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C# PacketHitList.AddPacketToSurroundingPlayers方法代码示例

本文整理汇总了C#中Server.Network.PacketHitList.AddPacketToSurroundingPlayers方法的典型用法代码示例。如果您正苦于以下问题:C# PacketHitList.AddPacketToSurroundingPlayers方法的具体用法?C# PacketHitList.AddPacketToSurroundingPlayers怎么用?C# PacketHitList.AddPacketToSurroundingPlayers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Network.PacketHitList的用法示例。


在下文中一共展示了PacketHitList.AddPacketToSurroundingPlayers方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AppendNpcSpawn

 public static void AppendNpcSpawn(IMap map, PacketHitList hitlist, int mapNpcSlot)
 {
     MapNpc mapNpc = map.ActiveNpc[mapNpcSlot];
     foreach (Client i in map.GetSurroundingClients(map)) {
         i.Player.SeeNewCharacter(mapNpc);
     }
     hitlist.AddPacketToSurroundingPlayers(map, CreateNpcSpawn(mapNpc));
 }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:8,代码来源:PacketBuilder.cs

示例2: ChangeNpcDir

 public static void ChangeNpcDir(PacketHitList packetList, IMap map, int mapNpcNum, Enums.Direction direction)
 {
     // Check for subscript out of range
     if (mapNpcNum < 0 || mapNpcNum > Constants.MAX_MAP_NPCS || direction < Enums.Direction.Up || direction > Enums.Direction.Right) {
         return;
     }
     MapNpc mapNpc = map.ActiveNpc[mapNpcNum];
     mapNpc.Direction = direction;
     packetList.AddPacketToSurroundingPlayers(map, PacketBuilder.CreateNpcDir(mapNpc));
     //packetList.AddPacketToMap(map, TcpPacket.CreatePacket("npcdir", MapNpcNum.ToString(), ((int)Direction).ToString()));
 }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:11,代码来源:MovementProcessor.cs


注:本文中的Server.Network.PacketHitList.AddPacketToSurroundingPlayers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。