本文整理汇总了C#中System.Drawing.BufferedGraphicsContext类的典型用法代码示例。如果您正苦于以下问题:C# BufferedGraphicsContext类的具体用法?C# BufferedGraphicsContext怎么用?C# BufferedGraphicsContext使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BufferedGraphicsContext类属于System.Drawing命名空间,在下文中一共展示了BufferedGraphicsContext类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitializeGraphics
private void InitializeGraphics()
{
this.DoubleBuffered = true;
graphics = mainPictureBox.CreateGraphics();
bufferedGraphicsContext = new BufferedGraphicsContext();
bufferedGraphics = bufferedGraphicsContext.Allocate(graphics, new Rectangle(0, 0, mainPictureBox.Width, mainPictureBox.Height));
}
示例2: Form1_Load
private void Form1_Load(object sender, EventArgs e)
{
// Gets a reference to the current BufferedGraphicsContext
currentContext = BufferedGraphicsManager.Current;
// New random generator
rGen = new Random();
// Make Ships
ships = new List<Ship>();
for (int i = 0; i < SHIPS; i++)
ships.Add(new Ship(rGen, canvas.Width, canvas.Height));
// Make Bots
bots = new List<Bot>();
for (int i = 0; i < BOTS; i++)
bots.Add(new Bot(rGen, canvas.Width, canvas.Height, i * 30));
// Create the eventmanager
eManager = new EventManager(rGen, bots, ships);
// Load into objects list for move, update, draw
objects = new List<SimulationObject>();
objects.AddRange(ships);
objects.AddRange(bots);
// Start the timer
clock.Enabled = true;
}
示例3: Form1
public Form1()
{
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);
this.Width = 640;
this.Height = 480;
pnlRenderArea.Top = 0;
pnlRenderArea.Left = 0;
pnlRenderArea.Width = ClientRectangle.Width;
pnlRenderArea.Height = ClientRectangle.Height;
// Retrieves the BufferedGraphicsContext for the
// current application domain.
context = BufferedGraphicsManager.Current;
// Sets the maximum size for the primary graphics buffer
// of the buffered graphics context for the application
// domain. Any allocation requests for a buffer larger
// than this will create a temporary buffered graphics
// context to host the graphics buffer.
context.MaximumBuffer = new Size(this.Width + 1, this.Height + 1);
// Allocates a graphics buffer the size of this form
// using the pixel format of the Graphics created by
// the Form.CreateGraphics() method, which returns a
// Graphics object that matches the pixel format of the form.
grafx = GetGraphics(pnlRenderArea);
}
示例4: DrawerWnd
public DrawerWnd(CDrawer dr)
{
InitializeComponent();
// use the log as built from parent
_log = dr._log;
// save window size
m_ciWidth = dr.m_ciWidth;
m_ciHeight = dr.m_ciHeight;
// cap delegates, this will be set by owner
m_delRender = null;
m_delMouseMove = null;
m_delMouseLeftClick = null;
m_delMouseRightClick = null;
// cap/set references
m_bgc = new BufferedGraphicsContext();
m_bg = null;
// create the bitmap for the underlay and clear it to whatever colour
m_bmUnderlay = new Bitmap(dr.m_ciWidth, dr.m_ciHeight); // docs say will use Format32bppArgb
// fill the bitmap with the default drawer bb colour
FillBB(Color.Black);
// show that drawer is up and running
_log.WriteLine("Drawer Started...");
}
示例5: BufferedControl
public BufferedControl()
{
_BufferContext = new BufferedGraphicsContext();
SizeGraphicsBuffer();
SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
SetStyle(ControlStyles.DoubleBuffer, false);
}
示例6: OnPaintBackground
protected override void OnPaintBackground(PaintEventArgs e)
{
BufferedGraphicsContext bgc = new BufferedGraphicsContext();
BufferedGraphics bg = bgc.Allocate(e.Graphics, e.ClipRectangle);
Draw(bg.Graphics);
bg.Render();
}
示例7: MainForm
public MainForm()
{
InitializeComponent();
doc = new Document();
bufferContext = new BufferedGraphicsContext();
bufferContext.MaximumBuffer = this.ClientRectangle.Size;
}
示例8: UltraPanel
public UltraPanel()
{
X = new BufferedGraphicsContext();
this.Paint += new PaintEventHandler(UltraPanel_Paint);
firstColor = ColorTranslator.FromHtml("#0077FF");
lastColor = ColorTranslator.FromHtml("#00FFFF");
}
示例9: GraphicDrawter
protected BufferedGraphicsContext graphicContext = null; // методы сознания графичечких буферов
#endregion Fields
#region Constructors
/// <summary>
/// Инициализирует новый экземпляр класса
/// </summary>
/// <param name="g">Повехность на которой необходимо выполнять рисование</param>
/// <param name="FrameToDraw">Область и положение, занимаемое графиком калибровки на форме</param>
public GraphicDrawter(Graphics g, Rectangle FrameToDraw)
{
graphicContext = BufferedGraphicsManager.Current;
graphicBuffer = graphicContext.Allocate(g, FrameToDraw);
graphicBuffer.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
//graphicBuffer.Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
}
示例10: TopologyRenderControl
/// <summary>
/// Initializes a new instance of the <see cref="RenderControl" /> class.
/// </summary>
public TopologyRenderControl()
{
SetStyle(ControlStyles.ResizeRedraw, true);
this.BackColor = Color.Black;
context = new BufferedGraphicsContext();
}
示例11: Canvas
public Canvas(Control control)
{
this.control = control;
control.BackColor = Color.SkyBlue;
context = new BufferedGraphicsContext();
control.Paint += new PaintEventHandler(control_Paint);
InitializeGraphics();
}
示例12: BufferedGraphics
private static int rop = 0xcc0020; // RasterOp.SOURCE.GetRop();
/// <include file='doc\BufferedGraphics.uex' path='docs/doc[@for="BufferedGraphics.BufferedGraphics"]/*' />
/// <devdoc>
/// Internal constructor, this class is created by the BufferedGraphicsContext.
/// </devdoc>
internal BufferedGraphics(Graphics bufferedGraphicsSurface, BufferedGraphicsContext context, Graphics targetGraphics,
IntPtr targetDC, Point targetLoc, Size virtualSize) {
this.context = context;
this.bufferedGraphicsSurface = bufferedGraphicsSurface;
this.targetDC = targetDC;
this.targetGraphics = targetGraphics;
this.targetLoc = targetLoc;
this.virtualSize = virtualSize;
}
示例13: VideoRender
public VideoRender(PictureBox view)
{
this.view = view;
this.bufferContext = BufferedGraphicsManager.Current;
this.foreground = new SolidBrush(Color.ForestGreen);
this.background = new SolidBrush(Color.Black);
}
示例14: MainForm
public MainForm()
{
InitializeComponent();
_VideoWindow = new VideoWindow();
_Brush = null;
shemes = new Shemes();
tscbShemes.Items.Clear();
tscbShemes.Items.Add(shemes.GetCurrentShemeName());
tscbShemes.SelectedIndex = 0;
LoadLastShemeName();
if (Program.PauseInsteadOfStop)
tsmiPauseInsteadStop.Image = Properties.Resources.ok;
else
tsmiPauseInsteadStop.Image = null;
brush = new SolidBrush(BackColor);
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);
this.Resize += new System.EventHandler(this.OnResize);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.OnPaint);
UpdateRect();
context = BufferedGraphicsManager.Current;
context.MaximumBuffer = rect.Size;
grafx = context.Allocate(this.CreateGraphics(), rect);
DrawToBuffer(grafx.Graphics);
_Runner = new Thread(Runner);
_Runner.Start();
_Loader = new Thread(new ParameterizedThreadStart(LoadTile));
}
示例15: frmCogMain
public frmCogMain()
{
InitializeComponent();
// Create a new Environment
Graphics g = Graphics.FromHwnd(pnlSimulation.Handle);
context = BufferedGraphicsManager.Current;
context.MaximumBuffer = new Size((int)g.VisibleClipBounds.Width + 1, (int)g.VisibleClipBounds.Height + 1);
grafx = context.Allocate(g, new Rectangle(0, 0, (int)g.VisibleClipBounds.Width, (int)g.VisibleClipBounds.Height));
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
env = new Clockwork.Environment(grafx, imgDrawList, COG_Model.Properties.Settings.Default.NumberOfAgents,
(int)COG_Model.Properties.Settings.Default.NumberIterations, (int)COG_Model.Properties.Settings.Default.TimeIteration);
// Register the events
env.NewAgent += new Clockwork.Environment.NewAgentCallBack(env_NewAgent);
env.DeleteAgent += new Clockwork.Environment.DeleteAgentCallBack(env_DeleteAgent);
env.StatUpdate += new Clockwork.Environment.StatUpdateCallBack(env_StatUpdate);
env.TimerChange += new Clockwork.Environment.TimerCallBack(env_TimerChange);
env.Complete += new Clockwork.Environment.CompleteCallBack(env_Complete);
env.New();
// Disable the run controls
btnStop.Enabled = false;
// Add the Execution plan tree to the display
executionTree = new ucExecutionTree(ref env);
executionTree.Dock = DockStyle.Fill;
spltInfo.Panel2.Controls.Add(executionTree);
}