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C# GraphicsDevice.GetOrCreateSharedData方法代码示例

本文整理汇总了C#中SiliconStudio.Xenko.Graphics.GraphicsDevice.GetOrCreateSharedData方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDevice.GetOrCreateSharedData方法的具体用法?C# GraphicsDevice.GetOrCreateSharedData怎么用?C# GraphicsDevice.GetOrCreateSharedData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SiliconStudio.Xenko.Graphics.GraphicsDevice的用法示例。


在下文中一共展示了GraphicsDevice.GetOrCreateSharedData方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PrimitiveQuad

 /// <summary>
 /// Initializes a new instance of the <see cref="PrimitiveQuad" /> class with a particular effect.
 /// </summary>
 /// <param name="graphicsDevice">The graphics device.</param>
 /// <param name="effect">The effect.</param>
 public PrimitiveQuad(GraphicsDevice graphicsDevice, Effect effect)
 {
     GraphicsDevice = graphicsDevice;
     simpleEffect = effect;
     parameters = new ParameterCollection();
     parameters.Set(SpriteBaseKeys.MatrixTransform, Matrix.Identity);
     parameterCollectionGroup = new EffectParameterCollectionGroup(graphicsDevice, simpleEffect, new[] { parameters });
     sharedData = GraphicsDevice.GetOrCreateSharedData(GraphicsDeviceSharedDataType.PerDevice, "PrimitiveQuad::VertexBuffer", d => new SharedData(GraphicsDevice, simpleEffect.InputSignature));
 }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:14,代码来源:PrimitiveQuad.cs

示例2: MutablePipelineState

        public MutablePipelineState(GraphicsDevice graphicsDevice)
        {
            this.graphicsDevice = graphicsDevice;

            cache = graphicsDevice.GetOrCreateSharedData(GraphicsDeviceSharedDataType.PerDevice, typeof(MutablePipelineStateCache), device => new MutablePipelineStateCache()).Cache;

            State = new PipelineStateDescription();
            State.SetDefaults();
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:9,代码来源:MutablePipelineState.cs

示例3: PrimitiveQuad

        /// <summary>
        /// Initializes a new instance of the <see cref="PrimitiveQuad" /> class.
        /// </summary>
        /// <param name="graphicsDevice">The graphics device.</param>
        /// <param name="effect">The effect.</param>
        public PrimitiveQuad(GraphicsDevice graphicsDevice)
        {
            GraphicsDevice = graphicsDevice;
            sharedData = GraphicsDevice.GetOrCreateSharedData(GraphicsDeviceSharedDataType.PerDevice, "PrimitiveQuad::VertexBuffer", d => new SharedData(GraphicsDevice));

            simpleEffect = new EffectInstance(new Effect(GraphicsDevice, SpriteEffect.Bytecode));
            simpleEffect.Parameters.Set(SpriteBaseKeys.MatrixTransform, Matrix.Identity);
            simpleEffect.UpdateEffect(graphicsDevice);

            pipelineState = new MutablePipelineState(GraphicsDevice);
            pipelineState.State.SetDefaults();
            pipelineState.State.InputElements = VertexDeclaration.CreateInputElements();
            pipelineState.State.PrimitiveType = PrimitiveType;
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:19,代码来源:PrimitiveQuad.cs

示例4: New

 public static EffectProgram New(GraphicsDevice graphicsDevice, EffectBytecode bytecode)
 {
     var effectProgramLibrary = graphicsDevice.GetOrCreateSharedData(GraphicsDeviceSharedDataType.PerDevice, typeof(EffectProgram), d => new EffectProgramLibrary());
     return effectProgramLibrary.GetOrCreateShader(graphicsDevice, bytecode);
 }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:5,代码来源:EffectProgram.cs


注:本文中的SiliconStudio.Xenko.Graphics.GraphicsDevice.GetOrCreateSharedData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。