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C# MyPhysicsBody.RemoveConstraints方法代码示例

本文整理汇总了C#中Sandbox.Engine.Physics.MyPhysicsBody.RemoveConstraints方法的典型用法代码示例。如果您正苦于以下问题:C# MyPhysicsBody.RemoveConstraints方法的具体用法?C# MyPhysicsBody.RemoveConstraints怎么用?C# MyPhysicsBody.RemoveConstraints使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Engine.Physics.MyPhysicsBody的用法示例。


在下文中一共展示了MyPhysicsBody.RemoveConstraints方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Weld

        public void Weld(MyPhysicsBody other, bool recreateShape = true)
        {
            if (other.WeldInfo.Parent == this) //already welded to this
                return;

            if(other.IsWelded && !IsWelded)
            {
                other.Weld(this);
                return;
            }

            if(IsWelded)
            {
                WeldInfo.Parent.Weld(other);
                return;
            }
            ProfilerShort.Begin("Weld");
            HkShape thisShape;
            bool firstWelded = WeldInfo.Children.Count == 0;
            if (firstWelded)
            {
                RemoveConstraints(RigidBody);
                WeldedRigidBody = RigidBody;
                thisShape = RigidBody.GetShape();
                if (HavokWorld != null) 
                    HavokWorld.RemoveRigidBody(RigidBody);
                RigidBody = HkRigidBody.Clone(RigidBody);
                if (HavokWorld != null)
                    HavokWorld.AddRigidBody(RigidBody);
                HkShape.SetUserData(thisShape, RigidBody);
                Entity.OnPhysicsChanged += WeldedEntity_OnPhysicsChanged;
                WeldInfo.UpdateMassProps(RigidBody);
                //Entity.OnClose += Entity_OnClose;
            }
            else
                thisShape = GetShape();

            other.Deactivate();

            other.RemoveConstraints(other.RigidBody);//jn:TODO check if this is OK

            var transform = other.RigidBody.GetRigidBodyMatrix() * Matrix.Invert(RigidBody.GetRigidBodyMatrix());
            other.WeldInfo.Transform = transform;
            other.WeldInfo.UpdateMassProps(other.RigidBody);
            Debug.Assert(other.WeldedRigidBody == null);
            other.WeldedRigidBody = other.RigidBody;
            other.RigidBody = RigidBody;
            other.WeldInfo.Parent = this;
            other.ClusterObjectID = ClusterObjectID;
            WeldInfo.Children.Add(other);

            //if(recreateShape)
            //    RecreateWeldedShape(thisShape);

            ProfilerShort.BeginNextBlock("OnPhysicsChanged");
            //(other.Entity as MyEntity).RaisePhysicsChanged();
            //other.Entity.OnPhysicsChanged += WeldedEntity_OnPhysicsChanged;
            //Debug.Assert(other.m_constraints.Count == 0, "Constraints left in welded body");
            ProfilerShort.BeginNextBlock("RemoveConstraints");
            ProfilerShort.End();
            OnWelded(other);
            other.OnWelded(this);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:63,代码来源:MyPhysicsBody.cs


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