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C# PacketEngine.Packet类代码示例

本文整理汇总了C#中ServerEngine.PacketEngine.Packet的典型用法代码示例。如果您正苦于以下问题:C# Packet类的具体用法?C# Packet怎么用?C# Packet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Packet类属于ServerEngine.PacketEngine命名空间,在下文中一共展示了Packet类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RecvAddStatRequest

        public static AddStatInfo RecvAddStatRequest(Packet p)
        {
            p.Skip(2);
            byte stat = p.ReadByte();
            byte amount = p.ReadByte();

            AddStatInfo asi = new AddStatInfo
            {
                Stat = stat,
                Amount = amount
            };

            return asi;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:14,代码来源:PacketManager.cs

示例2: RecvAddItemToShop

        public static AddItemToShopInfo RecvAddItemToShop(Packet p)
        {
            p.Skip(2);
            byte frombag = p.ReadByte();
            byte fromslot = p.ReadByte();
            int itemid = p.ReadInt();
            byte slot = p.ReadByte();
            int price = p.ReadInt();

            AddItemToShopInfo i = new AddItemToShopInfo
            {
                FromBag = frombag,
                FromSlot = fromslot,
                ItemID = itemid,
                Slot = slot,
                Price = price
            };

            return i;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:20,代码来源:PacketManager.cs

示例3: RecvBuyItem

        public static BuyItemInfo RecvBuyItem(Packet p)
        {
            p.Skip(2);
            int npcid = p.ReadInt();
            short wref = p.ReadShort();
            p.Skip(2);
            short amount = p.ReadShort();
            p.Skip(2);
            byte bag = p.ReadByte();

            BuyItemInfo i = new BuyItemInfo
            {
                NpcID = npcid,
                ReferenceID = wref,
                Amount = amount,
                Bag = bag
            };

            return i;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:20,代码来源:PacketManager.cs

示例4: Decrypt

        /// <summary>
        /// Decrypts the given packet 
        /// </summary>
        /// <param name="p">The packet to decrypt</param>
        public static Packet Decrypt(Packet p, int key)
        {
            byte[] data = p.GetBuffer();
            int packetLength = data.Length - 4;
            string value;
            int Lenght;
            byte BL, DL, CL;
            long AL;

            value = data[3].ToString("x2");
            value += data[2].ToString("x2");
            Lenght = Int32.Parse(value, NumberStyles.HexNumber);

            BL = (byte)key;
            CL = data[0];
            AL = Lenght + 4;

            DL = CL;
            DL = (byte)(DL - AL);
            DL = (byte)(DL - BL);
            data[0] = DL;
            DL = data[1];

            BL = DL;
            BL = (byte)(BL - AL);
            BL = (byte)(BL - CL);
            BL = (byte)(BL - key);
            data[1] = BL;

            for (int a = 0; a < Lenght; a++)
            {
                BL = data[a + 4];
                BL = (byte)(BL - AL);
                BL = (byte)(BL - DL);
                BL = (byte)(BL - key);
                DL = data[a + 4];
                data[a + 4] = BL;
            }
            return new Packet(data);
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:44,代码来源:Packet.cs

示例5: RecvAcceptImbueItem

        public static AcceptImbueItem RecvAcceptImbueItem(Packet p)
        {
            p.Skip(2);
            int NpcID = p.ReadInt();

            int toImbueID = p.ReadInt();
            byte toImbueBag = p.ReadByte();
            byte toImbueSlot = p.ReadByte();

            int imbueItem1ID = p.ReadInt();
            byte imbueItem1Bag = p.ReadByte();
            byte imbueItem1Slot = p.ReadByte();

            int imbueItem2ID = p.ReadInt();
            byte imbueItem2Bag = p.ReadByte();
            byte imbueItem2Slot = p.ReadByte();

            int imbueItem3ID = p.ReadInt();
            byte imbueItem3Bag = p.ReadByte();
            byte imbueItem3Slot = p.ReadByte();

            AcceptImbueItem i = new AcceptImbueItem
            {
                NpcID = NpcID,
                ToImbueItemID = toImbueID,
                ToImbueItemBag = toImbueBag,
                ToImbueItemSlot = toImbueSlot,
                ImbueItem1ID = imbueItem1ID,
                ImbueItem1Bag = imbueItem1Bag,
                ImbueItem1Slot = imbueItem1Slot,
                ImbueItem2ID = imbueItem2ID,
                ImbueItem2Bag = imbueItem2Bag,
                ImbueItem2Slot = imbueItem2Slot,
                ImbueItem3ID = imbueItem3ID,
                ImbueItem3Bag = imbueItem3Bag,
                ImbueItem3Slot = imbueItem3Slot
            };

            return i;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:40,代码来源:PacketManager.cs

示例6: RecvAddItemToWarehouse

        public static AddItemToWarehouseInfo RecvAddItemToWarehouse(Packet p)
        {
            p.Skip(2);
            int charid = p.ReadInt();
            int itemid = p.ReadInt();
            byte frombag = p.ReadByte();
            byte fromslot = p.ReadByte();
            byte toslot = p.ReadByte();
            byte tobag = p.ReadByte();

            AddItemToWarehouseInfo i = new AddItemToWarehouseInfo
            {
                CharacterID = charid,
                ItemID = itemid,
                FromBag = frombag,
                FromSlot = fromslot,
                ToBag = tobag,
                ToSlot = toslot
            };

            return i;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:22,代码来源:PacketManager.cs

示例7: SendBagItems

        public static byte[] SendBagItems(List<BaseItem> items, int bag)
        {
            Packet p = new Packet(200);
            //    p.WriteHexString("18 31 A4 00 00 02 00 73 83 D0 00 2A 4E 01 02 B0 04 00 00 00 00 00 00 02 00 00 04 00 05 00 06 00 07 00 08 00 C0 C8 00 C8 00 05 00 06 00 07 00 08 00 09 00 0A 00 0B 00 0C 00 0D 00 0E 00 0F 08 00 00 00 04 00 05 00 07 00 0A 00 0B 00 0C 00 0D 00 00 00 00 01 01 01 02 02 74 83 D0 00 35 4E 02 01 34 08 00 00 00 00 00 00 02 01 00 01 00 00 00 00 00 01 00 00 00 C8 64 00 64 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");
            p.WriteByte(bag);
            p.WriteByte(items.Count);
            foreach (BaseItem i in items)
            {
                p.WriteByte(i.Slot);
                p.WriteInt(i.ItemID);
                p.WriteShort(i.ReferenceID);
                p.WriteByte(i.bType);
                p.WriteByte(i.bKind);
                p.WriteShort(i.VisualID);
                p.WriteInt(i.Price);
                p.WriteHexString("00 00");
                if (i is Equipment)
                {
                    Equipment e = i as Equipment;
                    p.WriteByte(e.RequiredClass);
                    p.WriteShort(e.Amount);
                    p.WriteShort(e.RequiredLevel);
                    p.WriteShort(e.RequiredDexterity);
                    p.WriteShort(e.RequiredStrength);
                    p.WriteShort(e.RequiredStamina);
                    p.WriteShort(e.RequiredEnergy);
                    p.WriteByte(e.MaxImbueTries);
                    p.WriteShort(e.Durability);
                    p.WriteShort(e.MaxDurability);
                    p.WriteShort(e.Damage);
                    p.WriteShort(e.Defence);
                    p.WriteShort(e.AttackRating);
                    p.WriteShort(e.AttackSpeed);
                    p.WriteShort(e.AttackRange);
                    p.WriteShort(e.IncMaxLife);
                    p.WriteShort(e.IncMaxMana);
                    p.WriteShort(e.IncLifeRegen);
                    p.WriteShort(e.IncManaRegen);
                    p.WriteShort(e.Critical);
                    p.WriteByte(e.Plus);
                    p.WriteByte(e.Slvl);
                    p.WriteHexString("00"); // unknown
                    p.WriteByte(e.ImbueTries);
                    p.WriteHexString("00"); // unknown
                    p.WriteShort(e.DragonSuccessImbueTries);
                    p.WriteByte(e.DiscountRepairFee);
                    p.WriteShort(e.TotalDragonImbueTries);
                    p.WriteShort(e.DragonDamage);
                    p.WriteShort(e.DragonDefence);
                    p.WriteShort(e.DragonAttackRating);
                    p.WriteShort(e.DragonLife);
                    p.WriteByte(e.MappedData);
                    if (!(e is Ring) && !(e is Necklace) && !(e is Cape))
                        p.WriteByte(e.ForceSlot);
                    p.WriteHexString("00 00"); // unknown
                    if (e is Cape)
                    {
                        Cape c = e as Cape;
                        p.WriteHexString("00 00"); // required guild position
                        p.WriteHexString("00 00 00 00 00 00 00");
                        p.WriteHexString("01 00"); // decrease times of durability
                        p.WriteByte(c.PolishImbueTries); // polish imbue tries
                        p.WriteShort(c.MaxPolishImbueTries); // polish max tries
                        p.WriteShort(c.VigiStat1); // stat1
                        p.WriteShort(c.VigiStat2); // stat2
                        p.WriteShort(c.VigiStat3); // stat3
                        p.WriteShort(c.VigiStat4); // stat4
                        p.WriteHexString("00 00"); // stat5
                        p.WriteShort(c.VigiStatAdd1); // stat1 increase
                        p.WriteShort(c.VigiStatAdd2); // stat2 increase
                        p.WriteShort(c.VigiStatAdd3); // stat3 increase
                        p.WriteShort(c.VigiStatAdd4); // stat4 increase
                        p.WriteHexString("00 00"); // stat5 increase
                        p.WriteHexString("00 00"); // unknown
                    }
                    if (!(e is Ring) && !(e is Necklace) && !(e is Cape))
                    {
                        p.WriteByte(e.RebirthHole);
                        p.WriteByte(e.RebirthHoleItem);
                        p.WriteShort(e.RebirthHoleStat);
                    }
                }
                if (i is ImbueItem)
                {
                    ImbueItem im = i as ImbueItem;
                    p.WriteByte(im.RequiredClass);
                    p.WriteShort(i.Amount);
                    p.WriteHexString("00"); // imbuestat, eg dec level, increase value etc
                    p.WriteShort(im.ImbueChance);
                    p.WriteShort(im.IncreaseValue);
                    p.WriteHexString("00 00"); // could be lowest lvl who knows
                    p.WriteHexString("00 00"); // maxlevel of usage, for dragon stones
                    p.WriteHexString("00 00"); // unknown
                }
                if (i is PotionItem)
                {
                    PotionItem pot = i as PotionItem;
                    p.WriteByte(pot.RequiredClass);
                    p.WriteShort(pot.Amount);
                    p.WriteHexString("00 00 00 00");
//.........这里部分代码省略.........
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:101,代码来源:PacketManager.cs

示例8: SendHardSkillList

 public static byte[] SendHardSkillList()
 {
     Packet p = new Packet(200);
     p.WriteHexString("1D 31 01 00 00");
     return p.GetWrittenBuffer();
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:6,代码来源:PacketManager.cs

示例9: SendCreateCharacter

 /// <summary>
 /// Create character
 /// </summary>
 /// <param name="ms">State of character making</param>
 /// <param name="playerid">ID of character that was made</param>
 /// <returns></returns>
 public static byte[] SendCreateCharacter(CharCreationState ms, int playerid)
 {
     Packet p = new Packet(500);
     p.WriteByte((byte)ms);
     if (ms == CharCreationState.Success)
         p.WriteInt(playerid);
     else
         p.WriteHexString("00 00 00 00");
     return p.GetWrittenBuffer(PacketIds.SendCreateCharacter);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:16,代码来源:PacketManager.cs

示例10: SendChannelChange

 public static byte[] SendChannelChange(int something, int something2)
 {
     Packet p = new Packet(200);
     p.WriteByte(0);
     p.WriteByte(something);
     p.WriteByte(something2);
     return p.GetWrittenBuffer(PacketIds.SendChannelChange);
 }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:8,代码来源:PacketManager.cs

示例11: RecvUnitLogin

        /// <summary>
        /// Generates the unit server login information from packet
        /// </summary>
        /// <param name="p"></param>
        /// <returns></returns>
        public static UnitLogin RecvUnitLogin(Packet p)
        {
            p.Skip(2);
            string account = p.ReadString();
            int hash = p.ReadShort();
            int map = p.ReadShort();
            int channel = p.ReadByte();
            p.Skip(6);
            int characterID = p.ReadInt();

            UnitLogin u = new UnitLogin()
            {
                Account = account,
                AccountID = hash,
                Channel = channel,
                CharacterID = characterID
            };

            return u;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:25,代码来源:PacketManager.cs

示例12: RecvStopMoving

        public static MovementInfo RecvStopMoving(Packet p)
        {
            p.Skip(2);
            int charid = p.ReadInt();

            short from_x = p.ReadShort();
            short from_y = p.ReadShort();
            byte from_z = p.ReadByte();

            MovementInfo mi = new MovementInfo
            {
                PacketID = 3,
                CharacterID = charid,
                FromX = from_x,
                FromY = from_y,
                FromZ = from_z,
            };

            return mi;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:20,代码来源:PacketManager.cs

示例13: RecvStatRequest

        public static StatRequestInfo RecvStatRequest(Packet p)
        {
            p.Skip(2);
            int charid = p.ReadInt();
            int mapid = p.ReadInt();

            StatRequestInfo sr = new StatRequestInfo
            {
                CharacterID = charid,
                MapID = mapid
            };

            return sr;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:14,代码来源:PacketManager.cs

示例14: RecvStartMoving

        public static MovementInfo RecvStartMoving(Packet p)
        {
            p.Skip(2);
            int charid = p.ReadInt();

            short from_x = p.ReadShort();
            short from_y = p.ReadShort();
            byte from_z = p.ReadByte();

            short to_x = p.ReadShort();
            short to_y = p.ReadShort();
            byte to_z = p.ReadByte();
            short direction = p.ReadShort();

            MovementInfo mi = new MovementInfo
            {
                PacketID = 1,
                CharacterID = charid,
                FromX = from_x,
                FromY = from_y,
                FromZ = from_z,
                ToX = to_x,
                ToY = to_y,
                ToZ = to_z,
                Rotation = direction
            };

            return mi;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:29,代码来源:PacketManager.cs

示例15: RecvSpawnOtherPlayerRequest

        public static SpawnRequestInfo RecvSpawnOtherPlayerRequest(Packet p)
        {
            p.Skip(2);
            int charid = p.ReadInt();
            int mapid = p.ReadInt();

            SpawnRequestInfo sr = new SpawnRequestInfo
            {
                CharacterID = charid,
                MapID = mapid
            };

            return sr;
        }
开发者ID:zarut,项目名称:xiah-gcf-emulator,代码行数:14,代码来源:PacketManager.cs


注:本文中的ServerEngine.PacketEngine.Packet类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。