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C# Map.Bound方法代码示例

本文整理汇总了C#中Server.Map.Bound方法的典型用法代码示例。如果您正苦于以下问题:C# Map.Bound方法的具体用法?C# Map.Bound怎么用?C# Map.Bound使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Map的用法示例。


在下文中一共展示了Map.Bound方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Freeze

        public static void Freeze( Mobile from, Map targetMap, Point3D start3d, Point3D end3d )
        {
            Hashtable mapTable = new Hashtable();

            if ( start3d == NullP3D && end3d == NullP3D )
            {
                if ( targetMap == null )
                    CommandLogging.WriteLine( from, "{0} {1} invoking freeze for every item in every map", from.AccessLevel, CommandLogging.Format( from ) );
                else
                    CommandLogging.WriteLine( from, "{0} {1} invoking freeze for every item in {0}", from.AccessLevel, CommandLogging.Format( from ), targetMap );

                foreach ( Item item in World.Items.Values )
                {
                    if ( targetMap != null && item.Map != targetMap )
                        continue;

                    if ( item.Parent != null )
                        continue;

                    if ( item is Static || item is BaseFloor || item is BaseWall )
                    {
                        Map itemMap = item.Map;

                        if ( itemMap == null || itemMap == Map.Internal )
                            continue;

                        Hashtable table = (Hashtable)mapTable[itemMap];

                        if ( table == null )
                            mapTable[itemMap] = table = new Hashtable();

                        Point2D p = new Point2D( item.X >> 3, item.Y >> 3 );

                        DeltaState state = (DeltaState)table[p];

                        if ( state == null )
                            table[p] = state = new DeltaState( p );

                        state.m_List.Add( item );
                    }
                }
            }
            else if ( targetMap != null )
            {
                Point2D start = targetMap.Bound( new Point2D( start3d ) ), end = targetMap.Bound( new Point2D( end3d ) );

                CommandLogging.WriteLine( from, "{0} {1} invoking freeze from {2} to {3} in {4}", from.AccessLevel, CommandLogging.Format( from ), start, end, targetMap );

                IPooledEnumerable eable = targetMap.GetItemsInBounds( new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 ) );

                foreach ( Item item in eable )
                {
                    if ( item is Static || item is BaseFloor || item is BaseWall )
                    {
                        Map itemMap = item.Map;

                        if ( itemMap == null || itemMap == Map.Internal )
                            continue;

                        Hashtable table = (Hashtable)mapTable[itemMap];

                        if ( table == null )
                            mapTable[itemMap] = table = new Hashtable();

                        Point2D p = new Point2D( item.X >> 3, item.Y >> 3 );

                        DeltaState state = (DeltaState)table[p];

                        if ( state == null )
                            table[p] = state = new DeltaState( p );

                        state.m_List.Add( item );
                    }
                }

                eable.Free();
            }

            if ( mapTable.Count == 0 )
            {
                from.SendGump( new NoticeGump( 1060637, 30720, "No freezable items were found.  Only the following item types are frozen:<br> - Static<br> - BaseFloor<br> - BaseWall", 0xFFC000, 320, 240, null, null ) );
                return;
            }

            bool badDataFile = false;

            int totalFrozen = 0;

            foreach ( DictionaryEntry de in mapTable )
            {
                Map map = (Map)de.Key;
                Hashtable table = (Hashtable)de.Value;

                TileMatrix matrix = map.Tiles;

                using ( FileStream idxStream = OpenWrite( matrix.IndexStream ) )
                {
                    using ( FileStream mulStream = OpenWrite( matrix.DataStream ) )
                    {
                        if ( idxStream == null || mulStream == null )
//.........这里部分代码省略.........
开发者ID:justdanofficial,项目名称:khaeros,代码行数:101,代码来源:Statics.cs

示例2: DoUnfreeze

        private static void DoUnfreeze( Map map, Point2D start, Point2D end, ref bool badDataFile, ref int totalUnfrozen )
        {
            start = map.Bound( start );
            end = map.Bound( end );

            int xStartBlock = start.X >> 3;
            int yStartBlock = start.Y >> 3;
            int xEndBlock = end.X >> 3;
            int yEndBlock = end.Y >> 3;

            int xTileStart = start.X, yTileStart = start.Y;
            int xTileWidth = end.X - start.X + 1, yTileHeight = end.Y - start.Y + 1;

            TileMatrix matrix = map.Tiles;

            using ( FileStream idxStream = OpenWrite( matrix.IndexStream ) )
            {
                using ( FileStream mulStream = OpenWrite( matrix.DataStream ) )
                {
                    if ( idxStream == null || mulStream == null )
                    {
                        badDataFile = true;
                        return;
                    }

                    BinaryReader idxReader = new BinaryReader( idxStream );

                    BinaryWriter idxWriter = new BinaryWriter( idxStream );
                    BinaryWriter mulWriter = new BinaryWriter( mulStream );

                    for ( int x = xStartBlock; x <= xEndBlock; ++x )
                    {
                        for ( int y = yStartBlock; y <= yEndBlock; ++y )
                        {
                            int oldTileCount;
                            StaticTile[] oldTiles = ReadStaticBlock( idxReader, mulStream, x, y, matrix.BlockWidth, matrix.BlockHeight, out oldTileCount );

                            if ( oldTileCount < 0 )
                                continue;

                            int newTileCount = 0;
                            StaticTile[] newTiles = new StaticTile[oldTileCount];

                            int baseX = (x << 3) - xTileStart, baseY = (y << 3) - yTileStart;

                            for ( int i = 0; i < oldTileCount; ++i )
                            {
                                StaticTile oldTile = oldTiles[i];

                                int px = baseX + oldTile.m_X;
                                int py = baseY + oldTile.m_Y;

                                if ( px < 0 || px >= xTileWidth || py < 0 || py >= yTileHeight )
                                {
                                    newTiles[newTileCount++] = oldTile;
                                }
                                else
                                {
                                    ++totalUnfrozen;

                                    Item item = new Static( oldTile.m_ID & 0x3FFF );

                                    item.Hue = oldTile.m_Hue;

                                    item.MoveToWorld( new Point3D( px + xTileStart, py + yTileStart, oldTile.m_Z ), map );
                                }
                            }

                            int mulPos = -1;
                            int length = -1;
                            int extra = 0;

                            if ( newTileCount > 0 )
                            {
                                mulWriter.Seek( 0, SeekOrigin.End );

                                mulPos = (int)mulWriter.BaseStream.Position;
                                length = newTileCount * 7;
                                extra = 1;

                                for ( int i = 0; i < newTileCount; ++i )
                                {
                                    StaticTile toWrite = newTiles[i];

                                    mulWriter.Write( (short) toWrite.m_ID );
                                    mulWriter.Write( (byte) toWrite.m_X );
                                    mulWriter.Write( (byte) toWrite.m_Y );
                                    mulWriter.Write( (sbyte) toWrite.m_Z );
                                    mulWriter.Write( (short) toWrite.m_Hue );
                                }

                                mulWriter.Flush();
                            }

                            int idxPos = ((x * matrix.BlockHeight) + y) * 12;

                            idxWriter.Seek( idxPos, SeekOrigin.Begin );
                            idxWriter.Write( mulPos );
                            idxWriter.Write( length );
                            idxWriter.Write( extra );
//.........这里部分代码省略.........
开发者ID:justdanofficial,项目名称:khaeros,代码行数:101,代码来源:Statics.cs


注:本文中的Server.Map.Bound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。