本文整理汇总了C#中Sandbox.Game.Entities.MyCubeBlock.GetSubBlocks方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeBlock.GetSubBlocks方法的具体用法?C# MyCubeBlock.GetSubBlocks怎么用?C# MyCubeBlock.GetSubBlocks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyCubeBlock
的用法示例。
在下文中一共展示了MyCubeBlock.GetSubBlocks方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TryGetAsComponent
public static MyCubeGrid TryGetAsComponent(MyEntity entity, out MyCubeBlock block, bool blockManipulatedEntity = true )
{
block = null;
if (MyManipulationTool.IsEntityManipulated(entity) && blockManipulatedEntity)
return null;
if (entity.MarkedForClose)
return null;
var grid = entity as MyCubeGrid;
if (grid == null) return null;
if (grid.GridSizeEnum != MyCubeSize.Small) return null;
if (grid.CubeBlocks.Count != 1) return null;
if (grid.IsStatic) return null;
var enumerator = grid.CubeBlocks.GetEnumerator();
enumerator.MoveNext();
block = enumerator.Current.FatBlock;
enumerator.Dispose();
if (block == null) return null;
if (!MyDefinitionManager.Static.IsComponentBlock(block.BlockDefinition.Id)) return null;
if (block.IsSubBlock) return null;
if (block.GetSubBlocks().Count() > 0) return null;
if (MyCubeGridSmallToLargeConnection.Static.TestGridSmallToLargeConnection(grid)) return null;
return grid;
}
示例2: TryGetAsComponent
public static MyCubeGrid TryGetAsComponent(MyEntity entity, out MyCubeBlock block, bool blockManipulatedEntity = true, Vector3D? hitPosition = null)
{
block = null;
if (MyManipulationTool.IsEntityManipulated(entity) && blockManipulatedEntity)
return null;
if (entity.MarkedForClose)
return null;
var grid = entity as MyCubeGrid;
if (grid == null) return null;
if (grid.GridSizeEnum != MyCubeSize.Small) return null;
MyCubeGrid returnedGrid = null;
if (MyFakes.ENABLE_GATHERING_SMALL_BLOCK_FROM_GRID && hitPosition != null)
{
var gridLocalPos = Vector3D.Transform(hitPosition.Value, grid.PositionComp.WorldMatrixNormalizedInv);
Vector3I cubePosition;
grid.FixTargetCube(out cubePosition, gridLocalPos / grid.GridSize);
MySlimBlock slimBlock = grid.GetCubeBlock(cubePosition);
if (slimBlock != null && slimBlock.IsFullIntegrity)
block = slimBlock.FatBlock;
}
else
{
if (grid.CubeBlocks.Count != 1) return null;
if (grid.IsStatic) return null;
if (!MyCubeGrid.IsGridInCompleteState(grid)) return null;
if (MyCubeGridSmallToLargeConnection.Static.TestGridSmallToLargeConnection(grid)) return null;
var enumerator = grid.CubeBlocks.GetEnumerator();
enumerator.MoveNext();
block = enumerator.Current.FatBlock;
enumerator.Dispose();
returnedGrid = grid;
}
if (block == null) return null;
if (!MyDefinitionManager.Static.IsComponentBlock(block.BlockDefinition.Id)) return null;
if (block.IsSubBlock) return null;
var subBlocks = block.GetSubBlocks();
if (subBlocks.HasValue && subBlocks.Count() > 0) return null;
return returnedGrid;
}