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C# CraftSystem.PlayEndingEffect方法代码示例

本文整理汇总了C#中Server.Engines.Craft.CraftSystem.PlayEndingEffect方法的典型用法代码示例。如果您正苦于以下问题:C# CraftSystem.PlayEndingEffect方法的具体用法?C# CraftSystem.PlayEndingEffect怎么用?C# CraftSystem.PlayEndingEffect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Engines.Craft.CraftSystem的用法示例。


在下文中一共展示了CraftSystem.PlayEndingEffect方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CompleteCraft


//.........这里部分代码省略.........
				{
					item = new IndecipherableMap();
					from.SendLocalizedMessage( 1070800 ); // The map you create becomes mysteriously indecipherable.
				}
				else
				{
					item = Activator.CreateInstance( ItemType ) as Item;
				}

				if ( item != null )
				{
					if( item is ICraftable )
						endquality = ((ICraftable)item).OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, this, resHue );
					else if ( item.Hue == 0 )
						item.Hue = resHue;

					if ( maxAmount > 0 )
					{
						if ( !item.Stackable && item is IUsesRemaining )
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						else
							item.Amount = maxAmount;
					}

					from.AddToBackpack( item );

					if( from.AccessLevel > AccessLevel.Player )
						CommandLogging.WriteLine( from, "Crafting {0} with craft system {1}", CommandLogging.Format( item ), craftSystem.GetType().Name );

					//from.PlaySound( 0x57 );
				}

				if ( num == 0 )
					num = craftSystem.PlayEndingEffect( from, false, true, toolBroken, endquality, makersMark, this );

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if ( item is IFactionItem )
				{
					def = FactionItemDefinition.Identify( item );

					if ( def != null )
					{
						faction = Faction.Find( from );

						if ( faction != null )
						{
							Town town = Town.FromRegion( from.Region );

							if ( town != null && town.Owner == faction )
							{
								Container pack = from.Backpack;

								if ( pack != null )
								{
									availableSilver = pack.GetAmount( typeof( Silver ) );

									if ( availableSilver >= def.SilverCost )
										queryFactionImbue = Faction.IsNearType( from, def.VendorType, 12 );
								}
							}
						}
					}
开发者ID:Leodinas,项目名称:uolite,代码行数:67,代码来源:CraftItem.cs

示例2: CompleteCraft


//.........这里部分代码省略.........
                                {
                                    toRemove = item;
                                    break;
                                }
                                
                                amount++;
                            }
                        }

                        from.SendAsciiMessage("You are overweight and put the {0} on the ground.", item.Name ?? CliLoc.LocToString(item.LabelNumber));

                        if (toRemove != null)
                            toRemove.Delete();

                        else if (amount >= 5 && amount < 20)
                            from.LocalOverheadMessage(MessageType.Regular, 906, true, string.Format("{0} identical items on the ground detected, no more than 20 is allowed!", amount));

                        else if (amount >= 20)
                        {
                            from.LocalOverheadMessage(MessageType.Regular, 906, true, "Too many identical items on the ground, removing!");
                            item.Delete();
                        }

                        eable.Free();
                    }
                    #endregion

                    if (from.AccessLevel > AccessLevel.Player)
						CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

				}

				if (num == 0)
					num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if (item is IFactionItem)
				{
					def = FactionItemDefinition.Identify(item);

					if (def != null)
					{
						faction = Faction.Find(from);

						if (faction != null)
						{
							Town town = Town.FromRegion(from.Region);

							if (town != null && town.Owner == faction)
							{
								Container pack = from.Backpack;

								if (pack != null)
								{
									availableSilver = pack.GetAmount(typeof(Silver));

									if (availableSilver >= def.SilverCost)
										queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
								}
							}
						}
					}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:67,代码来源:CraftItem.cs

示例3: CompleteCraft


//.........这里部分代码省略.........
						((SoftenedReeds)item).PlantHue = PlantHueInfo.GetInfo(m_PlantHue).PlantHue;
					}

					if (item is BaseContainer && (craftSystem is DefBasketweaving))
					{
						(item).Hue = PlantHueInfo.GetInfo(m_PlantHue).Hue;
					}

                    CraftContext context = craftSystem.GetContext(from);

                    if (context.QuestOption == CraftQuestOption.QuestItem)
                    {
                        PlayerMobile px = from as PlayerMobile;

                        if (!QuestHelper.CheckItem(px, item))
                            from.SendLocalizedMessage(1072355, null, 0x23); // That item does not match any of your quest criteria	
                    }
					#endregion

					from.AddToBackpack(item);

					if (from.IsStaff())
					{
						CommandLogging.WriteLine(
							from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);
					}

                    AutoCraftTimer.OnSuccessfulCraft(from);
					//from.PlaySound( 0x57 );
				}

				if (num == 0)
				{
					num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);
				}

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if (item is IFactionItem)
				{
					def = FactionItemDefinition.Identify(item);

					if (def != null)
					{
						faction = Faction.Find(from);

						if (faction != null)
						{
							Town town = Town.FromRegion(from.Region);

							if (town != null && town.Owner == faction)
							{
								Container pack = from.Backpack;

								if (pack != null)
								{
									availableSilver = pack.GetAmount(typeof(Silver));

									if (availableSilver >= def.SilverCost)
									{
										queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
									}
								}
开发者ID:Serado,项目名称:ServUO,代码行数:67,代码来源:CraftItem.cs

示例4: CompleteCraft


//.........这里部分代码省略.........
							case CraftResource.Silver: 		item = new SilverMarble(); break;
							case CraftResource.Platinum: 		item = new PlatinumMarble(); break;
							case CraftResource.Mythril: 		item = new MythrilMarble(); break;
							case CraftResource.Obsidian: 		item = new ObsidianMarble(); break;
							case CraftResource.Jade: 		item = new JadeMarble(); break;
							case CraftResource.Moonstone: 		item = new MoonstoneMarble(); break;
							case CraftResource.Sunstone: 		item = new SunstoneMarble(); break;
							case CraftResource.Bloodstone: 		item = new BloodstoneMarble(); break;
							default: item = new Marble(); break;
						}
						
					}
					//end for new marble system

					if( item is ICraftable )
						endquality = ((ICraftable)item).OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, this, resHue );
					else if ( item.Hue == 0 )
						item.Hue = resHue;

					if ( maxAmount > 0 )
					{
						if ( !item.Stackable && item is IUsesRemaining )
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						else
						item.Amount = maxAmount;
					}

					from.AddToBackpack( item );

					//from.PlaySound( 0x57 );
				}

				if ( num == 0 )
					num = craftSystem.PlayEndingEffect( from, false, true, toolBroken, endquality, makersMark, this );

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if ( item is IFactionItem )
				{
					def = FactionItemDefinition.Identify( item );

					if ( def != null )
					{
						faction = Faction.Find( from );

						if ( faction != null )
						{
							Town town = Town.FromRegion( from.Region );

							if ( town != null && town.Owner == faction )
							{
								Container pack = from.Backpack;

								if ( pack != null )
								{
									availableSilver = pack.GetAmount( typeof( Silver ) );

									if ( availableSilver >= def.SilverCost )
										queryFactionImbue = Faction.IsNearType( from, def.VendorType, 12 );
								}
							}
						}
					}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:67,代码来源:CraftItem.cs

示例5: CompleteCraft


//.........这里部分代码省略.........
								else
								{

									if (dt is SpecialDyeTub)
									{
										sdtub.Delete();
										((SpecialDyeTub)dt).Uses++;
										from.SendMessage("You mix the dye and add it to an existing batch.");
									}
									else
									{
										sdtub.StoreColor(m_NameString);
										dt.Delete();
										from.SendMessage("You successfully mix the dye.");
										from.AddToBackpack(item);
									}
									ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message);
								}
							}
						}
					}

					if (craftSystem is DefTinkering &&
						item is BaseTinkerTrap)
					{
						//Need to send target cursor to target
						//the trappable container
						bTinkerTrap = true;

						int power = (int)from.Skills[SkillName.Tinkering].Value + Utility.Random(0, 15);
						if (power <= 10) power = 10;
						((BaseTinkerTrap)item).Power = power;
						from.SendMessage("Target the container you wish to trap.");
						from.Target = new TrappableContainerTarget(this, item, craftSystem, toolBroken, tool);
					}

					if (!bTinkerTrap && (!(item is SpecialDyeTub || item is SpecialDye)))
					{
						from.AddToBackpack(item);
					}

					//from.PlaySound( 0x57 );
				}

				if (!bTinkerTrap)
				{
					int num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, num));
					else if (num > 0)
						from.SendLocalizedMessage(num);
				}
			}
			else if (!allRequiredSkills)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
				else
					from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
			}
			else
			{

				ConsumeType consumeType = (UseAllRes ? ConsumeType.Fail : ConsumeType.Half);
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
					toolBroken = true;

				if (toolBroken)
					tool.Delete();

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, num));
				else if (num > 0)
					from.SendLocalizedMessage(num);
			}
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:101,代码来源:CraftItem.cs

示例6: CompleteCraft


//.........这里部分代码省略.........
					}
					#endregion

					if (item is ICraftable)
						endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
					else if (item.Hue == 0)
						item.Hue = resHue;

					if (maxAmount > 0)
					{
						if (!item.Stackable && item is IUsesRemaining)
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						else
							item.Amount = maxAmount;
					}

					from.AddToBackpack(item);

//I Added FOR CRAFTBAG                    
                    Container craftbag = GetCraftBag(from);
                    if (!craftbag.TryDropItem(from, item, false))
                    {
                        from.AddToBackpack(item);
                    }
//I Added For craftbacg above. The original below
//originaly was there above                    from.AddToBackpack(item);
					if (from.AccessLevel > AccessLevel.Player)
						CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

					//from.PlaySound( 0x57 );
				}

				if (num == 0)
					num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if (item is IFactionItem)
				{
					def = FactionItemDefinition.Identify(item);

					if (def != null)
					{
						faction = Faction.Find(from);

						if (faction != null)
						{
							Town town = Town.FromRegion(from.Region);

							if (town != null && town.Owner == faction)
							{
								Container pack = from.Backpack;

								if (pack != null)
								{
									availableSilver = pack.GetAmount(typeof(Silver));

									if (availableSilver >= def.SilverCost)
										queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
								}
							}
						}
					}
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:67,代码来源:CraftItem.cs

示例7: CompleteCraft


//.........这里部分代码省略.........

                if (tool.UsesRemaining < 1 && tool.BreakOnDepletion)
                    toolBroken = true;

                if (toolBroken)
                    tool.Delete();

                int num = 0;

                Item item;
                if (customCraft != null)
                {
                    item = customCraft.CompleteCraft(out num);
                }
                else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Felucca)
                {
                    item = new IndecipherableMap();
                    from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
                }
                else
                {
                    item = Activator.CreateInstance(ItemType) as Item;
                }

                if (item != null)
                {
                    if (item is ICraftable)
                        endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
                    else if (item.Hue == 0)
                        item.Hue = resHue;

                    if (maxAmount > 0)
                    {
                        if (!item.Stackable && item is IUsesRemaining)
                            ((IUsesRemaining)item).UsesRemaining *= maxAmount;
                        else
                            item.Amount = maxAmount;
                    }

                    from.AddToBackpack(item);

                    if (from.AccessLevel > AccessLevel.Player)
                        CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

                    //from.PlaySound( 0x57 );
                }

                if (num == 0)
                    num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);
                
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
            else if (!allRequiredSkills)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
                else
                    from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
            }
            else
            {
                ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
                int resHue = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }

                tool.UsesRemaining--;

                if (tool.UsesRemaining < 1 && tool.BreakOnDepletion)
                    toolBroken = true;

                if (toolBroken)
                    tool.Delete();

                // SkillCheck failed.
                int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
        }
开发者ID:Grimoric,项目名称:RunUO.T2A,代码行数:101,代码来源:CraftItem.cs

示例8: CompleteCraft


//.........这里部分代码省略.........
                                case CraftResource.Ash: m_TokensAmount *= 4; break;
                                case CraftResource.Yew: m_TokensAmount *= 5; break;
                                //case CraftResource.Oak: m_TokensAmount *= 6; break;
                                case CraftResource.Cherry: m_TokensAmount *= 7; break;
                                case CraftResource.Cedar: m_TokensAmount *= 8; break;
                                case CraftResource.Mahogany: m_TokensAmount *= 9; break;
                                // case CraftResource.PurpleHeart: i_TokensAmount *= 10; break;
                                // case CraftResource.Redwood: i_TokensAmount *= 11; break;
                                // case CraftResource.Petrified: i_TokensAmount *= 12; break;
                                case CraftResource.Heartwood: m_TokensAmount *= 10; break;
                                case CraftResource.Bloodwood: m_TokensAmount *= 11; break;
                                case CraftResource.Frostwood: m_TokensAmount *= 12; break;
                            }
                        }
                        m_TokensAmount *= Ressources.GetAt(0).Amount;
                        double tok = m_TokensAmount;
                        if (quality == 2)
                            tok *= 1.35;
                        tok /= 8;
                        if (tok >= 1)
                            m_TokensAmount = (int)tok;
                        else
                            m_TokensAmount = 1;
                        TokenValidate.RewardTokens(from, m_TokensAmount);
                    }

                    if (from.AccessLevel > AccessLevel.Player)
                        CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

                    //from.PlaySound( 0x57 );
                }

                if (num == 0)
                    num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

                bool queryFactionImbue = false;
                int availableSilver = 0;
                FactionItemDefinition def = null;
                Faction faction = null;

                if (item is IFactionItem)
                {
                    def = FactionItemDefinition.Identify(item);

                    if (def != null)
                    {
                        faction = Faction.Find(from);

                        if (faction != null)
                        {
                            Town town = Town.FromRegion(from.Region);

                            if (town != null && town.Owner == faction)
                            {
                                Container pack = from.Backpack;

                                if (pack != null)
                                {
                                    availableSilver = pack.GetAmount(typeof(Silver));

                                    if (availableSilver >= def.SilverCost)
                                        queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
                                }
                            }
                        }
                    }
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:67,代码来源:CraftItem.cs


注:本文中的Server.Engines.Craft.CraftSystem.PlayEndingEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。