本文整理汇总了C#中System.Environment.TimeoutUniformD方法的典型用法代码示例。如果您正苦于以下问题:C# Environment.TimeoutUniformD方法的具体用法?C# Environment.TimeoutUniformD怎么用?C# Environment.TimeoutUniformD使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Environment
的用法示例。
在下文中一共展示了Environment.TimeoutUniformD方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MessageGenerator
/*
* Process communication example
*
* Covers:
* - Resources: Store
*
* Scenario:
* This example shows how to interconnect simulation model elements
* together using :class:`~simpy.resources.store.Store` for one-to-one,
* asynchronous processes.
*/
private IEnumerable<Event> MessageGenerator(string name, Environment env, Store outPipe)
{
// A process which randomly generates messages.
while (true) {
// wait for next transmission
yield return env.TimeoutUniformD(6, 11);
// messages are time stamped to later check if the consumer was
// late getting them. Note, using event.triggered to do this may
// result in failure due to FIFO nature of simulation yields.
// (i.e. if at the same env.now, message_generator puts a message
// in the pipe first and then message_consumer gets from pipe,
// the event.triggered will be True in the other order it will be
// False
var msg = new object[] { env.Now, string.Format("{0} says hello at {1}", name, env.Now) };
outPipe.Put(msg);
}
}
示例2: MessageConsumer
private IEnumerable<Event> MessageConsumer(string name, Environment env, Store inPipe)
{
// A process which consumes messages.
while (true) {
// Get event for message pipe
var get = inPipe.Get();
yield return get;
var msg = (object[])get.Value;
if (((DateTime)msg[0]) < env.Now) {
// if message was already put into pipe, then
// message_consumer was late getting to it. Depending on what
// is being modeled this, may, or may not have some
// significance
env.Log("LATE Getting Message: at time {0}: {1} received message: {2}", env.Now, name, msg[1]);
} else {
// message_consumer is synchronized with message_generator
env.Log("at time {0}: {1} received message: {2}.", env.Now, name, msg[1]);
}
// Process does some other work, which may result in missing messages
yield return env.TimeoutUniformD(4, 9);
}
}