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C# MyEntity.getBestName方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyEntity.getBestName方法的典型用法代码示例。如果您正苦于以下问题:C# MyEntity.getBestName方法的具体用法?C# MyEntity.getBestName怎么用?C# MyEntity.getBestName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyEntity的用法示例。


在下文中一共展示了MyEntity.getBestName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestPath

        /// <summary>
        /// Test a path between current position and destination.
        /// </summary>
        private void TestPath(Vector3D destination, MyEntity destEntity, short runId, bool isAlternate, bool tryAlternates, bool slowDown = false)
        {
            if (!lock_testPath.TryAcquireExclusive())
            {
                m_logger.debugLog("Already running, requeue (destination:" + destination + ", destEntity: " + destEntity + ", runId :" + runId
                    + ", isAlternate: " + isAlternate + ", tryAlternates: " + tryAlternates + ", slowDown: " + slowDown + ")", "TestPath()");
                LockedQueue<Action> queue = isAlternate ? m_pathLow : m_pathHigh;
                queue.Enqueue(() => TestPath(destination, destEntity, runId, isAlternate, tryAlternates));
                return;
            }
            m_logger.debugLog("Running, (destination:" + destination + ", destEntity: " + destEntity + ", runId :" + runId
                    + ", isAlternate: " + isAlternate + ", tryAlternates: " + tryAlternates + ", slowDown: " + slowDown + ")", "TestPath()");

            try
            {
                if (!isAlternate && !tryAlternates)
                    m_logger.debugLog("velocity based test follows", "TestPath()", Logger.severity.INFO);

                if (runId != m_runId)
                {
                    m_logger.debugLog("destination changed, abort", "TestPath()", Logger.severity.DEBUG);
                    return;
                }

                if (m_pathChecker.TestFast(m_navBlock, destination, m_ignoreAsteroid, destEntity, m_landing))
                {
                    m_logger.debugLog("path is clear (fast)", "TestPath()", Logger.severity.TRACE);
                    PathClear(ref destination, runId, isAlternate, slowDown);
                    return;
                }

                MyEntity obstructing;
                IMyCubeGrid obsGrid;
                Vector3? pointOfObstruction;
                if (m_pathChecker.TestSlow(out obstructing, out obsGrid, out pointOfObstruction))
                {
                    m_logger.debugLog("path is clear (slow)", "TestPath()", Logger.severity.TRACE);
                    PathClear(ref destination, runId, isAlternate, slowDown);
                    return;
                }

                if (runId != m_runId)
                {
                    m_logger.debugLog("destination changed, abort", "TestPath()", Logger.severity.DEBUG);
                    return;
                }

                if (slowDown)
                {
                    Vector3 displacement = pointOfObstruction.Value - m_navBlock.WorldPosition;
                    m_navSet.Settings_Task_NavWay.SpeedMaxRelative = Vector3.Distance(pointOfObstruction.Value, m_navBlock.WorldPosition) / LookAheadSpeed_Seconds;
                    m_logger.debugLog("Set MaxRelativeSpeed to " + m_navSet.Settings_Task_NavWay.SpeedMaxRelative, "TestPath()", Logger.severity.TRACE);
                    return;
                }

                m_pathState = PathState.Searching;

                m_logger.debugLog("path is blocked by " + obstructing.getBestName() + " at " + pointOfObstruction + ", destEntity: " + destEntity.getBestName(), "TestPath()", Logger.severity.TRACE);

                if (tryAlternates)
                {
                    m_pathHigh.Clear();
                    Vector3 displacement = pointOfObstruction.Value - m_navBlock.WorldPosition;

                    if (m_canChangeCourse)
                    {
                        FindAlternate_AroundObstruction(displacement, pointOfObstruction.Value, obstructing.GetLinearVelocity(), runId);
                        FindAlternate_JustMove(runId);
                    }
                    FindAlternate_HalfwayObstruction(displacement, runId);
                    m_pathLow.Enqueue(() => m_pathState = PathState.Path_Blocked);
                }
            }
            finally
            {
                lock_testPath.ReleaseExclusive();
                RunItem();
            }
        }
开发者ID:his1220,项目名称:Autopilot,代码行数:82,代码来源:Pathfinder.cs


注:本文中的Sandbox.Game.Entities.MyEntity.getBestName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。