale.Text = fBlueScale.ToString();

            Rectangle BaseRectangle =
                new Rectangle(0, 0, pBox.Width, pBox.Height);
            Image ImageBack = null;
            if (imageBackG == null)
            {
                ImageBack = Properties.Resources.grey;

            }
            else
            {
                ImageBack = imageBackG;
            }
            System.Drawing.Imaging.ImageAttributes imageAttributes = new System.Drawing.Imaging.ImageAttributes();
            float[][] colorMatrixElements = {
                           new float[] {fRedScale,  0,  0,  0, 0},        // red scaling factor
                           new float[] {0,  fGreenScale,  0,  0, 0},        // green scaling factor
                           new float[] {0,  0,  fBlueScale,  0, 0},        // blue scaling factor
                           new float[] {0,  0,  0,  1, 0},        // alpha scaling factor of 1
                           new float[] {fRed, fGreen, fBlue, 0, 1}};    //translations

            System.Drawing.Imaging.ColorMatrix colorMatrix = new System.Drawing.Imaging.ColorMatrix(colorMatrixElements);

            imageAttributes.SetColorMatrix(
               colorMatrix,
               System.Drawing.Imaging.ColorMatrixFlag.Default,
               System.Drawing.Imaging.ColorAdjustType.Bitmap);

            int width = ImageBack.Width;
            int height = ImageBack.Height;

            // what to do when pic is larger than picture box...? I decided to scale it down to picbox width

            //if (height > pBox.Height)
            //{
            //    ImageBack.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipNone);
            //    ImageBack.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipNone);
            //    width = (width * pBox.Height) / height;
            //    height = pBox.Height;
            //    ImageBack = ImageBack.GetThumbnailImage(width, height, null, IntPtr.Zero);

            //}
            if (width > pBox.Width)
            {
                ImageBack.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipNone);
                ImageBack.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipNone);
                height = (height * pBox.Width) / width;
                width = pBox.Width;
                ImageBack = ImageBack.GetThumbnailImage(width, height, null, IntPtr.Zero);

            }
            if (bBGIFill)
                e.Graphics.DrawImage(
                   ImageBack,
                   BaseRectangle,
                   0, 0,        // upper-left corner of source rectangle
                   width,       // width of source rectangle
                   height,      // height of source rectangle
                   GraphicsUnit.Pixel,
                   imageAttributes);
            else
            {
                imageAttributes.SetWrapMode(System.Drawing.Drawing2D.WrapMode.Tile);
                Rectangle brushRect = new Rectangle(0, 0, width, height);
                TextureBrush tBrush = new TextureBrush(ImageBack, brushRect, imageAttributes);
                e.Graphics.FillRectangle(tBrush, BaseRectangle);
                tBrush.Dispose();
            }
               // ImageBack.Dispose();
        }
开发者ID:priceLiu,项目名称:ServerController,代码行数:78,代码来源:Form2.cs

示例13: SaveSnapshot

        private void SaveSnapshot()
        {
            PagePanel.BackgroundImageLayout = ImageLayout.None;
            if (PagePanel.Size.Width > 0 && PagePanel.Size.Height > 0)
            {
                Bitmap b = new Bitmap(PagePanel.Size.Width, PagePanel.Size.Height);
                this.bufferGraphics = Graphics.FromImage(b);
                PagePanel.BackColor = makeViewForm.CurrentBackgroundColor;
                this.bufferGraphics.Clear(PagePanel.BackColor);
                if (makeViewForm.CurrentBackgroundImage != null)
                {
                    Image img = makeViewForm.CurrentBackgroundImage;
                    switch (makeViewForm.CurrentBackgroundImageLayout.ToUpper())
                    {
                        case "TILE":
                            TextureBrush tileBrush = new TextureBrush(img, System.Drawing.Drawing2D.WrapMode.Tile);
                            bufferGraphics.FillRectangle(tileBrush, 0, 0, PagePanel.Size.Width, PagePanel.Size.Height);
                            tileBrush.Dispose();
                            break;

                        case "STRETCH":
                            bufferGraphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
                            bufferGraphics.DrawImage(img, 0, 0, PagePanel.Size.Width, PagePanel.Size.Height);
                            bufferGraphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Default;
                            break;

                        case "CENTER":
                            int centerX = (this.PagePanel.Size.Width - img.Width) / 2;
                            int centerY = (this.PagePanel.Size.Height - img.Height) / 2;
                            bufferGraphics.DrawImage(img, centerX, centerY);
                            break;

                        default:
                            bufferGraphics.DrawImage(img, 0, 0);
                            break;
                    }
                }
                if (config.Settings.ShowGrid)
                {
                    this.DrawGrid(b);
                }
                bufferGraphics.DrawImage(b, 0, 0);
                bufferBitmap = b;
                PagePanel.BackgroundImage = b;
            }
        }
开发者ID:NALSS,项目名称:epiinfo-82474,代码行数:46,代码来源:Canvas.cs

示例14: DrawButtonState

        protected virtual void DrawButtonState(Graphics g, ImageAttributes ia)
        {
            TextureBrush tb;

            // Draw the left and right endcaps
            g.DrawImage(imgLeft, rcLeft, 0, 0,
                imgLeft.Width, imgLeft.Height, GraphicsUnit.Pixel, ia);

            g.DrawImage(imgRight, rcRight, 0, 0,
                imgRight.Width, imgRight.Height, GraphicsUnit.Pixel, ia);

            // Draw the middle
            tb = new TextureBrush(imgFill,
                new Rectangle(0, 0, imgFill.Width, imgFill.Height), ia);
            tb.WrapMode = WrapMode.Tile;

            g.FillRectangle(tb, imgLeft.Width, 0,
                this.Width - (imgLeft.Width + imgRight.Width),
                imgFill.Height);

            tb.Dispose();
        }
开发者ID:Egoily,项目名称:CSharp-EAlbum,代码行数:22,代码来源:AquaButton.cs

示例15: LayeredImage

    public LayeredImage(Int32 width, Int32 height)
    {
      _width = width;
      _height = height;
      _layers = new Layers(this);

      // checker board brush

      _checkerboard = new Bitmap(32, 32, PixelFormat.Format24bppRgb);
      Color darkgray = Color.FromArgb(102,102,102);
      Color lightgray = Color.FromArgb(153,153,153);
      for (Int32 i = 0; i < 32; i++) 
      {
        for (Int32 j = 0; j < 32; j++) 
        {
          if ((i < 16 && j < 16) || (i >= 16 && j >= 16))
            _checkerboard.SetPixel(j, i, lightgray);
          else
            _checkerboard.SetPixel(j, i, darkgray);
        }
      }

      // background layer

      Layer bglayer = _layers.Add();
      Graphics g = Graphics.FromImage(bglayer._bitmap._bitmap);
      TextureBrush brush = new TextureBrush(_checkerboard);
      g.FillRectangle(brush, 0, 0, _width, _height);
      brush.Dispose();
      g.Dispose();
    }
开发者ID:dineshkummarc,项目名称:Portal-V2.8.1,代码行数:31,代码来源:Shadow.cs


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