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C# MyCubeBlock.GetSubBlocks方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyCubeBlock.GetSubBlocks方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeBlock.GetSubBlocks方法的具体用法?C# MyCubeBlock.GetSubBlocks怎么用?C# MyCubeBlock.GetSubBlocks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyCubeBlock的用法示例。


在下文中一共展示了MyCubeBlock.GetSubBlocks方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryGetAsComponent

        public static MyCubeGrid TryGetAsComponent(MyEntity entity, out MyCubeBlock block, bool blockManipulatedEntity = true )
        {
            block = null;

            if (MyManipulationTool.IsEntityManipulated(entity) && blockManipulatedEntity)
                return null;

            if (entity.MarkedForClose)
                return null;

            var grid = entity as MyCubeGrid;
            if (grid == null) return null;
            if (grid.GridSizeEnum != MyCubeSize.Small) return null;
            if (grid.CubeBlocks.Count != 1) return null;
            if (grid.IsStatic) return null;

            var enumerator = grid.CubeBlocks.GetEnumerator();
            enumerator.MoveNext();
            block = enumerator.Current.FatBlock;
            enumerator.Dispose();
            if (block == null) return null;

            if (!MyDefinitionManager.Static.IsComponentBlock(block.BlockDefinition.Id)) return null;
            if (block.IsSubBlock) return null;
            if (block.GetSubBlocks().Count() > 0) return null;

            if (MyCubeGridSmallToLargeConnection.Static.TestGridSmallToLargeConnection(grid)) return null;
            return grid;
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:29,代码来源:MyItemsCollector.cs

示例2: TryGetAsComponent

        public static MyCubeGrid TryGetAsComponent(MyEntity entity, out MyCubeBlock block, bool blockManipulatedEntity = true, Vector3D? hitPosition = null)
        {
            block = null;

            if (MyManipulationTool.IsEntityManipulated(entity) && blockManipulatedEntity)
                return null;

            if (entity.MarkedForClose)
                return null;

            var grid = entity as MyCubeGrid;
            if (grid == null) return null;
            if (grid.GridSizeEnum != MyCubeSize.Small) return null;
            MyCubeGrid returnedGrid = null;

            if (MyFakes.ENABLE_GATHERING_SMALL_BLOCK_FROM_GRID && hitPosition != null)
            {
                var gridLocalPos = Vector3D.Transform(hitPosition.Value, grid.PositionComp.WorldMatrixNormalizedInv);
                Vector3I cubePosition;
                grid.FixTargetCube(out cubePosition, gridLocalPos / grid.GridSize);
                MySlimBlock slimBlock = grid.GetCubeBlock(cubePosition);
                if (slimBlock != null && slimBlock.IsFullIntegrity)
                    block = slimBlock.FatBlock;
            }
            else
            {
                if (grid.CubeBlocks.Count != 1) return null;
                if (grid.IsStatic) return null;
                if (!MyCubeGrid.IsGridInCompleteState(grid)) return null;
                if (MyCubeGridSmallToLargeConnection.Static.TestGridSmallToLargeConnection(grid)) return null;

                var enumerator = grid.CubeBlocks.GetEnumerator();
                enumerator.MoveNext();
                block = enumerator.Current.FatBlock;
                enumerator.Dispose();

                returnedGrid = grid;
            }

            if (block == null) return null;

            if (!MyDefinitionManager.Static.IsComponentBlock(block.BlockDefinition.Id)) return null;
            if (block.IsSubBlock) return null;
            var subBlocks = block.GetSubBlocks();
            if (subBlocks.HasValue && subBlocks.Count() > 0) return null;

            return returnedGrid;
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:48,代码来源:MyItemsCollector.cs


注:本文中的Sandbox.Game.Entities.MyCubeBlock.GetSubBlocks方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。