本文整理汇总了C#中Server.Network.PacketHitList.AddPacketToSurroundingPlayers方法的典型用法代码示例。如果您正苦于以下问题:C# PacketHitList.AddPacketToSurroundingPlayers方法的具体用法?C# PacketHitList.AddPacketToSurroundingPlayers怎么用?C# PacketHitList.AddPacketToSurroundingPlayers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Network.PacketHitList
的用法示例。
在下文中一共展示了PacketHitList.AddPacketToSurroundingPlayers方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AppendNpcSpawn
public static void AppendNpcSpawn(IMap map, PacketHitList hitlist, int mapNpcSlot)
{
MapNpc mapNpc = map.ActiveNpc[mapNpcSlot];
foreach (Client i in map.GetSurroundingClients(map)) {
i.Player.SeeNewCharacter(mapNpc);
}
hitlist.AddPacketToSurroundingPlayers(map, CreateNpcSpawn(mapNpc));
}
示例2: ChangeNpcDir
public static void ChangeNpcDir(PacketHitList packetList, IMap map, int mapNpcNum, Enums.Direction direction)
{
// Check for subscript out of range
if (mapNpcNum < 0 || mapNpcNum > Constants.MAX_MAP_NPCS || direction < Enums.Direction.Up || direction > Enums.Direction.Right) {
return;
}
MapNpc mapNpc = map.ActiveNpc[mapNpcNum];
mapNpc.Direction = direction;
packetList.AddPacketToSurroundingPlayers(map, PacketBuilder.CreateNpcDir(mapNpc));
//packetList.AddPacketToMap(map, TcpPacket.CreatePacket("npcdir", MapNpcNum.ToString(), ((int)Direction).ToString()));
}