本文整理汇总了C#中Sandbox.Game.Screens.Helpers.MyToolbar.Init方法的典型用法代码示例。如果您正苦于以下问题:C# MyToolbar.Init方法的具体用法?C# MyToolbar.Init怎么用?C# MyToolbar.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Screens.Helpers.MyToolbar
的用法示例。
在下文中一共展示了MyToolbar.Init方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
base.Init(objectBuilder, cubeGrid);
//MyDebug.AssertDebug(objectBuilder.TypeId == typeof(MyObjectBuilder_ShipController));
var def = MyDefinitionManager.Static.GetCubeBlockDefinition(objectBuilder.GetId());
m_enableFirstPerson = BlockDefinition.EnableFirstPerson || MySession.Static.Settings.Enable3rdPersonView == false;
m_enableShipControl = BlockDefinition.EnableShipControl;
m_rechargeSocket = new MyRechargeSocket();
MyObjectBuilder_ShipController shipControllerOb = (MyObjectBuilder_ShipController)objectBuilder;
// No need for backward compatibility of selected weapon, we just leave it alone
// m_selectedGunType = shipControllerOb.SelectedGunType;
m_selectedGunId = shipControllerOb.SelectedGunId;
m_controlThrusters = shipControllerOb.ControlThrusters;
m_controlWheels = shipControllerOb.ControlWheels;
if (shipControllerOb.IsMainCockpit)
{
IsMainCockpit = true;
}
Toolbar = new MyToolbar(ToolbarType);
Toolbar.Init(shipControllerOb.Toolbar, this);
SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
// TODO: Seems like overkill
if (Sync.IsServer && false)
{
//Because of simulating thrusts
NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;
}
CubeGrid.OnGridSplit += CubeGrid_OnGridSplit;
}
示例2: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
var sinkComp = new MyResourceSinkComponent();
sinkComp.Init(
BlockDefinition.ResourceSinkGroup,
BlockDefinition.RequiredPowerInput,
this.CalculateRequiredPowerInput);
ResourceSink = sinkComp;
base.Init(objectBuilder, cubeGrid);
m_items = new List<ToolbarItem>(2);
for (int i = 0; i < 2; i++)
{
m_items.Add(new ToolbarItem() { EntityID = 0 });
}
Toolbar = new MyToolbar(MyToolbarType.ButtonPanel, 2, 1);
Toolbar.DrawNumbers = false;
var builder = (MyObjectBuilder_SensorBlock)objectBuilder;
m_fieldMin.Value = Vector3.Clamp(builder.FieldMin, new Vector3(-MaxRange), -Vector3.One);
m_fieldMax.Value = Vector3.Clamp(builder.FieldMax, Vector3.One, new Vector3(MaxRange));
PlayProximitySound = builder.PlaySound;
DetectPlayers = builder.DetectPlayers;
DetectFloatingObjects = builder.DetectFloatingObjects;
DetectSmallShips = builder.DetectSmallShips;
DetectLargeShips = builder.DetectLargeShips;
DetectStations = builder.DetectStations;
DetectAsteroids = builder.DetectAsteroids;
DetectOwner = builder.DetectOwner;
DetectFriendly = builder.DetectFriendly;
DetectNeutral = builder.DetectNeutral;
DetectEnemy = builder.DetectEnemy;
m_active.Value = builder.IsActive;
Toolbar.Init(builder.Toolbar, this);
for (int i = 0; i < 2; i++)
{
var item = Toolbar.GetItemAtIndex(i);
if (item == null)
continue;
m_items.RemoveAt(i);
m_items.Insert(i, ToolbarItem.FromItem(item));
}
Toolbar.ItemChanged += Toolbar_ItemChanged;
NeedsUpdate |= MyEntityUpdateEnum.EACH_10TH_FRAME;
SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
ResourceSink.IsPoweredChanged += Receiver_IsPoweredChanged;
ResourceSink.RequiredInputChanged += Receiver_RequiredInputChanged;
ResourceSink.Update();
m_fieldShape = GetHkShape();
OnClose += delegate(MyEntity self)
{
m_fieldShape.RemoveReference();
};
m_gizmoColor = MySandboxGame.IsDirectX11 ? new Vector4(0.35f, 0, 0, 0.5f) : new Vector4(0.1f, 0, 0, 0.1f);
}
示例3: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
base.Init(objectBuilder, cubeGrid);
var builder = (MyObjectBuilder_AirVent)objectBuilder;
InitializeConveyorEndpoint();
NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME;
SourceComp.Init(BlockDefinition.ResourceSourceGroup, new MyResourceSourceInfo { ResourceTypeId = m_oxygenGasId, DefinedOutput = BlockDefinition.VentilationCapacityPerSecond, ProductionToCapacityMultiplier = 1 });
SourceComp.OutputChanged += Source_OutputChanged;
FillSinkInfo();
var sinkDataList = new List<MyResourceSinkInfo>
{
new MyResourceSinkInfo {ResourceTypeId = MyResourceDistributorComponent.ElectricityId, MaxRequiredInput = BlockDefinition.OperationalPowerConsumption, RequiredInputFunc = ComputeRequiredPower},
};
ResourceSink.Init(
BlockDefinition.ResourceSinkGroup,
sinkDataList);
ResourceSink.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
ResourceSink.CurrentInputChanged += Sink_CurrentInputChanged;
m_lastOutputUpdateTime = MySession.Static.GameplayFrameCounter;
m_lastInputUpdateTime = MySession.Static.GameplayFrameCounter;
m_nextGasTransfer = 0f;
m_actionToolbar = new MyToolbar(MyToolbarType.ButtonPanel, 2, 1);
m_actionToolbar.DrawNumbers = false;
m_actionToolbar.Init(null, this);
if (builder.OnFullAction != null)
m_onFullAction = MyToolbarItemFactory.CreateToolbarItem(builder.OnFullAction);
if (builder.OnEmptyAction != null)
m_onEmptyAction = MyToolbarItemFactory.CreateToolbarItem(builder.OnEmptyAction);
UpdateEmissivity();
UdpateTexts();
AddDebugRenderComponent(new Sandbox.Game.Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));
SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
IsWorkingChanged += MyAirVent_IsWorkingChanged;
m_isDepressurizing.Value = builder.IsDepressurizing;
SetDepressurizing();
}
示例4: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
var sinkComp = new MyResourceSinkComponent();
sinkComp.Init(
BlockDefinition.ResourceSinkGroup,
m_powerNeeded,
this.CalculateRequiredPowerInput);
ResourceSink = sinkComp;
base.Init(objectBuilder, cubeGrid);
NeedsUpdate = MyEntityUpdateEnum.BEFORE_NEXT_FRAME | MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.EACH_10TH_FRAME;
var remoteOb = (MyObjectBuilder_RemoteControl)objectBuilder;
m_savedPreviousControlledEntityId = remoteOb.PreviousControlledEntityId;
sinkComp.IsPoweredChanged += Receiver_IsPoweredChanged;
sinkComp.RequiredInputChanged += Receiver_RequiredInputChanged;
sinkComp.Update();
m_autoPilotEnabled.Value = remoteOb.AutoPilotEnabled;
m_dockingModeEnabled.Value = remoteOb.DockingModeEnabled;
m_currentFlightMode.Value = (FlightMode)remoteOb.FlightMode;
m_currentDirection.Value = (Base6Directions.Direction)remoteOb.Direction;
m_autopilotSpeedLimit.Value = remoteOb.AutopilotSpeedLimit;
m_bindedCamera.Value = remoteOb.BindedCamera;
m_waypointThresholdDistance.Value = remoteOb.WaypointThresholdDistance;
m_currentAutopilotSpeedLimit = m_autopilotSpeedLimit;
m_stuckDetection = new MyStuckDetection(0.03f, 0.01f, this.CubeGrid.PositionComp.WorldAABB);
if (remoteOb.Coords == null || remoteOb.Coords.Count == 0)
{
if (remoteOb.Waypoints == null)
{
m_waypoints = new List<MyAutopilotWaypoint>();
CurrentWaypoint = null;
}
else
{
m_waypoints = new List<MyAutopilotWaypoint>(remoteOb.Waypoints.Count);
for (int i = 0; i < remoteOb.Waypoints.Count; i++)
{
m_waypoints.Add(new MyAutopilotWaypoint(remoteOb.Waypoints[i], this));
}
}
}
else
{
m_waypoints = new List<MyAutopilotWaypoint>(remoteOb.Coords.Count);
for (int i = 0; i < remoteOb.Coords.Count; i++)
{
m_waypoints.Add(new MyAutopilotWaypoint(remoteOb.Coords[i], remoteOb.Names[i], this));
}
if (remoteOb.AutoPilotToolbar != null && m_currentFlightMode == FlightMode.OneWay)
{
m_waypoints[m_waypoints.Count - 1].SetActions(remoteOb.AutoPilotToolbar.Slots);
}
}
if (remoteOb.CurrentWaypointIndex == -1 || remoteOb.CurrentWaypointIndex >= m_waypoints.Count)
{
CurrentWaypoint = null;
}
else
{
CurrentWaypoint = m_waypoints[remoteOb.CurrentWaypointIndex];
}
UpdatePlanetWaypointInfo();
m_actionToolbar = new MyToolbar(MyToolbarType.ButtonPanel, pageCount: 1);
m_actionToolbar.DrawNumbers = false;
m_actionToolbar.Init(null, this);
m_selectedGpsLocations = new List<IMyGps>();
m_selectedWaypoints = new List<MyAutopilotWaypoint>();
UpdateText();
AddDebugRenderComponent(new MyDebugRenderComponentRemoteControl(this));
m_useCollisionAvoidance.Value = remoteOb.CollisionAvoidance;
for (int i = 0; i < TERRAIN_HEIGHT_DETECTION_SAMPLES; i++)
{
m_terrainHeightDetection[i] = 0.0f;
}
}
示例5: SetupPlayer
private static void SetupPlayer(ref Args args)
{
var identity = Sync.Players.CreateNewIdentity(Sync.Clients.LocalClient.DisplayName);
var player = Sync.Players.CreateNewPlayer(identity, Sync.Clients.LocalClient, Sync.MyName);
var playerStarts = args.Scenario.PossiblePlayerStarts;
if (playerStarts == null || playerStarts.Length == 0)
{
Sync.Players.RespawnComponent.SetupCharacterDefault(player, args);
}
else
{
var randomStart = playerStarts[MyUtils.GetRandomInt(playerStarts.Length)];
randomStart.SetupCharacter(args);
}
// Setup toolbar
if (args.Scenario.DefaultToolbar != null)
{
// TODO: JakubD fix this
MyToolbar toolbar = new MyToolbar(MyToolbarType.Character);
toolbar.Init(args.Scenario.DefaultToolbar, player.Character, true);
MySession.Static.Toolbars.RemovePlayerToolbar(player.Id);
MySession.Static.Toolbars.AddPlayerToolbar(player.Id, toolbar);
MyToolbarComponent.InitToolbar(MyToolbarType.Character, args.Scenario.DefaultToolbar);
MyToolbarComponent.InitCharacterToolbar(args.Scenario.DefaultToolbar);
}
}
示例6: Init
public override void Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
var sinkComp = new MyResourceSinkComponent();
sinkComp.Init(
BlockDefinition.ResourceSinkGroup,
0.0001f,
() => IsFunctional ? 0.0001f : 0);
sinkComp.IsPoweredChanged += Receiver_IsPoweredChanged;
sinkComp.IsPoweredChanged += ComponentStack_IsFunctionalChanged;
ResourceSink = sinkComp;
base.Init(builder, cubeGrid);
m_emissiveNames = new List<string>(BlockDefinition.ButtonCount);
for (int i = 1; i <= BlockDefinition.ButtonCount; i++) //button dummies have 1-based index
{
m_emissiveNames.Add(string.Format("Emissive{0}", i)); // because of modding
}
var ob = builder as MyObjectBuilder_ButtonPanel;
Toolbar = new MyToolbar(MyToolbarType.ButtonPanel, Math.Min(BlockDefinition.ButtonCount, MyToolbar.DEF_SLOT_COUNT), (BlockDefinition.ButtonCount / MyToolbar.DEF_SLOT_COUNT) + 1);
Toolbar.DrawNumbers = false;
Toolbar.GetSymbol = (slot) =>
{
var ret = new Sandbox.Graphics.GUI.MyGuiControlGrid.ColoredIcon();
if(Toolbar.SlotToIndex(slot) < BlockDefinition.ButtonCount)
{
ret.Icon = BlockDefinition.ButtonSymbols[Toolbar.SlotToIndex(slot) % BlockDefinition.ButtonSymbols.Length];
var color = BlockDefinition.ButtonColors[Toolbar.SlotToIndex(slot) % BlockDefinition.ButtonColors.Length];
color.W = 1;
ret.Color = color;
}
return ret;
};
Toolbar.Init(ob.Toolbar, this);
Toolbar.ItemChanged += Toolbar_ItemChanged;
AnyoneCanUse = ob.AnyoneCanUse;
SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
ResourceSink.Update();
if (ob.CustomButtonNames != null)
{
m_customButtonNames = ob.CustomButtonNames;
}
NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME | MyEntityUpdateEnum.EACH_FRAME;
UseObjectsComponent.GetInteractiveObjects<MyUseObjectPanelButton>(m_buttonsUseObjects);
}
示例7: LoadToolbars
public void LoadToolbars(MyObjectBuilder_Checkpoint checkpoint)
{
if (checkpoint.AllPlayersData != null)
{
foreach (var item in checkpoint.AllPlayersData.Dictionary)
{
var playerId = new PlayerId(item.Key.ClientId, item.Key.SerialId);
var toolbar = new MyToolbar(MyToolbarType.Character);
toolbar.Init(item.Value.Toolbar, null, true);
AddPlayerToolbar(playerId, toolbar);
}
}
}
示例8: CreateDefaultToolbar
private void CreateDefaultToolbar(PlayerId playerId)
{
if (ContainsToolbar(playerId))
return;
var toolbar = new MyToolbar(MyToolbarType.Character);
toolbar.Init(MySession.Static.Scenario.DefaultToolbar, null, true);
AddPlayerToolbar(playerId, toolbar);
}
示例9: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
var timerBlockDefinition = BlockDefinition as MyTimerBlockDefinition;
var sinkComp = new MyResourceSinkComponent();
sinkComp.Init(
timerBlockDefinition.ResourceSinkGroup,
0.0000001f,
() => (Enabled && IsFunctional) ? ResourceSink.MaxRequiredInput : 0f);
ResourceSink = sinkComp;
base.Init(objectBuilder, cubeGrid);
var ob = objectBuilder as MyObjectBuilder_TimerBlock;
Toolbar = new MyToolbar(MyToolbarType.ButtonPanel, 9, 10);
Toolbar.Init(ob.Toolbar, this);
Toolbar.ItemChanged += Toolbar_ItemChanged;
if (ob.JustTriggered) NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
IsCountingDown = ob.IsCountingDown;
m_countdownMsStart = ob.Delay;
m_countdownMsCurrent = ob.CurrentTime;
Silent = ob.Silent;
if (m_countdownMsCurrent > 0)
NeedsUpdate |= MyEntityUpdateEnum.EACH_10TH_FRAME;
NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME;
ResourceSink.IsPoweredChanged += Receiver_IsPoweredChanged;
ResourceSink.Update();
AddDebugRenderComponent(new Sandbox.Game.Components.MyDebugRenderComponentDrawPowerReciever(ResourceSink, this));
SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
m_beepStart = new MySoundPair(timerBlockDefinition.TimerSoundStart);
m_beepMid = new MySoundPair(timerBlockDefinition.TimerSoundMid);
m_beepEnd = new MySoundPair(timerBlockDefinition.TimerSoundEnd);
m_beepEmitter = new MyEntity3DSoundEmitter(this);
}
示例10: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
base.Init(objectBuilder, cubeGrid);
//MyDebug.AssertDebug(objectBuilder.TypeId == typeof(MyObjectBuilder_ShipController));
var def = MyDefinitionManager.Static.GetCubeBlockDefinition(objectBuilder.GetId());
m_enableFirstPerson = BlockDefinition.EnableFirstPerson || MySession.Static.Settings.Enable3rdPersonView == false;
m_enableShipControl = BlockDefinition.EnableShipControl;
m_enableBuilderCockpit = BlockDefinition.EnableBuilderCockpit;
m_rechargeSocket = new MyRechargeSocket();
MyObjectBuilder_ShipController shipControllerOb = (MyObjectBuilder_ShipController)objectBuilder;
// No need for backward compatibility of selected weapon, we just leave it alone
// m_selectedGunType = shipControllerOb.SelectedGunType;
m_selectedGunId = shipControllerOb.SelectedGunId;
ControlThrusters = shipControllerOb.ControlThrusters;
ControlWheels = shipControllerOb.ControlWheels;
if (shipControllerOb.IsMainCockpit)
{
IsMainCockpit = true;
}
HorizonIndicatorEnabled = shipControllerOb.HorizonIndicatorEnabled;
m_toolbar = new MyToolbar(ToolbarType);
m_toolbar.Init(shipControllerOb.Toolbar, this);
m_toolbar.ItemChanged += Toolbar_ItemChanged;
m_buildToolbar = new MyToolbar(MyToolbarType.BuildCockpit);
m_buildToolbar.Init(shipControllerOb.BuildToolbar, this);
SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
// TODO: Seems like overkill
if (Sync.IsServer && false)
{
//Because of simulating thrusts
NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;
}
NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME;
m_baseIdleSound = BlockDefinition.PrimarySound;
CubeGrid.OnGridSplit += CubeGrid_OnGridSplit;
Components.ComponentAdded += OnComponentAdded;
Components.ComponentRemoved += OnComponentRemoved;
if(EntityThrustComponent != null)
{
m_dampenersEnabled.Value = EntityThrustComponent.Enabled;
}
UpdateShipInfo();
if (BlockDefinition.GetInSound != null && BlockDefinition.GetInSound.Length > 0)
GetInCockpitSound = new MySoundPair(BlockDefinition.GetInSound);
if (BlockDefinition.GetOutSound != null && BlockDefinition.GetOutSound.Length > 0)
GetOutOfCockpitSound = new MySoundPair(BlockDefinition.GetOutSound);
}
示例11: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
base.Init(objectBuilder, cubeGrid);
var ob = objectBuilder as MyObjectBuilder_TimerBlock;
Toolbar = new MyToolbar(MyToolbarType.ButtonPanel, 9, 10);
Toolbar.Init(ob.Toolbar, this);
Toolbar.ItemChanged += Toolbar_ItemChanged;
if (ob.JustTriggered) NeedsUpdate |= Common.MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
m_countdownMsStart = ob.Delay;
m_countdownMsCurrent = ob.CurrentTime;
if (m_countdownMsCurrent > 0)
NeedsUpdate |= Common.MyEntityUpdateEnum.EACH_10TH_FRAME;
PowerReceiver = new MyPowerReceiver(
MyConsumerGroupEnum.Utility,
false,
0.0000001f,
() => (Enabled && IsFunctional) ? PowerReceiver.MaxRequiredInput : 0f);
PowerReceiver.Update();
AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawPowerReciever(PowerReceiver,this));
PowerReceiver.IsPoweredChanged += Receiver_IsPoweredChanged;
SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
}
示例12: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
base.Init(objectBuilder, cubeGrid);
NeedsUpdate = MyEntityUpdateEnum.BEFORE_NEXT_FRAME | MyEntityUpdateEnum.EACH_FRAME | MyEntityUpdateEnum.EACH_10TH_FRAME;
var remoteOb = (MyObjectBuilder_RemoteControl)objectBuilder;
m_savedPreviousControlledEntityId = remoteOb.PreviousControlledEntityId;
PowerReceiver = new MyPowerReceiver(
MyConsumerGroupEnum.Utility,
false,
m_powerNeeded,
this.CalculateRequiredPowerInput);
PowerReceiver.IsPoweredChanged += Receiver_IsPoweredChanged;
PowerReceiver.RequiredInputChanged += Receiver_RequiredInputChanged;
PowerReceiver.Update();
m_autoPilotEnabled = remoteOb.AutoPilotEnabled;
m_dockingModeEnabled = remoteOb.DockingModeEnabled;
m_currentFlightMode = (FlightMode)remoteOb.FlightMode;
m_currentDirection = (Base6Directions.Direction)remoteOb.Direction;
if (remoteOb.Coords == null || remoteOb.Coords.Count == 0)
{
if (remoteOb.Waypoints == null)
{
m_waypoints = new List<MyAutopilotWaypoint>();
CurrentWaypoint = null;
}
else
{
m_waypoints = new List<MyAutopilotWaypoint>(remoteOb.Waypoints.Count);
for (int i = 0; i < remoteOb.Waypoints.Count; i++)
{
m_waypoints.Add(new MyAutopilotWaypoint(remoteOb.Waypoints[i], this));
}
}
}
else
{
m_waypoints = new List<MyAutopilotWaypoint>(remoteOb.Coords.Count);
for (int i = 0; i < remoteOb.Coords.Count; i++)
{
m_waypoints.Add(new MyAutopilotWaypoint(remoteOb.Coords[i], remoteOb.Names[i], this));
}
if (remoteOb.AutoPilotToolbar != null && m_currentFlightMode == FlightMode.OneWay)
{
m_waypoints[m_waypoints.Count - 1].SetActions(remoteOb.AutoPilotToolbar.Slots);
}
}
if (remoteOb.CurrentWaypointIndex == -1 || remoteOb.CurrentWaypointIndex >= m_waypoints.Count)
{
CurrentWaypoint = null;
}
else
{
CurrentWaypoint = m_waypoints[remoteOb.CurrentWaypointIndex];
}
m_actionToolbar = new MyToolbar(MyToolbarType.ButtonPanel, pageCount: 1);
m_actionToolbar.DrawNumbers = false;
m_actionToolbar.Init(null, this);
m_selectedGpsLocations = new List<IMyGps>();
m_selectedWaypoints = new List<MyAutopilotWaypoint>();
UpdateText();
}
示例13: Init
public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
{
SyncFlag = true;
base.Init(objectBuilder, cubeGrid);
var builder = (MyObjectBuilder_AirVent)objectBuilder;
m_isDepressurizing = builder.IsDepressurizing;
InitializeConveyorEndpoint();
NeedsUpdate = MyEntityUpdateEnum.EACH_10TH_FRAME | MyEntityUpdateEnum.EACH_100TH_FRAME;
PowerReceiver = new MyPowerReceiver(
MyConsumerGroupEnum.Factory,
false,
BlockDefinition.OperationalPowerConsumption,
ComputeRequiredPower);
PowerReceiver.IsPoweredChanged += PowerReceiver_IsPoweredChanged;
PowerReceiver.Update();
m_actionToolbar = new MyToolbar(MyToolbarType.ButtonPanel, 2, 1);
m_actionToolbar.DrawNumbers = false;
m_actionToolbar.Init(null, this);
if (builder.OnFullAction != null)
{
m_onFullAction = MyToolbarItemFactory.CreateToolbarItem(builder.OnFullAction);
}
if (builder.OnEmptyAction != null)
{
m_onEmptyAction = MyToolbarItemFactory.CreateToolbarItem(builder.OnEmptyAction);
}
UpdateEmissivity();
UdpateTexts();
AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawConveyorEndpoint(m_conveyorEndpoint));
SlimBlock.ComponentStack.IsFunctionalChanged += ComponentStack_IsFunctionalChanged;
}