本文整理汇总了C#中System.Platform.getMidPoint方法的典型用法代码示例。如果您正苦于以下问题:C# Platform.getMidPoint方法的具体用法?C# Platform.getMidPoint怎么用?C# Platform.getMidPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Platform
的用法示例。
在下文中一共展示了Platform.getMidPoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public override void Initialize()
{
childComponents = new List<GameObject>();
ioManager = new IOManager();
font = gameRef.Content.Load<SpriteFont>("SpriteFont1");
platform = new Platform(new Rectangle(18, 40, 445, 650), gameRef.Content);
guage = new Guage(new Rectangle(platform.Position.X + platform.Position.Width + 2, 40, 100, 650), gameRef.Content);
Vector2 startingPos = platform.getMidPoint();
player = new Munchlit(new Rectangle((int)startingPos.X, (int)startingPos.Y, 20, 20), gameRef.Content);
childComponents.Add(platform);
childComponents.Add(guage);
childComponents.Add(player);
for (int i = platform.Position.X + 12; i <= platform.Position.X + platform.Position.Width - 24; i += 30)
{
childComponents.Add(new Meteor(new Rectangle(i, platform.Position.Y + platform.Position.Height - 45, 30, 30), gameRef.Content, 0));
childComponents.Add(new Meteor(new Rectangle(i, platform.Position.Y + platform.Position.Height - 75, 30, 30), gameRef.Content, 0));
childComponents.Add(new Meteor(new Rectangle(i, platform.Position.Y + platform.Position.Height - 105, 30, 30), gameRef.Content, 0));
}
guiManager.AddLabel("HighScore", font, "Highscore: " + 0);
guiManager["HighScore"].Position = new Vector2(guage.Position.X + guage.Position.Width + 10, 40.0f);
guiManager["HighScore"].Size = new Vector2(200.0f, 75.0f);
guiManager["HighScore"].Color = Color.Black;
guiManager.AddLabel("level", font, "Level: " + level);
guiManager["level"].Position = new Vector2(platform.Position.X + platform.Position.Width / 3 + 20, 10.0f);
guiManager["level"].Size = new Vector2(150, 20.0f);
guiManager["level"].Color = Color.Black;
guiManager.AddLabel("time", font, "Timer: " + timer);
guiManager["time"].Position = new Vector2(guage.Position.X + guage.Position.Width + 10, 70.0f);
guiManager["time"].Size = new Vector2(200.0f, 75.0f);
guiManager["time"].Color = Color.Black;
guiManager.AddLabel("lives", font, "Lives: " + player.Lives);
guiManager["lives"].Position = new Vector2(guage.Position.X + guage.Position.Width + 10, 100.0f);
guiManager["lives"].Size = new Vector2(150.0f, 20.0f);
guiManager["lives"].Color = Color.Black;
guiManager.AddLabel("points", font, "Points: " + player.Point);
guiManager["points"].Position = new Vector2(guage.Position.X + guage.Position.Width + 10, 130.0f);
guiManager["points"].Size = new Vector2(150.0f, 20.0f);
guiManager["points"].Color = Color.Black;
guiManager.AddPicture("tmp", gameRef.Content.Load<Texture2D>("Freezling"));
guiManager["tmp"].Position = new Vector2(guage.Position.X + guage.Position.Width + 30, 200.0f);
guiManager["tmp"].Size = new Vector2(200.0f, 200.0f);
guiManager.AddButton("pause", "PAUSE", guage.Position.X + guage.Position.Width + 10, 400, 200.0f, 75.0f);
guiManager.AddButton("btnMainMenu", "Menu", guage.Position.X + guage.Position.Width + 10, 500, 200.0f, 75.0f);
guiManager.AddButton("btnExit", "Exit", guage.Position.X + guage.Position.Width + 10, 600, 200.0f, 75.0f);
btnMainMenu = guiManager["btnMainMenu"] as Button;
btnMainMenu.Click += (control, button) =>
{
GameState MainMenu = this.parent[GameStateType.Playing];
if (MainMenu != null)
{
this.parent.PushState(MainMenu);
MainMenu MainMenuState = new MainMenu(this.gameRef, this.renderer, this.parent);
MainMenu.Initialize();
this.parent.PushState(MainMenuState);
}
};
btnExit = guiManager["btnExit"] as Button;
btnExit.Click += (control, button) =>
{
gameRef.Exit();
};
try
{
highScore = ioManager.LoadHighScore();
}
catch (Exception)
{
ioManager.SaveHighScore(0);
highScore = 0;
}
}