本文整理汇总了C#中Server.Items.Gold.GetDropSound方法的典型用法代码示例。如果您正苦于以下问题:C# Gold.GetDropSound方法的具体用法?C# Gold.GetDropSound怎么用?C# Gold.GetDropSound使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Items.Gold
的用法示例。
在下文中一共展示了Gold.GetDropSound方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTick
protected override void OnTick()
{
Container theirPack = m_Target.Backpack;
double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570);
if ( theirPack == null )
{
m_From.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
}
else if ( m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble() )
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500406 ); // Thou dost not look trustworthy... no gold for thee today!
}
else if ( m_From.CheckTargetSkill( SkillName.Begging, m_Target, 0.0, 100.0 ) )
{
int toConsume = theirPack.GetAmount( typeof( Gold ) ) / 10;
int max = 10 + (m_From.Fame / 2500);
if ( max > 14 )
max = 14;
else if ( max < 10 )
max = 10;
if ( toConsume > max )
toConsume = max;
if ( toConsume > 0 )
{
int consumed = theirPack.ConsumeUpTo( typeof( Gold ), toConsume );
if ( consumed > 0 )
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500405 ); // I feel sorry for thee...
Gold gold = new Gold( consumed );
m_From.AddToBackpack( gold );
m_From.PlaySound( gold.GetDropSound() );
if ( m_From.Karma > -3000 )
{
int toLose = m_From.Karma + 3000;
if ( toLose > 40 )
toLose = 40;
Titles.AwardKarma( m_From, -toLose, true );
}
}
else
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
}
}
else
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
}
}
else
{
m_Target.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
}
m_From.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
}
示例2: OnTick
protected override void OnTick()
{
if (cycles == 15)
{
new MovingEffectInfo(new Point3D(corpse.X, corpse.Y, 100), corpse, corpse.Map, 3823, 0, 10,
EffectRender.Lighten)
.MovingImpact(
e =>
{
int amount = Utility.RandomMinMax(200, 400);
if (amount <= 0)
{
return;
}
var g = new Gold(amount);
g.MoveToWorld(e.Target.Location, e.Map);
new EffectInfo(e.Target, e.Map, 14202, 51, 10, 40, EffectRender.Lighten).Send();
Effects.PlaySound(e.Target, e.Map, g.GetDropSound());
});
Stop();
return;
}
if (count == 9)
{
count = 1;
cycles++;
}
corpse.Hue = Utility.RandomBrightHue();
corpse.Direction = (Direction) count;
count++;
}
示例3: OnTick
protected override void OnTick()
{
Container theirPack = m_Target.Backpack;
if (theirPack == null || ( m_Target is Mobiles.BaseCreature && ((Mobiles.BaseCreature)m_Target).FightMode == Server.Mobiles.FightMode.Closest ) )
{
m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
}
else if ((m_From.Karma < 0 && 0.5 > Utility.RandomDouble()) || m_From.Criminal)
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500406); // Thou dost not look trustworthy... no gold for thee today!
}
else if (m_From.CheckTargetSkill(SkillName.Begging, m_Target, 0.0, 100.0))
{
int totalGold = theirPack.GetAmount(typeof(Gold));
if (totalGold >= 25)
{
int toConsume = (int)(totalGold * m_From.Skills[SkillName.Begging].Value / 1000.0 * Utility.RandomDouble());
if (toConsume <= 0)
toConsume = 1;
toConsume = theirPack.ConsumeUpTo(typeof(Gold), toConsume);
if (toConsume > 0)
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500405); // I feel sorry for thee...
Gold gold = new Gold(toConsume);
m_From.AddToBackpack(gold);
m_From.PlaySound(gold.GetDropSound());
if (m_From.Karma > -3000)
{
int toLose = m_From.Karma + 3000;
if (toLose > 40)
toLose = 40;
Titles.AwardKarma(m_From, -toLose, true);
}
}
else
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407); // I have not enough money to give thee any!
}
}
else
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407); // I have not enough money to give thee any!
}
}
else
{
m_Target.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
}
m_From.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);
}
示例4: EndGoldExplosion
public static void EndGoldExplosion(
ExplodeFX fx, Point3D center, Map map, int range, int minGold, int maxGold, int[] dropSounds = null)
{
BaseExplodeEffect efx = fx.CreateInstance(center, map, range);
if (efx == null)
{
return;
}
efx.AverageZ = false;
efx.Callback = () =>
{
var points = new List<Point3D>();
center.ScanRange(
map,
range,
r =>
{
if (!r.Excluded)
{
if (r.QueryMap.CanFit(r.Current, 1, false, false) || r.QueryMap.HasWater(r.Current))
{
points.Add(r.Current);
}
else
{
r.Exclude();
}
}
return false;
});
if (points.Count == 0)
{
return;
}
dropSounds = dropSounds ?? new[] {553, 554};
Timer goldTimer = null;
goldTimer = Timer.DelayCall(
TimeSpan.FromSeconds(1),
TimeSpan.FromMilliseconds(100),
points.Count,
() =>
{
if (points.Count == 0)
{
if (goldTimer != null)
{
goldTimer.Running = false;
goldTimer = null;
}
return;
}
Point3D p = points.GetRandom();
points.Remove(p);
Effects.PlaySound(p, map, dropSounds.GetRandom());
new MovingEffectInfo(p.Clone3D(0, 0, Utility.RandomMinMax(30, 50)), p, map, 3823, 0, 10,
EffectRender.Lighten)
.MovingImpact(
e =>
{
int amount = Utility.RandomMinMax(minGold, maxGold);
if (amount <= 0)
{
return;
}
var g = new Gold(amount);
g.MoveToWorld(e.Target.Location, e.Map);
new EffectInfo(e.Target, e.Map, 14202, 51, 10, 40, EffectRender.Lighten).Send();
Effects.PlaySound(e.Target, e.Map, g.GetDropSound());
});
});
};
efx.Send();
}
示例5: OnTick
protected override void OnTick()
{
Container theirPack = m_Target.Backpack;
if ( theirPack == null )
{
m_From.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
}
else if ( ( m_From.Karma < 0 && 0.5 > Utility.RandomDouble() ) || m_From.Criminal )
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500406 ); // Thou dost not look trustworthy... no gold for thee today!
}
else if ( m_From.CheckTargetSkill( SkillName.Begging, m_Target, 0.0, 100.0 ) )
{
int totalGold = theirPack.GetAmount( typeof( Gold ) );
if ( totalGold >= 25 )
{
int toConsume = (int)(totalGold * m_From.Skills[SkillName.Begging].Value / 100.0);
if ( toConsume <= 0 )
toConsume = 1;
toConsume = theirPack.ConsumeUpTo( typeof( Gold ), toConsume );
if ( toConsume > 0 )
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500405 ); // I feel sorry for thee...
Gold gold = new Gold( toConsume );
m_From.AddToBackpack( gold );
m_From.PlaySound( gold.GetDropSound() );
Titles.AlterNotoriety( m_From, -1, NotoCap.Dishonorable );
}
else
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
}
}
else
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
}
}
else
{
m_Target.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
}
m_From.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
}
示例6: OnTick
//.........这里部分代码省略.........
break;
case 5:
item = new Begging_PitcherOfLiquor1();
name = "a pitcher of liquor.";
break;
case 6:
item = new Begging_PitcherOfLiquor2();
name = "a pitcher of liquor.";
break;
case 7:
item = new Begging_Shirt();
name = "a shirt.";
break;
case 8:
item = new Begging_Pizza();
name = "a pizza.";
break;
}
}
else
{
switch ( Utility.RandomMinMax( 1, 3 ) )
{
case 1:
item = new Begging_FrenchBread();
name = "a french bread.";
break;
case 2:
item = new Begging_PitcherOfWater1();
name = "a pitcher of water.";
break;
case 3:
item = new Begging_PitcherOfWater2();
name = "a pitcher of water.";
break;
}
}
m_Target.Say( 1074854 ); // Here, take this...
m_From.AddToBackpack( item );
m_From.SendLocalizedMessage( 1074853, name ); // You have been given ~1_name~
if ( m_From.Karma > -3000 )
{
int toLose = m_From.Karma + 3000;
Utility.FixMax( ref toLose, 40 );
Titles.AwardKarma( m_From, -toLose, true );
}
}
else
{
int toConsume = theirPack.GetAmount( typeof( Gold ) ) / 10;
int max = 10 + ( m_From.Fame / 2500 );
Utility.FixMinMax( ref max, 10, 14 );
Utility.FixMax( ref toConsume, max );
if ( toConsume > 0 )
{
int consumed = theirPack.ConsumeUpTo( typeof( Gold ), toConsume );
if ( consumed > 0 )
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500405 ); // I feel sorry for thee...
Gold gold = new Gold( consumed );
m_From.AddToBackpack( gold );
m_From.PlaySound( gold.GetDropSound() );
if ( m_From.Karma > -3000 )
{
int toLose = m_From.Karma + 3000;
Utility.FixMax( ref toLose, 40 );
Titles.AwardKarma( m_From, -toLose, true );
}
}
else
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
}
}
else
{
m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any!
}
}
}
else
{
m_Target.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money.
}
m_From.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
}
示例7: OnTick
protected override void OnTick()
{
Container theirPack = m_Target.Backpack;
double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570);
if (theirPack == null && m_Target.Race != Race.Elf)
{
m_From.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
}
else if (m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble())
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500406);
// Thou dost not look trustworthy... no gold for thee today!
}
else if (m_From.CheckTargetSkill(SkillName.Begging, m_Target, 0.0, 100.0))
{
if (m_Target.Race != Race.Elf)
{
int toConsume = theirPack.GetAmount(typeof(Gold)) / 10;
int max = 10 + (m_From.Fame / 2500);
if (max > 14)
{
max = 14;
}
else if (max < 10)
{
max = 10;
}
if (toConsume > max)
{
toConsume = max;
}
if (toConsume > 0)
{
int consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume);
if (consumed > 0)
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500405);
// I feel sorry for thee...
Gold gold = new Gold(consumed);
m_From.AddToBackpack(gold);
m_From.PlaySound(gold.GetDropSound());
if (m_From.Karma > -3000)
{
int toLose = m_From.Karma + 3000;
if (toLose > 40)
{
toLose = 40;
}
Titles.AwardKarma(m_From, -toLose, true);
}
}
else
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407);
// I have not enough money to give thee any!
}
}
else
{
m_Target.PublicOverheadMessage(MessageType.Regular, m_Target.SpeechHue, 500407);
// I have not enough money to give thee any!
}
}
else
{
double chance = Utility.RandomDouble();
Item reward = new Gold(1);
string rewardName = "";
if (chance >= .99)
{
int rand = Utility.Random(8);
if (rand == 0)
{
reward = new BegBedRoll();
rewardName = "a bedroll";
}
else if (rand == 1)
{
reward = new BegCookies();
rewardName = "a plate of cookies.";
}
else if (rand == 2)
{
reward = new BegFishSteak();
rewardName = "a fish steak.";
}
else if (rand == 3)
{
//.........这里部分代码省略.........
示例8: Gold
public static bool Gold(Mobile from, Item item)
{
if (item is Gold)
{
Party party = Party.Get(from);
if (party != null)
{
int dividedGold = item.Amount / party.Members.Count;
if (dividedGold > 0)
{
item.Delete();
for (int j = 0; j < party.Members.Count; j++)
{
PartyMemberInfo info = party.Members[j] as PartyMemberInfo;
if (info != null && info.Mobile != null && info.Mobile is PlayerMobile)
{
PlayerMobile pm = info.Mobile as PlayerMobile;
if (pm.Backpack != null)
{
if (pm != from)
{
pm.SendMessage("{0} takes gold from the corpse and divides equally among the party members: {1} for each.", from.Name, dividedGold);
}
else
{
pm.SendMessage("You take gold from the corpse and divide equally among the party members: {0} for each.", dividedGold);
}
Item playerGold = pm.Backpack.FindItemByType(typeof(Gold));
Gold gold = new Gold(dividedGold);
if (playerGold != null)
{
playerGold.Amount += gold.Amount;
}
else
{
pm.Backpack.AddItem(gold);
}
if (pm != from && WeightOverloading.IsOverloaded(pm))
{
pm.SendMessage("{0} keeps your share, cause you are overloaded.", from.Name);
from.SendMessage("You keep {0}'s share, who is overloaded.", pm.Name);
Item goldAdded = pm.Backpack.FindItemByType(typeof(Gold));
goldAdded.Amount -= gold.Amount;
Item goldReturned = from.Backpack.FindItemByType(typeof(Gold));
goldReturned.Amount += gold.Amount;
}
else
{
pm.PlaySound(gold.GetDropSound());
}
}
}
}
return true;
}
}
}
return false;
}