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C# CraftSystem.GetChanceAtMin方法代码示例

本文整理汇总了C#中Server.Engines.Craft.CraftSystem.GetChanceAtMin方法的典型用法代码示例。如果您正苦于以下问题:C# CraftSystem.GetChanceAtMin方法的具体用法?C# CraftSystem.GetChanceAtMin怎么用?C# CraftSystem.GetChanceAtMin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Engines.Craft.CraftSystem的用法示例。


在下文中一共展示了CraftSystem.GetChanceAtMin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetSuccessChance

		public double GetSuccessChance( Mobile from, Type typeRes, CraftSystem craftSystem, bool gainSkills, ref bool allRequiredSkills )
		{
			double minMainSkill = 0.0;
			double maxMainSkill = 0.0;
			double valMainSkill = 0.0;

			allRequiredSkills = true;

			for ( int i = 0; i < m_arCraftSkill.Count; i++)
			{
				CraftSkill craftSkill = m_arCraftSkill.GetAt(i);

				double minSkill = craftSkill.MinSkill;
				double maxSkill = craftSkill.MaxSkill;
				double valSkill = from.Skills[craftSkill.SkillToMake].Value;

				if ( valSkill < minSkill )
					allRequiredSkills = false;

				if ( craftSkill.SkillToMake == craftSystem.MainSkill )
				{
					minMainSkill = minSkill;
					maxMainSkill = maxSkill;
					valMainSkill = valSkill;
				}

				if ( gainSkills ) // This is a passive check. Success chance is entirely dependant on the main skill
					from.CheckSkill( craftSkill.SkillToMake, minSkill, maxSkill );
			}

			double chance;

			if ( allRequiredSkills )
				chance = craftSystem.GetChanceAtMin( this ) + ((valMainSkill - minMainSkill) / (maxMainSkill - minMainSkill) * (1.0 - craftSystem.GetChanceAtMin( this )));
			else
				chance = 0.0;

			if ( allRequiredSkills && valMainSkill == maxMainSkill )
				chance = 1.0;

			return chance;
		}
开发者ID:Leodinas,项目名称:uolite,代码行数:42,代码来源:CraftItem.cs

示例2: GetSuccessChance

		public double GetSuccessChance( Mobile from, Type typeRes, CraftSystem craftSystem, bool gainSkills, ref bool allRequiredSkills )
		{
			double minMainSkill = 0.0;
			double maxMainSkill = 0.0;
			double valMainSkill = 0.0;

			allRequiredSkills = true;

			for ( int i = 0; i < m_arCraftSkill.Count; i++)
			{
				CraftSkill craftSkill = m_arCraftSkill.GetAt(i);

				double minSkill = craftSkill.MinSkill;
				double maxSkill = craftSkill.MaxSkill;
				double valSkill = from.Skills[craftSkill.SkillToMake].Value;

				if ( valSkill < minSkill )
					allRequiredSkills = false;

				if ( craftSkill.SkillToMake == craftSystem.MainSkill )
				{
					minMainSkill = minSkill;
					maxMainSkill = maxSkill;
					valMainSkill = valSkill;
				}

				if ( gainSkills ) // This is a passive check. Success chance is entirely dependant on the main skill
					from.CheckSkill( craftSkill.SkillToMake, minSkill, maxSkill );
			}

			double chance;

			if ( allRequiredSkills )
				chance = craftSystem.GetChanceAtMin( this ) + ((valMainSkill - minMainSkill) / (maxMainSkill - minMainSkill) * (1.0 - craftSystem.GetChanceAtMin( this )));
			else
				chance = 0.0;

			// Genova: suporte ao UO:ML.			
			#region Mondain's Legacy
			if ( allRequiredSkills && from.Talisman is BaseTalisman )
			{
				BaseTalisman talisman = (BaseTalisman) from.Talisman;
				
				if ( talisman.Skill == craftSystem.MainSkill )
					chance += talisman.SuccessBonus / (double) 100;
			}
			#endregion

			if ( allRequiredSkills && valMainSkill == maxMainSkill )
				chance = 1.0;

			return chance;
		}
开发者ID:brodock,项目名称:genova-project,代码行数:53,代码来源:CraftItem.cs


注:本文中的Server.Engines.Craft.CraftSystem.GetChanceAtMin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。