本文整理汇总了C#中Sifteo.Cube.Paint方法的典型用法代码示例。如果您正苦于以下问题:C# Cube.Paint方法的具体用法?C# Cube.Paint怎么用?C# Cube.Paint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sifteo.Cube
的用法示例。
在下文中一共展示了Cube.Paint方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddCubeToArray
void AddCubeToArray(Cube c, int index)
{
if (index < 0 || index >= cubes.Length)
return;
RemoveCubeFromArray (c);
if (cubes[index] != null)
RemoveCubeFromArray (cubes[index]);
c.FillScreen(Color.Black);
c.Image("heart_"+heartChar+"_"+index, 0, 0, 0, 0, 128, 128, 1, 0);
c.Paint();
cubes[index] = c;
}
示例2: OnTilt
private void OnTilt(Cube cube, Cube.Side direction)
{
switch (direction)
{
case Cube.Side.TOP:
cube.FillRect(new Color(0, 200, 0), 54, 54, 20, 20); // increasingly dark green
break;
case Cube.Side.BOTTOM:
cube.FillRect(new Color(0, 150, 0), 54, 54, 20, 20);
break;
case Cube.Side.LEFT:
cube.FillRect(new Color(0, 100, 0), 54, 54, 20, 20);
break;
case Cube.Side.RIGHT:
cube.FillRect(new Color(0, 50, 0), 54, 54, 20, 20);
break;
default:
cube.FillRect(Color.White, 54, 54, 20, 20); // extremely light green
break;
}
cube.Paint();
}
示例3: OnShake
private void OnShake(Cube cube)
{
Random rand = new Random();
cube.FillRect(new Color(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)), 54, 54, 20, 20);
cube.Paint();
}
示例4: OnPress
private void OnPress(Cube cube)
{
cube.FillScreen(new Color(255, 0, 0)); // red
cube.Paint();
}
示例5: OnFlip
private void OnFlip(Cube cube, bool newOrientationIsUp)
{
cube.FillRect(new Color(0, 0, 255), 54, 54, 20, 20); // blue
cube.Paint();
}
示例6: OffShake
private void OffShake(Cube cube, int duration)
{
cube.FillScreen(Color.White);
cube.Paint();
}
示例7: DrawFace
private static void DrawFace(Cube c, int X, int Y, int PicX, int PicY, int PicW, int PicH)
{
// Log.Debug("drawing on " + c.UniqueId + " at " + X.ToString() + "." + Y.ToString() + ", " + PicW.ToString() + "x" + PicH.ToString() + ", from " + PicX.ToString() + "." + PicY.ToString());
c.Image("doomfaces", X, Y, PicX, PicY, PicW, PicH, 1, 0);
c.Paint();
}
示例8: HighlightSuccessCube
private void HighlightSuccessCube(Cube cube)
{
cube.FillRect(new Color(153, 255, 0), 0, 0, Cube.SCREEN_WIDTH, _cubeHighlightWidth); // top green
cube.FillRect(new Color(153, 255, 0), 0, Cube.SCREEN_HEIGHT - _cubeHighlightWidth, Cube.SCREEN_WIDTH,
_cubeHighlightWidth); // bottom green
cube.FillRect(new Color(153, 255, 0), 0, 0, _cubeHighlightWidth, Cube.SCREEN_HEIGHT); // left green
cube.FillRect(new Color(153, 255, 0), Cube.SCREEN_WIDTH - _cubeHighlightWidth, 0, _cubeHighlightWidth,
Cube.SCREEN_HEIGHT); // right green
cube.Paint();
}
示例9: RemoveCubeFromArray
/// <summary>
/// Removes the Cube from the Array. Also clears Cube's screen.
/// </summary>
/// <returns>
/// <c>true</c> iff the Cube was previously in the Array
/// </returns>
/// <param name='c'>
/// The specific Cube object to remove from the Array
/// </param>
bool RemoveCubeFromArray(Cube c)
{
int index = IsCubeInArray (c);
if (index >= 0){
cubes[index] = null;
c.FillScreen(Color.White);
c.Paint();
return true;
}
return false;
}
示例10: DrawTo
/// <summary>
/// Draws to the supplied cube.
/// </summary>
/// <param name='cube'>
/// The cube to which the room should be drawn.
/// </param>
public void DrawTo(Cube cube)
{
// draw the background
cube.FillScreen(bgColor);
// draw the center
cube.FillRect(passageColor, segmentSize, segmentSize, segmentSize, segmentSize);
// draw open passages
for (int i=0; i<entryStates.Length; i++)
{
if (entryStates[i] == EntryState.Closed) continue;
int x=segmentSize, y=segmentSize;
switch ((Cube.Side)i)
{
case Cube.Side.BOTTOM:
y = 2*segmentSize;
break;
case Cube.Side.LEFT:
x = 0;
break;
case Cube.Side.RIGHT:
x = 2*segmentSize;
break;
case Cube.Side.TOP:
y = 0;
break;
}
cube.FillRect(passageColor, x, y, segmentSize, segmentSize);
}
// paint the cube
cube.Paint();
}
示例11: DrawTo
/// <summary>
/// Draws to the supplied cube.
/// </summary>
/// <param name='cube'>
/// The cube to which the room should be drawn.
/// </param>
public void DrawTo(Cube cube)
{
// determine row and column to use in the atlas
GraphicRow row = GraphicRow.Neither;
GraphicCol col = GraphicCol.Neither;
if (entryStates[(int)Cube.Side.BOTTOM] == EntryState.Open &&
entryStates[(int)Cube.Side.TOP] == EntryState.Open)
row = GraphicRow.TopAndBottom;
else if (entryStates[(int)Cube.Side.BOTTOM] == EntryState.Open)
row = GraphicRow.Bottom;
else if (entryStates[(int)Cube.Side.TOP] == EntryState.Open)
row = GraphicRow.Top;
if (entryStates[(int)Cube.Side.LEFT] == EntryState.Open &&
entryStates[(int)Cube.Side.RIGHT] == EntryState.Open)
col = GraphicCol.LeftAndRight;
else if (entryStates[(int)Cube.Side.LEFT] == EntryState.Open)
col = GraphicCol.Left;
else if (entryStates[(int)Cube.Side.RIGHT] == EntryState.Open)
col = GraphicCol.Right;
// select the proper portion of the atlas
cube.Image(graphic, 0, 0, (int)col*Cube.SCREEN_WIDTH, (int)row*Cube.SCREEN_HEIGHT);
// paint the cube
cube.Paint();
}
示例12: ShowImage
public void ShowImage(Cube cube, String name)
{
cube.FillScreen(Color.Black);
cube.Image(name, 0, 0, 0, 0, 128, 128, 1, 0);
cube.Paint();
}
示例13: ChangeCubeImage
private static void ChangeCubeImage(Cube cube, Color color)
{
cube.FillScreen(color);
string cubeChar = ((CubeData) cube.userData).CubeChar;
string imageSource;
if ("" != cubeChar)
imageSource = cubeChar + ".png";
else
imageSource = "wat.png";
cube.Image(imageSource, x: _cubeX, y: _cubeY, sourceX: _sourceX, sourceY: _sourceY, w: _width, h: _height,
scale: _scale, rotation: _rotation);
cube.Paint();
}
示例14: ChangeCubeImg
private void ChangeCubeImg(Cube cube, Fraction fraction, Color color)
{
cube.FillScreen(color);
// _imageSourceNum = fraction.GetNumerator() + ".png";
// _imageSourceDen = fraction.GetDenominator() + ".png";
switch (fraction.GetNumerator())
{
case 1:
_imageSourceNum = "1.png";
break;
case 2:
_imageSourceNum = "2.png";
break;
case 3:
_imageSourceNum = "3.png";
break;
case 4:
_imageSourceNum = "4.png";
break;
case 5:
_imageSourceNum = "5.png";
break;
case 6:
_imageSourceNum = "6.png";
break;
case 7:
_imageSourceNum = "7.png";
break;
case 8:
_imageSourceNum = "8.png";
break;
case 9:
_imageSourceNum = "9.png";
break;
case 10:
_imageSourceNum = "10.png";
break;
}
switch (fraction.GetDenominator())
{
case 1:
_imageSourceDen = "1.png";
break;
case 2:
_imageSourceDen = "2.png";
break;
case 3:
_imageSourceDen = "3.png";
break;
case 4:
_imageSourceDen = "4.png";
break;
case 5:
_imageSourceDen = "5.png";
break;
case 6:
_imageSourceDen = "6.png";
break;
case 7:
_imageSourceDen = "7.png";
break;
case 8:
_imageSourceDen = "8.png";
break;
case 9:
_imageSourceDen = "9.png";
break;
case 10:
_imageSourceDen = "10.png";
break;
}
cube.Image(_imageSourceNum, _cubeX, _cubeYNum, _sourceX, _sourceY, _width, _height, _scale,
_rotation);
cube.Image(_imageSourceDen, _cubeX, _cubeYDen, _sourceX, _sourceY, _width, _height, _scale,
_rotation);
cube.FillRect(Color.Black, _cubeX, _cubeYDen - 10, 65, 10);
cube.Paint();
}
示例15: HighlightCube
private void HighlightCube(Cube cube)
{
Color highlight = Color.White;
cube.FillRect(highlight, 0, 0, Cube.SCREEN_WIDTH, _cubeHighlightWidth); // top red
cube.FillRect(highlight, 0, Cube.SCREEN_HEIGHT - _cubeHighlightWidth, Cube.SCREEN_WIDTH,
_cubeHighlightWidth); // bottom red
cube.FillRect(highlight, 0, 0, _cubeHighlightWidth, Cube.SCREEN_HEIGHT); // left red
cube.FillRect(highlight, Cube.SCREEN_WIDTH - _cubeHighlightWidth, 0, _cubeHighlightWidth,
Cube.SCREEN_HEIGHT); // right red
cube.Paint();
}