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C# MyCubeBlock.CommitUpgradeValues方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyCubeBlock.CommitUpgradeValues方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeBlock.CommitUpgradeValues方法的具体用法?C# MyCubeBlock.CommitUpgradeValues怎么用?C# MyCubeBlock.CommitUpgradeValues使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyCubeBlock的用法示例。


在下文中一共展示了MyCubeBlock.CommitUpgradeValues方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddEffectToBlock

        private void AddEffectToBlock(MyCubeBlock block)
        {
            foreach (var upgrade in m_upgrades)
            {
                float valFloat;
                double val;
                if (block.UpgradeValues.TryGetValue(upgrade.UpgradeType, out valFloat))
                {
                    val = valFloat;
                    if (upgrade.ModifierType == MyUpgradeModifierType.Additive)
                    {
                        val += upgrade.Modifier;
                    }
                    else
                    {
                        val *= upgrade.Modifier;
                    }
                    block.UpgradeValues[upgrade.UpgradeType] = (float)val;
                }
            }

            block.CommitUpgradeValues();
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:23,代码来源:MyUpgradeModule.cs

示例2: RemoveEffectFromBlock

        private void RemoveEffectFromBlock(MyCubeBlock block)
        {
            foreach (var upgrade in m_upgrades)
            {
                float valFloat;
                double val;
                if (block.UpgradeValues.TryGetValue(upgrade.UpgradeType, out valFloat))
                {
                    val = valFloat;
                    if (upgrade.ModifierType == MyUpgradeModifierType.Additive)
                    {
                        val -= upgrade.Modifier;

                        if (val < 0f)
                        {
                            val = 0f;
                            Debug.Fail("Additive modifier cannot be negative!");
                        }
                    }
                    else
                    {
                        val /= upgrade.Modifier;
                        if (val < 1f)
                        {
                            //GR: this is caused due to numerical overflow of floats (max 7 digits for float)
                            //Did the multiplications of val with double and then save to float
                            //Still there are numerical incosistencies because of storing to float so compare within very small threshold
                            if( (val + 1e-7) < 1f)
                                Debug.Fail("Multiplicative modifier cannot be < 1.0f!");
                            val = 1f;
                        }
                    }
                    block.UpgradeValues[upgrade.UpgradeType] = (float)val;
                }
            }

            block.CommitUpgradeValues();
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:38,代码来源:MyUpgradeModule.cs


注:本文中的Sandbox.Game.Entities.MyCubeBlock.CommitUpgradeValues方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。