当前位置: 首页>>代码示例>>C#>>正文


C# MyToolbar.GetSlotItem方法代码示例

本文整理汇总了C#中Sandbox.Game.Screens.Helpers.MyToolbar.GetSlotItem方法的典型用法代码示例。如果您正苦于以下问题:C# MyToolbar.GetSlotItem方法的具体用法?C# MyToolbar.GetSlotItem怎么用?C# MyToolbar.GetSlotItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Screens.Helpers.MyToolbar的用法示例。


在下文中一共展示了MyToolbar.GetSlotItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Toolbar_CurrentPageChanged

        private void Toolbar_CurrentPageChanged(MyToolbar toolbar, MyToolbar.PageChangeArgs args)
        {
            m_contextMenu.Deactivate();

            HighlightCurrentPageLabel();

            for (int i = 0; i < MyToolbarComponent.CurrentToolbar.SlotCount; ++i)
            {
                SetGridItemAt(i, toolbar.GetSlotItem(i));
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:11,代码来源:MyGuiControlToolbar.cs

示例2: ShowToolbar

        private void ShowToolbar(MyToolbar toolbar)
        {
            if (m_shownToolbar != null)
            {
                m_shownToolbar.ItemChanged -= Toolbar_ItemChanged;
                m_shownToolbar.ItemUpdated -= Toolbar_ItemUpdated;
                m_shownToolbar.SelectedSlotChanged -= Toolbar_SelectedSlotChanged;
                m_shownToolbar.SlotActivated -= Toolbar_SlotActivated;
                m_shownToolbar.ItemEnabledChanged -= Toolbar_ItemEnabledChanged;
                m_shownToolbar.CurrentPageChanged -= Toolbar_CurrentPageChanged;

                foreach (var label in m_pageLabelList)
                {
                    Elements.Remove(label);
                }
                m_pageLabelList.Clear();
            }

            m_shownToolbar = toolbar;

            if (m_shownToolbar == null) // Toolbar can be null in the passenger seat
            {
                m_toolbarItemsGrid.Enabled = false;
                m_toolbarItemsGrid.Visible = false;
            }
            else
            {
                var slotCount = toolbar.SlotCount;
                m_toolbarItemsGrid.ColumnsCount = slotCount + (toolbar.ShowHolsterSlot ? 1 : 0);
                for (int i = 0; i < slotCount; ++i)
                    SetGridItemAt(i, toolbar.GetSlotItem(i));
                m_selectedItemLabel.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM;
                m_colorVariantPanel.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM;
                m_colorVariantPanel.Visible = MyFakes.ENABLE_BLOCK_COLORING; // character != null;
                
                if (toolbar.ShowHolsterSlot)
                    SetGridItemAt(slotCount, new MyToolbarItemEmpty(), @"Textures\GUI\Icons\HideWeapon.dds", null, MyTexts.GetString(MySpaceTexts.HideWeapon));

                if(toolbar.PageCount > 1)
                    for (int i = 0; i < toolbar.PageCount; ++i)
                    {
                        m_textCache.Clear();
                        m_textCache.AppendInt32(i + 1);

                        MyGuiControlLabel pageLabel = new MyGuiControlLabel(text: MyToolbarComponent.GetSlotControlText(i).ToString() ?? m_textCache.ToString());
                        pageLabel.BackgroundTexture = MyGuiConstants.TEXTURE_TOOLBAR_TAB;
                        pageLabel.TextScale = 0.7f;
                        pageLabel.Size = m_toolbarItemsGrid.ItemSize * new Vector2(0.5f, 0.35f);
                        pageLabel.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER;

                        m_pageLabelList.Add(pageLabel);
                        Elements.Add(pageLabel);
                    }

                RepositionControls();

                HighlightCurrentPageLabel();
                RefreshSelectedItem(toolbar);

                m_shownToolbar.ItemChanged -= Toolbar_ItemChanged;
                m_shownToolbar.ItemChanged += Toolbar_ItemChanged;
                m_shownToolbar.ItemUpdated -= Toolbar_ItemUpdated;
                m_shownToolbar.ItemUpdated += Toolbar_ItemUpdated;
                m_shownToolbar.SelectedSlotChanged -= Toolbar_SelectedSlotChanged;
                m_shownToolbar.SelectedSlotChanged += Toolbar_SelectedSlotChanged;
                m_shownToolbar.SlotActivated -= Toolbar_SlotActivated;
                m_shownToolbar.SlotActivated += Toolbar_SlotActivated;
                m_shownToolbar.ItemEnabledChanged -= Toolbar_ItemEnabledChanged;
                m_shownToolbar.ItemEnabledChanged += Toolbar_ItemEnabledChanged;
                m_shownToolbar.CurrentPageChanged -= Toolbar_CurrentPageChanged;
                m_shownToolbar.CurrentPageChanged += Toolbar_CurrentPageChanged;

                MaxSize = MinSize = new Vector2(m_toolbarItemsGrid.Size.X, m_toolbarItemsGrid.Size.Y + m_selectedItemLabel.Size.Y + m_colorVariantPanel.Size.Y);

                m_toolbarItemsGrid.Enabled = true;
                m_toolbarItemsGrid.Visible = true;
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:78,代码来源:MyGuiControlToolbar.cs


注:本文中的Sandbox.Game.Screens.Helpers.MyToolbar.GetSlotItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。