本文整理汇总了C#中Sanguosha.Core.Players.Player.DelayedTools方法的典型用法代码示例。如果您正苦于以下问题:C# Player.DelayedTools方法的具体用法?C# Player.DelayedTools怎么用?C# Player.DelayedTools使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sanguosha.Core.Players.Player
的用法示例。
在下文中一共展示了Player.DelayedTools方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Run
void Run(Player owner, GameEvent gameEvent, GameEventArgs args)
{
while (owner.HandCards().Count > 0 && owner.DelayedTools().Count > 0)
{
List<List<Card>> answer;
List<DeckPlace> sourceDeck = new List<DeckPlace>();
sourceDeck.Add(new DeckPlace(owner, DeckType.DelayedTools));
sourceDeck.Add(new DeckPlace(owner, DeckType.Hand));
AdditionalCardChoiceOptions options = new AdditionalCardChoiceOptions();
options.IsCancellable = true;
if (owner.AskForCardChoice(new CardChoicePrompt("XiuLuo", owner),
sourceDeck,
new List<string>() { "XLJinNang", "XLShouPai" },
new List<int>() { 1, 1 },
new XiuLuoVerifier(),
out answer,
options))
{
NotifySkillUse();
Game.CurrentGame.HandleCardDiscard(owner, answer[1]);
Game.CurrentGame.HandleCardDiscard(owner, answer[0]);
}
else break;
}
}
示例2: Process
protected override void Process(Player source, Player dest, ICard card, ReadOnlyCard readonlyCard, GameEventArgs inResponseTo)
{
IPlayerProxy ui = Game.CurrentGame.UiProxies[source];
if (source.IsDead) return;
if (dest.HandCards().Count + dest.Equipments().Count + dest.DelayedTools().Count == 0) return; // ShunChai -> WuXie(from target) -> WuXie(soemone else) -> target has no card
List<DeckPlace> places = new List<DeckPlace>();
places.Add(new DeckPlace(dest, DeckType.Hand));
places.Add(new DeckPlace(dest, DeckType.Equipment));
places.Add(new DeckPlace(dest, DeckType.DelayedTools));
List<string> resultDeckPlace = new List<string>();
resultDeckPlace.Add(ResultDeckName);
List<int> resultDeckMax = new List<int>();
resultDeckMax.Add(1);
List<List<Card>> answer;
if (!ui.AskForCardChoice(new CardChoicePrompt(ChoicePrompt), places, resultDeckPlace, resultDeckMax, new RequireOneCardChoiceVerifier(true), out answer))
{
Trace.TraceInformation("Player {0} Invalid answer", source.Id);
answer = new List<List<Card>>();
answer.Add(Game.CurrentGame.PickDefaultCardsFrom(places));
}
Card theCard = answer[0][0];
if (ShunChaiDest(source, dest).DeckType == DeckType.Discard)
{
Game.CurrentGame.HandleCardDiscard(dest, new List<Card>() { theCard });
}
else
{
Game.CurrentGame.HandleCardTransferToHand(dest, source, new List<Card>() { theCard });
}
}
示例3: SelectACardFrom
public Card SelectACardFrom(Player from, Player ask, Prompt prompt, String resultdeckname, bool equipExcluded = false, bool delayedToolsExcluded = true, bool noReveal = false)
{
var deck = from.HandCards();
if (!equipExcluded) deck = new List<Card>(deck.Concat(from.Equipments()));
if (!delayedToolsExcluded) deck = new List<Card>(deck.Concat(from.DelayedTools()));
if (deck.Count == 0) return null;
List<DeckPlace> places = new List<DeckPlace>();
places.Add(new DeckPlace(from, DeckType.Hand));
if (!equipExcluded) places.Add(new DeckPlace(from, DeckType.Equipment));
if (!delayedToolsExcluded) places.Add(new DeckPlace(from, DeckType.DelayedTools));
List<List<Card>> answer;
if (!ask.AskForCardChoice(prompt, places, new List<string>() { resultdeckname }, new List<int>() { 1 }, new RequireOneCardChoiceVerifier(noReveal), out answer))
{
Trace.TraceInformation("Player {0} Invalid answer", ask);
answer = new List<List<Card>>();
answer.Add(new List<Card>());
answer[0].Add(deck.First());
}
Card theCard = answer[0][0];
if (noReveal)
{
SyncCard(from, ref theCard);
}
else
{
SyncCardAll(ref theCard);
}
Trace.Assert(answer.Count == 1 && answer[0].Count == 1);
return theCard;
}
示例4: VerifyPlayer
protected override bool VerifyPlayer(Player source, Player player)
{
return player.HandCards().Count + player.Equipments().Count + player.DelayedTools().Count > 0;
}