本文整理汇总了C#中SiliconStudio.Xenko.Graphics.GraphicsDevice.InitDefaultRenderTarget方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.InitDefaultRenderTarget方法的具体用法?C# GraphicsDevice.InitDefaultRenderTarget怎么用?C# GraphicsDevice.InitDefaultRenderTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SiliconStudio.Xenko.Graphics.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.InitDefaultRenderTarget方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SwapChainGraphicsPresenter
public SwapChainGraphicsPresenter(GraphicsDevice device, PresentationParameters presentationParameters) : base(device, presentationParameters)
{
gameWindow = (iPhoneOSGameView)Description.DeviceWindowHandle.NativeHandle;
device.InitDefaultRenderTarget(presentationParameters);
backBuffer = Texture.New2D(device, Description.BackBufferWidth, Description.BackBufferHeight, presentationParameters.BackBufferFormat, TextureFlags.RenderTarget | TextureFlags.ShaderResource);
}
示例2: SwapChainGraphicsPresenter
public SwapChainGraphicsPresenter(GraphicsDevice device, PresentationParameters presentationParameters) : base(device, presentationParameters)
{
device.Begin();
device.InitDefaultRenderTarget(presentationParameters);
device.End();
backBuffer = device.DefaultRenderTarget;
DepthStencilBuffer = device.windowProvidedDepthTexture;
}
示例3: SwapChainGraphicsPresenter
public SwapChainGraphicsPresenter(GraphicsDevice device, PresentationParameters presentationParameters) : base(device, presentationParameters)
{
device.InitDefaultRenderTarget(presentationParameters);
backBuffer = Texture.New2D(device, Description.BackBufferWidth, Description.BackBufferHeight, presentationParameters.BackBufferFormat, TextureFlags.RenderTarget | TextureFlags.ShaderResource);
}