本文整理汇总了C#中SiliconStudio.Assets.Package.FindAsset方法的典型用法代码示例。如果您正苦于以下问题:C# Package.FindAsset方法的具体用法?C# Package.FindAsset怎么用?C# Package.FindAsset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SiliconStudio.Assets.Package
的用法示例。
在下文中一共展示了Package.FindAsset方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddLoadingFromSession
public static void AddLoadingFromSession(this ShaderGeneratorContextBase context, Package package)
{
var previousGetAssetFriendlyName = context.GetAssetFriendlyName;
var previousFindAsset = context.FindAsset;
// Setup the GetAssetFriendlyName callback
context.GetAssetFriendlyName = runtimeAsset =>
{
string assetFriendlyName = null;
if (previousGetAssetFriendlyName != null)
{
assetFriendlyName = previousGetAssetFriendlyName(runtimeAsset);
}
if (string.IsNullOrEmpty(assetFriendlyName))
{
var referenceAsset = AttachedReferenceManager.GetAttachedReference(runtimeAsset);
assetFriendlyName = string.Format("{0}:{1}", referenceAsset.Id, referenceAsset.Url);
}
return assetFriendlyName;
};
// Setup the FindAsset callback
context.FindAsset = runtimeAsset =>
{
object newAsset = null;
if (previousFindAsset != null)
{
newAsset = previousFindAsset(runtimeAsset);
}
if (newAsset != null)
{
return newAsset;
}
var reference = AttachedReferenceManager.GetAttachedReference(runtimeAsset);
var assetItem = package.FindAsset(reference.Id) ?? package.FindAsset(reference.Url);
return assetItem?.Asset;
};
}