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C# TextureBrush.Clone方法代码示例

本文整理汇总了C#中System.Drawing.TextureBrush.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# TextureBrush.Clone方法的具体用法?C# TextureBrush.Clone怎么用?C# TextureBrush.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Drawing.TextureBrush的用法示例。


在下文中一共展示了TextureBrush.Clone方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Dispose_Clone

		public void Dispose_Clone ()
		{
			TextureBrush t = new TextureBrush (image);
			t.Dispose ();
			t.Clone ();
		}
开发者ID:nlhepler,项目名称:mono,代码行数:6,代码来源:TextureBrushTest.cs

示例2: Draw2

        /// <summary>
        /// ��·
        /// </summary>
        /// <param name="g"></param>
        /// <param name="time"></param>
        private void Draw2(Graphics g, int time)
        {
            if (base.DrawVisible) {
                Matrix matrix1 = base.Transform.Matrix.Clone();

                GraphicsContainer container1 = g.BeginContainer();

                g.SmoothingMode = base.OwnerDocument.SmoothingMode;

                Matrix matrix2 = base.GraphTransform.Matrix.Clone();
                base.GraphTransform.Matrix.Multiply(matrix1, MatrixOrder.Prepend);

                ClipAndMask.ClipPath.Clip(g, time, this);
                bool flag1 = base.Visible;
                if (!base.Visible) {
                    g.SetClip(Rectangle.Empty);
                }
                float single1 = this.StrokeOpacity;
                if (this.svgAnimAttributes.ContainsKey("fill-opacity")) {
                    single1 = Math.Min(single1, (float)this.svgAnimAttributes["fill-opacity"]);
                }
                ISvgBrush brush1 = this.GraphBrush;
                using (GraphicsPath path1 = (GraphicsPath)this.GPath.Clone()) {
                    path1.Transform(base.GraphTransform.Matrix);
                    if (!base.ShowBound) {

                        float width1 = Width * GraphTransform.Matrix.Elements[0];
                        Stroke stroke = Stroke.GetStroke(this);
                        Color color1 = Color.FromArgb(75, 75, 75);
                        if (stroke.StrokeColor.ToArgb()!=Color.Black.ToArgb()) color1 = stroke.StrokeColor;
                        using (Pen p = new Pen(Color.FromArgb((int)(single1 * 255), color1))) {
                            p.Width = width1;
                            g.DrawPath(p, path1);
                        }
                        if (LineType == "3") {
                            using (Pen p = new Pen(Color.Yellow)) {
                                if (width1 > 30)
                                    p.Width = 2;
                                else
                                    p.Width = 1;
                                //p.DashPattern = new float[] { 10, 10 };
                                g.DrawPath(p, path1);
                            }
                        } else {
                            //using (Pen p = new Pen(Color.Yellow)) {
                            //    if (width1 > 30)
                            //        p.Width = 2;
                            //    else
                            //        p.Width = 1;
                            //    g.DrawPath(p, path1);
                            //}
                        }
                        if (LineType == "4") {

                            using (Pen p =  new Pen(Color.FromArgb((int)(single1*255),color1))) {
                                p.Width = width1;
                                float f22 = width1 / 4f;
                                ImageAttributes imageAttributes = new ImageAttributes();
                                ColorMatrix cmatrix1 = new ColorMatrix();
                                cmatrix1.Matrix00 = 1f;
                                cmatrix1.Matrix11 = 1f;
                                cmatrix1.Matrix22 = 1f;
                                cmatrix1.Matrix33 = single1;//͸����
                                cmatrix1.Matrix44 = 1f;
                                //����͸����
                                imageAttributes.SetColorMatrix(cmatrix1, ColorMatrixFlag.Default, ColorAdjustType.Default);
                                if (BackgroundImage == null) BackgroundImageFile = "road.png";
                                TextureBrush tbush = new TextureBrush(BackgroundImage,new Rectangle(0,0,BackgroundImage.Width,BackgroundImage.Height),imageAttributes);
                                tbush.WrapMode = WrapMode.Tile;
                                for (int i = 0; i < path1.PointCount - 1;i++ ) {
                                    float k = (path1.PathPoints[i+1].Y - path1.PathPoints[i].Y) / (path1.PathPoints[i+1].X - path1.PathPoints[i].X);

                                    float y1 = path1.PathPoints[i].Y - path1.PathPoints[i+1].Y;
                                    float y2 = path1.PathPoints[i].X - path1.PathPoints[i+1].X;
                                    float k2 = (float)Math.Abs(k);
                                    float angle = (float)Math.Atan(k2) * 180 / (float)Math.PI;
                                    if (k < 0) {  angle = 360-angle; }

                                    PointF[] pts = new PointF[] { new PointF(path1.PathPoints[i].X, path1.PathPoints[i].Y - 26) };
                                    Matrix matrix11 = new Matrix();
                                    matrix11.RotateAt(angle, path1.PathPoints[i]);
                                    matrix11.Translate(path1.PathPoints[i].X, path1.PathPoints[i].Y);
                                    matrix11.Scale(width1 / 50, width1 / 50);
                                    //tbush.ScaleTransform(width1 / 50, width1 / 50, MatrixOrder.Append);
                                    //tbush.RotateTransform(angle, MatrixOrder.Append);
                                    //tbush.TranslateTransform(path1.PathPoints[i].X, path1.PathPoints[i].Y , MatrixOrder.Append);
                                    tbush.Transform = matrix11;

                                    p.Brush = tbush.Clone() as TextureBrush;
                                    p.Alignment = PenAlignment.Center;

                                    g.DrawLine(p, path1.PathPoints[i], path1.PathPoints[i + 1]);
                                    tbush.ResetTransform();
                                }
                            }
//.........这里部分代码省略.........
开发者ID:EdgarEDT,项目名称:myitoppsp,代码行数:101,代码来源:Polyline.cs

示例3: Clone

		public void Clone ()
		{
			TextureBrush t = new TextureBrush (image);
			TextureBrush clone = (TextureBrush) t.Clone ();
			Common (clone, t.WrapMode);
		}
开发者ID:nlhepler,项目名称:mono,代码行数:6,代码来源:TextureBrushTest.cs


注:本文中的System.Drawing.TextureBrush.Clone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。