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C# Packet.WriteString方法代码示例

本文整理汇总了C#中ServerEngine.PacketEngine.Packet.WriteString方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteString方法的具体用法?C# Packet.WriteString怎么用?C# Packet.WriteString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ServerEngine.PacketEngine.Packet的用法示例。


在下文中一共展示了Packet.WriteString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendGuild

        public static byte[] SendGuild(Guild g)
        {
            Packet p = new Packet(200);
            p.WriteInt(g.ID);
            p.WriteString(g.Name);
            p.WriteInt(g.Members.Count);

            foreach (GuildMember c in g.Members)
            {
                p.WriteInt((int)c.Rank);
                p.WriteInt(c.Character.CharacterId);
                p.WriteString(c.Character.Name);
                p.WriteString(c.Title);
                p.WriteByte(Convert.ToByte(c.Online));
                p.WriteHexString("01");
            }

            return p.GetWrittenBuffer(PacketIds.SendGuild);
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:19,代码来源:PacketManager.cs

示例2: SendWorldList

        /// <summary>
        /// Send list of worlds to client
        /// </summary>
        /// <returns></returns>
        public static byte[] SendWorldList(WorldInfo[] worldInfos)
        {
            Packet p = new Packet(100);

            p.WriteByte(worldInfos.Length);
            for (int i = 0; i < worldInfos.Length; i++)
            {
                p.WriteByte(worldInfos[i].WorldId);
                p.WriteString(worldInfos[i].WorldName);
                p.WriteString(worldInfos[i].WorldDesc);
            }

            return p.GetWrittenBuffer(PacketIds.SendWorldList);
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:18,代码来源:PacketManager.cs

示例3: SendCharacterList

        /// <summary>
        /// Send character list to client
        /// </summary>
        /// <returns></returns>
        public static byte[] SendCharacterList(Character[] characters)
        {
            Packet p = new Packet(200);
            p.WriteByte(characters.Length);

            foreach (Character c in characters)
            {
                p.WriteInt(c.MapId);
                p.WriteInt(c.CharacterId);
                p.WriteString(c.Name);
                p.WriteByte(c.Class);
                p.WriteShort(c.Level);
                p.WriteInt(c.CurrentHp);
                p.WriteInt(c.MaxHp);
                p.WriteInt(c.MaxMana);
                p.WriteShort(c.Strength);
                p.WriteShort(c.Stamina);
                p.WriteShort(c.Dexterity);
                p.WriteShort(c.Energy);
                p.WriteHexString("00 00 00 00 02 00 00 00 00 00 00 00"); // 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");
                foreach (Equipment e in c.GetVisuals())
                {
                    p.WriteShort(e.VisualID);
                    p.WriteByte(e.Plus);
                    p.WriteByte(e.Slvl);
                }

                p.WriteHexString("01 00"); // ending bytes
            }

            return p.GetWrittenBuffer(PacketIds.SendCharacterList);
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:36,代码来源:PacketManager.cs

示例4: SendTradePetOffer

 public static byte[] SendTradePetOffer(Pet pet, int MoneyWanted, int targetid)
 {
     Packet p = new Packet(200);
     p.WriteHexString("00");
     p.WriteInt(pet.OwnerID);
     p.WriteInt(targetid);
     p.WriteInt(pet.PetID);
     p.WriteInt(MoneyWanted);
     p.WriteString("Pet"); // type of the pet, could be like beast, undead etc
     p.WriteString(pet.Name);
     p.WriteShort(pet.Level);
     p.WriteInt(pet.MaxHealth);
     p.WriteShort(pet.Damage);
     p.WriteShort(pet.Defense);
     p.WriteShort(pet.AttackRating);
     p.WriteHexString("01 00 00 00");
     return p.GetWrittenBuffer(PacketIds.SendTradePetOffer);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:18,代码来源:PacketManager.cs

示例5: SendSpawnPlayers

 public static byte[] SendSpawnPlayers(Character ch)
 {
     Packet p = new Packet(200);
     p.WriteHexString("00");
     p.WriteInt(ch.MapId);
     p.WriteHexString("01 00");
     p.WriteInt(ch.CharacterId);
     p.WriteShort(ch.X);
     p.WriteShort(ch.Y);
     p.WriteHexString("76");
     p.WriteShort(ch.X);
     p.WriteShort(ch.Y);
     p.WriteHexString("76");
     p.WriteHexString("16 B2 00 00");
     p.WriteByte(ch.Class);
     p.WriteString(ch.Name);
     p.WriteInt(ch.Fame);
     p.WriteHexString("00"); // bool selling
     p.WriteString(""); // shopname
     p.WriteString(""); // shopdesc
     p.WriteHexString("00"); // purple name
     p.WriteHexString("00"); // fe
     p.WriteHexString("00"); // fe ring
     p.WriteHexString("00"); // maybe has guild thingy
     //if Character has guild
     //p.WriteHexString("00 00 00 00"); // guild id
     //p.WriteString(""); // guild name
     //p.WriteHexString("00 00 00 00"); // maybe guild position
     //p.WriteHexString("00 00 00 00"); // maybe guild position
     //p.WriteHexString("00 00 00 00 00 00 00 00");
     //p.WriteHexString("00"); // something
     p.WriteHexString("00 00 00 00 00 00 00 00 00"); // else write this
     foreach (Equipment e in ch.GetVisuals())
     {
         p.WriteShort(e.VisualID);
         p.WriteByte(e.Plus);
         p.WriteByte(e.Slvl);
         p.WriteByte(e.RequiredClass);
     }
     p.WriteByte(ch.Rebirth); // rebirth
     p.WriteHexString("00 00 00 00 00");
     return p.GetWrittenBuffer(PacketIds.SendSpawnPlayers);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:43,代码来源:PacketManager.cs

示例6: SendPlayerPet

        public static byte[] SendPlayerPet(Character ch)
        {
            Packet p = new Packet(200);
            Pet pet = ch.Pet;
            p.WriteInt(ch.CharacterId);
            if (pet != null)
            {
                p.WriteHexString("01");
                p.WriteInt(pet.PetID);
                p.WriteInt(pet.OwnerID);
                p.WriteInt(pet.MapID);
                p.WriteByte(pet.PetType);
                p.WriteString(pet.Name);
                p.WriteShort(pet.Level);
                p.WriteShort(pet.Position.X);
                p.WriteShort(pet.Position.Y);
                p.WriteHexString("38 D7 03 96 04 38 CE 00");
                p.WriteInt(pet.TotalHealth);
                p.WriteInt(pet.CurHealth);
                p.WriteShort(pet.TotalDamage);
                p.WriteShort(pet.TotalDefense);
                p.WriteShort(pet.TotalAttackRating);
                p.WriteHexString("01 00 09 00 00 00 00 00 56 2A 00 00 01 ");
                p.WriteLong(pet.CurrentExperience);
                p.WriteLong(pet.NegativeExperience);
                p.WriteLong(pet.ExperienceToLevel + pet.NegativeExperience);
                p.WriteByte(pet.Evolution);
                p.WriteByte(pet.Wildness);
                p.WriteByte(Convert.ToByte(pet.IsLegendary));
                p.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00");
                p.WriteHexString("00 00 00 00 00 00 00 00 00 00");
            }
            else
                p.WriteHexString("00"); // no pet

            return p.GetWrittenBuffer(PacketIds.SendPetOnLogin);
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:37,代码来源:PacketManager.cs

示例7: SendSpawnPlayer

        public static byte[] SendSpawnPlayer(Character ch)
        {
            Packet p = new Packet(200);
            p.WriteHexString("00");
            p.WriteInt(ch.CharacterId);
            p.WriteInt(ch.MapId);
            p.WriteShort(ch.Position.X);
            p.WriteShort(ch.Position.Y);
            p.WriteHexString("76");
            p.WriteShort(ch.Position.X);
            p.WriteShort(ch.Position.Y);
            p.WriteHexString("76");
            p.WriteHexString("0B C5 00 00");
            p.WriteByte(ch.Class);
            p.WriteString(ch.Name);
            p.WriteInt(ch.Fame);
            p.WriteByte(Convert.ToByte(ch.Shop.Active));
            p.WriteString(ch.Shop.ShopName);
            p.WriteString(ch.Shop.ShopDesc);
            p.WriteHexString("00 00 00 00 00 00 00 00 00");
            p.WriteInt(ch.Party.PartyID);
            p.WriteInt(ch.Party.Leader.CharacterId);
            p.WriteHexString("00 00 00 00");
            foreach (Equipment e in ch.GetVisuals())
            {
                p.WriteShort(e.VisualID);
                p.WriteByte(e.Plus);
                p.WriteByte(e.Slvl);
                p.WriteByte(e.RequiredClass);
            }
            p.WriteHexString("00 00 00 00 00 00");

            return p.GetWrittenBuffer(PacketIds.SendSpawnPlayer);
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:34,代码来源:PacketManager.cs

示例8: SendGuildMemberInfo

 public static byte[] SendGuildMemberInfo(GuildMember g)
 {
     Packet p = new Packet(200);
     p.WriteInt(g.Character.CharacterId);
     p.WriteString(g.Character.Name);
     p.WriteInt((int)g.Rank);
     p.WriteString(g.Title);
     p.WriteByte(Convert.ToByte(g.Online));
     p.WriteByte(g.Character.Level);
     p.WriteHexString("00"); // some stats
     p.WriteByte(g.Character.Class);
     return p.GetWrittenBuffer(PacketIds.SendGuildMemberInfo);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:13,代码来源:PacketManager.cs

示例9: SendGuildNotice

 public static byte[] SendGuildNotice(Guild g)
 {
     Packet p = new Packet(20);
     p.WriteInt(g.Leader.Character.CharacterId);
     p.WriteHexString("09");
     p.WriteString(g.Notice);
     return p.GetWrittenBuffer(PacketIds.SendGuildNotice);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:8,代码来源:PacketManager.cs

示例10: SendGuildJoin

 public static byte[] SendGuildJoin(Character c)
 {
     Packet p = new Packet(20);
     p.WriteHexString("00");
     p.WriteHexString("45 1A 00 00"); // guild id
     p.WriteHexString("01 00 00 00");
     p.WriteInt(c.CharacterId);
     p.WriteString(c.Name);
     return p.GetWrittenBuffer(PacketIds.SendGuildJoin);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:10,代码来源:PacketManager.cs

示例11: SendGuildMember

 public static byte[] SendGuildMember(Guild g, GuildMember m)
 {
     Packet p = new Packet(20);
     p.WriteInt(m.Character.CharacterId);
     p.WriteInt(g.ID);
     p.WriteString(g.Name);
     p.WriteInt((int)m.Rank);
     p.WriteString(m.Title);
     p.WriteString(m.Character.Name); // owner name
     p.WriteHexString("00 00 00 00 00");
     p.WriteHexString("02 00 00 00");
     p.WriteHexString("00 00 00 00"); // more stats?
     p.WriteHexString("00 00 00 00"); // guild mark
     return p.GetWrittenBuffer(PacketIds.SendGuildOwner);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:15,代码来源:PacketManager.cs

示例12: SendGuildCreate

 public static byte[] SendGuildCreate(Guild g)
 {
     Packet p = new Packet(20);
     p.WriteHexString("00");
     p.WriteInt(g.ID);
     p.WriteString(g.Name);
     return p.GetWrittenBuffer(PacketIds.SendGuildCreate);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:8,代码来源:PacketManager.cs

示例13: SendGuildChat

 public static byte[] SendGuildChat(Character ch, string message)
 {
     Packet p = new Packet(20);
     p.WriteInt(ch.CharacterId);
     p.WriteHexString("06");
     p.WriteString(message);
     return p.GetWrittenBuffer(PacketIds.SendGuildNotice);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:8,代码来源:PacketManager.cs

示例14: SendGuildChangeMemberTitle

 public static byte[] SendGuildChangeMemberTitle(Guild g, GuildMember m, GuildMemberError e)
 {
     Packet p = new Packet(20);
     p.WriteByte((byte)e); // error proly
     if (e == GuildMemberError.Success)
     {
         p.WriteInt(g.ID);
         p.WriteInt(m.Character.CharacterId);
         p.WriteString(m.Title);
     }
     else
     {
         p.WriteInt(0);
         p.WriteInt(0);
         p.WriteString("");
     }
     return p.GetWrittenBuffer(PacketIds.SendGuildChangeMemberTitle);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:18,代码来源:PacketManager.cs

示例15: SendPetRenamed

 public static byte[] SendPetRenamed(Pet pet)
 {
     Packet p = new Packet(200);
     p.WriteHexString("00");
     p.WriteInt(pet.PetID);
     p.WriteString(pet.Name);
     return p.GetWrittenBuffer(PacketIds.SendPetRenamed);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:8,代码来源:PacketManager.cs


注:本文中的ServerEngine.PacketEngine.Packet.WriteString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。