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C# PacketHitList.AddPacketToSurroundingPlayersBut方法代码示例

本文整理汇总了C#中Server.Network.PacketHitList.AddPacketToSurroundingPlayersBut方法的典型用法代码示例。如果您正苦于以下问题:C# PacketHitList.AddPacketToSurroundingPlayersBut方法的具体用法?C# PacketHitList.AddPacketToSurroundingPlayersBut怎么用?C# PacketHitList.AddPacketToSurroundingPlayersBut使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Network.PacketHitList的用法示例。


在下文中一共展示了PacketHitList.AddPacketToSurroundingPlayersBut方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AppendPlayerData

        public static void AppendPlayerData(Client client, bool sendMyPlayerData, PacketHitList packetList)
        {
            TcpPacket packet = TcpPacket.CreatePacket("playerdata",
                                                                  client.ConnectionID.ToString(), client.Player.Name, client.Player.GetActiveRecruit().Sprite.ToString(),
                                                                  client.Player.GetActiveRecruit().Form.ToString(), ((int)client.Player.GetActiveRecruit().Shiny).ToString(), ((int)client.Player.GetActiveRecruit().Sex).ToString(),
                                                                  client.Player.MapID, client.Player.X.ToString(), client.Player.Y.ToString(),
                                                                  ((int)client.Player.Direction).ToString(), ((int)client.Player.Access).ToString(), client.Player.Hunted.ToIntString(),
                                                                  client.Player.Dead.ToIntString(), client.Player.GuildName, ((int)client.Player.GuildAccess).ToString(),
                                                                  client.Player.Status);

            packet.AppendParameters(0, (int)client.Player.GetActiveRecruit().StatusAilment, client.Player.GetActiveRecruit().VolatileStatus.Count);
            for (int j = 0; j < client.Player.GetActiveRecruit().VolatileStatus.Count; j++) {
                packet.AppendParameter(client.Player.GetActiveRecruit().VolatileStatus[j].Emoticon);
            }
            packetList.AddPacketToSurroundingPlayersBut(client, client.Player.Map, packet);
            //packetList.AddPacketToMapBut(client, client.Player.MapID, packet);

            Recruit recruit = client.Player.GetActiveRecruit();
            int mobility = 0;
            for (int i = 15; i >= 0; i--) {
                if (recruit.Mobility[i]) {
                    mobility += (int)System.Math.Pow(2, i);
                }
            }
            if (sendMyPlayerData) {
                TcpPacket myPacket = TcpPacket.CreatePacket("myplayerdata", client.Player.ActiveSlot.ToString(),
                                                      client.Player.Name, recruit.Sprite.ToString(), recruit.Form.ToString(), ((int)recruit.Shiny).ToString(), ((int)recruit.Sex).ToString(),
                                                      client.Player.MapID, client.Player.X.ToString(), client.Player.Y.ToString(),
                                                      ((int)client.Player.Direction).ToString(), ((int)client.Player.Access).ToString(), client.Player.Hunted.ToIntString(),
                                                      client.Player.Dead.ToIntString(), client.Player.GuildName, ((int)client.Player.GuildAccess).ToString(),
                                                      client.Player.Solid.ToIntString(), client.Player.Status, client.Player.GetActiveRecruit().Confused.ToIntString(),
                                                      ((int)client.Player.GetActiveRecruit().StatusAilment).ToString(), ((int)client.Player.SpeedLimit).ToString(),
                                                      mobility.ToString(), client.Player.GetActiveRecruit().TimeMultiplier.ToString(),
                                                      recruit.Darkness.ToString());

                myPacket.AppendParameter(client.Player.GetActiveRecruit().VolatileStatus.Count);
                for (int j = 0; j < client.Player.GetActiveRecruit().VolatileStatus.Count; j++) {
                    myPacket.AppendParameter(client.Player.GetActiveRecruit().VolatileStatus[j].Emoticon);
                }
                packetList.AddPacket(client, myPacket);
            }
        }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:42,代码来源:PacketBuilder.cs


注:本文中的Server.Network.PacketHitList.AddPacketToSurroundingPlayersBut方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。