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C# Packet.SetStatic方法代码示例

本文整理汇总了C#中Server.Network.Packet.SetStatic方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.SetStatic方法的具体用法?C# Packet.SetStatic怎么用?C# Packet.SetStatic使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Network.Packet的用法示例。


在下文中一共展示了Packet.SetStatic方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        public static void Initialize()
        {
            m_OldEFHandler = PacketHandlers.GetHandler(0xEF);
            PacketHandlers.Register(0xEF, 21, false, new Server.Network.OnPacketReceive(LoginServerSeed));
            PacketHandlers.Register(Config.EncapsulationHeader, 0, false, new Server.Network.OnPacketReceive(UOExtPacket));

            uint ip = (uint)(BitConverter.ToInt32(IPAddress.Parse(Config.IP).GetAddressBytes(), 0));

            m_UOExtSupport = new UOExtSupport();
            m_UOExtSupport.SetStatic();

            m_handler = UOExt.PacketHandler.Instatinate();

            Console.WriteLine("UOExt: Adapter started.");
        }
开发者ID:WildGenie,项目名称:uo-ext,代码行数:15,代码来源:UOExtAdapter.cs

示例2: SetStatic

 public static Packet SetStatic( Packet p )
 {
     p.SetStatic();
     return p;
 }
开发者ID:Leorgrium,项目名称:runuo,代码行数:5,代码来源:Packets.cs

示例3: SendSingleClickTo

        public override void SendSingleClickTo( Mobile from )
        {
            if ( !IsMagic || !( m_Identified.Contains( from ) || from.AccessLevel > AccessLevel.Counselor ) )
            {
                base.SendSingleClickTo( from );
            }
            else
            {
                if ( m_MagicSingleClick == null )
                {
                    m_MagicSingleClick = new AsciiMessage( Serial, ItemID, MessageType.Label, 0x3B2, 3, "", BuildMagicSingleClick() );
                    m_MagicSingleClick.SetStatic();
                }

                from.NetState.Send( m_MagicSingleClick );
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:17,代码来源:BaseClothing.cs

示例4: SendSingleClickTo

        public virtual void SendSingleClickTo( Mobile from )
        {
            if ( m_SingleClick == null )
            {
                m_SingleClick = new AsciiMessage( Serial, ItemID, MessageType.Label, 0x3B2, 3, "", BuildSingleClick() );
                m_SingleClick.SetStatic();
            }

            from.NetState.Send( m_SingleClick );
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:10,代码来源:BaseItem.cs

示例5: SendUpdateMsg

        private static void SendUpdateMsg( PlayerMobile m )
        {
            if ( !File.Exists( "update.txt" ) )
                return;

            DateTime time = File.GetLastWriteTimeUtc( "update.txt" );
            int ticks = (int)time.Ticks;
            if ( m.LastUpdate == ticks )
                return;

            if ( time != m_FileTime || m_Packet == null )
            {
                m_FileTime = time;
                Packet.Release( ref m_Packet );
                m_Packet = new ScrollMessage( 0x02, ticks, ReadFile( "update.txt" ) );
                m_Packet.SetStatic();
            }

            m.Send( m_Packet );
            m.LastUpdate = ticks;
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:21,代码来源:UpdatesGump.cs


注:本文中的Server.Network.Packet.SetStatic方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。