本文整理汇总了C#中Server.Mobiles.XmlSpawner.Delete方法的典型用法代码示例。如果您正苦于以下问题:C# XmlSpawner.Delete方法的具体用法?C# XmlSpawner.Delete怎么用?C# XmlSpawner.Delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Mobiles.XmlSpawner
的用法示例。
在下文中一共展示了XmlSpawner.Delete方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ImportMegaSpawner
//.........这里部分代码省略.........
{
op.WriteLine( "MSFimport : individual spawnrange entry difference: {0} vs {1}",
GetText( entrynode["SpawnRange"], "4" ), spawnRange );
}
}
catch { }
}
}
// these apply to individual entries
int amount = int.Parse( GetText( entrynode["Amount"], "1" ) );
string entryname = GetText( entrynode["EntryType"], "" );
// keep track of the maxcount for the spawner by adding the individual amounts
maxcount += amount;
// add the creature entry
so[entrycount] = new SpawnObject( entryname, amount );
entrycount++;
if( entrycount > nentries )
{
// log it
try
{
using( StreamWriter op = new StreamWriter( "badimport.log", true ) )
{
op.WriteLine( "{0} MSFImport Error; inconsistent entry count {1} {2}", DateTime.Now, location, map );
op.WriteLine();
}
}
catch { }
from.SendMessage( "Inconsistent entry count detected at {0} {1}.", location, map );
break;
}
}
}
if( diff )
{
from.SendMessage( "Individual entry setting detected at {0} {1}.", location, map );
// log it
try
{
using( StreamWriter op = new StreamWriter( "badimport.log", true ) )
{
op.WriteLine( "{0} MSFImport: Individual entry setting differences listed above from spawner at {1} {2}", DateTime.Now, location, map );
op.WriteLine();
}
}
catch { }
}
}
}
// assign it a unique id
Guid SpawnId = Guid.NewGuid();
// Create the new xml spawner
XmlSpawner spawner = new XmlSpawner( SpawnId, location.X, location.Y, 0, 0, name, maxcount,
minDelay, maxDelay, TimeSpan.FromMinutes( 0 ), -1, defaultTriggerSound, 1,
team, homeRange, false, so, TimeSpan.FromMinutes( 0 ), TimeSpan.FromMinutes( 0 ), TimeSpan.FromMinutes( 0 ),
TimeSpan.FromMinutes( 0 ), null, null, null, null, null,
null, null, null, null, 1, null, group, defTODMode, defKillReset, false, -1, null, false, false, false, null, defDespawnTime, null, false, null );
spawner.SpawnRange = spawnRange;
spawner.m_PlayerCreated = true;
string fromname = null;
if( from != null ) fromname = from.Name;
spawner.LastModifiedBy = fromname;
spawner.FirstModifiedBy = fromname;
// Try to find a valid Z height if required (Z == -999)
if( location.Z == -999 )
{
int NewZ = map.GetAverageZ( location.X, location.Y );
if( map.CanFit( location.X, location.Y, NewZ, SpawnFitSize ) == false )
{
for( int x = 1; x <= 39; x++ )
{
if( map.CanFit( location.X, location.Y, NewZ + x, SpawnFitSize ) )
{
NewZ += x;
break;
}
}
}
location.Z = NewZ;
}
spawner.MoveToWorld( location, map );
if( !IsValidMapLocation( location, spawner.Map ) )
{
spawner.Delete();
throw new Exception( "Invalid spawner location." );
}
}
示例2: ImportSpawner
private static void ImportSpawner( XmlElement node, Mobile from )
{
int count = int.Parse( GetText( node["count"], "1" ) );
int homeRange = int.Parse( GetText( node["homerange"], "4" ) );
int walkingRange = int.Parse( GetText( node["walkingrange"], "-1" ) );
// width of the spawning area
int spawnwidth = homeRange * 2;
if( walkingRange >= 0 ) spawnwidth = walkingRange * 2;
int team = int.Parse( GetText( node["team"], "0" ) );
bool group = bool.Parse( GetText( node["group"], "False" ) );
TimeSpan maxDelay = TimeSpan.Parse( GetText( node["maxdelay"], "10:00" ) );
TimeSpan minDelay = TimeSpan.Parse( GetText( node["mindelay"], "05:00" ) );
ArrayList creaturesName = LoadCreaturesName( node["creaturesname"] );
string name = GetText( node["name"], "Spawner" );
Point3D location = Point3D.Parse( GetText( node["location"], "Error" ) );
Map map = Map.Parse( GetText( node["map"], "Error" ) );
// allow it to make an xmlspawner instead
// first add all of the creatures on the list
SpawnObject[] so = new SpawnObject[creaturesName.Count];
bool hasvendor = false;
for( int i = 0; i < creaturesName.Count; i++ )
{
so[i] = new SpawnObject( (string)creaturesName[i], count );
// check the type to see if there are vendors on it
Type type = SpawnerType.GetType( (string)creaturesName[i] );
// if it has basevendors on it or invalid types, then skip it
if( type != null && (type == typeof( BaseVendor ) || type.IsSubclassOf( typeof( BaseVendor ) )) )
{
hasvendor = true;
}
}
// assign it a unique id
Guid SpawnId = Guid.NewGuid();
// Create the new xml spawner
XmlSpawner spawner = new XmlSpawner( SpawnId, location.X, location.Y, spawnwidth, spawnwidth, name, count,
minDelay, maxDelay, TimeSpan.FromMinutes( 0 ), -1, defaultTriggerSound, 1,
team, homeRange, false, so, TimeSpan.FromMinutes( 0 ), TimeSpan.FromMinutes( 0 ), TimeSpan.FromMinutes( 0 ),
TimeSpan.FromMinutes( 0 ), null, null, null, null, null,
null, null, null, null, 1, null, group, defTODMode, defKillReset, false, -1, null, false, false, false, null, defDespawnTime, null, false, null );
if( hasvendor )
{
spawner.SpawnRange = 0;
}
else
{
spawner.SpawnRange = homeRange;
}
spawner.m_PlayerCreated = true;
string fromname = null;
if( from != null ) fromname = from.Name;
spawner.LastModifiedBy = fromname;
spawner.FirstModifiedBy = fromname;
spawner.MoveToWorld( location, map );
if( !IsValidMapLocation( location, spawner.Map ) )
{
spawner.Delete();
throw new Exception( "Invalid spawner location." );
}
}
示例3: XmlImportMap
public static void XmlImportMap(string filename, Mobile from, out int processedmaps, out int processedspawners)
{
processedmaps = 0;
processedspawners = 0;
int total_processed_maps = 0;
int total_processed_spawners = 0;
if (filename == null || filename.Length <= 0 || from == null || from.Deleted) return;
// Check if the file exists
if (System.IO.File.Exists(filename) == true)
{
int spawnercount = 0;
int badspawnercount = 0;
int linenumber = 0;
// default is no map override, use the map spec from each spawn line
int overridemap = -1;
try
{
// Create an instance of StreamReader to read from a file.
// The using statement also closes the StreamReader.
using (StreamReader sr = new StreamReader(filename))
{
string line;
// Read and display lines from the file until the end of
// the file is reached.
while ((line = sr.ReadLine()) != null)
{
// format of each .map line is * Dragon:Wyvern 5209 965 -40 2 2 10 50 30 1
// * typename:typename:... x y z map mindelay maxdelay homerange spawnrange maxcount
// or
// * typename:typename:... x y z map mindelay maxdelay homerange spawnrange spawnid maxcount
// ## are comments
// overridemap mapnumber
// map 0 is tram+fel
// map 1 is fel
// map 2 is tram
// map 3 is ilsh
// map 4 is mal
// map 5 is tokuno
linenumber++;
string[] args = line.Trim().Split(' ');
// look for the override keyword
if (args.Length == 2 && (args[0].ToLower() == "overridemap"))
{
try
{
overridemap = int.Parse(args[1]);
}
catch { }
}
// look for a spawn spec line
if (args.Length > 0 && (args[0] == "*"))
{
bool badspawn = false;
int x = 0;
int y = 0;
int z = 0;
int map = 0;
int mindelay = 0;
int maxdelay = 0;
int homerange = 0;
int spawnrange = 0;
int maxcount = 0;
int spawnid = 0;
string[] typenames = null;
if (args.Length != 11 && args.Length != 12)
{
badspawn = true;
from.SendMessage("Invalid arg count {1} at line {0}", linenumber, args.Length);
}
else
{
// get the list of spawns
typenames = args[1].Split(':');
// parse the rest of the args
if (args.Length == 11)
{
try
{
x = int.Parse(args[2]);
y = int.Parse(args[3]);
z = int.Parse(args[4]);
map = int.Parse(args[5]);
mindelay = int.Parse(args[6]);
maxdelay = int.Parse(args[7]);
homerange = int.Parse(args[8]);
spawnrange = int.Parse(args[9]);
maxcount = int.Parse(args[10]);
}
catch { from.SendMessage("Parsing error at line {0}", linenumber); badspawn = true; }
}
else
if (args.Length == 12)
{
try
{
//.........这里部分代码省略.........
示例4: ParseOldMapFormat
//.........这里部分代码省略.........
from.SendMessage( "Bad spawn at line {1}: {0}", line, linenumber );
return;
}
// allow it to make an xmlspawner instead
// first add all of the creatures on the list
SpawnObject[] so = new SpawnObject[typenames.Length];
bool hasvendor = true;
for( int i = 0; i < typenames.Length; i++ )
{
so[i] = new SpawnObject( typenames[i], maxcount );
// check the type to see if there are vendors on it
Type type = SpawnerType.GetType( typenames[i] );
// check for vendor-only spawners which get special spawnrange treatment
if( type != null && (type != typeof( BaseVendor ) && !type.IsSubclassOf( typeof( BaseVendor ) )) )
{
hasvendor = false;
}
}
// assign it a unique id
Guid SpawnId = Guid.NewGuid();
// and give it a name based on the spawner count and file
string spawnername = String.Format( "{0}#{1}", Path.GetFileNameWithoutExtension( filename ), spawnercount );
// Create the new xml spawner
XmlSpawner spawner = new XmlSpawner( SpawnId, x, y, 0, 0, spawnername, maxcount,
TimeSpan.FromMinutes( mindelay ), TimeSpan.FromMinutes( maxdelay ), TimeSpan.FromMinutes( 0 ), -1, defaultTriggerSound, 1,
0, homerange, false, so, TimeSpan.FromMinutes( 0 ), TimeSpan.FromMinutes( 0 ), TimeSpan.FromMinutes( 0 ),
TimeSpan.FromMinutes( 0 ), null, null, null, null, null,
null, null, null, null, 1, null, false, defTODMode, defKillReset, false, -1, null, false, false, false, null,
TimeSpan.FromHours( 0 ), null, false, null );
if( hasvendor )
{
// force vendor spawners to behave like the distro
spawner.SpawnRange = 0;
}
else
{
spawner.SpawnRange = spawnrange;
}
spawner.m_PlayerCreated = true;
string fromname = null;
if( from != null ) fromname = from.Name;
spawner.LastModifiedBy = fromname;
spawner.FirstModifiedBy = fromname;
spawner.MoveToWorld( new Point3D( x, y, z ), spawnmap );
if( spawner.Map == Map.Internal )
{
badspawnercount++;
spawner.Delete();
from.SendMessage( "Invalid map at line {0}", linenumber );
from.SendMessage( "Bad spawn at line {1}: {0}", line, linenumber );
return;
}
spawnercount++;
// handle the special case of map 0 that also needs to do trammel
if( map == 0 )
{
spawnmap = Map.Trammel;
// assign it a unique id
SpawnId = Guid.NewGuid();
// Create the new xml spawner
spawner = new XmlSpawner( SpawnId, x, y, 0, 0, spawnername, maxcount,
TimeSpan.FromMinutes( mindelay ), TimeSpan.FromMinutes( maxdelay ), TimeSpan.FromMinutes( 0 ), -1, defaultTriggerSound, 1,
0, homerange, false, so, TimeSpan.FromMinutes( 0 ), TimeSpan.FromMinutes( 0 ), TimeSpan.FromMinutes( 0 ),
TimeSpan.FromMinutes( 0 ), null, null, null, null, null,
null, null, null, null, 1, null, false, defTODMode, defKillReset, false, -1, null, false, false, false, null,
TimeSpan.FromHours( 0 ), null, false, null );
spawner.SpawnRange = spawnrange;
spawner.m_PlayerCreated = true;
spawner.LastModifiedBy = fromname;
spawner.FirstModifiedBy = fromname;
spawner.MoveToWorld( new Point3D( x, y, z ), spawnmap );
if( spawner.Map == Map.Internal )
{
badspawnercount++;
spawner.Delete();
from.SendMessage( "Bad spawn at line {1}: {0}", line, linenumber );
return;
}
spawnercount++;
}
}
else
{
badspawnercount++;
from.SendMessage( "Bad spawn at line {1}: {0}", line, linenumber );
}
}
}
示例5: OnTarget
protected override void OnTarget( Mobile from, object targeted )
{
if(from == null) return;
// assign it a unique id
Guid SpawnId = Guid.NewGuid();
// count the number of entries to be added for maxcount
int maxcount = 0;
for(int i = 0; i<MaxEntries;i++)
{
if(defs.SelectionList != null && i < defs.SelectionList.Length && defs.SelectionList[i] &&
defs.NameList != null && i < defs.NameList.Length && defs.NameList[i] != null && defs.NameList[i].Length > 0)
{
maxcount++;
}
}
// if autonumbering is enabled, name the spawner with the name+number
string sname = defs.SpawnerName;
if(defs.AutoNumber)
{
sname = String.Format("{0}#{1}",defs.SpawnerName, defs.AutoNumberValue);
}
XmlSpawner spawner = new XmlSpawner( SpawnId, from.Location.X, from.Location.Y, 0, 0, sname, maxcount,
defs.MinDelay, defs.MaxDelay, defs.Duration, defs.ProximityRange, defs.ProximitySound, 1,
defs.Team, defs.HomeRange, defs.HomeRangeIsRelative, new XmlSpawner.SpawnObject[0], defs.RefractMin, defs.RefractMax,
defs.TODStart, defs.TODEnd, null, defs.TriggerObjectProp, defs.ProximityMsg, defs.TriggerOnCarried, defs.NoTriggerOnCarried,
defs.SpeechTrigger, null, null, defs.PlayerTriggerProp, defs.TriggerProbability , null, defs.Group, defs.TODMode, defs.KillReset, defs.ExternalTriggering,
defs.SequentialSpawn, null, defs.AllowGhostTrig, defs.AllowNPCTrig, defs.SpawnOnTrigger, null, defs.DespawnTime, defs.SkillTrigger, defs.SmartSpawning, null);
spawner.PlayerCreated = true;
// if the object is a container, then place it in the container
if(targeted is Container)
{
((Container)targeted).DropItem(spawner);
}
else
{
// place the spawner at the targeted location
IPoint3D p = targeted as IPoint3D;
if(p == null)
{
spawner.Delete();
return;
}
if ( p is Item )
p = ((Item)p).GetWorldTop();
spawner.MoveToWorld( new Point3D(p), from.Map );
}
spawner.SpawnRange = defs.SpawnRange;
// add entries from the name list
for(int i = 0; i<MaxEntries;i++)
{
if(defs.SelectionList != null && i < defs.SelectionList.Length && defs.SelectionList[i] &&
defs.NameList != null && i < defs.NameList.Length && defs.NameList[i] != null && defs.NameList[i].Length > 0)
{
spawner.AddSpawn = defs.NameList[i];
}
}
defs.LastSpawner = spawner;
if(defs.AutoNumber)
// bump the autonumber
defs.AutoNumberValue++;
//from.CloseGump(typeof(XmlAddGump));
XmlAddGump.Refresh(m_state.Mobile, true);
// open the spawner gump
DoShowGump(from, spawner);
}