本文整理汇总了C#中System.Arguments.GetValue方法的典型用法代码示例。如果您正苦于以下问题:C# Arguments.GetValue方法的具体用法?C# Arguments.GetValue怎么用?C# Arguments.GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Arguments
的用法示例。
在下文中一共展示了Arguments.GetValue方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main(string[] args)
{
var arguments = new Arguments(args);
Log.AddChannel("debug", "dedicated-debug.log");
Log.AddChannel("perf", "dedicated-perf.log");
Log.AddChannel("server", "dedicated-server.log");
Log.AddChannel("nat", "dedicated-nat.log");
// Special case handling of Game.Mod argument: if it matches a real filesystem path
// then we use this to override the mod search path, and replace it with the mod id
var modArgument = arguments.GetValue("Game.Mod", null);
string customModPath = null;
if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
{
customModPath = modArgument;
arguments.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
}
// HACK: The engine code assumes that Game.Settings is set.
// This isn't nearly as bad as ModData, but is still not very nice.
Game.InitializeSettings(arguments);
var settings = Game.Settings.Server;
var mod = Game.Settings.Game.Mod;
var mods = new InstalledMods(customModPath);
// HACK: The engine code *still* assumes that Game.ModData is set
var modData = Game.ModData = new ModData(mods[mod], mods);
modData.MapCache.LoadMaps();
settings.Map = modData.MapCache.ChooseInitialMap(settings.Map, new MersenneTwister());
Console.WriteLine("[{0}] Starting dedicated server for mod: {1}", DateTime.Now.ToString(settings.TimestampFormat), mod);
while (true)
{
var server = new Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, modData, true);
while (true)
{
Thread.Sleep(1000);
if (server.State == ServerState.GameStarted && server.Conns.Count < 1)
{
Console.WriteLine("[{0}] No one is playing, shutting down...", DateTime.Now.ToString(settings.TimestampFormat));
server.Shutdown();
break;
}
}
Console.WriteLine("[{0}] Starting a new server instance...", DateTime.Now.ToString(settings.TimestampFormat));
}
}
示例2: Settings
public Settings(string file, Arguments args)
{
SettingsFile = file;
Sections = new Dictionary<string, object>()
{
{"Player", Player},
{"Game", Game},
{"Sound", Sound},
{"Graphics", Graphics},
{"Server", Server},
{"Debug", Debug},
};
// Override fieldloader to ignore invalid entries
var err1 = FieldLoader.UnknownFieldAction;
var err2 = FieldLoader.InvalidValueAction;
FieldLoader.UnknownFieldAction = (s,f) =>
{
Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) );
};
if (File.Exists(SettingsFile))
{
var yaml = MiniYaml.DictFromFile(SettingsFile);
foreach (var kv in Sections)
if (yaml.ContainsKey(kv.Key))
LoadSectionYaml(yaml[kv.Key], kv.Value);
}
// Override with commandline args
foreach (var kv in Sections)
foreach (var f in kv.Value.GetType().GetFields())
if (args.Contains(kv.Key+"."+f.Name))
FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") );
FieldLoader.UnknownFieldAction = err1;
FieldLoader.InvalidValueAction = err2;
}
示例3: StartGame
public void StartGame(Arguments args)
{
Ui.ResetAll();
Game.Settings.Save();
// Check whether the mod content is installed
// TODO: The installation code has finally been beaten into shape, so we can
// finally move it all into the planned "Manage Content" panel in the modchooser mod.
var installData = Game.ModData.Manifest.Get<ContentInstaller>();
var installModContent = !installData.TestFiles.All(f => GlobalFileSystem.Exists(f));
var installModMusic = args != null && args.Contains("Install.Music");
if (installModContent || installModMusic)
{
var widgetArgs = new WidgetArgs()
{
{ "continueLoading", () => Game.InitializeMod(Game.Settings.Game.Mod, args) },
};
if (installData.BackgroundWidget != null)
Ui.LoadWidget(installData.BackgroundWidget, Ui.Root, widgetArgs);
var menu = installModContent ? installData.MenuWidget : installData.MusicMenuWidget;
Ui.OpenWindow(menu, widgetArgs);
return;
}
// Join a server directly
var connect = string.Empty;
if (args != null)
{
if (args.Contains("Launch.Connect"))
connect = args.GetValue("Launch.Connect", null);
if (args.Contains("Launch.URI"))
{
connect = args.GetValue("Launch.URI", null);
if (connect != null)
{
connect = connect.Replace("openra://", "");
connect = connect.TrimEnd('/');
}
}
}
if (!string.IsNullOrEmpty(connect))
{
var parts = connect.Split(':');
if (parts.Length == 2)
{
var host = parts[0];
var port = Exts.ParseIntegerInvariant(parts[1]);
Game.LoadShellMap();
Game.RemoteDirectConnect(host, port);
return;
}
}
// Load a replay directly
var replayFilename = args != null ? args.GetValue("Launch.Replay", null) : null;
if (!string.IsNullOrEmpty(replayFilename))
{
var replayMeta = ReplayMetadata.Read(replayFilename);
if (ReplayUtils.PromptConfirmReplayCompatibility(replayMeta, Game.LoadShellMap))
Game.JoinReplay(replayFilename);
if (replayMeta != null)
{
var mod = replayMeta.GameInfo.Mod;
if (mod != null && mod != Game.ModData.Manifest.Mod.Id && ModMetadata.AllMods.ContainsKey(mod))
Game.InitializeMod(mod, args);
}
return;
}
Game.LoadShellMap();
Game.Settings.Save();
}