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C# Map.GetMobilesInRange方法代码示例

本文整理汇总了C#中Server.Map.GetMobilesInRange方法的典型用法代码示例。如果您正苦于以下问题:C# Map.GetMobilesInRange方法的具体用法?C# Map.GetMobilesInRange怎么用?C# Map.GetMobilesInRange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Map的用法示例。


在下文中一共展示了Map.GetMobilesInRange方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnExplode

 public override void OnExplode( Mobile source, Item itemSource, int intensity, Point3D loc, Map map )
 {
     //Server.Effects.PlaySound( loc, map, 0x3B9 );
     foreach ( Mobile m in map.GetMobilesInRange( loc, ((BombPotion)itemSource).ExplosionRange ) )
         if ( m != null )
             if ( map.LineOfSight( loc, m ) )
                 m.MovingEffect( new Entity( Serial.Zero, loc, map ), 10244, 18, 1, false, false );
 }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:8,代码来源:ShrapnelEffect.cs

示例2: FindMobile

			public static bool FindMobile( Map map, Point3D p )
			{
				IPooledEnumerable eable = map.GetMobilesInRange( p, 0 );

				foreach ( Mobile mob in eable )
				{
					if ( mob is BaseQuester )
					{
						int delta = mob.Z - p.Z;

						if ( delta >= -12 && delta <= 12 )
							m_Queue.Enqueue( mob );
					}
				}

				eable.Free();

				while ( m_Queue.Count > 0 )
					((Mobile)m_Queue.Dequeue()).Delete();

				return false;
			}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:22,代码来源:GenEndlessPerl.cs

示例3: Explode

        public void Explode( bool direct, Point3D loc, Map map)
        {
            if (Deleted)
                return;

            Delete();

            if (map == null)
                return;

            Effects.PlaySound(loc, map, 0x207);
            for (int i = 0; i < 20; i++)
            {
                Point3D temp1 = new Point3D(loc.X, loc.Y, (loc.Z + i));
                Effects.SendLocationEffect(temp1, map, 0x3709, 60);
            }

            IPooledEnumerable eable = LeveledExplosion ? map.GetObjectsInRange(loc, ExplosionRange) : map.GetMobilesInRange(loc, ExplosionRange);
            ArrayList toExplode = new ArrayList();

            foreach (object o in eable)
            {
                if (o is Mobile)
                {
					if(o is ElementalChamp) { }
					else
	                    toExplode.Add(o);
                }

                else if (o is Atomic && o != this)
                {
                    toExplode.Add(o);
                }
            }

            eable.Free();

            for (int i = 0; i < toExplode.Count; ++i)
            {
                object o = toExplode[i];

                if (o is Mobile)
                {
                    Mobile m = (Mobile)o;

                    Spells.SpellHelper.Damage(TimeSpan.FromTicks(0), m, 40);
                }
                else if (o is Atomic)
                {
                    Atomic pot = (Atomic)o;

                    pot.Explode( false, pot.GetWorldLocation(), pot.Map);
                }
            }
            if (map != null)
            {
                for (int x = -8; x <= 8; ++x)
                {
                    for (int y = -8; y <= 8; ++y)
                    {
                        double dist = Math.Sqrt(x * x + y * y);

                        if (dist <= 8)
                        {
                            Explotion(loc, map, X + x, Y + y);
                        }
                    }
                }
            }

        }
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:71,代码来源:Atomic.cs

示例4: Explode

		public virtual void Explode( Mobile from, Point3D loc, Map map )
		{
			if ( Deleted || map == null )
				return;

			Consume();

			// Check if any other players are using this potion
			for ( int i = 0; i < m_Users.Count; i ++ )
			{
				ThrowTarget targ = m_Users[ i ].Target as ThrowTarget;

				if ( targ != null && targ.Potion == this )
					Target.Cancel( from );
			}

			// Effects
			Effects.PlaySound( loc, map, 0x207 );

			Geometry.Circle2D( loc, map, Radius, new DoEffect_Callback( BlastEffect ), 270, 90 );

			Timer.DelayCall( TimeSpan.FromSeconds( 0.3 ), new TimerStateCallback( CircleEffect2 ), new object[] { loc, map } );

			foreach ( Mobile mobile in map.GetMobilesInRange( loc, Radius ) )
			{
				if ( mobile is BaseCreature )
				{
					BaseCreature mon = (BaseCreature) mobile;

					if ( mon.Controlled || mon.Summoned )
						continue;

					mon.Pacify( from, DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 ) ); // TODO check
				}
			}
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:36,代码来源:BaseConfusionBlastPotion.cs

示例5: Explode

		public void Explode( Mobile from, bool direct, Point3D loc, Map map )
		{
			if ( Deleted )
				return;

			BrotherMaynard.SellBomb = true;
			BrotherMaynard.Attempts = BrotherMaynard.Attempts + 1;

			Delete();

			if ( map == null )
				return;

			Effects.PlaySound( loc, map, 0x207 );
			Effects.SendLocationEffect( loc, map, 0x36BD, 20 );

			ArrayList list = new ArrayList();

			foreach ( Mobile m in map.GetMobilesInRange( loc, 2 ) )
			{
				if ( m is BigTeethRabbit )
				{
					list.Add( m );
				}
			}

			foreach ( Mobile m in list )
			{
				m.Kill();
			}
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:31,代码来源:HolyHandGrenade.cs

示例6: Explode

		public virtual void Explode( Mobile from, Point3D loc, Map map )
		{
			if ( Deleted || map == null )
				return;

			Consume();
			
			// Check if any other players are using this potion
			for ( int i = 0; i < m_Users.Count; i ++ )
			{
				ThrowTarget targ = m_Users[ i ].Target as ThrowTarget;

				if ( targ != null && targ.Potion == this )
					Target.Cancel( from );
			}
			
			// Add delay
			AddDelay( from );
			
			// Effects		
			Effects.PlaySound( loc, map, 0x207 );
			
			EffectCircle( loc, map, Radius );
			
			foreach ( Mobile mobile in map.GetMobilesInRange( loc, Radius ) )
			{
				if ( mobile is BaseCreature )
				{
					BaseCreature mon = (BaseCreature) mobile;
					
					mon.Pacify( from, DateTime.Now + TimeSpan.FromSeconds( 5.0 ) ); // TODO check
				}
			}
		}
开发者ID:PepeBiondi,项目名称:runsa,代码行数:34,代码来源:BaseConfusionBlastPotion.cs

示例7: CheckForMobileVictims

		public void CheckForMobileVictims( Point3D location, Map map, BombBag sourcebag )
		{
			IPooledEnumerable ie = map.GetMobilesInRange( location, 0 );
			
			List<Mobile> tomove = new List<Mobile>();
			
			foreach( Mobile m in ie )
			{
				if( Players.IndexOf( m ) > -1 )
				{
					if( m != sourcebag.Owner )
					{
						
					
						m.SendMessage( "You've been blown up by " + sourcebag.Owner.Name + "'s blast!" );
					
						//handle scoring
						BoardGameData.ChangeScore( GameName, sourcebag.Owner, BombermanSettings.KILL_SCORE );
					
						BoardGameData.ChangeScore( GameName, m, BombermanSettings.DEATH_SCORE );
						BoardGameData.AddLose( GameName, m );
					}
					else
					{
						m.SendMessage( "You just blew yourself up!!" );
						
						BoardGameData.ChangeScore( GameName, m, BombermanSettings.SUICIDE_SCORE );
					}
					
					
					m.PlaySound( m.Female? 0x32E : 0x549 );
					//0x54A - yelp1 
					
					tomove.Add( m );
				}
			}
			ie.Free();
			
			foreach( Mobile m in tomove )
			{
				m.MoveToWorld( new Point3D( X - 1, Y - 1, Z ), Map );
				m.SendGump( new BoardGameLostGump( m, this ) );
				
				Players.Remove( m );
				
				BombBag bag = (BombBag)m.Backpack.FindItemByType( typeof( BombBag ) );
				
				if( bag != null )
				{
					//don't let players run around blowing stuff up outside the game while they wait for others to finish
					bag.Active = false;
				}
				
				//start the timer to check for endgame, delay for 1s
			}
			//test big bomb chain!
			StartEndGameTimer( TimeSpan.FromSeconds( 1 ) );
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:58,代码来源:BombermanControlItem.cs

示例8: CheckHint

        private void CheckHint(Map map)
        {
            IPooledEnumerable eable = map.GetMobilesInBounds(new Rectangle2D(735, 2135, 24, 24));

            foreach (Mobile m in eable)
            {
                if (m is BaseVendor)
                {
                    IPooledEnumerable players = map.GetMobilesInRange(m.Location, 3);

                    foreach (Mobile player in players)
                    {
                        if (player is PlayerMobile && ((PlayerMobile)player).NpcGuild == NpcGuild.RangersGuild && !player.Hidden)
                        {
                            GiveHint(player, m);
                            eable.Free();
                            players.Free();
                            return;
                        }
                    }

                    players.Free();
                }
            }

            eable.Free();
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:27,代码来源:HuntingSystem.cs

示例9: Explode

		public void Explode( Mobile from, bool direct, Point3D loc, Map map )
		{
			if ( Deleted )
				return;

			Consume();

			for ( int i = 0; m_Users != null && i < m_Users.Count; ++i )
			{
				Mobile m = (Mobile)m_Users[i];
				ThrowTarget targ = m.Target as ThrowTarget;

				if ( targ != null && targ.Potion == this )
					Target.Cancel( m );
			}

			if ( map == null )
				return;

			Effects.SendLocationParticles( EffectItem.Create( loc, map, EffectItem.DefaultDuration ), 0x36B0, 1, 14, 63, 7, 9915, 0 );
			Effects.PlaySound( loc, map, 0x229 );

			IPooledEnumerable eable = LeveledExplosion ? map.GetObjectsInRange( loc, ExplosionRange ) : map.GetMobilesInRange( loc, ExplosionRange );
			ArrayList toExplode = new ArrayList();

			int toDamage = 0;

			foreach ( object o in eable )
			{
				if ( o is Mobile )
				{
					toExplode.Add( o );
					++toDamage;
				}
				else if ( o is BasePoisonExplosionPotion && o != this )
				{
					toExplode.Add( o );
				}
			}

			eable.Free();

			for ( int i = 0; i < toExplode.Count; ++i )
			{
				object o = toExplode[i];

				if ( o is Mobile )
				{
					Mobile m = (Mobile)o;

					if ( from == null || (SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false )) )
					{
						if ( from != null )
							from.DoHarmful( m );
							
						int level = 0;
						if( this.PotionEffect == PotionEffect.ExplosionLesser )
						{
							level = 1;
						}
						else if ( this.PotionEffect == PotionEffect.Explosion )
						{
							level = 2;
						}
						else if ( this.PotionEffect == PotionEffect.ExplosionGreater )
						{
							level = 3;
						}
							
						m.ApplyPoison( from, Poison.GetPoison(level) );
					}
				}
				else if ( o is BasePoisonExplosionPotion )
				{
					BasePoisonExplosionPotion pot = (BasePoisonExplosionPotion)o;

					pot.Explode( from, false, pot.GetWorldLocation(), pot.Map );
				}
			}
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:80,代码来源:BasePoisonExplosionPotion.cs

示例10: Explode

		public virtual void Explode( Mobile from, Point3D loc, Map map )
		{
			if ( Deleted || map == null )
				return;

			Consume();

			// Check if any other players are using this potion
			for ( int i = 0; i < m_Users.Count; i ++ )
			{
				ThrowTarget targ = m_Users[ i ].Target as ThrowTarget;

				if ( targ != null && targ.Potion == this )
					Target.Cancel( from );
			}

			// Effects
			Effects.PlaySound( loc, map, 0x207 );

			Geometry.Circle2D( loc, map, Radius, new DoEffect_Callback( TarEffect ), 270, 90 );

			Timer.DelayCall( TimeSpan.FromSeconds( 1 ), new TimerStateCallback( CircleEffect2 ), new object[] { loc, map } );
  
                      	foreach ( Mobile mobile in map.GetMobilesInRange( loc, Radius ) )
			{					
                             if ( mobile != from ) 
			     {
                                  if ( mobile is PlayerMobile )
				  {
					PlayerMobile player = (PlayerMobile) mobile;
 
                                        player.SendLocalizedMessage(1095151);    
                                  }
				
                                  mobile.Send( SpeedControl.WalkSpeed );

                                  Timer.DelayCall(TimeSpan.FromMinutes(1.0), delegate()
                                  {                                
					mobile.Send( SpeedControl.Disable );
                                  });            
			     } 
		       }
		}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:43,代码来源:BaseExplodingTarPotion.cs

示例11: Explode

		public void Explode( Mobile from, bool direct, Point3D loc, Map map )
		{
			PBGrenade nade = this;
			if ( Deleted )
				return;

			Consume();

			for ( int i = 0; m_Users != null && i < m_Users.Count; ++i )
			{
				Mobile m = (Mobile)m_Users[i];
				ThrowTarget targ = m.Target as ThrowTarget;

				if ( targ != null && targ.Nade == this )
					Target.Cancel( m );
			}

			if ( map == null )
				return;

			Effects.PlaySound( loc, map, 0x207 );
			Effects.SendLocationEffect( loc, map, 0x36BD, 35, this.Hue, 0 );

			int alchemyBonus = 0;

			if ( direct )
				alchemyBonus = (int)(from.Skills.Alchemy.Value / (Core.AOS ? 5 : 10));

			IPooledEnumerable eable = LeveledExplosion ? map.GetObjectsInRange( loc, ExplosionRange ) : map.GetMobilesInRange( loc, ExplosionRange );
			ArrayList toExplode = new ArrayList();

			int toDamage = 0;

			foreach ( object o in eable )
			{
				if ( o is Mobile )
				{
					toExplode.Add( o );
					++toDamage;
				}
				else if ( o is PBGrenade && o != this )
				{
					toExplode.Add( o );
				}
			}

			eable.Free();

		

			for ( int i = 0; i < toExplode.Count; ++i )
			{
				object o = toExplode[i];

				if ( o is Mobile )
				{
					Mobile m = (Mobile)o;

					if ( from == null || (SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false )) )
					{
						if ( from != null )
							//from.DoHarmful( m );
							
							if ( m_PBGI.Players.Contains(m) || m_PBGI.NpcPlayers.Contains(m) )
							{
							DoDamage( nade, from, m );
							}
							else
							{
							from.SendMessage( "You cannot attack someone that is not playing!" );
				            m.SendMessage( "You are not playing Paintball, please leave the area." );
							}

					

						/*

						if ( !Core.AOS && damage > 40 )
							damage = 40;
						else if ( Core.AOS && toDamage > 2 )
							damage /= toDamage - 1;

						AOS.Damage( m, from, damage, 0, 100, 0, 0, 0 ); */
					}
				}
				else if ( o is PBGrenade )
				{
					PBGrenade pot = (PBGrenade)o;

					pot.Explode( from, false, pot.GetWorldLocation(), pot.Map );
				}
				else
				{
					DoDamage( nade, from );
				}
			}
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:97,代码来源:PBGrenade.cs

示例12: Explode

		public void Explode( Mobile from, bool direct, Point3D loc, Map map )
		{
			if ( Deleted )
				return;


			Delete();

			if ( map == null )
				return;

			Effects.PlaySound( loc, map, 0x207 );
			Effects.SendLocationEffect( loc, map, 0x36BD, 20 );

			ArrayList list = new ArrayList();

			foreach ( Mobile m in map.GetMobilesInRange( loc, 0 ) )
			{
				if ( m is HojanKing )
				{
					list.Add( m );
				}
			}

			foreach ( Mobile m in list )
			{
				m.Kill();
			}
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:29,代码来源:KrofinBomb.cs

示例13: FindMobiles

        public List<Mobile> FindMobiles(Mobile shooter, Point3D pnt, Map map, bool player, bool pet, bool monsters, bool seacreature)
        {
            List<Mobile> list = new List<Mobile>();

            if (map == null || map == Map.Internal || m_Galleon == null)
                return list;

            IPooledEnumerable eable = map.GetMobilesInRange(pnt, 0);

            foreach (Mobile mob in eable)
            {
                if (!shooter.CanBeHarmful(mob, false) || m_Galleon.Contains(mob))
                    continue;

                if (player && mob is PlayerMobile)
                    list.Add(mob);

                if (monsters && mob is BaseCreature && !((BaseCreature)mob).Controlled && !((BaseCreature)mob).Summoned)
                    list.Add(mob);

                if (pet && mob is BaseCreature && (((BaseCreature)mob).Controlled || ((BaseCreature)mob).Summoned))
                    list.Add(mob);

                if (seacreature && mob is BaseSeaChampion)
                    list.Add(mob);
            }

            eable.Free();

            return list;
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:31,代码来源:Cannon.cs

示例14: Acquire

		public static FillableContent Acquire( Point3D loc, Map map )
		{
			if ( map == null || map == Map.Internal )
				return null;

			if ( m_AcquireTable == null )
			{
				m_AcquireTable = new Hashtable();

				for ( int i = 0; i < m_ContentTypes.Length; ++i )
				{
					FillableContent fill = m_ContentTypes[i];

					for ( int j = 0; j < fill.m_Vendors.Length; ++j )
						m_AcquireTable[fill.m_Vendors[j]] = fill;
				}
			}

			Mobile nearest = null;
			FillableContent content = null;

			foreach ( Mobile mob in map.GetMobilesInRange( loc, 20 ) )
			{
				if ( nearest != null && mob.GetDistanceToSqrt( loc ) > nearest.GetDistanceToSqrt( loc ) && !(nearest is Cobbler && mob is Provisioner) )
					continue;

				FillableContent check = m_AcquireTable[mob.GetType()] as FillableContent;

				if ( check != null )
				{
					nearest = mob;
					content = check;
				}
			}

			return content;
		}
开发者ID:romeov007,项目名称:imagine-uo,代码行数:37,代码来源:FillableContainers.cs

示例15: Explode

        public void Explode( Mobile from, bool direct, Point3D loc, Map map )
        {
            if ( Deleted )
                return;

            Delete();

            for ( int i = 0; m_Users != null && i < m_Users.Count; ++i )
            {
                Mobile m = (Mobile)m_Users[i];
                ThrowTarget targ = m.Target as ThrowTarget;

                if ( targ != null && targ.Potion == this )
                    Target.Cancel( m );
            }

            if ( map == null )
            {
                return;
            }

            IPooledEnumerable eable = LeveledExplosion ? map.GetObjectsInRange( loc, m_ExplosionRange ) : map.GetMobilesInRange( loc, m_ExplosionRange );
            ArrayList toExplode = new ArrayList();

            int toDamage = 0;

            foreach ( object o in eable )
            {
                if ( o is Mobile )
                {
                    toExplode.Add( o );
                    ++toDamage;
                }
                else if ( o is BombPotion && o != this )
                {
                    toExplode.Add( o );
                }
            }

            eable.Free();

            foreach ( KeyValuePair<CustomEffect, int> kvp in Effects )
            {
                CustomPotionEffect effect = CustomPotionEffect.GetEffect( kvp.Key );
                if ( effect != null )
                    effect.OnExplode( from, this, kvp.Value, loc, map );
            }

            Point3D eye = new Point3D( loc );
            eye.Z += 14;

            for ( int i = 0; i < toExplode.Count; ++i )
            {
                object o = toExplode[i];

                if ( o is Mobile )
                {
                    Mobile m = (Mobile)o;
                    Point3D target = new Point3D( m.Location );
                    target.Z += 14;

                    if ( from == null || (SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false )) )
                    {
                        if ( o != null && map.LineOfSight( eye, target ) )
                        {
                            foreach ( KeyValuePair<CustomEffect, int> kvp in Effects )
                            {
                                CustomPotionEffect effect = CustomPotionEffect.GetEffect( kvp.Key );
                                if ( effect != null )
                                    effect.ApplyEffect( m, from, kvp.Value, this );
                            }
                        }
                    }
                }
                else if ( o is BombPotion )
                {
                    BombPotion pot = (BombPotion)o;
                    Point3D target = new Point3D( pot.Location );
                    target.Z += 14;
                    if ( o != null && map.LineOfSight( eye, target ) )
                        pot.Explode( from, false, pot.GetWorldLocation(), pot.Map );
                }
            }
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:84,代码来源:BombPotion.cs


注:本文中的Server.Map.GetMobilesInRange方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。