本文整理汇总了C#中Sanguosha.Core.Players.Player.Equipments方法的典型用法代码示例。如果您正苦于以下问题:C# Player.Equipments方法的具体用法?C# Player.Equipments怎么用?C# Player.Equipments使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sanguosha.Core.Players.Player
的用法示例。
在下文中一共展示了Player.Equipments方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TianMingProcess
bool TianMingProcess(Player player)
{
int discardedCount = Math.Min(player.HandCards().Count + player.Equipments().Count, 2);
ISkill skill;
List<Card> cards;
List<Player> players;
CardUsagePrompt prompt = new CardUsagePrompt("TianMing");
CardUsagePrompt otherPrompt = new CardUsagePrompt("TianMingOther", discardedCount);
CardUsagePrompt otherIsNakedPrompt = new CardUsagePrompt("TianMingOtherIsNaked");
if (player.AskForCardUsage(player == Owner ? prompt : (discardedCount == 0 ? otherIsNakedPrompt : otherPrompt), new TianMingVerifier(discardedCount), out skill, out cards, out players))
{
if (player == Owner)
{
TianMingEffect = 0;
}
else if (player.IsMale)
{
TianMingEffect = 1;
}
else
{
TianMingEffect = 2;
}
NotifySkillUse();
if (cards.Count > 0)
{
Game.CurrentGame.HandleCardDiscard(player, cards);
}
Game.CurrentGame.DrawCards(player, 2);
return true;
}
return false;
}
示例2: Process
protected override void Process(Player source, Player dest, ICard card, ReadOnlyCard readonlyCard, GameEventArgs inResponseTo)
{
IPlayerProxy ui = Game.CurrentGame.UiProxies[source];
if (source.IsDead) return;
if (dest.HandCards().Count + dest.Equipments().Count + dest.DelayedTools().Count == 0) return; // ShunChai -> WuXie(from target) -> WuXie(soemone else) -> target has no card
List<DeckPlace> places = new List<DeckPlace>();
places.Add(new DeckPlace(dest, DeckType.Hand));
places.Add(new DeckPlace(dest, DeckType.Equipment));
places.Add(new DeckPlace(dest, DeckType.DelayedTools));
List<string> resultDeckPlace = new List<string>();
resultDeckPlace.Add(ResultDeckName);
List<int> resultDeckMax = new List<int>();
resultDeckMax.Add(1);
List<List<Card>> answer;
if (!ui.AskForCardChoice(new CardChoicePrompt(ChoicePrompt), places, resultDeckPlace, resultDeckMax, new RequireOneCardChoiceVerifier(true), out answer))
{
Trace.TraceInformation("Player {0} Invalid answer", source.Id);
answer = new List<List<Card>>();
answer.Add(Game.CurrentGame.PickDefaultCardsFrom(places));
}
Card theCard = answer[0][0];
if (ShunChaiDest(source, dest).DeckType == DeckType.Discard)
{
Game.CurrentGame.HandleCardDiscard(dest, new List<Card>() { theCard });
}
else
{
Game.CurrentGame.HandleCardTransferToHand(dest, source, new List<Card>() { theCard });
}
}
示例3: KuiWeiDiscard
void KuiWeiDiscard(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
{
Owner[KuiWeiStatus] = 0;
int count = GetWeaponCount();
if (count == 0 || Owner.HandCards().Count + Owner.Equipments().Count == 0) return;
NotifySkillUse();
if (count >= Owner.HandCards().Count + Owner.Equipments().Count)
{
List<Card> cards = new List<Card>();
cards.AddRange(Owner.HandCards());
cards.AddRange(Owner.Equipments());
Game.CurrentGame.HandleCardDiscard(Owner, cards);
return;
}
Game.CurrentGame.ForcePlayerDiscard(Owner, (p, d) => { return count - d; }, true);
}
示例4: OnJudgeBegin
public void OnJudgeBegin(Player player, GameEvent gameEvent, GameEventArgs eventArgs)
{
if (player.HandCards().Count == 0 && !player.Equipments().Any(card => card.SuitColor == SuitColorType.Black))
{
return;
}
ISkill skill;
List<Card> cards;
List<Player> players;
Card c = Game.CurrentGame.Decks[eventArgs.Source, DeckType.JudgeResult].Last();
if (Game.CurrentGame.UiProxies[player].AskForCardUsage(new CardUsagePrompt("GuiDao", eventArgs.Source, c.Suit, c.Rank), new GuiDaoVerifier(), out skill, out cards, out players))
{
NotifySkillUse();
Card theCard = cards[0];
theCard.Log = new ActionLog();
theCard.Log.Source = player;
theCard.Log.SkillAction = this;
theCard.Log.GameAction = GameAction.ReplaceJudge;
Game.CurrentGame.EnterAtomicContext();
List<Card> toDiscard = new List<Card>() {Game.CurrentGame.Decks[eventArgs.Source, DeckType.JudgeResult].Last()};
CardsMovement move = new CardsMovement();
move.Cards = new List<Card>();
move.Cards.AddRange(cards);
move.To = new DeckPlace(eventArgs.Source, DeckType.JudgeResult);
Game.CurrentGame.MoveCards(move);
Game.CurrentGame.PlayerLostCard(player, cards);
Game.CurrentGame.HandleCardTransferToHand(null, player, toDiscard);
Game.CurrentGame.ExitAtomicContext();
}
}
示例5: Process
protected override void Process(Player source, Player dest, ICard card, ReadOnlyCard readonlyCard, GameEventArgs inResponseTo)
{
if (source.IsDead) return;
if (dest.HandCards().Count + dest.Equipments().Count == 0) return; // ShunChai -> WuXie(from target) -> WuXie(soemone else) -> target has no card
List<string> resultDeckPlace = new List<string>();
resultDeckPlace.Add("GuoHeChaiQiao");
List<int> resultDeckMax = new List<int>();
resultDeckMax.Add(1);
List<List<Card>> answer;
bool doHandCard = true;
if (dest.Equipments().Count != 0)
{
int result = 0;
source.AskForMultipleChoice(new MultipleChoicePrompt("GuoHeChaiQiao2"), new List<OptionPrompt>() { new OptionPrompt("ShouPai"), new OptionPrompt("ZhuangBeiPai") }, out result);
if (result == 1) doHandCard = false;
}
if (doHandCard)
{
Game.CurrentGame.SyncImmutableCards(source, Game.CurrentGame.Decks[dest, DeckType.Hand]);
Game.CurrentGame.HandCardVisibility[source].Add(dest);
var places = new List<DeckPlace>() { new DeckPlace(dest, DeckType.Hand) };
if (!source.AskForCardChoice(new CardChoicePrompt("GuoHeChaiQiao2"), places, resultDeckPlace, resultDeckMax, new RequireOneCardChoiceVerifier(true), out answer))
{
Trace.TraceInformation("Player {0} Invalid answer", source.Id);
answer = new List<List<Card>>();
answer.Add(Game.CurrentGame.PickDefaultCardsFrom(places));
}
foreach (Card c in dest.HandCards()) Game.CurrentGame.HideHandCard(c);
Game.CurrentGame.HandCardVisibility[source].Remove(dest);
Game.CurrentGame.HandleCardDiscard(dest, answer[0]);
}
else
{
var places = new List<DeckPlace>() { new DeckPlace(dest, DeckType.Equipment) };
if (!source.AskForCardChoice(new CardChoicePrompt("GuoHeChaiQiao2"), places, resultDeckPlace, resultDeckMax, new RequireOneCardChoiceVerifier(true), out answer))
{
Trace.TraceInformation("Player {0} Invalid answer", source.Id);
answer = new List<List<Card>>();
answer.Add(Game.CurrentGame.PickDefaultCardsFrom(places));
}
Game.CurrentGame.HandleCardDiscard(dest, answer[0]);
}
}
示例6: VerifyPlayer
protected override bool VerifyPlayer(Player source, Player player)
{
return player != source && player.HandCards().Count + player.Equipments().Count > 0;
}
示例7: SelectACardFrom
public Card SelectACardFrom(Player from, Player ask, Prompt prompt, String resultdeckname, bool equipExcluded = false, bool delayedToolsExcluded = true, bool noReveal = false)
{
var deck = from.HandCards();
if (!equipExcluded) deck = new List<Card>(deck.Concat(from.Equipments()));
if (!delayedToolsExcluded) deck = new List<Card>(deck.Concat(from.DelayedTools()));
if (deck.Count == 0) return null;
List<DeckPlace> places = new List<DeckPlace>();
places.Add(new DeckPlace(from, DeckType.Hand));
if (!equipExcluded) places.Add(new DeckPlace(from, DeckType.Equipment));
if (!delayedToolsExcluded) places.Add(new DeckPlace(from, DeckType.DelayedTools));
List<List<Card>> answer;
if (!ask.AskForCardChoice(prompt, places, new List<string>() { resultdeckname }, new List<int>() { 1 }, new RequireOneCardChoiceVerifier(noReveal), out answer))
{
Trace.TraceInformation("Player {0} Invalid answer", ask);
answer = new List<List<Card>>();
answer.Add(new List<Card>());
answer[0].Add(deck.First());
}
Card theCard = answer[0][0];
if (noReveal)
{
SyncCard(from, ref theCard);
}
else
{
SyncCardAll(ref theCard);
}
Trace.Assert(answer.Count == 1 && answer[0].Count == 1);
return theCard;
}